Rules: Brotherhood of Sorcerers
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Selections: Cult of Time
Categories: Configuration
Categories: Configuration
Selections: 12. Glamour of Tzeentch, 21. Presage, 21. Temporal Manipulation, Black Staff of Ahriman, Frag & Krak grenades, Inferno Bolt Pistol, Smite
Categories: Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Character, HQ, Psyker, Ahriman, Faction: Chaos, Infantry, Faction: Arcana Astartes, Exalted Sorcerer
Rules: Cabbalistic Rituals
Abilities: Arch-Sorcerer of Tzeentch, Lord of the Thousand Sons (Aura) - Ahriman, Sigil of Corruption, Psychic Power: Glamour of Tzeentch, Presage, Smite, Temporal Manipulation, Psyker: Ahriman, Unit: Ahriman, Weapon: Black Staff of Ahriman, Frag grenades, Inferno Bolt Pistol, Krak grenades
Abilities | Description | Ref |
---|---|---|
Arch-Sorcerer of Tzeentch | Each time a Psychic test is taken for this model, you can re-roll that test. | |
Lord of the Thousand Sons (Aura) - Ahriman | While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | |
Sigil of Corruption | This model has a 4+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Glamour of Tzeentch | 6 | 18" | Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll. | |
Presage | 7 | 18" | Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Temporal Manipulation | 5 | 12" | Blessing: If manifested, select one friendly THOUSAND SONS model (excluding VEHICLES) within 12" of this PSYKER. That model is healed and regains up to D3 lost wounds. Each model can only be healed once per turn. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Ahriman | 3 | 3 | Smite and three powers from the Discipline of Change and/or Discipline of Vengeance. | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Ahriman | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Black Staff of Ahriman | Melee | Melee | +3 | -1 | 3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Inferno Bolt Pistol | 12" | Pistol 1 | 4 | -2 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: 2. Seeker After Shadows [1 Cabal Points], 22. Swelled by the Warp, 23. Baleful Devolution, Battle-psyker [1 PL, 10pts], Force axe, Helm of the Daemon's Eye, Inferno combi-melta [5pts], Smite, Warlord
Categories: Character, Infantry, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Faction: Heretic Astartes, Faction: Arcana Astartes, HQ, Sorcerer, Cult of Time, Cult of Time Warlord, Warlord
Rules: Cabbalistic Rituals, Malicious Volleys
Abilities: Battle-psyker, Helm of the Daemon's Eye, Seeker After Shadows, Teleport Strike, Terminator Armour, Psychic Power: Baleful Devolution, Smite, Swelled by the Warp, Time Flux, Psyker: Sorcerer in Terminator Armour, Unit: Sorcerer in Terminator Armour (Battle-psyker), Weapon: Force axe, Inferno combi-melta, Inferno combi-melta - Inferno boltgun, Inferno combi-melta - meltagun
Abilities | Description | Ref |
---|---|---|
Battle-psyker | Change this model's Ballistic Skill and Weapon Skill characteristics to 2+, and change its Attacks characteristic to 5. | |
Helm of the Daemon's Eye | Each time your opponent uses a Stratagem, if the bearer is on the battlefield, roll one D6: on a 5+, you gain 1 Command point. | |
Seeker After Shadows | - Each time this WARLORD attempts to perform a Psychic action, roll one additional D6 and discard one D6 when taking that Psychic test. - If your army is a Cabal of Sorcerers, each time you generate Cabal points, if this WARLORD is on the battlefield you generate 1 additional Cabal point. |
|
Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
Terminator Armour | This model has a 5+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Baleful Devolution | 8 | 18" | Witchfire: If manifested, select one enemy unit within 18" of and visible to this PSYKER that contains 6 or more models. Roll a number of D6 equal to the result of the Psychic test: for each roll of 6, that enemy unit suffers D3 mortal wounds. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Swelled by the Warp | 6 | 12" | Blessing: If manifested, select one friendly THOUSAND SONS model within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to that model's Strength characteristic and 1 to its Attacks characteristic. | |
Time Flux | 6 | 6" | Blessing: If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Sorcerer in Terminator Armour | 2 | 1 | Smite and two powers from the Dark Hereticus discipline and/or Discipline of Change | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Sorcerer in Terminator Armour (Battle-psyker) | 5" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force axe | Melee | Melee | +2 | -2 | D3 | - | |
Inferno combi-melta | - | - | - | - | - | Before selection targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack's hit roll. | |
Inferno combi-melta - Inferno boltgun | 24" | Rapid Fire 1 | 4 | -2 | 1 | - | |
Inferno combi-melta - meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Selections: Icon of Flame [1 Cabal Points, 10pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Time
Rules: Cabbalistic Rituals, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Time Flux, Unit: Rubric Marine
Selections: 23. Temporal Surge, Force stave, Inferno Bolt Pistol, Smite
Psychic Power: Smite, Temporal Surge, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
Selections: 4x Inferno boltgun
Weapon: Inferno boltgun
Selections: Soulreaper cannon [10pts]
Weapon: Soulreaper cannon
Abilities | Description | Ref |
---|---|---|
All is Dust | Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. | |
Arcane Automata | Each time a Morale test is taken for this unit, it is automatically passed. | |
Icon of Flame | At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Temporal Surge | 7 | 6" | Blessing: If manifested, select one THOUSAND SONS INFANTRY, THOUSAND SONS CAVALRY or THOUSAND SONS BEASTS unit within 6" of this PSYKER. That unit can make a Normal Move. | |
Time Flux | 6 | 6" | Blessing: If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Aspiring Sorcerer | 1 | 1 | Smite and one power from the Discipline of Change or the Discipline of Vengeance | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aspiring Sorcerer | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | |
Rubric Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Inferno Bolt Pistol | 12" | Pistol 1 | 4 | -2 | 1 | - | |
Inferno boltgun | 24" | Rapid Fire 1 | 4 | -2 | 1 | - | |
Soulreaper cannon | 24" | Heavy 5 | 6 | -3 | 1 | - |
Selections: Power scourge, Reaper autocannon
Categories: Faction: Heretic Astartes, Elites, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Helbrute, Faction: Arcana Astartes, Core, Cult of Time
Abilities: Explodes, Frenzy, Monstrous Resilience, Unit: Helbrute, Weapon: Power scourge, Reaper autocannon
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. | |
Frenzy | Each time this model makes an attack, if it has 7 or fewer wounds remaining, re-roll a wound roll of 1. | |
Monstrous Resilience | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Helbrute | 6" | 3+ | 3+ | 6 | 7 | 8 | 5 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Power scourge | Melee | Melee | +1 | -2 | 2 | Each time the bearer fights, it makes 3 additional attacks with this weapon. | |
Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Time
Abilities: All is Dust, Arcane Automata, Teleport Strike, Terminator Armour, Psychic Power: Time Flux, Unit: Scarab Occult Terminator
Selections: 13. Doombolt, Force stave, Inferno combi-bolter, Rites of Coalescence [1 PL, 15pts], Smite
Abilities: Rites of Coalescence, Psychic Power: Doombolt, Smite, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno combi-bolter
Selections: 5x Inferno combi-bolter, 5x Prosperine khopesh
Weapon: Inferno combi-bolter, Prosperine khopesh
Abilities | Description | Ref |
---|---|---|
All is Dust | Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. | |
Arcane Automata | Each time a Morale test is taken for this unit, it is automatically passed. | |
Rites of Coalescence | In your Command phase, another model in this model's unit regains all lost wounds. | |
Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
Terminator Armour | This model has a 5+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Doombolt | 6 | 18" | Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Time Flux | 6 | 6" | Blessing: If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Scarab Occult Sorcerer | 1 | 1 | Smite and one power from the Discipline of Change or Discipline of Vengeance. | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Scarab Occult Sorcerer | 5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | |
Scarab Occult Terminator | 5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 8 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Inferno combi-bolter | 24" | Rapid Fire 2 | 4 | -2 | 1 | - | |
Prosperine khopesh | Melee | Melee | +1 | -3 | 2 | - |
Selections: Aviarch [18pts], Divining spears
Categories: Cavalry, Faction: Chaos, Fast Attack, Fly, Faction: Thousand Sons, Enlightened, Faction: Tzeentch, Tzaangors
Abilities: Guided by Fate, Unit: Aviarch, Enlightened, Weapon: Divining spear
Selections: 2x Disc blades
Abilities: Disc of Tzeentch, Weapon: Disc blades
Abilities | Description | Ref |
---|---|---|
Disc of Tzeentch | The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword. | |
Guided by Fate | Each time a model in this unit makes an attack (excluding an attack made with disc blades), an unmodified hit roll of 6 automatically wounds the target. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aviarch | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 6+ | |
Enlightened | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Disc blades | Melee | Melee | 4 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Divining spear | Melee | Melee | +1 | -1 | 2 | - |
Selections: Lasher tendrils [10pts], Maulerfiend fists
Categories: Heavy Support, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Maulerfiend, Cult of Time
Abilities: Daemonic, Explodes, Infernal Regeneration, Siege Crawler, Unit: Maulerfiend 1 (7+ wounds remaining), Maulerfiend 2 (4-6 wounds remaining), Maulerfiend 3 (1-3 wounds remaining), Weapon: Lasher tendrils, Maulerfiend fists
Abilities | Description | Ref |
---|---|---|
Daemonic | This model has a 5+ invulnerable save. | |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Infernal Regeneration | In your Command phase, this model regains 1 lost wound. | |
Siege Crawler | Each time a charge roll is made for this unit, you can ignore any or all modifiers to that charge roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Maulerfiend 1 (7+ wounds remaining) | 10" | 3+ | 3+ | 7 | 7 | 12 | 6 | 8 | 3+ | |
Maulerfiend 2 (4-6 wounds remaining) | 8" | 4+ | 4+ | 7 | 7 | N/A | 6 | 8 | 3+ | |
Maulerfiend 3 (1-3 wounds remaining) | 6" | 5+ | 5+ | 7 | 7 | N/A | 6 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lasher tendrils | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 6 additional attacks with this weapon. | |
Maulerfiend fists | Melee | Melee | x2 | -3 | D3+3 | - |
Brotherhood of Sorcerers:
If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.
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Cabbalistic Rituals:
If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.
In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.
In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.
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Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the number of attacks if any of the following apply:
- The shooting model's unit is within half the weapon's range.
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
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Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. ()
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