Frag Grenades, Krak Grenades, Laspistol, Melta Bombs (5pts), Power Armour, Power Axe, Servo-arm
Awaken the Machine, Blessings of the Omnissiah, Independent Character
3x Carapace Armour, 3x Servo-arm
Mindlock
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Enginseer | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Astra Militarum p35 |
Servitor | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | Codex: Astra Militarum p35 |
Name | Description | Ref |
---|---|---|
Carapace Armour | 4+ Sv | Codex: Astra Militarum |
Power Armour | 3+ Armour Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Melta Bomb | - | 8 | 1 | Armourbane, Unwieldy | Warhammer 40k rulebook |
Power Axe | - | +1 | 2 | Melee, Unwieldy | Warhammer 40k rulebook |
Servo-arm | - | x2 | 1 | Melee, Specialist Weapon, Unwieldy | Codex: Astra Militarum |
Frag Grenades, Krak Grenades, Laspistol, Melta Bombs (5pts), Power Armour, Power Axe, Servo-arm
Awaken the Machine, Blessings of the Omnissiah, Independent Character
3x Carapace Armour, 3x Servo-arm
Mindlock
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Enginseer | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Astra Militarum p35 |
Servitor | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | Codex: Astra Militarum p35 |
Name | Description | Ref |
---|---|---|
Carapace Armour | 4+ Sv | Codex: Astra Militarum |
Power Armour | 3+ Armour Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Melta Bomb | - | 8 | 1 | Armourbane, Unwieldy | Warhammer 40k rulebook |
Power Axe | - | +1 | 2 | Melee, Unwieldy | Warhammer 40k rulebook |
Servo-arm | - | x2 | 1 | Melee, Specialist Weapon, Unwieldy | Codex: Astra Militarum |
Bolt Pistol, Carapace Armour, Close Combat Weapon, Frag Grenades, HoC: Bale Eye, HoC: Power Field, Krak Grenades, Orders, Power Klaw, Storm Bolter, Warlord
Aura of Discipline, Chain of Command, Eternal Warrior, Independent Character, Iron Will, Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Preferred Enemy (Orks), Senior Officer, Summary Execution, Voice of Command, Warlord, Warlord Trait: Astra Militarum, Warlord Trait: Draconian Disciplinarian
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Commissar Yarrick | Infantry (Character) | 5 | 5 | 3 | 4 | 3 | 3 | 3 | 10 | 4+/4++ | Codex: Astra Militarum p55 |
Name | Description | Ref |
---|---|---|
Carapace Armour | 4+ Sv | Codex: Astra Militarum |
Power Field | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bale Eye | 6 | 3 | 3 | Pistol | Codex: Astra Militarum p55 |
Bolt Pistol | 12 | 4 | 5 | Pistol | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Power Klaw | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | Codex: Astra Militarum |
Storm Bolter | 24 | 4 | 5 | Assault 2 | Codex: Astra Militarum |
2x Plasma Cannons (30pts), Camo Netting (15pts), Dozer Blade (5pts), Extra Armour (10pts), Fire Barrels (10pts), Lascannon (10pts), Pintle-mounted Storm Bolter (5pts), Searchlight, Smoke Launchers, Turret-mounted Demolisher Siege Cannon
Tank Orders
Crack Shot, Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!, Warlord Trait: Old Grudges
2x Plasma Cannons (30pts), Camo Netting (15pts), Dozer Blade (5pts), Extra Armour (10pts), Fire Barrels (10pts), Lascannon (10pts), Pintle-mounted Storm Bolter (5pts), Searchlight, Smoke Launchers, Turret-mounted Demolisher Siege Cannon
2x Plasma Cannons (30pts), Camo Netting (15pts), Dozer Blade (5pts), Extra Armour (10pts), Fire Barrels (10pts), Lascannon (10pts), Pintle-mounted Storm Bolter (5pts), Searchlight, Smoke Launchers, Turret-mounted Demolisher Siege Cannon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Knight Commander Pask | Tank, Heavy (Character) | - | 4 | - | - | - | - | - | - | - | Codex: Astra Militarum p59 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Leman Russ Demolisher | 3 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Leman Russ Demolisher (Commander) | 4 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Fire Barrels | The first time an enemy unit attempts to charge a vehicle with Fire Barrels, that unit suffers D6 S4 AP5 hits, Randomly Allocated. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Demolisher Siege Cannon | 24 | 10 | 2 | Ordnance 1, 5" Blast | Codex: Astra Militarum |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Plasma Cannon | 36 | 7 | 2 | Heavy 1, 3" Blast, Gets Hot! | Codex: Astra Militarum |
Storm Bolter | 24 | 4 | 5 | Assault 2 | Codex: Astra Militarum |
Brotherhood of Psykers, Psychic Discipline: Biomancy, Psychic Discipline: Daemonology, Psychic Discipline: Divination, Psychic Discipline: Pyromancy, Psychic Discipline: Telekinesis, Psyker (Mastery Level 1)
10x Close Combat Weapon, 10x Flak Armour, 10x Laspistol
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Wyrdvane Psyker | Infantry | 2 | 3 | 2 | 3 | 1 | 3 | 1 | 8 | 5+ | Codex: Astra Militarum p42 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Combined Squad
Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenades, Krak Grenades
Stubborn, Summary Execution
4x Flak Armour, 4x Frag Grenades, 4x Lasgun
Bolter (1pts), Close Combat Weapon, Flak Armour, Frag Grenades, Melta Bombs (5pts), Orders
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Commissar | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 5+ | Codex: Astra Militarum p33 |
Guardsman | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p36 |
Platoon Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Sergeant | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns – one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera’s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera’s Ballistic Skill for these shots – the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera’s other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12 | 4 | 5 | Pistol | Codex: Astra Militarum |
Bolter | 24 | 4 | 5 | Rapid Fire | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Melta Bomb | - | 8 | 1 | Armourbane, Unwieldy | Warhammer 40k rulebook |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Combined Squad
Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenades, Krak Grenades
Stubborn, Summary Execution
4x Flak Armour, 4x Frag Grenades, 4x Lasgun
Bolter (1pts), Close Combat Weapon, Flak Armour, Frag Grenades, Orders
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Commissar | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 5+ | Codex: Astra Militarum p33 |
Guardsman | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p36 |
Platoon Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Sergeant | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns – one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera’s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera’s Ballistic Skill for these shots – the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera’s other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12 | 4 | 5 | Pistol | Codex: Astra Militarum |
Bolter | 24 | 4 | 5 | Rapid Fire | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Camo Netting (15pts), Dozer Blade (5pts), Extra Armour (10pts), Fire Barrels (10pts), Heavy Flamer, Searchlight (1pts), Turret-mounted Melta Cannon
Camo Netting (15pts), Dozer Blade (5pts), Extra Armour (10pts), Fire Barrels (10pts), Heavy Flamer, Searchlight (1pts), Turret-mounted Melta Cannon
Camo Netting (15pts), Dozer Blade (5pts), Extra Armour (10pts), Fire Barrels (10pts), Multi-melta (10pts), Searchlight (1pts), Turret-mounted Inferno Cannon
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Hellhound | 3 | 12 | 12 | 10 | 3 | Tank, Fast | Codex: Astra Militarum p54 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Fire Barrels | The first time an enemy unit attempts to charge a vehicle with Fire Barrels, that unit suffers D6 S4 AP5 hits, Randomly Allocated. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Flamer | Template | 5 | 4 | Assault 1 | Codex: Astra Militarum |
Inferno Cannon | 12 + Template | 6 | 4 | Heavy 1, Torrent | Codex: Astra Militarum |
Melta Cannon | 24 | 8 | 1 | Heavy 1, Melta, 3" Blast | Codex: Astra Militarum |
Multi-melta | 24 | 8 | 1 | Heavy 1, Melta | Codex: Astra Militarum |
2x Multiple Rocket Pods (10pts), 2x Sponson-mounted Heavy Bolters (20pts), Extra Armour, Multi-laser, Searchlight
Grav Chute Insertion, Special Manoeuvres
2x Multiple Rocket Pods (10pts), 2x Sponson-mounted Heavy Bolters (20pts), Extra Armour, Multi-laser, Searchlight
Grav Chute Insertion, Special Manoeuvres
2x Multiple Rocket Pods (10pts), 2x Sponson-mounted Heavy Bolters (20pts), Extra Armour, Multi-laser, Searchlight
Grav Chute Insertion, Special Manoeuvres
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Valkyrie | 3 | 12 | 12 | 10 | 3 | Flyer, Hover, Transport | Codex: Astra Militarum p48 |
Name | Description | Ref |
---|---|---|
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Multiple Rocket Pod | 24 | 4 | 6 | Heavy 1, 5" Blast | Codex: Astra Militarum |
Camo Netting (15pts), Earthshaker Cannon, Enclosed Crew Compartment (15pts), Extra Armour (10pts), Heavy Bolter, Searchlight, Smoke Launchers
Camo Netting (15pts), Earthshaker Cannon, Enclosed Crew Compartment (15pts), Extra Armour (10pts), Heavy Bolter, Searchlight, Smoke Launchers
Camo Netting (15pts), Earthshaker Cannon, Enclosed Crew Compartment (15pts), Extra Armour (10pts), Heavy Bolter, Searchlight, Smoke Launchers
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Basilisk (Enclosed Crew Compartment) | 3 | 12 | 10 | 10 | 3 | Tank | Codex: Astra Militarum p50 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Enclosed Crew Compartment | No longer open-topped | Codex: Astra Militarum |
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Earthshaker Cannon | 36-240 | 9 | 3 | Ordnance 1, Barrage, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Camo Netting (15pts), Dozer Blade (5pts), Enclosed Crew Compartment (15pts), Extra Armour (10pts), Heavy Bolter, Hunter-killer Missile (10pts), Pintle-mounted Storm Bolter (5pts), Searchlight, Smoke Launchers, 2x Twin-linked Hydra Autocannon
Camo Netting (15pts), Dozer Blade (5pts), Enclosed Crew Compartment (15pts), Extra Armour (10pts), Heavy Bolter, Hunter-killer Missile (10pts), Pintle-mounted Storm Bolter (5pts), Searchlight, Smoke Launchers, 2x Twin-linked Hydra Autocannon
Camo Netting (15pts), Dozer Blade (5pts), Enclosed Crew Compartment (15pts), Extra Armour (10pts), Heavy Bolter, Hunter-killer Missile (10pts), Pintle-mounted Storm Bolter (5pts), Searchlight, Smoke Launchers, 2x Twin-linked Hydra Autocannon
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Hydra (Enclosed Crew Compartment) | 3 | 12 | 10 | 10 | 3 | Tank | Codex: Astra Militarum p49 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Enclosed Crew Compartment | No longer open-topped | Codex: Astra Militarum |
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Hunter-killer Missile | Infinite | 8 | 3 | Heavy 1, One Use | Imperial Armour Apocalypse 2013 p135 |
Hydra Autocannon | 72 | 7 | 4 | Heavy 2, Skyfire | Codex: Astra Militarum p49 |
Storm Bolter | 24 | 4 | 5 | Assault 2 | Codex: Astra Militarum |
Camo Netting (15pts), Enclosed Crew Compartment (15pts), Extra Armour (10pts), Heavy Bolter, Pintle-mounted Heavy Stubber (5pts), Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Camo Netting (15pts), Enclosed Crew Compartment (15pts), Extra Armour (10pts), Heavy Bolter, Pintle-mounted Heavy Stubber (5pts), Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Camo Netting (15pts), Enclosed Crew Compartment (15pts), Heavy Bolter, Hunter-killer Missile (10pts), Pintle-mounted Heavy Stubber (5pts), Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Wyvern (Enclosed Crew Compartment) | 3 | 12 | 10 | 10 | 3 | Tank | Codex: Astra Militarum p51 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Enclosed Crew Compartment | No longer open-topped | Codex: Astra Militarum |
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Heavy Stubber | 36 | 4 | 6 | Heavy 3 | Codex: Astra Militarum |
Hunter-killer Missile | Infinite | 8 | 3 | Heavy 1, One Use | Imperial Armour Apocalypse 2013 p135 |
Stormshard Mortar | 48 | 4 | 6 | Heavy 2, Barrage, 3" Blast, Ignores Cover, Shred | Codex: Astra Militarum p51 |
Double-barrelled Turbo-laser Destructor, Show Super-Heavy Walker Rules, 2x Void Shields, Vulcan Mega-bolter
Agile (Super-heavy), Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Stomp, Strikedown
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Warhound Titan | 2 | 4 | 10 | 14 | 13 | 12 | 1 | 1 | 9 | Super-heavy Walker | Warzone Armageddon |
Name | Description | Ref |
---|---|---|
Void Shield | Each hit scored against the model will instead hit a void shield (whilst they remain). Close combat attacks come from inside the shield and therefore are not stopped. Void shields have an Armour Value of 12. A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a void shield causes it to collapse. After all the void shields have collapsed, further hits strike the model instead. At the end of each of the controlling player's turns, roll one dice for each collapsed void shield: each roll of 5+ instantly restores one collapsed shield. | 40k Apocalypse 2nd Ed |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Double-barrelled Turbo-laser Destructor | 96 | D | 2 | Primary Weapon 2, 5" Blast, Destroyer Weapon | Warzone Armageddon |
Vulcan Mega-bolter | 60 | 6 | 3 | Heavy 15 | Imperial Armour Apocalypse 2013 p135 |
Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)
Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)
Agile (Super-heavy): (Imperial Armour Apocalypse 2013 p6)
Amphibious: All water terrain is open ground. (Codex: Astra Militarum p40)
Aura of Discipline: Any friendly Codex: Astra Militarum unit within 6" uses his Leadership for Pinning, Morale, and Fear tests. (Codex: Astra Militarum)
Awaken the Machine: May give a single friendly Astra Militarium vehicle within 12" Power of the Machine Spirit until end of turn. (Codex: Astra Militarum)
Blessings of the Omnissiah: Instead of shooting, may repair a friendly vehicle embarked or in base contact. Need 5+, adding +1 for each Servitor with servo-arm in unit. Success restores hull point, or repairs destroyed weapon, or repairs Immobilised. (Codex: Astra Militarum)
Brotherhood of Psykers: Model's unit is Psyker with Mastery Level 1. Manifest from any one model with rule. Hits from Perils or anty-Psyker weapons are randomly allocated. (BRB 2014 p159)
Chain of Command: May only be Warlord if no other Senior Officers. (Codex: Astra Militarum)
Combined Squad: May combine Infantry Squads just before rolling for Warlord Traits. (Codex: Astra Militarum)
Crack Shot:
Can re-roll armor penetration. Also bonuses for weapons:
* Battle Cannon, Vanquisher, Demolisher, Eradicator: re-roll To Hit
* Exterminator or Punisher: Rending
* Executioner: may fire 36" S7 AP2 Heavy 1, Large Blast, Blind, Gets Hot
(Codex: Astra Militarum p59)
Eternal Warrior: Not affected by Instant Death (BRB 2014 p163)
Fear: Unit in base contact must pass Fear test at beginning of each Fight sub-phase or fight at Weapon Skill 1. (BRB 2014 p163)
Grav Chute Insertion: Passengers may disembark as if Deep Striking even after vehicle moves more than 6". Roll scatter from point under vehicle's movement. Scatter causes dangerous terrain test. (Codex: Astra Militarum)
Hammer of Wrath: Additional attack at Initiative 10 automatically hits at unmodified Strength and no Armour Piercing without any special rules. (BRB 2014 p165)
Independent Character: (BRB 2014 p166)
Invincible Behemoth: (40k Apocalypse 2nd Ed p66)
Iron Will: (Codex: Astra Militarum p55)
Leman Russ Commander: (Codex: Astra Militarum)
Mindlock: (Codex: Astra Militarum p35)
Mobile Command Vehicle: (Codex: Astra Militarum p40)
Move Through Cover: Roll extra D6 for difficult terrain. Automatically pass Dangerous Terrain. (BRB 2014 p168)
Orders: Bring it Down!: (Codex: Astra Militarum)
Orders: Fire on my Target!: (Codex: Astra Militarum)
Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)
Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)
Orders: Get Back in the Fight!: (Codex: Astra Militarum)
Orders: Move! Move! Move!: (Codex: Astra Militarum)
Orders: Smite at Will!: (Codex: Astra Militarum)
Orders: Suppressive Fire!: (Codex: Astra Militarum)
Orders: Take Aim!: (Codex: Astra Militarum)
Preferred Enemy (Orks): (Codex: Astra Militarum p55)
Psychic Discipline: Biomancy: (Warhammer 40k rulebook)
Psychic Discipline: Daemonology: (Warhammer 40k rulebook)
Psychic Discipline: Divination: (Warhammer 40k rulebook)
Psychic Discipline: Pyromancy: (Warhammer 40k rulebook)
Psychic Discipline: Telekinesis: (Warhammer 40k rulebook)
Psyker (Mastery Level 1): (Warhammer 40k rulebook)
Relentless: (BRB 2014 p170)
Senior Officer: (Codex: Astra Militarum p30)
Smash: (BRB 2014 p171)
Special Manoeuvres: (Crusade of Fire p77)
Stomp: (40k Apocalypse 2nd Ed)
Strikedown: (BRB 2014 p172)
Stubborn: (BRB 2014 p172)
Summary Execution: (Codex: Astra Militarum p33)
Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)
Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)
Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)
Voice of Command: (Codex: Astra Militarum p28)
Warlord: (Warhammer 40k rulebook)
Warlord Trait: Astra Militarum:
1 Grand Strategist
2 Old Grudges
3 Draconian Disciplinarian
4 Implacable Determination
5 Bellowing Voice
6 Master of Command
(Codex: Astra Militarum)
Warlord Trait: Draconian Disciplinarian: (Codex: Astra Militarum)
Warlord Trait: Old Grudges: (Codex: Astra Militarum)
Created with BattleScribe