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Codex: Blood Angels
Name | Description |
---|---|
0. Quickening (Primaris) | Warp Charge 1 Quickening is a blessing that targets either the Psyker or a single friendly character within 12" of the Psyker. Whilst this power is in effect, the target has the Fleet special rule and +D3 Initiative and Attacks (roll once for both characteristics). |
1. Fear of the Darkness | Warp Charge 1 Fear of the Darkness is a malediction that targets a single enemy unit within 12". The target must immediately take a Morale check with a -2 Leadership modifier. |
2. Unleash Rage | Warp Charge 1 Unleash Rage is a blessing that targets a single friendly unit within 18". Whilst the power is in effect, the target has the Rage special rule. If the target already has the Rage special rule, they instead have +1 Attack whilst this power is in effect. |
3. Shield of Sanguinius | Warp Charge 1 Shield of Sanguinius is a blessing that targets the Psyker. Whilst the power is in effect, all models in the Psyker’s unit have a 5+ invulnerable save. |
4. Blood Boil | Warp Charge 2 Blood Boil is a focussed witchfire power with a range of 18". The target must take two Toughness tests; for each test that is failed the target loses a single Wound with no saves of any kind allowed. If the target is slain, centre the large blast marker over the target before removing him as a casualty. All other models under the marker suffer a Strength 4 AP5 hit with the Ignores Cover special rule. |
6. Wings of Sanguinius | Warp Charge 2 Wings of Sanguinius is a blessing that targets a single friendly Infantry unit within 12". Unless locked in close combat, the target immediately makes a move of up to 12". This move cannot end on top of another unit or impassable terrain, but ignores intervening units, terrain, etc. Any model that starts or ends this move in difficult terrain must take a Dangerous Terrain test. The target unit cannot charge in the same turn that this power is used, and all models in the unit count as having moved in the Movement phase for the purposes of shooting weapons in the Shooting phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
5. The Blood Lance | 12" | 8 | 1 | Warp Charge 2: Beam // Assault 1, Lance |
Artificer Armour, Bolt Pistol, Frag and Krak grenades, Rosarius, The Executioner's Axe, Warlord, Warlord Trait: Soulwarden
Furious Charge, Independent Character, Killing Strike, Liturgies of Blood, Warlord, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Astorath the Grim | Jump Infantry (Character) | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 2+/4++ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Warlord Trait: Soulwarden | Adamantium Will |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
The Executioner's Axe | - | +1 | 2 | Melee, Two-Handed, Unwieldy, Killing Strike |
Bolt Pistol, Frag and Krak grenades, Heaven's Teeth, Narthecium, The Red Grail, Warlord Trait: Speed of the Primarch
And They Shall Know No Fear, Furious Charge, Independent Character, The Far-Seeing Eye
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Brother Corbulo | Infantry (Character) | 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Narthecium | As long as the model with the narthecium is alive, all models in his unit have the Feel No Pain special rule. |
The Red Grail | All friendly units with the Blood Angels Faction within 6" of Corbulo (including Corbulo himself) add 1 to their Weapon Skill and Initiative. The bonus to Weapon Skill is not cumulative with the bonus granted by a blood chalice. |
Warlord Trait: Speed of the Primarch | Your Warlord adds 1 to his Initiative. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Heaven's Teeth | - | +1 | - | Melee, Rending |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
9x Death Company Marine (180pts), Frag and Krak grenades, 6x Infernus Pistol (90pts), 3x Power Fist (75pts), 3x Power Fist (75pts), 6x Power Weapon (90pts)
Fearless, Feel No Pain, Furious Charge, Rage, Relentless
Overcharged engines, Searchlight, Smoke launchers, Storm Bolter
Repair, Transport 10
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Death Company | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 3+ |
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Rhino | 4 | 11 | 11 | 10 | 3 | Vechicle (Tank, Fast, Transport) |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Overcharged engines | Gains Vehicle (Fast) |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Inferno Pistol | 6" | 8 | 1 | Pistol, Melta |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy |
Storm Bolter | 24" | 4 | 5 | Assault 2 |
Thunder Hammer and Storm Shield (45pts), 4x Thunder Hammer and Storm Shield (180pts), 4x Twin Lightning Claws (160pts)
And They Shall Know No Fear, Combat Squads, Furious Charge
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5++ |
Terminator (TH/SS) | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/3++ |
Terminator Sgt (TH/SS) | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/3++ |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Lightning Claw | - | User | 3 | Melee, Shred, Specialist Weapon |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy |
Assault Cannon (replaces Storm Bolter) (20pts), Assault Cannon (replaces Storm Bolter) (20pts)
And They Shall Know No Fear, Combat Squads, Furious Charge
Power Sword, Storm Bolter
9x Power Fist, 9x Storm Bolter
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5++ |
Terminator Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5++ |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy |
Power Sword | - | User | 3 | Melee |
Storm Bolter | 24" | 4 | 5 | Assault 2 |
Frag and Krak grenades, Lascannon (20pts), 4x Tactical Marine (56pts)
And They Shall Know No Fear, Combat Squads, Furious Charge
Bolt Pistol, Boltgun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Frag and Krak grenades, Lascannon (20pts), 4x Tactical Marine (56pts)
And They Shall Know No Fear, Combat Squads, Furious Charge
Bolt Pistol, Chainsword, Melta Bombs (5pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
And They Shall Know No Fear
Combat Squads
Fearless
Feel No Pain
Furious Charge
Independent Character
Killing Strike: When a weapon with this special rule rolls a 6 To Wound, the target is wounded automatically, regardless of the target’s Toughness, and the Wound has the Instant Death special rule.
Liturgies of Blood: In a turn in which Astorath charges into combat, all Death Company Marines in his unit re-roll failed To Wound rolls in the Fight sub-phase. A model that has made a disordered charge that turn receives no benefit from Liturgies of Blood.
Rage
Relentless
Repair: If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.
The Far-Seeing Eye:
Once per game, as long as Corbulo has not been removed as a casualty, this ability may be used to do one of the following:
• Re-roll the dice to Seize the Initiative.
• Re-roll the dice to see if a unit arrives from Reserve.
• Re-roll a single dice used in a To Hit or To Wound roll, or a single dice used in a saving throw.
• Re-roll a single scatter dice.
Transport 10
Warlord
Zealot
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