Armored Warfare (797pts)

Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (797pts)

Selection Rules

Bulky

Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.

Counter-Attack

Daemon: 5+ Invunerable, Causes Fear

Deep Strike

Fear

Fearless

Independent Character

Linebreaker Bombardment: If this unit contains three Chaos Vindicators that can all fire their demolisher cannons, the squadron can fire a single Linebreaker Bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer's demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains the Ignores Cover special rule.

Mark of Khorne: Confers Rage and Counter-attack

Mark of Nurgle: +1 Toughness

Mutated Beyond Reason: At the start of each sub-fight phase, before rolling the D6 attacks, Roll a D3. This boon applies to all spawn in the unit until end of turn.

1: Subcutaneous Armour (4+ Armour)
2: Grasping Pseudopods (Roll 2D6 and pick the highest for their random attacks)
3: Toxic Haemorrhage (4+ Poisoned)

Obliterator Weapons: At the start of each turn, the obliterator unit MUST change all their weapons to the same weapon. The weapon choices are:

Assault Cannon
Heavy Flamer
Lascannon
Multi-Melta
Plasma Cannon
Twin-linked (TL) Flamer
TL Meltagun
TL Plasma Gun

Rage

Random Attacks: Roll a D6. The result is the number of attacks for that unit.

Slow and Purposeful

Very Bulky

Warpflame Strike: Immediately after entering via Deep Strike, all enemy units within 6" of the Warptalons count as being hit with a weapon with Blinded.


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