Rules: Ork Detachment Abilities, Waaagh!
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Selections: Bad Moons
Categories: Configuration
Abilities: Bad Moons
Abilities | Description | Ref |
---|---|---|
Bad Moons | - Add 6" to the Range characteristic of DAKKA and HEavy weapons models with this kulture are equipped with. - Each time a model with this kulture makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. |
Categories: Configuration
Selections: 'Uge Choppa, 4. Brutal but Kunnin, Big Shoota, Da Krushin' Armour, Warlord
Categories: Character, Infantry, Warboss, HQ, Faction: <Clan>, Faction: Orks, Mega Armour, Warlord, Warlord - Bad Moons
Rules: 'Ere We Go!
Abilities: Brutal but Kunnin, Da Krushin' Armour, Dead Tough, Grot Gunner (Warboss), Warboss (Aura), Unit: Warboss in Mega Armour, Weapon: 'Uge Choppa, Big Shoota
Abilities | Description | Ref |
---|---|---|
Brutal but Kunnin | Each time this WARLORD fights, if all of its attacks target one enemy unit, after resolving all of those attacks, it can make a number of additional attacks against that enemy unit equal to the number of attacks that did not reach the Inflict Damage step of the attack sequence during that fight. | Codex: Orks 2021 p132 |
Da Krushin' Armour | MEGA ARMOUR model only. - The bearer has a 4+ invulnerable save. - Add 1 to armour saving throws made for the bearer. - After the bearer makes a charge move, you can select on enemy unit within 1" of it and roll one D6: on a 2+ that unit suffers D3 mortal wounds. |
|
Dead Tough | This model has a 5+ invulnerable save. | Codex: Orks 2021 p87 |
Grot Gunner (Warboss) | Each time this model makes an attack with a big shoota, or a Relic that replaces this model's big shoota, add 1 to that attack's hit roll. | Codex: Orks 2021 p85 |
Warboss (Aura) | While a friendly <CLAN> CORE or <CLAN> CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll. | Codex: Orks 2021 p94 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warboss in Mega Armour | 5" | 2+ | 5+ | 6 | 6 | 7 | 5 | 8 | 2+ | Codex: Orks 2021 p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
'Uge Choppa | Melee | Melee | +3 | -3 | 2 | - | Codex: Orks 2021 p85 |
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops
Rules: 'Ere We Go!, Mob Rule
Selections: Kombi-skorcha [10pts], Stikkbombs
Abilities: Kombi-skorcha, Unit: Boss Nob, Weapon: Shoota, Skorcha, Stikkbomb
Selections: Rokkit Launcha [10pts], Stikkbombs
Unit: Ork Boy, Weapon: Rokkit launcha, Stikkbomb
Selections: 22x Shoota, 22x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
Selections: 6x Choppa, 6x Slugga, 6x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the attack's hit roll. | Codex: Orks 2021 p119 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p120 |
Categories: Faction: <Clan>, Faction: Orks, Gretchin, Infantry, Troops
Selections: 10x Grot Blaster
Unit: Gretchin, Weapon: Grot Blaster
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Gretchin | 5" | 5+ | 4+ | 2 | 2 | 1 | 1 | 4 | 6+ | Codex: Orks 2021 p91 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Grot Blaster | 12" | Pistol 1 | 3 | 0 | 1 | - | Codex: Orks 2021 p119 |
Categories: Faction: Orks, Faction: <Clan>, Fast Attack, Stormboyz, Infantry, Jump Pack, Fly, Core, Mob
Rules: 'Ere We Go!, Mob Rule
Abilities: Full Throttle, Stormboyz Strike
Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob (Stormboyz), Weapon: Power Klaw, Slugga, Stikkbomb
Selections: 19x Choppa, 19x Slugga, 19x Stikkbombs
Unit: Stormboy, Weapon: Choppa, Slugga, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Full Throttle | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of model's in this unit and roll one D6; on a 4+, this unit suffers 1 mortal wound. | Codex: Orks 2021 p106 |
Stormboyz Strike | During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Codex: Orks 2021 p106 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob (Stormboyz) | 12" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p106 |
Stormboy | 12" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p106 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p120 |
Selections: More Dakka [1 PL, 15pts]
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Deff Dread, Heavy Support, Walkerz
Rules: 'Ere We Go!
Abilities: Dread Mob, Explodes, More Dakka, Ramshackle
Selections: Big Shoota, Kustom Mega-Blasta [10pts], Rokkit Launcha [10pts], Skorcha [5pts]
Unit: Deff Dread, Weapon: Big Shoota, Kustom Mega-Blasta, Rokkit launcha, Skorcha
Abilities | Description | Ref |
---|---|---|
Dread Mob | After this unit is set up on the battlefield for the first time, if this unit has more than 1 model, all models in this unit must be set up within 6" of another model from this unit. After they are set up for the first time, each model is treated as a seperate unit. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. | |
More Dakka | VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deff Dread | 6" | 3+ | 5+ | 5 | 7 | 8 | 3 | 7 | 3+ | Codex: Orks 2021 p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Kustom Mega-Blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting this weapon. | Codex: Orks 2021 p119 |
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Heavy Support, Killa Kans, Gretchin, Walkerz
Abilities: Explodes, Ramshackle, Scrag 'Em
Selections: Kan Klaw, Skorcha [5pts]
Unit: Killa Kan, Weapon: Kan Klaw, Skorcha
Selections: Kan Klaw, Rokkit Launcha [15pts]
Unit: Killa Kan, Weapon: Kan Klaw, Rokkit launcha
Selections: Kan Klaw, Rokkit Launcha [15pts]
Unit: Killa Kan, Weapon: Kan Klaw, Rokkit launcha
Selections: Kan Klaw, Rokkit Launcha [15pts]
Unit: Killa Kan, Weapon: Kan Klaw, Rokkit launcha
Selections: Kan Klaw, Rokkit Launcha [15pts]
Unit: Killa Kan, Weapon: Kan Klaw, Rokkit launcha
Selections: Kan Klaw, Skorcha [5pts]
Unit: Killa Kan, Weapon: Kan Klaw, Skorcha
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Scrag 'Em | While this unit contains 3 or more models, add 1 to the Attacks characteristic of models in this unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Killa Kan | 6" | 5+ | 4+ | 5 | 5 | 5 | 3 | 6 | 3+ | Codex: Orks 2021 p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kan Klaw | Melee | Melee | +3 | -3 | 3 | - | |
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Ork Detachment Abilities:
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book).
()
Waaagh!:
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.
To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.
A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.
WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Attacks characteristic or ORKS models from your army.
Stage 2: Get Stuck In!
- Add 1 to the Attacks characteristic of ORKS models from your army.
SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
(Codex: Orks 2021 p81)
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)
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