Rules: Dynastic Agents and Star Gods, The Royal Court
Categories: Configuration
Rules: Command Protocols - Protocol of the Conquering Tyrant, Command Protocols - Protocol of the Eternal Guardian, Command Protocols - Protocol of the Hungry Void, Command Protocols - Protocol of the Sudden Storm, Command Protocols - Protocol of the Undying Legions, Command Protocols - Protocol of the Vengeful Stars
Reference: Command Protocols
Reference | Description | Ref |
---|---|---|
Command Protocols | Command Protocols are shown in summary at the bottom of the list output. | Codex: Necrons p81 |
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Dynasty: Szarekhan
Categories: Configuration
Dynastic Code: Uncanny Artificers
Dynastic Code | Description | Ref |
---|---|---|
Uncanny Artificers | Each time a model with this code would lose a wound as the result of a mortal wound, roll one D6; on a 5+ that wound is not lost. Each time a unit with this code is selected to shoot or fight, you can re-roll one wound roll when making that unit's attacks. When the Protocol of the Undying Legions becomes active for your army, if every unit in your army (excluding DYNASTIC AGENT and C'TAN SHARD units) has this code, you can select both of that command protocol's directives instead of just one. | Codex: Necrons p53 |
Selections: Relic: Orb of Eternity, Resurrection Orb [30pts], Voidscythe [15pts], Warlord, Warlord Trait (Codex 1): Enduring Will
Categories: Character, Faction: <Dynasty>, Faction: Necrons, Infantry, Overlord, Noble, HQ, Warlord
Rules: Command Protocols, Living Metal
Abilities: My Will Be Done, Orb of Eternity, Phase Shifter, Relentless March (Aura), Resurrection Orb, Unit: Overlord, Warlord Trait: Enduring Will, Weapon: Voidscythe
Abilities | Description | Ref |
---|---|---|
My Will Be Done | In your Command phase, you can select one friendly <DYNASTY> CORE unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. | Codex: Necrons p88 |
Orb of Eternity | This relic replaces a resurrection orb. Once per battle, in your Command phase, the bearer can use this Relic. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. Each time a Reanimation Protocol roll is made for those reanimation protocols, add 1 to the result. | Codex: Necrons p66 |
Phase Shifter | This model has a 4+ invulnerable Save. | Codex: Necrons p82 |
Relentless March (Aura) | While a friendly <DYNASTY> CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. | Codex: Necrons p86 |
Resurrection Orb | Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. | Codex: Necrons p87 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Overlord | 6" | 2+ | 2+ | 5 | 5 | 5 | 4 | 10 | 3+ | Codex: Necrons p89 |
Warlord Trait | Description | Ref |
---|---|---|
Enduring Will | Each time an attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Necrons p64 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Voidscythe | Melee | Melee | x2 | -4 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Necrons p115 |
Selections: Dynastic Heirlooms [-1CP], Relic Gauss Blaster, Relic: Veil of Darkness
Categories: Character, Faction: <Dynasty>, Faction: Necrons, Infantry, Royal Warden, HQ
Rules: Command Protocols, Living Metal
Abilities: Adaptive Strategy, Relentless March (Aura), Veil of Darkness, Unit: Royal Warden, Weapon: Relic Gauss Blaster
Abilities | Description | Ref |
---|---|---|
Adaptive Strategy | In your Command phase, you can select one friendly <DYNASTY> CORE unit within 9" of this model. Until the end of the turn, that unit is eligible to shoot and declare a charge with in a turn in which they Fell Back. | Codex: Necrons p86 |
Relentless March (Aura) | While a friendly <DYNASTY> CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. | Codex: Necrons p86 |
Veil of Darkness | Once per battle, in your Movement phase, the bearer can use this Relic. If it does, the bearer's unit and up to one friendly <DYNASTY> CORE unit within 3" of the bearer can be removed from the battlefield and set back up anywhere on the battlefield that is more than 9" away from any enemy models. If two units are set back up on the battlefield using this Relic, both units must be placed wholly within 6" of each other. | Codex: Necrons p66 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Royal Warden | 6" | 3+ | 3+ | 5 | 5 | 4 | 3 | 10 | 3+ | Codex: Necrons p86 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Relic Gauss Blaster | 30" | Rapid Fire 2 | 5 | -2 | 2 | - | Codex: Necrons p112 |
Selections: Arkana: Cryptogeometric Adjuster [1 PL, 15pts], Canoptek Cloak [5pts], Staff of Light
Categories: Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, Technomancer, HQ, Fly
Rules: Command Protocols, Living Metal
Abilities: Canoptek Cloak, Cryptogeometric Adjuster, Dynastic Advisors, Rites of Reanimation, Unit: Technomancer, Weapon: Staff of Light (Melee), Staff of Light (Shooting)
Abilities | Description | Ref |
---|---|---|
Canoptek Cloak | The bearer has a Move characteristic of 10" and the FLY keyword. In addition, at the end of your Movement phase, you can repair one friendly <DYNASTY> model within 3" of this model. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. | Codex: Necrons p90 |
Cryptogeometric Adjuster | At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll. | Codex: Necrons p62 |
Dynastic Advisors | If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] | Codex: Necrons p90 |
Rites of Reanimation | In your Command phase, you can select one friendly <DYNASTY> CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. | Codex: Necrons p84 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Technomancer | 5" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | Codex: Necrons p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Staff of Light (Melee) | Melee | Melee | User | -2 | 1 | - | Codex: Necrons p115 |
Staff of Light (Shooting) | 18" | Assault 3 | 5 | -2 | 1 | - | Codex: Necrons p113 |
Selections: Gauss Blaster, 6x Immortal [102pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Core, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Unit: Immortal, Weapon: Gauss Blaster
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Immortal | 5" | 3+ | 3+ | 4 | 5 | 1 | 2 | 10 | 3+ | Codex: Necrons p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gauss Blaster | 30" | Rapid Fire 1 | 5 | -2 | 1 | - | Codex: Necrons p112 |
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
Selections: 10x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer
Abilities | Description | Ref |
---|---|---|
Their Number Is Legion | Re-roll Reanimation Protocol rolls of 1 made for this unit. | Codex: Necrons p92 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Necron Warrior | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 4+ | Codex: Necrons p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gauss Flayer | 24" | Rapid Fire 1 | 4 | -1 | 1 | - | Codex: Necrons p112 |
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
Selections: 10x Gauss Reaper
Unit: Necron Warrior, Weapon: Gauss Reaper
Abilities | Description | Ref |
---|---|---|
Their Number Is Legion | Re-roll Reanimation Protocol rolls of 1 made for this unit. | Codex: Necrons p92 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Necron Warrior | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 4+ | Codex: Necrons p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gauss Reaper | 12" | Assault 2 | 5 | -2 | 1 | - | Codex: Necrons p112 |
Selections: 2x Atomiser Beam, Reanimator's Claws
Categories: Faction: Canoptek, Faction: Necrons, Faction: <Dynasty>, Canoptek Reanimator, Monster, Elites
Rules: Command Protocols, Living Metal
Abilities: Nano-Scarab Reanimation Beam (Aura), Explosion: Explodes (6/3/1), Unit: Canoptek Reanimator, Weapon: Atomiser Beam, Reanimator's Claws
Abilities | Description | Ref |
---|---|---|
Nano-Scarab Reanimation Beam (Aura) | In your Command phase, you can select one friendly <DYNASTY> unit within 6" of and visible to this model. Until the start of your next Command phase, while that unit is within 6" of and visible to this model, that unit is being healed by this model's reanimation beam. While a unit is being healed by a reanimation beam, add 1 to Reanimation Protocol rolls made for that unit. Each unit can only ever be healed by one reanimation beam at a time. | Codex: Necrons p93 |
Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
---|---|---|---|---|
Explodes (6/3/1) | 6 | 3" | 1 | Codex: Necrons p88 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Canoptek Reanimator | 8" | 4+ | 4+ | 5 | 5 | 6 | 4 | 10 | 3+ | Codex: Necrons p93 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Atomiser Beam | 12" | Assault 3 | 6 | -2 | 1 | - | Codex: Necrons p112 |
Reanimator's Claws | Melee | Melee | User | -2 | 1 | - | Codex: Necrons p115 |
Categories: Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Canoptek Spyders, Monster, Fly, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Scarab Hive, Explosion: Explodes (6/3/1)
Selections: Automaton Claws
Unit: Canoptek Spyder, Weapon: Automaton Claws
Selections: 2x Particle Beamer
Weapon: Particle Beamer
Abilities | Description | Ref |
---|---|---|
Scarab Hive | In your Command phase, one destroyed model from each friendly <DYNASTY> CANOPTEK SCARAB SWARM unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase. | Codex: Necrons p101 |
Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
---|---|---|---|---|
Explodes (6/3/1) | 6 | 3" | 1 | Codex: Necrons p88 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Canoptek Spyder | 6" | 4+ | 4+ | 6 | 6 | 6 | 5 | 10 | 3+ | Codex: Necrons p101 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Automaton Claws | Melee | Melee | +2 | -3 | 2 | - | Codex: Necrons p113 |
Particle Beamer | 18" | Assault 6 | 5 | 0 | 1 | - | Codex: Necrons p112 |
Categories: Cryptothralls, Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Infantry, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Bound Creation, Protectors (Aura), Systematic Vigour
Selections: 2x Scouring Eye, 2x Scythed Limbs
Unit: Cryptothrall, Weapon: Scouring Eye, Scythed Limbs
Abilities | Description | Ref |
---|---|---|
Bound Creation | If your army is Battle-forged, then for each CRYPTEK unit included in a Detachment, one CRYPTOTHRALLS unit can be included in that Detachment without taking up a Battlefield Role slot. | Codex: Necrons p95 |
Protectors (Aura) | While a friendly CRYPTEK unit is within 3" of this unit, enemy units cannot target that CRYPTEK unit with ranged weapons. | Codex: Necrons p95 |
Systematic Vigour | While this unit is within 6" of any friendly CRYPTEK units, models in this unit have a Weapon Skill and Ballistic Skill of 3+ and an Attacks characterisitc of 6. | Codex: Necrons p95 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Cryptothrall | 5" | 4+ | 4+ | 5 | 5 | 2 | 3 | 10 | 3+ | Codex: Necrons p95 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Scouring Eye | 12" | Pistol 2 | 5 | -2 | 1 | - | Codex: Necrons p112 |
Scythed Limbs | Melee | Melee | User | -1 | 1 | - | Codex: Necrons p115 |
Selections: 6x Enmitic Disintegrator Pistol
Categories: Faction: Necrons, Faction: <Dynasty>, Faction: Destroyer Cult, Infantry, Character, Hyperspace Hunter, Hexmark Destroyer, Elites
Rules: Command Protocols, Dimensional Translocation, Living Metal
Abilities: Hardwired for Destruction, Inescapable Death, Multi-Threat Eliminator, Unit: Hexmark Destroyer, Weapon: Enmitic Disintegrator Pistol
Abilities | Description | Ref |
---|---|---|
Hardwired for Destruction | Each time this model makes an attack, re-roll a hit roll of 1. | Codex: Necrons p86 |
Inescapable Death | Each time this model makes a ranged attack, you can ignore and or all hit roll and Ballistic Skill modifiers, and the target does not receive the benefits of cover against that attack. In addition, each time this model fires Overwatch, it scores hits on unmodified hit rolls of 2+, instead of 6. | Codex: Necrons p93 |
Multi-Threat Eliminator | Each time an enemy model is destroyed by a ranged attack made by this model's enmitic disintegrator pistols, after this model makes the rest of its attacks, it can shoot with one of its enmitic disintegrator pistols one additional time. These attacks cannot generate additional attacks. | Codex: Necrons p93 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hexmark Destroyer | 8" | 3+ | 2+ | 5 | 5 | 5 | 4 | 10 | 3+ | Codex: Necrons p93 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Enmitic Disintegrator Pistol | 18" | Pistol 1 | 6 | -1 | 1 | - | Codex: Necrons p112 |
Selections: 6x Lychguard [168pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Lychguard, Core, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Guardian Protocols, Unit: Lychguard
Selections: Dispersion Shield, Hyperphase Sword
Abilities: Dispersion Shield, Weapon: Hyperphase Sword
Abilities | Description | Ref |
---|---|---|
Dispersion Shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | Codex: Necrons p94 |
Guardian Protocols | While a friendly <DYNASTY> INFANTRY NOBLE or DYNASTIC AGENT INFANTRY NOBLE unit is within 3" of this unit, enemy units cannot target that unit with ranged weapons. | Codex: Necrons p94 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lychguard | 5" | 3+ | 3+ | 5 | 5 | 2 | 3 | 10 | 3+ | Codex: Necrons p94 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hyperphase Sword | Melee | Melee | +1 | -3 | 1 | - | Codex: Necrons p114 |
Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Selections: 3x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Canoptek Scarab Swarm | 10" | 4+ | - | 3 | 3 | 4 | 4 | 10 | 6+ | Codex: Necrons p101 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Feeder Mandibles | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | Codex: Necrons p114 |
Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Selections: 3x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Canoptek Scarab Swarm | 10" | 4+ | - | 3 | 3 | 4 | 4 | 10 | 6+ | Codex: Necrons p101 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Feeder Mandibles | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | Codex: Necrons p114 |
Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)
The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army caontains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)
Command Protocols:
If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NOBLE model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.
After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.
At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is within 6" of a friendly NECRONS CHARACTER model (excluding C'TAN SHARD models), that unit benefits from the selected directive.
If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the fifth battle round remains active.
(Codex: Necrons p81)
Command Protocols - Protocol of the Conquering Tyrant:
Directive 1: Add 3" to the range of this unit's aura abilities (to a maximum of 12") and increase the range of the following abilities this unit has by 3" (to a maximum of 12"): Lord's Will, My Will Be Done, Rites of Reanimation.
Directive 2: This unit is eligible to shoot in a turn in which it Fell Back, but if it does, then until the end of the turn, each time a model in this unit makes a ranged attack, subtract 1 from that attack's hit roll.
(Codex: Necrons p81)
Command Protocols - Protocol of the Eternal Guardian:
Directive 1: Each time an attack is made against this unit, if it did not make a Normal Move, Advance or Fall Back this battle round, this unit receives the benefit of Light cover, as described in the Warhammer 40,000 Core Book.
Directive 2: Each time an enemy unit declares a charge against this unit, if this unit is not within Engagement Range of any enemy units, it can either Hold Steady or Set to Defend.
-If it Holds Steady, then until the end of the phase, any Overwatch attacks made by models in that unit score hits on unmodified rolls of 5+ instead of 6.
-If it Sets to Defend, then until the end of the phase, it cannot fire Overwatch, but until the end of the next Fight phase, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll.
(Codex: Necrons p81)
Command Protocols - Protocol of the Hungry Void:
Directive 1: Each time a model in this unit makes a melee attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1
Directive 2: Each time a model in this unit makes a melee attack, if this unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to that attack's Strength characteristic.
(Codex: Necrons p81)
Command Protocols - Protocol of the Sudden Storm:
Directive 1: Add 1" to the Move characteristic of models in this unit.
Directive 2: If this unit is performing an action, it can still make attacks with ranged weapons without that action failing.
(Codex: Necrons p81)
Command Protocols - Protocol of the Undying Legions:
Directive 1: Each time this unit uses its Living Metal ability, each model in this unit regains 1 additional lost wound.
Directive 2: Each time you make Reanimation Protocol rolls for this unit, you can re-roll one of the dice.
(Codex: Necrons p81)
Command Protocols - Protocol of the Vengeful Stars:
Directive 1: Each time a model in this unit makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.
Directive 2: Each time a model in this unit makes a ranged attack that targets a unit within half range, the target does not receive the benefits of cover to its saving throw against that attack.
(Codex: Necrons p81)
Dimensional Translocation: During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. (Codex: Necrons p80)
Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Reanimation Protocols:
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.
Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.
If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.
You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.
(Codex: Necrons p80)
Created with BattleScribe