Rules: Philosophies of War
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Bork'an Sept
Categories: Configuration
Abilities: Bork'an Sept Tenet: Superior Craftsmanship
Abilities | Description | Ref |
---|---|---|
Bork'an Sept Tenet: Superior Craftsmanship | - Add 4" to the Range characteristic of ranged weapons that models with this tenet are equipped with. - Each time a ranged attack is made with weapon that has a Strength characteristic of 7 of less against VEHICLE or BATTLESUIT unit with this tenet, subtract 1 from the Strength characteristic of this attack. |
Codex: Tau Empire p60 |
Categories: Faction: <Sept>, Battlesuit, Fly, Jet Pack, Faction: T'au Empire, Crisis Bodyguards, Core, Crisis, Infantry, No Force Org Slot
Rules: Battlesuits, Manta Strike
Abilities: Bodyguard Contingent, Sworn Protectors
Selections: Burst Cannon [5pts], Plasma Rifle [5pts], T'au Flamer [5pts]
Unit: Crisis Bodyguard Shas'ui, Weapon: Burst Cannon, Plasma Rifle, T'au Flamer
Selections: Burst Cannon [5pts], Plasma Rifle [5pts], T'au Flamer [5pts]
Unit: Crisis Bodyguard Shas'vre, Weapon: Burst Cannon, Plasma Rifle, T'au Flamer
Abilities | Description | Ref |
---|---|---|
Bodyguard Contingent | If your army is Battle-forged, then for each <SEPT> COMMANDER unit included in a Detachment, you can include one <SEPT> CRISIS BODYGUARDS unit in that Detachment without it taking up a Battlefield Role slot. | Codex: Tau Empire p112 |
Sworn Protectors | While a friendly <SEPT> CHARACTER model (excluding VEHICLE and MONSTER models) is within 3" of any CRISIS models in this unit, enemy models cannot target that CHARACTER model’s unit with ranged attacks. | Codex: Tau Empire p112 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Crisis Bodyguard Shas'ui | 10" | 5+ | 4+ | 5 | 5 | 4 | 3 | 8 | 3+ | Codex: Tau Empire p112 |
Crisis Bodyguard Shas'vre | 10" | 5+ | 4+ | 5 | 5 | 4 | 4 | 9 | 3+ | Codex: Tau Empire p112 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst Cannon | 18" | Assault 6 | 5 | 0 | 1 | - | Codex: Tau Empire p131 |
Plasma Rifle | 30" | Assault 1 | 8 | -4 | 3 | - | Codex: Tau Empire p132 |
T'au Flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Codex: Tau Empire p132 |
Selections: 4. Through Boldness, Victory, Fireblade Pulse Rifle, Markerlight, Puretide Engram Neurochip, Stratagem: Promising Pupil [-1CP]
Categories: Faction: <Sept>, Character, Infantry, HQ, Faction: T'au Empire, Cadre Fireblade, Photon Grenades, Markerlight
Rules: Markerlights
Abilities: 4. Through Boldness, Victory, Markerlight, Puretide Engram Neurochip, Stratagem: Promising Pupil, Target Sighted, Volley Fire (Aura), Unit: Cadre Fireblade, Weapon: Fireblade Pulse Rifle
Abilities | Description | Ref |
---|---|---|
4. Through Boldness, Victory | In your Command phase, select one friendly <SEPT> CORE unit within 9" of this WARLORD. Until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. | Codex: Tau Empire p72 |
Markerlight | The bearer gains the MARKERLIGHT keyword. | Codex: Tau Empire p96 |
Puretide Engram Neurochip | While the bearer is on the battlefield, each time you spend a Command point to use a T'au Empire Battle Tactic or T'au Empire Epic Deed Stratagem, roll one D6: on a 3+ that Command point is refunded. | Codex: Tau Empire p74 |
Stratagem: Promising Pupil | Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). |
Codex: Tau Empire p67 |
Target Sighted | In your Command phase, select one friendly <SEPT> FIRE WARRIOR TEAM unit within 9" of this unit's CADRE FIREBLADE model, until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack, re-roll a hit roll of 1. | Codex: Tau Empire p103 |
Volley Fire (Aura) | While a friendly <SEPT> CORE unit is within 6" of this unit's CADRE FIREBLADE model, each time a CORE model in that unit makes an attack with a pulse weapon (pg 130), an unmodified hit roll of 6 scores one additional hit. | Codex: Tau Empire p103 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Cadre Fireblade | 6" | 4+ | 3+ | 3 | 3 | 4 | 3 | 8 | 4+ | Codex: Tau Empire p103 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fireblade Pulse Rifle | 36" | Rapid Fire 1 | 5 | -2 | 2 | - | Codex: Tau Empire p103 |
Selections: 1. Precision of the Hunter, Airbursting Fragmentation Projector [10pts], Burst Cannon [10pts], Cyclic Ion Blaster [10pts], Iridium battlesuit [10pts], Novasurge Plasma Rifle [1 PL, 20pts], Plasma Rifle [10pts], Warlord
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Crisis, Infantry, Warlord, Warlord - Bork'an
Rules: Battlesuits, Manta Strike
Abilities: 1. Precision of the Hunter, Iridium battlesuit, Master of War (Aura) (Crisis), Novasurge Plasma Rifle, Tactical Acumen (Crisis), Unit: Commander in Crisis Battlesuit, Weapon: Airbursting Fragmentation Projector, Burst Cannon, Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Novasurge Plasma Rifle, Plasma Rifle
Selections: 2x Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
Abilities | Description | Ref |
---|---|---|
1. Precision of the Hunter | Each time this WARLORD makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. | Codex: Tau Empire p72 |
Drone Shield Generator | A model with a shield generator has a 4+ invulnerable save. | Codex: Tau Empire p97 |
Iridium battlesuit | The bearer has a Save characteristic of 2+. | Codex: Tau Empire p100 |
Master of War (Aura) (Crisis) | While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's CRISIS BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. | Codex: Tau Empire p100 |
Novasurge Plasma Rifle | COMMANDER or CRISIS model equipped with one or more plasma rifles only. This Prototype System replaces one plasma rifle. | Codex: Tau Empire p71 |
Tactical Acumen (Crisis) | In your Command Phase, you can select one firendly <SEPT> CRISIS CORE unit within 9" of this unit's CRISIS BATTLESUIT COMMANDER model. Until the end of the turn: - That unit is eligible to shoot and declare a charge with in a turn in which it Fell Back. - Each time a CORE model in that unit makes a ranged attack, you can ignore any or all hit modifiers. |
Codex: Tau Empire p100 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Commander in Crisis Battlesuit | 10" | 3+ | 2+ | 5 | 5 | 6 | 4 | 10 | 3+ | Codex: Tau Empire p100 |
Shield Drone | 10" | 5+ | 5+ | 3 | 4 | 2 | 1 | 6 | 4+ | Codex: Tau Empire p94 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Airbursting Fragmentation Projector | 24" | Assault D6 | 4 | -1 | 1 | Blast. This weapon can target units that are not visible to the bearer. | Codex: Tau Empire p131 |
Burst Cannon | 18" | Assault 6 | 5 | 0 | 1 | - | Codex: Tau Empire p131 |
Cyclic Ion Blaster (Overcharge) | 18" | Assault 3 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. | Codex: Tau Empire p131 |
Cyclic Ion Blaster (Standard) | 18" | Assault 3 | 7 | -2 | 1 | - | Codex: Tau Empire p131 |
Novasurge Plasma Rifle | 30" | Assault 1 | 8 | -5 | 3 | Each time an attack is made with this weapon, invulnerable saves cannot be made against that attack. | Codex: Tau Empire p71 |
Plasma Rifle | 30" | Assault 1 | 8 | -4 | 3 | - | Codex: Tau Empire p132 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core
Abilities: Set up Turret
Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle
Selections: 9x Pulse Pistol, 9x Pulse Rifle
Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle
Abilities | Description | Ref |
---|---|---|
Set up Turret | If this unit contains a Support Turret, that model is not set up until the unit performs the following action: 'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.' |
Codex: Tau Empire p108 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 4+ | Codex: Tau Empire p108 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | Codex: Tau Empire p108 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: Tau Empire p132 |
Pulse Rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - | Codex: Tau Empire p132 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core
Abilities: Set up Turret
Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle
Selections: 9x Pulse Pistol, 9x Pulse Rifle
Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle
Abilities | Description | Ref |
---|---|---|
Set up Turret | If this unit contains a Support Turret, that model is not set up until the unit performs the following action: 'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.' |
Codex: Tau Empire p108 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 4+ | Codex: Tau Empire p108 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | Codex: Tau Empire p108 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: Tau Empire p132 |
Pulse Rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - | Codex: Tau Empire p132 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core
Abilities: Set up Turret
Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle
Selections: 9x Pulse Pistol, 9x Pulse Rifle
Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle
Abilities | Description | Ref |
---|---|---|
Set up Turret | If this unit contains a Support Turret, that model is not set up until the unit performs the following action: 'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.' |
Codex: Tau Empire p108 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 4+ | Codex: Tau Empire p108 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | Codex: Tau Empire p108 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: Tau Empire p132 |
Pulse Rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - | Codex: Tau Empire p132 |
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis
Rules: Battlesuits, Manta Strike
Selections: Burst Cannon [5pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Burst Cannon, Plasma Rifle, T'au Flamer
Selections: Burst Cannon [5pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Burst Cannon, Plasma Rifle, T'au Flamer
Selections: Burst Cannon [5pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Burst Cannon, Plasma Rifle, T'au Flamer
Selections: Burst Cannon [5pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Burst Cannon, Plasma Rifle, T'au Flamer
Selections: Burst Cannon [5pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Burst Cannon, Plasma Rifle, T'au Flamer
Selections: Burst Cannon [5pts], Iridium battlesuit [5pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Iridium battlesuit, Shield Generator, Unit: Crisis Shas'vre (Iridium battlesuit), Weapon: Burst Cannon, Plasma Rifle, T'au Flamer
Selections: 4x Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
Abilities | Description | Ref |
---|---|---|
Drone Shield Generator | A model with a shield generator has a 4+ invulnerable save. | Codex: Tau Empire p97 |
Iridium battlesuit | The bearer has a Save characteristic of 2+. | Codex: Tau Empire p100 |
Shield Generator | The bearer has a 4+ invulnerable save. | Codex: Tau Empire p99,100 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Crisis Shas'ui | 10" | 5+ | 4+ | 5 | 5 | 4 | 3 | 8 | 3+ | Codex: Tau Empire p111 |
Crisis Shas'vre (Iridium battlesuit) | 10" | 5+ | 4+ | 5 | 5 | 4 | 4 | 9 | 2+ | Codex: Tau Empire p111 |
Shield Drone | 10" | 5+ | 5+ | 3 | 4 | 2 | 1 | 6 | 4+ | Codex: Tau Empire p94 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst Cannon | 18" | Assault 6 | 5 | 0 | 1 | - | Codex: Tau Empire p131 |
Plasma Rifle | 30" | Assault 1 | 8 | -4 | 3 | - | Codex: Tau Empire p132 |
T'au Flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Codex: Tau Empire p132 |
Selections: 2x T'au Flamer, Cyclic Ion Raker, Drone Controller, Flare Launcher [15pts], Ghostkeel Fists, 2x Stealth Drone
Categories: Elites, Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Ghostkeel Battlesuit, Vehicle, Drone, Stealth Drone
Rules: Artificial Helpers, Battlesuits, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Controller, Explodes (Ghostkeel), Flare Launcher, Ghostkeel Electrowarfare Suite, Infiltrator, Stealth Field Generator, Unit: Stealth Drone, XV95 Ghostkeel Shas'vre [1] (7-12+ Wounds Remaining), XV95 Ghostkeel Shas'vre [2] (4-6 Wounds Remaining), XV95 Ghostkeel Shas'vre [3] (1-3 Wounds Remaining), Weapon: Cyclic Ion Raker (Overcharge), Cyclic Ion Raker (Standard), Ghostkeel Fists, T'au Flamer
Abilities | Description | Ref |
---|---|---|
Drone Controller | In your Command phase, you can select one DRONE unit within 6" of the bearer, until the start of your next Command phase: - DRONE models in that unit have a Ballistic Skill characteristic of 4+. - GUN DRONE models in that unit lose the Drone Identification Protocol ability. |
Codex: Tau Empire p113 |
Explodes (Ghostkeel) | When this unit's GHOSTKEEL BATTLESUIT model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | Codex: Tau Empire p114 |
Flare Launcher | Each time the bearer would lose a wound as a result of a ranged attack with a Strength characteristic of 7 or more, roll one D6: on a 5+, that wound is not lost. | Codex: Tau Empire p114 |
Ghostkeel Electrowarfare Suite | While this unit's GHOSTKEEL BATTLESUIT model has any wounds remaining, each time a ranged attack targets this unit, subtract 1 from that attack's hit roll. | Codex: Tau Empire p114 |
Infiltrator | During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. | Codex: Tau Empire p98,113 |
Stealth Field Generator | This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model or the firing model is within 18" of it. | Codex: Tau Empire p97 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Stealth Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: Tau Empire p94 |
XV95 Ghostkeel Shas'vre [1] (7-12+ Wounds Remaining) | 12" | 5+ | 4+ | 6 | 7 | 12 | 3 | 9 | 3+ | Codex: Tau Empire p114 |
XV95 Ghostkeel Shas'vre [2] (4-6 Wounds Remaining) | 8" | 5+ | 5+ | 6 | 7 | N/A | D3 | 9 | 3+ | Codex: Tau Empire p114 |
XV95 Ghostkeel Shas'vre [3] (1-3 Wounds Remaining) | 4" | 5+ | 5+ | 6 | 7 | N/A | 1 | 9 | 3+ | Codex: Tau Empire p114 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Cyclic Ion Raker (Overcharge) | 36" | Heavy 6 | 8 | -2 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. | Codex: Tau Empire p131 |
Cyclic Ion Raker (Standard) | 36" | Heavy 6 | 7 | -2 | 2 | - | Codex: Tau Empire p131 |
Ghostkeel Fists | Melee | Melee | +1 | -1 | 2 | - | Codex: Tau Empire p114 |
T'au Flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Codex: Tau Empire p132 |
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, Stealth Battlesuits, Core
Rules: Battlesuits
Abilities: Camouflage Fields, Infiltrator
Selections: 5x Burst Cannon
Unit: Stealth Shas'ui, Weapon: Burst Cannon
Selections: Burst Cannon
Unit: Stealth Shas'vre, Weapon: Burst Cannon
Abilities | Description | Ref |
---|---|---|
Camouflage Fields | Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | Codex: Tau Empire p113 |
Infiltrator | During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. | Codex: Tau Empire p98,113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Stealth Shas'ui | 8" | 5+ | 4+ | 4 | 4 | 2 | 2 | 8 | 3+ | Codex: Tau Empire p113 |
Stealth Shas'vre | 8" | 5+ | 4+ | 4 | 4 | 2 | 3 | 9 | 3+ | Codex: Tau Empire p113 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst Cannon | 18" | Assault 6 | 5 | 0 | 1 | - | Codex: Tau Empire p131 |
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, Stealth Battlesuits, Core
Rules: Battlesuits
Abilities: Camouflage Fields, Infiltrator
Selections: 5x Burst Cannon
Unit: Stealth Shas'ui, Weapon: Burst Cannon
Selections: Burst Cannon
Unit: Stealth Shas'vre, Weapon: Burst Cannon
Abilities | Description | Ref |
---|---|---|
Camouflage Fields | Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | Codex: Tau Empire p113 |
Infiltrator | During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. | Codex: Tau Empire p98,113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Stealth Shas'ui | 8" | 5+ | 4+ | 4 | 4 | 2 | 2 | 8 | 3+ | Codex: Tau Empire p113 |
Stealth Shas'vre | 8" | 5+ | 4+ | 4 | 4 | 2 | 3 | 9 | 3+ | Codex: Tau Empire p113 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst Cannon | 18" | Assault 6 | 5 | 0 | 1 | - | Codex: Tau Empire p131 |
Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T'au Empire, Pathfinder Team, Core, Fire Warrior Team, Photon Grenades
Abilities: Target Uploaded, Vanguard
Selections: 6x Markerlight, 6x Pulse Carbine, 6x Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Unit: Pathfinder, Weapon: Pulse Carbine, Pulse Pistol
Selections: Markerlight, Pulse Carbine, Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Unit: Pathfinder Shas'ui, Weapon: Pulse Carbine, Pulse Pistol
Selections: 3x Pulse Pistol, 3x Rail Rifle [15pts]
Unit: Pathfinder, Weapon: Pulse Pistol, Rail Rifle
Abilities | Description | Ref |
---|---|---|
Markerlight | The bearer gains the MARKERLIGHT keyword. | Codex: Tau Empire p96 |
Target Uploaded | This unit can start the Fire Markerlights action at the end of your Movement phase, instead of the start. | Codex: Tau Empire p106 |
Vanguard | At the start of the first battle round, this model can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models. | Codex: Tau Empire p106,116 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Pathfinder | 7" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 5+ | Codex: Tau Empire p116 |
Pathfinder Shas'ui | 7" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 5+ | Codex: Tau Empire p116 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Carbine | 24" | Assault 2 | 5 | 0 | 1 | - | Codex: Tau Empire p130 |
Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: Tau Empire p132 |
Rail Rifle | 30" | Heavy 1 | 8 | -4 | 3 | Each time a successful wound roll is made for an attack made with this weapon, the target suffers 1 mortal wound in addition to any other damage. | Codex: Tau Empire p132 |
Categories: Fast Attack, Fly, Faction: <Sept>, Drone, Tactical Drones, Faction: T'au Empire
Rules: Manta Strike
Selections: 12x Pulse Carbine
Categories: Drone, Fly, Faction: <Sept>, Faction: T'au Empire, Gun Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Threat Identification Protocol, Unit: Gun Drone, Weapon: Pulse Carbine
Selections: 4x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice
Abilities: Markerlight, Unit: Marker Drone
Abilities | Description | Ref |
---|---|---|
Markerlight | The bearer gains the MARKERLIGHT keyword. | Codex: Tau Empire p96 |
Threat Identification Protocol | Each time this model makes a ranged attack, it can only target the closest eligible unit. | Codex: Tau Empire p95 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Gun Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: Tau Empire p94 |
Marker Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: Tau Empire p94 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Carbine | 24" | Assault 2 | 5 | 0 | 1 | - | Codex: Tau Empire p130 |
Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, Broadside Battlesuits, Infantry, Core
Rules: Battlesuits
Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Velocity Tracker
Abilities: Advanced Targeting System, Velocity Tracker, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle
Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Velocity Tracker
Abilities: Advanced Targeting System, Velocity Tracker, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle
Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Velocity Tracker
Abilities: Advanced Targeting System, Velocity Tracker, Unit: Broadside Shas'vre, Weapon: Crushing Bulk, Heavy Rail Rifle
Selections: 2x Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
Abilities | Description | Ref |
---|---|---|
Advanced Targeting System | Each time the bearer makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. | Codex: Tau Empire p119 |
Drone Shield Generator | A model with a shield generator has a 4+ invulnerable save. | Codex: Tau Empire p97 |
Velocity Tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack's hit roll. Maximum 1 per model. | Codex: Tau Empire p100 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Broadside Shas'ui | 5" | 5+ | 4+ | 5 | 5 | 8 | 3 | 8 | 2+ | Codex: Tau Empire p119 |
Broadside Shas'vre | 5" | 5+ | 4+ | 5 | 5 | 8 | 4 | 9 | 2+ | Codex: Tau Empire p119 |
Shield Drone | 10" | 5+ | 5+ | 3 | 4 | 2 | 1 | 6 | 4+ | Codex: Tau Empire p94 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Crushing Bulk | Melee | Melee | +1 | -1 | 1 | - | Codex: Tau Empire p130 |
Heavy Rail Rifle | 60" | Heavy 2 | 9 | -4 | D3+3 | Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. | Codex: Tau Empire p131 |
Selections: 2x Accelerator Burst Cannon [10pts], Railgun
Categories: Vehicle, Fly, Heavy Support, Faction: <Sept>, Faction: T'au Empire, Hammerhead Gunship, Hammerhead
Abilities: Drone Dock (Hammerhead), Explodes (Hammerhead), Hover Tank (Hammerhead), Targeting Array (Hammerhead), Unit: Hammerhead Gunship [1] (8-14+ Wounds Remaining), Hammerhead Gunship [2] (4-7 Wounds Remaining), Hammerhead Gunship [3] (1-3 Wounds Remaining), Weapon: Accelerator Burst Cannon, Railgun
Abilities | Description | Ref |
---|---|---|
Drone Dock (Hammerhead) | If this unit contains any DRONE models, those DRONE models begin the game docked with this unit's HAMMERHEAD model. | Codex: Tau Empire p107 |
Explodes (Hammerhead) | When this unit's HAMMERHEAD model is destroyed, roll one D6 before removing it from the play. On a 6, it explodes and each unit within 6" suffers D6 mortal wounds. | Codex: Tau Empire p107,121 |
Hover Tank (Hammerhead) | Distances are always measured to and from the hull of this unit's HAMMERHEAD model. | Codex: Tau Empire p107 |
Targeting Array (Hammerhead) | Each time this unit's HAMMERHEAD model is selected to shoot, you can re-roll one hit roll when resolving the attacks. | Codex: Tau Empire p107 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hammerhead Gunship [1] (8-14+ Wounds Remaining) | 12" | 6+ | 4+ | 6 | 7 | 14 | 3 | 8 | 3+ | Codex: Tau Empire p121 |
Hammerhead Gunship [2] (4-7 Wounds Remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: Tau Empire p121 |
Hammerhead Gunship [3] (1-3 Wounds Remaining) | 4" | 6+ | 6+ | 6 | 7 | N/A | 1 | 8 | 3+ | Codex: Tau Empire p121 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Accelerator Burst Cannon | 18" | Assault 8 | 6 | -1 | 1 | - | Codex: Tau Empire p131 |
Railgun | 72" | Heavy 1 | 14 | -6 | D3+6 | Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. | Codex: Tau Empire p132 |
Philosophies of War: Read here -> (Codex: Tau Empire p92)
Artificial Helpers:
DRONE models are ignored for the purposes of:
- The Look Out, Sir rule.
- Determining this unit's Starting Strength, and whether this unit is below Half strength.
- Determining this unit's toughness characteristic, if it also contains models without the DRONE keyword.
(Codex: Tau Empire p94)
Battlesuits:
BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit.
(Codex: Tau Empire p93)
Docked Drones:
If this model is docked with another:
- Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.
- Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.
- If the model it is docked with is destroyed, this DRONE model is destroyed as well.
(Codex: Tau Empire p94)
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action, page 93) and loses the Objective Secured ability if it has it, and cannot gain it through any means. (Codex: Tau Empire p94)
Manta Strike:
During deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it up
on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
(Codex: Tau Empire p93)
Markerlights:
Units in your army can perform the following action:
'Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.'
While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without the action failing. If it does, until the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any markerlights are treated as not having been equipped with markerlights for the purpose of the Fire Markerlights action.
Each time a T'AU EMPIRE unit (excluding T'AU AUXILIARY units) is selected to shoot:
- Each time a model in that unit makes a ranged attack against a unit with one or more Markerlight tokens, add 1 to that attack's hit roll.
- After that unit has finished making attacks, for each enemy unit targeted by these attacks, remove one Markerlight token from that enemy unit.
At the end of your Shooting phase, remove all Markerlight tokens from enemy units.
(Codex: Tau Empire p93)
Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purposes of Morale tests if this unit contains models without the DRONE keyword. (Codex: Tau Empire p94)
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