Rules: Defenders of Humanity
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Regiment: Vostroyan
Categories: Configuration
Abilities: Heirloom Weapons
Abilities | Description | Ref |
---|---|---|
Heirloom Weapons | Units with this doctrine can add 6" to the maximum range of Heavy or Rapid Fire weapons they fire which would normally have a range of 24" or more. |
Selections: 2 additional Heirloom of Conquest [-3CP]
Categories: Stratagems, No Force Org Slot
Selections: Frag grenades, Laspistol, Power sword [5pts], Relic (Vostroyan): The Armour of Graf Toschenko
Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, HQ
Abilities: Refractor Field, Senior Officer, The Armour of Graf Toschenko, Voice of Command, Unit: Company Commander, Weapon: Frag grenades, Laspistol, Power sword
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
The Armour of Graf Toschenko | VOSTROYAN INFANTRY model only. Increase the model’s Toughness characteristic to 4 and Save characteristic to 2+. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Frag grenades, Laspistol, Power axe [5pts], Relic: Kurov's Aquila, Warlord, WT: Grand Strategist
Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, HQ, Warlord
Abilities: Grand Strategist, Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Frag grenades, Laspistol, Power axe
Abilities | Description | Ref |
---|---|---|
Grand Strategist | Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded. | |
Kurov's Aquila | OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Power axe | Melee | Melee | +2 | -2 | 1 | - |
Selections: Frag grenades, Plasma pistol [5pts], Power maul [4pts], Relic: The Laurels of Command
Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, HQ
Abilities: Refractor Field, Senior Officer, The Laurels of Command, Voice of Command, Unit: Company Commander, Weapon: Frag grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power maul
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
The Laurels of Command | OFFICER with Voice of Command ability only. Roll a dice each time the bearer issues an order to a friendly <REGIMENT>unit within 6" of them. On a 4+ the bearer can immediately issue another order to the same unit. This does not count towards the maximum number of orders this model may issue each turn. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power maul | Melee | Melee | +3 | -1 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Flamer [5pts]
Unit: Guardsman, Weapon: Flamer
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: Telepathica Stave
Categories: Astropath, Character, Faction: Astra Telepathica, Faction: Imperium, Infantry, Faction: Scholastica Psykana, Psyker, Faction: Astra Militarum, Elites
Abilities: Astral Divination, Telepathic Assault, Psyker: Psyker, Unit: Astropath, Weapon: Telepathica Stave
Abilities | Description | Ref |
---|---|---|
Astral Divination | At the start of your Shooting phase, pick and enemy unit within 18" of this model. For the duration of the phase, the unit you picked gains no bonus to their saving throws for being in cover when it is targeted by attacks made by friendly ASTRA MILITARUM units within 6" of this model. | |
Telepathic Assault | Each time you take a Psychic test for this unit when it attempts to manifest Smite, roll 1D6 instead of 2D6. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | Smite & 1 Psykana |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Astropath | 6" | 5+ | 6+ | 3 | 3 | 3 | 1 | 6 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Telepathica Stave | Melee | Melee | +1 | 0 | D3 |
Categories: Command Squad, Faction: <REGIMENT>, Faction: Imperium, Infantry, Veterans, Faction: Astra Militarum, Elites
Selections: Frag grenades, Lasgun
Unit: Veteran, Weapon: Frag grenades, Lasgun
Selections: Frag grenades, Lasgun
Unit: Veteran, Weapon: Frag grenades, Lasgun
Selections: Frag grenades, Lasgun
Unit: Veteran, Weapon: Frag grenades, Lasgun
Selections: Frag grenades, Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Veteran, Weapon: Frag grenades, Lasgun
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Veteran | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Laspistol
Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Master of Ordnance, Officer, Faction: Astra Militarum, Elites
Abilities: Master of Ballistics, Unit: Master of Ordnance, Weapon: Artillery Barrage, Laspistol
Abilities | Description | Ref |
---|---|---|
Master of Ballistics | You can re-roll any hit rolls of 1 made for friendly <REGIMENT> BASILISKS, WYVERNS, MANTICORES or DEATHSTRIKES when they target enemy units over 36" away in the Shooting phase, if they are within 6" of this model. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Master of Ordnance | 6" | 4+ | 3+ | 3 | 3 | 3 | 2 | 6 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Artillery Barrage | 100" | Heavy D6 | 8 | -2 | D3 | Blast. This weapon can only be fired once per battle, and cannot be used if the bearer moves. This weapon can target units that are not visible to the bearer (when doing so, subtract 1 from the hit rolls). You may only use one artillery barrage per turn, regardless of how many Masters of Ordnance you have in your army. | Codex: Astra Militarum |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: Chainsword, Frag grenades, Laspistol
Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Officer, Platoon Commander, Elites
Abilities: Refractor Field, Voice of Command, Unit: Platoon Commander, Weapon: Chainsword, Frag grenades, Laspistol
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Platoon Commander | 6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | Index: Imperium 2 p14 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: Chainsword, Frag grenades, Laspistol
Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Officer, Platoon Commander, Elites
Abilities: Refractor Field, Voice of Command, Unit: Platoon Commander, Weapon: Chainsword, Frag grenades, Laspistol
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Platoon Commander | 6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | Index: Imperium 2 p14 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: Chainsword, Frag grenades, Laspistol
Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Officer, Platoon Commander, Elites
Abilities: Refractor Field, Voice of Command, Unit: Platoon Commander, Weapon: Chainsword, Frag grenades, Laspistol
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Platoon Commander | 6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | Index: Imperium 2 p14 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: Laspistol, Omnissan Axe, Servo-arm
Categories: Character, Cult Mechanicus, Enginseer, Faction: <FORGEWORLD>, Faction: Imperium, Infantry, Tech-Priest, Elites
Rules: Designer's Note (forgeworld)
Abilities: Bionics, Master of Machines, Unit: Tech-Priest Enginseer, Weapon: Laspistol, Omnissan Axe, Servo-arm
Abilities | Description | Ref |
---|---|---|
Bionics | This model has a 6+ invulnerable save. | |
Master of Machines | At the end of your Movement phase this model can repair a single friendly <FORGEWORLD>, ASTRAMILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a <FORGEWORLD> or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tech-Priest Enginseer | 6" | 4+ | 4+ | 4 | 4 | 4 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Omnissan Axe | Melee | Melee | +1 | -2 | 2 | ||
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Lascannon [15pts]
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Lascannon
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Lascannon [15pts]
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Lascannon
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Lascannon [15pts]
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Lascannon
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Categories: Scout Sentinels, Vehicle, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Heavy Flamer [10pts]
Abilities: Explodes, Scout Vehicle, Smoke Launchers, Unit: Scout Sentinel, Weapon: Heavy flamer
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Scout Vehicle | At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Scout Sentinel | 9" | 4+ | 4+ | 5 | 5 | 6 | 1 | 7 | 4+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Categories: Scout Sentinels, Vehicle, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Heavy Flamer [10pts]
Abilities: Explodes, Scout Vehicle, Smoke Launchers, Unit: Scout Sentinel, Weapon: Heavy flamer
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Scout Vehicle | At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Scout Sentinel | 9" | 4+ | 4+ | 5 | 5 | 6 | 1 | 7 | 4+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Categories: Basilisk, Vehicle, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
Selections: Earthshaker Cannon, Heavy Bolter, Stat Damage (HS)
Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy bolter
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Vehicle Squadron | The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Stat Damage (HS) 1 | 6-11+ | 12" | 4+ | 3 | |
Stat Damage (HS) 2 | 3-5 | 8" | 5+ | D3 | |
Stat Damage (HS) 3 | 1-2 | 4" | 6+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Basilisk | * | 6+ | * | 6 | 6 | 11 | * | 7 | 3+ | Codex: Astra Militarum p50 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Earthshaker Cannon | 240" | Heavy D6 | 9 | -3 | D3 | Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. | Codex: Astra Militarum |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Categories: Basilisk, Vehicle, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
Selections: Earthshaker Cannon, Heavy Bolter, Stat Damage (HS)
Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy bolter
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Vehicle Squadron | The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Stat Damage (HS) 1 | 6-11+ | 12" | 4+ | 3 | |
Stat Damage (HS) 2 | 3-5 | 8" | 5+ | D3 | |
Stat Damage (HS) 3 | 1-2 | 4" | 6+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Basilisk | * | 6+ | * | 6 | 6 | 11 | * | 7 | 3+ | Codex: Astra Militarum p50 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Earthshaker Cannon | 240" | Heavy D6 | 9 | -3 | D3 | Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. | Codex: Astra Militarum |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Categories: Basilisk, Vehicle, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
Selections: Earthshaker Cannon, Heavy Bolter, Stat Damage (HS)
Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy bolter
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Vehicle Squadron | The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Stat Damage (HS) 1 | 6-11+ | 12" | 4+ | 3 | |
Stat Damage (HS) 2 | 3-5 | 8" | 5+ | D3 | |
Stat Damage (HS) 3 | 1-2 | 4" | 6+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Basilisk | * | 6+ | * | 6 | 6 | 11 | * | 7 | 3+ | Codex: Astra Militarum p50 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Earthshaker Cannon | 240" | Heavy D6 | 9 | -3 | D3 | Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. | Codex: Astra Militarum |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Selections: Stat Damage (HS)
Categories: Vehicle, Wyvern, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3
Selections: Heavy Bolter, Wyvern Quad Stormshard Mortar
Unit: Wyvern, Weapon: Heavy bolter, Wyvern Quad Stormshard Mortar
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Vehicle Squadron | The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Stat Damage (HS) 1 | 6-11+ | 12" | 4+ | 3 | |
Stat Damage (HS) 2 | 3-5 | 8" | 5+ | D3 | |
Stat Damage (HS) 3 | 1-2 | 4" | 6+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wyvern | * | 6+ | * | 6 | 6 | 11 | * | 7 | 3+ | Codex: Astra Militarum p51 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - | |
Wyvern Quad Stormshard Mortar | 48" | Heavy 4D6 | 4 | 0 | 1 | Blast. This weapon can target units not visible to the bearer. You can re-roll failed wound rolls for this weapon. | Codex: Astra Militarum p51 |
Selections: Stat Damage (HS)
Categories: Vehicle, Wyvern, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3
Selections: Heavy Bolter, Wyvern Quad Stormshard Mortar
Unit: Wyvern, Weapon: Heavy bolter, Wyvern Quad Stormshard Mortar
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Vehicle Squadron | The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Stat Damage (HS) 1 | 6-11+ | 12" | 4+ | 3 | |
Stat Damage (HS) 2 | 3-5 | 8" | 5+ | D3 | |
Stat Damage (HS) 3 | 1-2 | 4" | 6+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wyvern | * | 6+ | * | 6 | 6 | 11 | * | 7 | 3+ | Codex: Astra Militarum p51 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - | |
Wyvern Quad Stormshard Mortar | 48" | Heavy 4D6 | 4 | 0 | 1 | Blast. This weapon can target units not visible to the bearer. You can re-roll failed wound rolls for this weapon. | Codex: Astra Militarum p51 |
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
Designer's Note (forgeworld): When selecting this unit for your army, choose which forgeworld it will be from. This replaces the <FORGEWORLD> keyword in all instances on this datasheet. (Codex: Astra Militarum p100)
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