Rules: Defenders of Humanity
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Death Korps of Krieg
Categories: Configuration
Abilities: Krieg: Cult of Sacrifice
Abilities | Description | Ref |
---|---|---|
Krieg: Cult of Sacrifice | - Each time a Combat Attrition test is taken for a unit with this doctrine, ignore any or all modifiers. - If a CHARACTER or VEHICLE unit with this doctrine is destroyed by an attack made by an enemy model, and that model did not explode, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making attacks, either shoot one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (when resolving these attacks your model is considered to have 1 wound remaining). After resolving these attacks, the destroyed model is then removed. |
Imperial Armour: Compendium p53 |
Selections: 1 additional Heirloom of Conquest [-1CP]
Categories: Stratagems, No Force Org Slot
Categories: Stratagems
Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword
Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ
Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Death Korps Marshal, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Marshal | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | Imperial Armour: Compendium p54 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword
Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ
Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Death Korps Marshal, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Marshal | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | Imperial Armour: Compendium p54 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Lascannon [20pts], Relic: Kurov's Aquila, Slow and Purposeful, Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon [5pts], Warlord, WT: Grand Strategist
Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, HQ, Warlord
Abilities: Emergency Plasma Vents, Explodes, Grand Strategist, Grinding Advance, Kurov's Aquila, Slow and Purposeful, Smoke Launchers, Tank Orders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Demolisher cannon, Lascannon
Selections: 2x Multi-melta
Weapon: Multi-melta
Abilities | Description | Ref |
---|---|---|
Emergency Plasma Vents | If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. | Codex: Astra Militarum p114 |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Grand Strategist | Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded. | |
Grinding Advance | If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon. |
|
Kurov's Aquila | OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. | |
Slow and Purposeful | “In your Shooting phase, when resolving an attack made by this model, if it did not move or moved a distance less than half its Move characteristic in the preceding Movement phase, re-roll a wound roll of 1. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Tank Orders | This model can issue one order each turn to a friendly <REGIMENT> LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
TC Russ 1 | 7-12+ | 10" | 3+ | 3 | |
TC Russ 2 | 4-6 | 7" | 4+ | D3 | |
TC Russ 3 | 1-3 | 4" | 5+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tank Commander | * | 6+ | * | 7 | 8 | 12 | * | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Categories: Conscript, Faction: <REGIMENT>, Faction: Imperium, Infantry, Troops
Abilities: Raw Recruits, Weapon: Frag grenades
Selections: 30x Lasgun
Unit: Conscript, Weapon: Lasgun
Abilities | Description | Ref |
---|---|---|
Raw Recruits | Roll a D6 each time an OFFICER uses the Voice of Command ability to issue an order to this unit; on a 4+ the order applies as normal, otherwise the order has no effect and no other orders can be issued to this unit for the rest of the turn. | Codex: Astra Militarum p93 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Conscript | 6" | 5+ | 5+ | 3 | 3 | 1 | 1 | 4 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - |
Categories: Conscript, Faction: <REGIMENT>, Faction: Imperium, Infantry, Troops
Abilities: Raw Recruits, Weapon: Frag grenades
Selections: 30x Lasgun
Unit: Conscript, Weapon: Lasgun
Abilities | Description | Ref |
---|---|---|
Raw Recruits | Roll a D6 each time an OFFICER uses the Voice of Command ability to issue an order to this unit; on a 4+ the order applies as normal, otherwise the order has no effect and no other orders can be issued to this unit for the rest of the turn. | Codex: Astra Militarum p93 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Conscript | 6" | 5+ | 5+ | 3 | 3 | 1 | 1 | 4 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Lasgun, Plasma pistol [5pts]
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Lasgun, Plasma pistol, Standard, Plasma pistol, Supercharge
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Lasgun, Plasma pistol [5pts]
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Lasgun, Plasma pistol, Standard, Plasma pistol, Supercharge
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Lasgun, Plasma pistol [5pts]
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Lasgun, Plasma pistol, Standard, Plasma pistol, Supercharge
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Lasgun, Plasma pistol [5pts]
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Lasgun, Plasma pistol, Standard, Plasma pistol, Supercharge
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Infantry, Faction: Astra Militarum, Faction: Krieg, Combat Engineer Squad, Elites
Abilities: Engineer Weapons Team, Sappers
Selections: 9x Engineer shotgun, 9x Frag & Krak grenades, 9x Gas bombs
Unit: Engineer, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Selections: Engineer shotgun, Frag & Krak grenades, Gas bombs
Unit: Engineer Watchmaster, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Abilities | Description | Ref |
---|---|---|
Engineer Weapons Team | For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team. | Imperial Armour: Compendium p56 |
Sappers | During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Imperial Armour: Compendium p56 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Imperial Armour: Compendium p56 |
Engineer Watchmaster | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Imperial Armour: Compendium p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Engineer shotgun | 12" | Assault 3 | 4 | 0 | 1 | - | Imperial Armour: Compendium p56 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Gas bombs | 6" | Grenade D6 | 2 | -2 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p56 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Astra Militarum, Faction: Krieg, Combat Engineer Squad, Elites
Abilities: Engineer Weapons Team, Sappers
Selections: 9x Engineer shotgun, 9x Frag & Krak grenades, 9x Gas bombs
Unit: Engineer, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Selections: Engineer shotgun, Frag & Krak grenades, Gas bombs
Unit: Engineer Watchmaster, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Abilities | Description | Ref |
---|---|---|
Engineer Weapons Team | For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team. | Imperial Armour: Compendium p56 |
Sappers | During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Imperial Armour: Compendium p56 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Imperial Armour: Compendium p56 |
Engineer Watchmaster | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Imperial Armour: Compendium p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Engineer shotgun | 12" | Assault 3 | 4 | 0 | 1 | - | Imperial Armour: Compendium p56 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Gas bombs | 6" | Grenade D6 | 2 | -2 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p56 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Bolt pistol, Relic: The Emperor's Benediction
Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Faction: Astra Militarum, Elites
Abilities: Aura of Discipline, Summary Execution, The Emperor's Benediction, Unit: Commissar, Weapon: Bolt pistol, The Emperor's Benediction
Abilities | Description | Ref |
---|---|---|
Aura of Discipline | Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own. | |
Summary Execution | The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). | |
The Emperor's Benediction | COMMISSAR or LORD COMMISSAR with a bolt pistol only. The Emperor’s Benediction replaces the model’s bolt pistol and has the following profile: |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Commissar | 6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 8 | 5+ | Codex: Astra Militarum p33 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
The Emperor's Benediction | 12 | Pistol 3 | 4 | -1 | 2 | This weapon can target a Character even if it is not the closest enemy unit, unless the bearer is within 1" of an enemy unit. |
Selections: Heavy Flamer [10pts], Heavy Flamer [10pts], 2x Lasgun Arrays, Stat Damage (Chimera)
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy flamer, Lasgun Array
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Chimera 1 | 6-10+ | 12" | 4+ | 3 | |
Chimera 2 | 3-5 | 8" | 5+ | D3 | |
Chimera 3 | 1-2 | 4" | 6+ | 1 |
Transport | Capacity | Ref |
---|---|---|
Transport: Chimera | This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chimera | * | 6+ | * | 6 | 7 | 10 | * | 7 | 3+ | Codex: Astra Militarum p40 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Lasgun Array | 24" | Rapid Fire 3 | 3 | 0 | 1 | This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. |
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
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