Categories: Configuration
Selections: Exoskeletal Stabilisation
Abilities: Exoskeletal Stabilisation
Abilities | Description | Ref |
---|---|---|
Exoskeletal Stabilisation | • Models with this adaptation do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced. • Models with this adaptation do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. • MONSTER models with this adaptation do not suffer the penalty incurred to their hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of them. |
Codex: Tyranids p61 |
Categories: Configuration
Rules: Detachment Abilities, Objective Secured, Rare Organisms
Selections: Smite
Categories: Configuration
Psychic Power: 0. Smite, 1. Catalyst, 2. The Horror, 3. Neuroparasite, 4. Onslaught, 5. Paroxysm, 6. Psychic Scream, Leviathan: Hive Nexus (Hive Fleet)
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
0. Smite | 5 | 18" | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | Warhammer 40,000 Core Book p178 |
1. Catalyst | 6 | Synaptic Link | Blessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase: • Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost. • Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
Codex: Tyranids p69 |
2. The Horror | 5 | Synaptic Link or 24" | Malediction: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 24" of this PSYKER. Until the start of your next Psychic phase: • Subtract 2 from the Leadership characteristic of models in that unit. • Subtract 1 from Combat Attrition tests taken for that unit. |
Codex: Tyranids p69 |
3. Neuroparasite | 7 | Synaptic Link or 18" | Witchfire: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSTKER. Roll one D6 for each model in that unit: for each roll that exceeds that model's Toughness characteristic, that model's unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). | Codex: Tyranids p69 |
4. Onslaught | 6 | Synaptic Link | Blessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase: • Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced. • Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. • That unit is eligible to declare a charge in a turn in which it Advanced. |
Codex: Tyranids p69 |
5. Paroxysm | 7 | Synaptic Link or 18" | Malediction: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase: • That unit cannot fire Overwatch or Set to Defend. • Each time a model in that unit makes a melee attack, subtract 1 from that attack's wound roll. |
Codex: Tyranids p69 |
6. Psychic Scream | 5 | 18" | Witchfire: Select the closest enemy unit within 18" of this PSYKER. That unit suffers D3 mortal wounds. If that unit has the PSYKER keyword and the result of the Psychic test is higher than the Leadership characteristic of that unit, randomly select one psychic power that unit knows. Until the end of the battle, that unit no longer knows that psychic power. | Codex: Tyranids p69 |
Leviathan: Hive Nexus (Hive Fleet) | 7 | Synaptic Link | Blessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. | Codex: Tyranids p55 |
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Leviathan
Categories: Configuration, Leviathan
Abilities: Adaptive (Leviathan), Hive Fleet Adaptations, Hyper-adaptation (Leviathan), Hyper-adaptations, Synaptic Control
Abilities | Description | Ref |
---|---|---|
Adaptive (Leviathan) | Each time a unit with this adaptation is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. | Codex: Tyranids p55 |
Hive Fleet Adaptations | If every unit from your army (excluding HIVE TENDRIL LIVING ARTILLEY and UNALIGNED units) is from the same hive fleet, all HIVE TENDRIL units with this ability, and all models within them, gain a Hive Fleet Adaptation. The Hive Fleet Adaptation gained is dependant upon which hive fleet they are from. If your hive fleet does not have an associated Hive Fleet Adaptation, you must instead create a new Hive Fleet Adaptation for them, as described on pages 60-61. This allows you to customise the rules for your hive fleet to best represent their fighting style. In either case, write down all of your Detachments' Hive Fleet Adaptations on your army roster. |
Codex: Tyranids p51 |
Hyper-adaptation (Leviathan) | You can swap this hive fleet's Adaptive rule for one of the Feed Biomorphologies or Hunt Biomorphologies on page 61. | Codex: Tyranids p55 |
Hyper-adaptations | Each Hive Fleet Adaptation also has an Adaptive element to it, which can be swapped out for another rule at the start of the battle, after determining who has the first turn. There are multiple alternative rules that this Adaptive element can be swapped out for, and each hive fleet's Hyper-adaptations rule will specify which ones are available to you. | Codex: Tyranids p51 |
Synaptic Control | • Each time an attack is made against a SYNAPSE unit with this adaptation, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. • Each time an attack is made against a unit with this adaptation (excluding SYNAPSE units), if that unit is within Synaptic Link range of any friendly LEVIATHAN SYNAPSE units, an unmodified wound roll of 1-2 always fails, irrespective of any abilities that the weapon or the attacker may have. |
Codex: Tyranids p55 |
Selections: Extra Warlord Trait [-1CP]
Categories: Stratagems
Abilities: Hive Predator
Abilities | Description | Ref |
---|---|---|
Hive Predator | Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the HIVE TENDRIL keyword. Select one HIVE TENDRIL CHARACTER model from your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); that model is only regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). | Codex: Tyranids p63 |
Selections: 2x Extra Bio-artefact [-2CP]
Categories: Stratagems
Abilities: Rarefied Enhancements
Abilities | Description | Ref |
---|---|---|
Rarefied Enhancements | Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the HIVE TENDRIL keyword. Select one HIVE TENDRIL CHARACTER model from your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). | Codex: Tyranids p63 |
Selections: Adrenal Glands [5pts], Dual Boneswords, Flesh Hooks [5pts], Relic: Synaptic Hive Blades, Toxin Sacs [5pts], Venom Cannon
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Character, Infantry, Synapse, No Force Org Slot, Leviathan, Adrenal Glands, Flesh Hooks, Toxin Sacs
Abilities: Adrenal Glands, Alpha Warrior, Flesh Hooks, Shadow in the Warp (Aura), Synapse, Synaptic Hive Blades, Toxin Sacs, Unit: Tyranid Prime, Weapon: Dual Boneswords, Venom Cannon
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | Codex: Tyranids pOthArm |
Alpha Warrior | In your Command phase, select one friendly <HIVE FLEET> CORE unit within Synaptic Link range (pg 87) of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a wound roll of 1. | Codex: Tyranids p93 |
Flesh Hooks | The bearer gains the FLESH HOOKS keyword. When the bearer's unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | Codex: Tyranids pOthArm |
Shadow in the Warp (Aura) | While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound. |
Codex: Tyranids p86 |
Synapse | While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. | Codex: Tyranids p86 |
Synaptic Hive Blades | Model with boneswords or monstrous boneswords only. Each time the bearer makes a melee attack with their boneswords or monstrous boneswords, invulnerable saving throws cannot be made against that attack. | War Zone Octarius, Book 1: Rising Tide p89 |
Toxin Sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | Codex: Tyranids pOthArm |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyranid Prime | 6" | 2+ | 3+ | 5 | 5 | 6 | 4 | 10 | 3+ | Codex: Tyranids p86 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dual Boneswords | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Tyranids pMelArm |
Venom Cannon | 36" | Assault D3 | 8 | -3 | 2 | Blast | Codex: Tyranids pRanArm |
Selections: Power: Hive Nexus, Power: Neuroparasite, Power: Smite, 3x Zoanthrope [150pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Infantry, Psyker, Zoanthrope, Synapse, Core, No Force Org Slot, Leviathan
Abilities: Psybrood Coterie, Shadow in the Warp (Aura), Synapse, Warp Blast, Warp Field (Zoanthropes), Psychic Power: Hive Nexus, Neuroparasite, Smite, Psyker: Zoanthropes, Unit: Zoanthrope
Abilities | Description | Ref |
---|---|---|
Psybrood Coterie | If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> NEUROTHROPE units, one <HIVE FLEET> ZOANTHROPE unit can be included in that Detachment without taking up a Battlefield Role slot. | Codex: Tyranids p105 |
Shadow in the Warp (Aura) | While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound. |
Codex: Tyranids p86 |
Synapse | While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. | Codex: Tyranids p86 |
Warp Blast | Each time this unit attempts to manifest Smite or a Witchfire psychic power, add 1 to the Psychic test for each model in this unit. Each time this unit manifests the Smite psychic power, add 1 to the number of mortal wounds suffered by the enemy unit for each model in this unit (to a maximum of +3 mortal wounds). | Codex: Tyranids p105 |
Warp Field (Zoanthropes) | Models in this unit have a 4+ invulnerable save. | Codex: Tyranids p105 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Hive Nexus | 7 | Synaptic Link | Blessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. | Codex: Tyranids p55 |
Neuroparasite | 7 | Synaptic Link or 18" | Witchfire: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSTKER. Roll one D6 for each model in that unit: for each roll that exceeds that model's Toughness characteristic, that model's unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). | Codex: Tyranids p69 |
Smite | 5 | 18" | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | Warhammer 40,000 Core Book p178 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Zoanthropes | 1 | 1 | Smite + 1 Hive Mind | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Zoanthrope | 6" | 5+ | 3+ | 5 | 5 | 4 | 2 | 9 | 5+ | Codex: Tyranids p105 |
Selections: Power: Hive Nexus, Power: Neuroparasite, Power: Psychic Scream, Power: Smite, Relic: Adaptive Neural Lobe, Warlord Trait: Synaptic Tendrils
Categories: Faction: Tyranids, Faction: <Hive Fleet>, Fly, Psyker, Infantry, Character, Synapse, Horned Chitin, HQ, Leviathan
Abilities: Adaptive Neural Lobe, Neurothrope, Shadow in the Warp (Aura), Spirit Leech, Synapse, Synaptic Tendrils, Warp Field (Neurothrope), Warp Siphon, Psychic Power: Hive Nexus, Neuroparasite, Psychic Scream, Smite, Psyker: Neurothrope, Unit: Neurothrope
Abilities | Description | Ref |
---|---|---|
Adaptive Neural Lobe | While the bearer is on the battlefield, each time your opponent spends a Command Point to use a Stratagem, you can roll one D6; on a 5+, you gain 1 Command Point. | War Zone Octarius, Book 1: Rising Tide p89 |
Neurothrope | Add 1 to Psychic tests taken for this model. | Codex: Tyranids p92 |
Shadow in the Warp (Aura) | While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound. |
Codex: Tyranids p86 |
Spirit Leech | In your Psychic phase, each time an enemy unit within 18" of this model suffers a mortal wound, select one friendly <HIVE FLEET> NEUROTHROPE or <HIVE FLEET> ZOANTHROPE model within 12" of this model. That model regains 1 lost wound (to a maximum of 3 regained wounds per phase). | Codex: Tyranids p92 |
Synapse | While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. | Codex: Tyranids p86 |
Synaptic Tendrils | In your Command phase, if this WARLORD has one of the following abilities, it can use that ability one additional time that phase: Alpha Warrior, Bio-impulses, Brood Progenitor, Vicious Insight, Warp Siphon, Will of the Hive Mind. | Codex: Tyranids p68 |
Warp Field (Neurothrope) | This model has a 3+ invulneravle save. | Codex: Tyranids p92 |
Warp Siphon | In your Command phase, select one friendly <HIVE FLEET> PSYKER unit within Synaptic Link range (pg 87) of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, each time a Psychic test is taken for that unit, roll one additional D6 and discard one of the dice. | Codex: Tyranids p92 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Hive Nexus | 7 | Synaptic Link | Blessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. | Codex: Tyranids p55 |
Neuroparasite | 7 | Synaptic Link or 18" | Witchfire: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSTKER. Roll one D6 for each model in that unit: for each roll that exceeds that model's Toughness characteristic, that model's unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). | Codex: Tyranids p69 |
Psychic Scream | 5 | 18" | Witchfire: Select the closest enemy unit within 18" of this PSYKER. That unit suffers D3 mortal wounds. If that unit has the PSYKER keyword and the result of the Psychic test is higher than the Leadership characteristic of that unit, randomly select one psychic power that unit knows. Until the end of the battle, that unit no longer knows that psychic power. | Codex: Tyranids p69 |
Smite | 5 | 18" | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | Warhammer 40,000 Core Book p178 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Neurothrope | 2 | 1 | Smite + 2 Hive Mind | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Neurothrope | 6" | 5+ | 3+ | 5 | 5 | 6 | 2 | 10 | 5+ | Codex: Tyranids p92 |
Selections: Adrenal Glands [15pts], Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite, Prehensile Pincer Tail, Relic: The Reaper of Obilterax, Stratagem: Alpha Leader-Beast [-1CP], Toxin Sacs [5pts], Tyrant Talons, Warlord, Warlord Trait: Adaptive Biology, Warlord Trait: Swarm Leader
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Character, Monster, Psyker, Hive Tyrant, Synapse, Horned Chitin, Fly, HQ, Lash Whip, Leviathan, Adrenal Glands, Toxin Sacs, Warlord
Abilities: Adaptive Biology, Adrenal Glands, Alpha Leader-Beast, Death from Above, Death Throes (6"/D3), Lash Whip, Prehensile Pincer Tail, Psychic Barrier, Shadow in the Warp (Aura), Swarm Leader, Synapse, The Reaper of Obilterax, Toxin Sacs, Will of the Hive Mind, Psychic Power: Catalyst, Hive Nexus, Onslaught, Smite, Psyker: Winged Hive Tyrant, Unit: Winged Hive Tyrant 1 (7+), Winged Hive Tyrant 2 (4-6), Winged Hive Tyrant 3 (1-3), Weapon: Monstrous Bonesword, Tyrant Talons
Abilities | Description | Ref |
---|---|---|
Adaptive Biology | Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost. | Codex: Tyranids p68 |
Adrenal Glands | The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | Codex: Tyranids pOthArm |
Alpha Leader-Beast | Use this Stratagem before the battle, when mustering your army, after nominating a LEVIATHAN CHARACTER that is not a named character to be your WARLORD. You can generate one additional Warlord Trait for them from the Leviathan Warlord Traits table (pg 88). Each Warlord Trait in your army must be unique (if randomly generated, re-roll any duplicates). You can only use this Stratagem once. | War Zone Octarius, Book 1: Rising Tide p90 |
Death from Above | During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models, and, until the end of the turn, you can re-roll charge rolls made for this model. | Codex: Tyranids p89 |
Death Throes (6"/D3) | When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. | Codex: Tyranids p89 |
Lash Whip | The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1. | Codex: Tyranids pOthArm |
Prehensile Pincer Tail | Each time the bearer is selected to fight, when resolving its attacks you can re-roll one hit roll or one wound roll. | Codex: Tyranids pOthArm |
Psychic Barrier | This model has a 4+ invulnerable save. | Codex: Tyranids p89 |
Shadow in the Warp (Aura) | While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound. |
Codex: Tyranids p86 |
Swarm Leader | In your Command phase, select one friendly LEVIATHAN INFANTRY, LEVIATHAN BEAST or LEVIATHAN SWARM unit within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. | War Zone Octarius, Book 1: Rising Tide p88 |
Synapse | While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. | Codex: Tyranids p86 |
The Reaper of Obilterax | Model equipped with bonesword or monstrous bonesword only. That model's bonesword or monstrous bonesword gains the following abilities: • Each time an attack is made with this weapon, if that attack successfully wounds the target, the target suffers 1 mortal wound in addition to any other damage. • Each time an attack made with this weapon is allocated to an enemy model, that model cannot use any rules to ignore the wounds it loses. |
Codex: Tyranids p70 |
Toxin Sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | Codex: Tyranids pOthArm |
Will of the Hive Mind | In your Command phase, select one friendly <HIVE FLEET> CORE unit within Synaptic Link range (pg 87) of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. | Codex: Tyranids p89 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Catalyst | 6 | Synaptic Link | Blessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase: • Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost. • Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
Codex: Tyranids p69 |
Hive Nexus | 7 | Synaptic Link | Blessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. | Codex: Tyranids p55 |
Onslaught | 6 | Synaptic Link | Blessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase: • Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced. • Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. • That unit is eligible to declare a charge in a turn in which it Advanced. |
Codex: Tyranids p69 |
Smite | 5 | 18" | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | Warhammer 40,000 Core Book p178 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Winged Hive Tyrant | 2 | 1 | Smite + 2 Hive Mind | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Winged Hive Tyrant 1 (7+) | 16" | 2+ | 2+ | 7 | 7 | 12 | 5 | 10 | 3+ | Codex: Tyranids p89 |
Winged Hive Tyrant 2 (4-6) | 12" | 3+ | 3+ | 7 | 7 | N/A | 5 | 10 | 3+ | Codex: Tyranids p89 |
Winged Hive Tyrant 3 (1-3) | 8" | 4+ | 4+ | 7 | 7 | N/A | 5 | 10 | 3+ | Codex: Tyranids p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Monstrous Bonesword | Melee | Melee | +3 | -4 | 3 | - | Codex: Tyranids pMelArm |
Tyrant Talons | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. | Codex: Tyranids p89 |
Selections: Adrenal Glands [50pts], Toxin Sacs [25pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Infantry, Core, Endless Multitude, Troops, Adrenal Glands, Toxin Sacs
Abilities: Adrenal Glands, Bounding Leap, Swarming Masses, Toxin Sacs
Selections: 25x Hormagaunt Talons
Unit: Hormagaunt, Weapon: Hormagaunt Talons
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | Codex: Tyranids pOthArm |
Bounding Leap | Each time a model in this unit makes a pile-in move, it can move up to an additional 3" (to a maximum of 9"). | Codex: Tyranids p98 |
Swarming Masses | Each time this unit fights, models in this unit can fight if: • They are within Engagement Range of any enemy units. • They are within 2½" of any enemy units. If, in the Fight phase, this unit is subject to any other rules that would reduce the number of models from this unit that are able to fight, then neither those rules nor the Swarming Masses rule take effect for that phase. |
Codex: Tyranids p86 |
Toxin Sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | Codex: Tyranids pOthArm |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hormagaunt | 10" | 4+ | 4+ | 3 | 3 | 1 | 3 | 5 | 5+ | Codex: Tyranids p98 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hormagaunt Talons | Melee | Melee | User | -1 | 1 | - | Codex: Tyranids pMelArm |
Selections: Adrenal Glands [15pts], Flesh Hooks [5pts], Toxin Sacs [10pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops, Adrenal Glands, Flesh Hooks, Toxin Sacs
Abilities: Adrenal Glands, Flesh Hooks, Shadow in the Warp (Aura), Synapse, Toxin Sacs, Warrior Spawning
Selections: Dual Boneswords, Venom Cannon [5pts]
Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | Codex: Tyranids pOthArm |
Flesh Hooks | The bearer gains the FLESH HOOKS keyword. When the bearer's unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | Codex: Tyranids pOthArm |
Shadow in the Warp (Aura) | While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound. |
Codex: Tyranids p86 |
Synapse | While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. | Codex: Tyranids p86 |
Toxin Sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | Codex: Tyranids pOthArm |
Warrior Spawning | If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. | Codex: Tyranids p97 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyranid Warrior | 6" | 3+ | 3+ | 5 | 5 | 3 | 3 | 9 | 4+ | Codex: Tyranids p97 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Deathspitter | 24" | Assault 3 | 5 | -2 | 1 | - | Codex: Tyranids pRanArm |
Dual Boneswords | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Tyranids pMelArm |
Venom Cannon | 36" | Assault D3 | 8 | -3 | 2 | Blast | Codex: Tyranids pRanArm |
Selections: Adrenal Glands [15pts], Flesh Hooks [5pts], Toxin Sacs [10pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops, Adrenal Glands, Flesh Hooks, Toxin Sacs
Abilities: Adrenal Glands, Flesh Hooks, Shadow in the Warp (Aura), Synapse, Toxin Sacs, Warrior Spawning
Selections: Dual Boneswords, Venom Cannon [5pts]
Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | Codex: Tyranids pOthArm |
Flesh Hooks | The bearer gains the FLESH HOOKS keyword. When the bearer's unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | Codex: Tyranids pOthArm |
Shadow in the Warp (Aura) | While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound. |
Codex: Tyranids p86 |
Synapse | While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. | Codex: Tyranids p86 |
Toxin Sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | Codex: Tyranids pOthArm |
Warrior Spawning | If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. | Codex: Tyranids p97 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyranid Warrior | 6" | 3+ | 3+ | 5 | 5 | 3 | 3 | 9 | 4+ | Codex: Tyranids p97 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Deathspitter | 24" | Assault 3 | 5 | -2 | 1 | - | Codex: Tyranids pRanArm |
Dual Boneswords | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Tyranids pMelArm |
Venom Cannon | 36" | Assault D3 | 8 | -3 | 2 | Blast | Codex: Tyranids pRanArm |
Selections: Flesh Hooks, Lictor Claws and Talons
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Character, Infantry, Lictor, Flesh Hooks, Feeder Tendrils, Elites
Abilities: Fear of the Unseen, Flesh Hooks, Hidden Hunter, Inhuman Swiftness, It's Out There (Aura), Superior Chameleonic Skin, Unit: Deathleaper, Weapon: Lictor Claws and Talons
Abilities | Description | Ref |
---|---|---|
Fear of the Unseen | While an enemy unit is within Engagement Range of this model, that unit cannot be selected for Stratagems used by your opponent, and that unit cannot be affected by Stratagems used by your opponent when that unit is selected to shoot or fight. | Codex: Tyranids p102 |
Flesh Hooks | The bearer gains the FLESH HOOKS keyword. When the bearer's unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | Codex: Tyranids pOthArm |
Hidden Hunter | During deployment, you can set up this model in hiding instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this model wholly within 6" of any battlefield edge or any terrain features and more than 9" away from any enemy models (or more then 6" away from enemy models if this model is set up wholly within your deployment zone), and, until the end of the turn, you can re-roll charge rolls made for this model. | Codex: Tyranids p102 |
Inhuman Swiftness | At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase. | Codex: Tyranids p102 |
It's Out There (Aura) | While an enemy unit is within 6" of this model, that enemy unit cannot start to perform actions. | Codex: Tyranids p102 |
Superior Chameleonic Skin | • Each time an attack is made against this model, subtract 1 from that attack's hit roll. • While this model is receiving the benefits of cover, it cannot be selected as the target of a ranged attack if the attacker is more than 12" away. • This model has a 4+ invulnerable save. |
Codex: Tyranids p102 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deathleaper | 10" | 2+ | 6+ | 7 | 5 | 7 | 7 | 8 | 4+ | Codex: Tyranids p102 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lictor Claws and Talons | Melee | Melee | User | -3 | 2 | - | Codex: Tyranids pMelArm |
Selections: Flesh Hooks, Lictor Claws and Talons
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Infantry, Lictor, Feeder Tendrils, Flesh Hooks, Elites
Abilities: Chameleonic Skin, Flesh Hooks, Hidden Hunter, Inhuman Swiftness, Unit: Lictor, Weapon: Lictor Claws and Talons
Abilities | Description | Ref |
---|---|---|
Chameleonic Skin | • Each time an attack is made against this model, subtract 1 from that attack's hit roll. • While this model is receiving the benefits of cover, it cannot be selected as the target of a ranged attack if the attacker is more than 12" away. • This model has a 5+ invulnerable save. |
Codex: Tyranids p102 |
Flesh Hooks | The bearer gains the FLESH HOOKS keyword. When the bearer's unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | Codex: Tyranids pOthArm |
Hidden Hunter | During deployment, you can set up this model in hiding instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this model wholly within 6" of any battlefield edge or any terrain features and more than 9" away from any enemy models (or more then 6" away from enemy models if this model is set up wholly within your deployment zone), and, until the end of the turn, you can re-roll charge rolls made for this model. | Codex: Tyranids p102 |
Inhuman Swiftness | At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase. | Codex: Tyranids p102 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lictor | 10" | 2+ | 6+ | 7 | 5 | 5 | 6 | 8 | 4+ | Codex: Tyranids p102 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lictor Claws and Talons | Melee | Melee | User | -3 | 2 | - | Codex: Tyranids pMelArm |
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Infantry, Ravener, Burrower, Core, Fast Attack
Abilities: Death from Below, Serpentine Bodies, Vicious Devourers
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
Abilities | Description | Ref |
---|---|---|
Death from Below | During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Codex: Tyranids p86 |
Serpentine Bodies | Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. | Codex: Tyranids p107 |
Vicious Devourers | Each time a model in this unit makes a melee attack, if that model is not equipped with any ranged weapons, re-roll a hit roll of 1. | Codex: Tyranids p107 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Ravener | 12" | 3+ | 3+ | 5 | 5 | 4 | 5 | 5 | 4+ | Codex: Tyranids p107 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Deathspitter | 24" | Assault 3 | 5 | -2 | 1 | - | Codex: Tyranids pRanArm |
Ravener Claws | Melee | Melee | User | -2 | 1 | - | Codex: Tyranids pMelArm |
Rending Claw | Melee | Melee | +1 | -4 | 1 | - | Codex: Tyranids pMelArm |
Categories: Faction: Tyranids, Faction: <Hive Fleet>, Fly, Swarm, Fast Attack
Abilities: Swooping Assault
Selections: 3x Claws and Teeth
Unit: Sky-slasher Swarm
Abilities | Description | Ref |
---|---|---|
Swooping Assault | During deployment you can set this unit up clinging to an airborne Harridan instead of placing them on the battlefield. At the end of any of your Movement phases this unit can swoop down from above - set them up anywhere that is more than 9" away from any enemy models. | Codex: Tyranids p97 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Sky-slasher Swarm | 12" | 5+ | 5+ | 3 | 3 | 3 | 4 | 4 | 6+ | Imperial Armour: Compendium p218 |
Selections: Show Spore Mine Rules
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Infantry, Heavy Support
Abilities: Drone Bioform (Spore Mine), Floating Death (Spore Mine), Seed Spore Mines, Unit: Spore Mine
Selections: Chitin-barbed Fists, Spore Mine Launcher
Unit: Biovore, Weapon: Chitin-barbed Fists, Spore Mine Launcher
Abilities | Description | Ref |
---|---|---|
Drone Bioform (Spore Mine) | • This unit automatically passes Morale tests. • This unit cannot perform actions. • This unit cannot declare a charge. • This unit, and any models within it, are ignored for the purpose of scoring any mission objectives or Agendas. • Each time an enemy unit is set up on the battlefield, this unit, and any models within it, are ignored for the purposes of any rules specifying where that enemy unit can be set up. • Each time an enemy unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in that unit can move horizontally through models in this unit (they cannot finish a move on top of another model, or its base). • This unit is ignored for the purpose of the Look Out, Sir rule. |
Codex: Tyranids p111 |
Floating Death (Spore Mine) | Each time a model in this unit ends a move within " of any enemy units, or an enemy unit ends a move during which any of its models moved within 3" of a model in this unit, that model can explode. That model is destroyed. Select one of those enemy units and roll one D6: on a 2-4, the selected enemy unit suffers 1 mortal wound; on a 5+, the selected enemy unit suffers D3 mortal wounds. | Codex: Tyranids p111 |
Seed Spore Mines | This unit can perform the following action: Seed Spore Mines (Action): At the start of your Shooting phase, one BIOVORES unit from your army can start to perform this action. The action is completed at the end of that phase. When it is completed, set up a new friendly SPORE MINES unit on the battlefield more than 6" away from any enemy units and wholly within 48" of this unit. That SPORE MINES unit contains D3 models for each BIOVORES model in this unit, and, if you are playing a game that uses a points limit, does not cost any Reinforcement points. |
Codex: Tyranids p112 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Biovore | 5" | 4+ | 4+ | 5 | 5 | 4 | 2 | 5 | 4+ | Codex: Tyranids p112 |
Spore Mine | 4" | 6+ | 6+ | 1 | 3 | 1 | - | 10 | 6+ | Codex: Tyranids p111 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chitin-barbed Fists | Melee | Melee | +1 | -1 | 1 | - | Codex: Tyranids pRanArm |
Spore Mine Launcher | 48" | Heavy D3 | * | * | * | This weapon can target units that are not visible to the bearer, as long as they are visible to a friendly <HIVE FLEET> SYNAPSE model. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. | Codex: Tyranids pRanArm |
Selections: 2x Heavy Venom Cannon [10pts], Adaptive Physiology: Voracious Ammunition [1 PL, 15pts], Scything Wings, Show Spore Mine Rules, Stinger Salvoes
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Monster, Aircraft, Flyer
Abilities: Airborne Predator, Death Throes (6"/D3), Drone Bioform (Spore Mine), Floating Death (Spore Mine), Hard to Hit, Hover, Manoeuvrable, Spore Mine Cysts, Voracious Ammunition, Unit: Harpy 1 (7+), Harpy 2 (4-6), Harpy 3 (1-3), Spore Mine, Weapon: Heavy Venom Cannon, Scything Wings, Stinger Salvoes
Abilities | Description | Ref |
---|---|---|
Airborne Predator | Each time you declare a charge with this model, you can only select AIRCRAFT units as the target(s) of that charge. This model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. | Codex: Tyranids p120 |
Death Throes (6"/D3) | When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. | Codex: Tyranids p120 |
Drone Bioform (Spore Mine) | • This unit automatically passes Morale tests. • This unit cannot perform actions. • This unit cannot declare a charge. • This unit, and any models within it, are ignored for the purpose of scoring any mission objectives or Agendas. • Each time an enemy unit is set up on the battlefield, this unit, and any models within it, are ignored for the purposes of any rules specifying where that enemy unit can be set up. • Each time an enemy unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in that unit can move horizontally through models in this unit (they cannot finish a move on top of another model, or its base). • This unit is ignored for the purpose of the Look Out, Sir rule. |
Codex: Tyranids p111 |
Floating Death (Spore Mine) | Each time a model in this unit ends a move within " of any enemy units, or an enemy unit ends a move during which any of its models moved within 3" of a model in this unit, that model can explode. That model is destroyed. Select one of those enemy units and roll one D6: on a 2-4, the selected enemy unit suffers 1 mortal wound; on a 5+, the selected enemy unit suffers D3 mortal wounds. | Codex: Tyranids p111 |
Hard to Hit | Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. | Codex: Tyranids p120 |
Hover | In your Command phase, this model can hover. If it does so, then until the start of your next Command phase, its Move characteristic becomes 15" and it loses the Airborne Predator, Hard to Hit and Manoeuvrable abilities. | Codex: Tyranids p120 |
Manoeuvrable | Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90° one more time, at any point, during the move. | Codex: Tyranids p120 |
Spore Mine Cysts | Once per turn, after this model has moved in your Movement phase, you can select one unit it moved across or one point on the battlefield it moved across. • If you select a unit, roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of ten D6s): for each 4+, that unit suffers 1 mortal wound. • If you select a point on the battlefield, set up a new friendly SPORE MINES unit of 3 models on the battlefield not within 6" of any enemy units and within 1" of the selected point. If you are playing a game that uses a points limit, this unit does not cost any Reinforcement points. |
Codex: Tyranids p120 |
Voracious Ammunition | Each time this model shoots, after it has finished making its attacks, select one unit that was hit by one or more of those attacks. Roll one D6: on a 2+, that unit suffers D3 mortal wounds. | Codex: Tyranids p67 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Harpy 1 (7+) | 15-40" | 3+ | 3+ | 6 | 7 | 13 | 4 | 8 | 3+ | Codex: Tyranids p120 |
Harpy 2 (4-6) | 15-30" | 4+ | 4+ | 6 | 7 | N/A | 4 | 8 | 3+ | Codex: Tyranids p120 |
Harpy 3 (1-3) | 15-20" | 5+ | 5+ | 6 | 7 | N/A | 4 | 8 | 3+ | Codex: Tyranids p120 |
Spore Mine | 4" | 6+ | 6+ | 1 | 3 | 1 | - | 10 | 6+ | Codex: Tyranids p111 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy Venom Cannon | 36" | Heavy 3 | 9 | -3 | 4 | - | Codex: Tyranids pRanArm |
Scything Wings | Melee | Melee | User | -2 | 2 | - | Codex: Tyranids pMelArm |
Stinger Salvoes | 24" | Assault 8 | 5 | -1 | 1 | - | Codex: Tyranids pRanArm |
Selections: 5x Deathspitter, Flensing Whips
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Fly, Transport, Dedicated Transport
Abilities: Aerial Seeding, Death Throes (6"/D3), Transport: Tyrannocyte, Unit: Tyrannocyte 1 (8+), Tyrannocyte 2 (5-7), Tyrannocyte 3 (1-4), Weapon: Deathspitter, Flensing Whips
Abilities | Description | Ref |
---|---|---|
Aerial Seeding | During deployment, this model must be set up high in the skies instead of setting it up on the battlefield, neither it, nor any embarked units within it, are counted towards any limits that the mission places on the maximum number of Reinforcement units you can have in your army. This TRANSPORT model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this TRANSPORT model has been set up on the battlefield, no models can embark within it. | Codex: Tyranids p118 |
Death Throes (6"/D3) | When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. | Codex: Tyranids p118 |
Transport | Capacity | Ref |
---|---|---|
Tyrannocyte | One of the following: • 20 <HIVE FLEET> INFANTRY models. Each model with a Wounds characteristic of more than one takes up the space of 3 models. • 1 <HIVE FLEET> MONSTER with a Wounds characteristic of 16 or less. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyrannocyte 1 (8+) | 8" | 5+ | 5+ | 7 | 7 | 15 | 6 | 6 | 4+ | Codex: Tyranids p118 |
Tyrannocyte 2 (5-7) | 6" | 5+ | 5+ | 6 | 7 | N/A | 5 | 6 | 4+ | Codex: Tyranids p118 |
Tyrannocyte 3 (1-4) | 4" | 5+ | 5+ | 5 | 7 | N/A | 4 | 6 | 4+ | Codex: Tyranids p118 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Deathspitter | 24" | Assault 3 | 5 | -2 | 1 | - | Codex: Tyranids pRanArm |
Flensing Whips | Melee | Melee | User | -2 | 2 | - | Codex: Tyranids pMelArm |
Selections: 5x Deathspitter, Flensing Whips
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Fly, Transport, Dedicated Transport
Abilities: Aerial Seeding, Death Throes (6"/D3), Transport: Tyrannocyte, Unit: Tyrannocyte 1 (8+), Tyrannocyte 2 (5-7), Tyrannocyte 3 (1-4), Weapon: Deathspitter, Flensing Whips
Abilities | Description | Ref |
---|---|---|
Aerial Seeding | During deployment, this model must be set up high in the skies instead of setting it up on the battlefield, neither it, nor any embarked units within it, are counted towards any limits that the mission places on the maximum number of Reinforcement units you can have in your army. This TRANSPORT model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this TRANSPORT model has been set up on the battlefield, no models can embark within it. | Codex: Tyranids p118 |
Death Throes (6"/D3) | When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. | Codex: Tyranids p118 |
Transport | Capacity | Ref |
---|---|---|
Tyrannocyte | One of the following: • 20 <HIVE FLEET> INFANTRY models. Each model with a Wounds characteristic of more than one takes up the space of 3 models. • 1 <HIVE FLEET> MONSTER with a Wounds characteristic of 16 or less. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyrannocyte 1 (8+) | 8" | 5+ | 5+ | 7 | 7 | 15 | 6 | 6 | 4+ | Codex: Tyranids p118 |
Tyrannocyte 2 (5-7) | 6" | 5+ | 5+ | 6 | 7 | N/A | 5 | 6 | 4+ | Codex: Tyranids p118 |
Tyrannocyte 3 (1-4) | 4" | 5+ | 5+ | 5 | 7 | N/A | 4 | 6 | 4+ | Codex: Tyranids p118 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Deathspitter | 24" | Assault 3 | 5 | -2 | 1 | - | Codex: Tyranids pRanArm |
Flensing Whips | Melee | Melee | User | -2 | 2 | - | Codex: Tyranids pMelArm |
Detachment Abilities:
A HIVE TENDRIL Detachment is one that only includes models with the HIVE TENDRIL keyword (excluding models with the UNALIGNED keyword).
• HIVE TENDRIL Detachments gain the Rare Organisms ability.
• HIVE TENDRIL units in HIVE TENDRIL Detachments gain the Hive Fleet Adaptations ability.
• Troops units in HIVE TENDRIL Detachments gain the Objective Secured ability.
(Codex: Tyranids p51)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Rare Organisms: You can include a maximum of one HIVE TYRANT model in each HIVE TENDRIL Detachment in your army. (Codex: Tyranids p51)
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