Tyranids army for 2000 points.
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Kraken
Categories: Configuration, Kraken
Abilities: Hive Fleet Adaptations, Questing Tendrils
Abilities | Description | Ref |
---|---|---|
Hive Fleet Adaptations | If your army is Battle-forged, all units in Tyranids Detachments gain a Hive Fleet Adaptation, so long as every unit in that Detachment is from the same hive fleet. The Hive Fleet Adaptation gained depends upon the hive fleet they are from, as shown in the table. | Codex: Tyranids p116 |
Questing Tendrils | When a unit with this adaptation Advances, roll three dice and pick the highest to add to the Move characteristic of all models in the unit for that Movement phase. In addition, such units can Fall Back and charge in the same turn. | Codex: Tyranids p117 |
Selections: 2 Extra Bio-artefacts [-3CP]
Categories: Stratagems
Abilities: Bounty of the Hive Fleet
Abilities | Description | Ref |
---|---|---|
Bounty of the Hive Fleet | Use this Stratagem before the battle. Your army can have one extra Bio-artefact for 1 CP, or two extra Bio-artefacts for 3 CPs. All of the Bio-artefacts that you include must be different and be given to different TYRANIDS CHARACTERS. You can only use this Stratagem once per battle. | Codex: Tyranids p118 |
Selections: Adrenal Glands [5pts], Power: Catalyst, Power: Onslaught, Power: Smite, Prehensile Pincer Tail, Relic: The Venomthorn Parasite, Stranglethorn Cannon [15pts], Two Deathspitters with Slimer Maggots [20pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse
Abilities: Adrenal Glands, Death Throes, Psychic Barrier, Shadow in the Warp, Synapse, The Venomthorn Parasite, The Will of the Hive Mind, Psychic Power: Catalyst, Onslaught, Smite, Psyker: Hive Tyrant, Stat Damage - M, WS & BS: Hive Tyrant (1), Hive Tyrant (2), Hive Tyrant (3), Unit: Hive Tyrant, Weapon: Deathspitter with Slimer Maggots, Prehensile Pincer Tail, Stranglethorn Cannon
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Psychic Barrier | A model with this ability has a 4+ invulnerable save. | Codex: Tyranids p85 |
Shadow in the Warp | Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
The Venomthorn Parasite | Model equipped with a stranglethorn cannon and/or heavy venom cannon only. When this model shoots with a stranglethorn cannon or heavy venom cannon, do not roll any dice when determining the Type characteristic of that weapon; instead it has the maximum value (e.g. a Heavy D6 weapon makes 6 attacks). | War Zone Octarius, Book 1: Rising Tide p97 |
The Will of the Hive Mind | The range of this model's Synapse ability is 18" rather than 12". | Codex: Tyranids p85 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Catalyst | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+, the damage is ignored and the unit does not lose that wound. | Codex: Tyranids p121 |
Onslaught | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. That unit can shoot this turn (even if it Advanced) without suffering any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons. In addition, that unit can charge this turn even if it Advanced (though not if it Fell Back). | Codex: Tyranids p121 |
Smite | 5 | 18" | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | Warhammer 40,000 Core Book p178 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Hive Tyrant | 2 | 1 | Smite + 2 Hive Mind | - |
Stat Damage - M, WS & BS | Remaining W | Movement | WS | BS | Ref |
---|---|---|---|---|---|
Hive Tyrant (1) | 7-12+ | 9" | 2+ | 3+ | |
Hive Tyrant (2) | 4-6 | 7" | 3+ | 3+ | |
Hive Tyrant (3) | 1-3 | 5" | 4+ | 4+ |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hive Tyrant | * | * | * | 6 | 7 | 12 | 4 | 10 | 3+ | Codex: Tyranids p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Deathspitter with Slimer Maggots | 24" | Assault 3 | 7 | -1 | 1 | - | Codex: Tyranids p112 |
Prehensile Pincer Tail | Melee | Melee | User | 0 | D3 | Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. | Codex: Tyranids p111 |
Stranglethorn Cannon | 36" | Assault D6 | 7 | -1 | 2 | You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. Blast | Codex: Tyranids p113 |
Selections: Adrenal Glands [5pts], Power: Catalyst, Power: Onslaught, Power: Smite, Prehensile Pincer Tail, Stranglethorn Cannon [15pts], Two Deathspitters with Slimer Maggots [20pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse
Abilities: Adrenal Glands, Death Throes, Psychic Barrier, Shadow in the Warp, Synapse, The Will of the Hive Mind, Psychic Power: Catalyst, Onslaught, Smite, Psyker: Hive Tyrant, Stat Damage - M, WS & BS: Hive Tyrant (1), Hive Tyrant (2), Hive Tyrant (3), Unit: Hive Tyrant, Weapon: Deathspitter with Slimer Maggots, Prehensile Pincer Tail, Stranglethorn Cannon
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Psychic Barrier | A model with this ability has a 4+ invulnerable save. | Codex: Tyranids p85 |
Shadow in the Warp | Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
The Will of the Hive Mind | The range of this model's Synapse ability is 18" rather than 12". | Codex: Tyranids p85 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Catalyst | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+, the damage is ignored and the unit does not lose that wound. | Codex: Tyranids p121 |
Onslaught | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. That unit can shoot this turn (even if it Advanced) without suffering any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons. In addition, that unit can charge this turn even if it Advanced (though not if it Fell Back). | Codex: Tyranids p121 |
Smite | 5 | 18" | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | Warhammer 40,000 Core Book p178 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Hive Tyrant | 2 | 1 | Smite + 2 Hive Mind | - |
Stat Damage - M, WS & BS | Remaining W | Movement | WS | BS | Ref |
---|---|---|---|---|---|
Hive Tyrant (1) | 7-12+ | 9" | 2+ | 3+ | |
Hive Tyrant (2) | 4-6 | 7" | 3+ | 3+ | |
Hive Tyrant (3) | 1-3 | 5" | 4+ | 4+ |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hive Tyrant | * | * | * | 6 | 7 | 12 | 4 | 10 | 3+ | Codex: Tyranids p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Deathspitter with Slimer Maggots | 24" | Assault 3 | 7 | -1 | 1 | - | Codex: Tyranids p112 |
Prehensile Pincer Tail | Melee | Melee | User | 0 | D3 | Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. | Codex: Tyranids p111 |
Stranglethorn Cannon | 36" | Assault D6 | 7 | -1 | 2 | You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. Blast | Codex: Tyranids p113 |
Selections: 2x Monstrous Boneswords [40pts], Power: Catalyst, Power: Onslaught, Power: Smite, Prehensile Pincer Tail, Relic: Chameleonic Mutation, Synaptic Link: Malicious Direction [1 PL, 15pts], Warlord, Warlord Trait: Adaptive Biology, Wings [2 PL, 30pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse, Warlord, Fly, Kraken
Abilities: Adaptive Biology, Chameleonic Mutation, Death Throes, Malicious Direction (Synaptic Link), Psychic Barrier, Shadow in the Warp, Swooping Assault, Synapse, The Will of the Hive Mind, Psychic Power: Catalyst, Onslaught, Smite, Psyker: Hive Tyrant, Stat Damage - M, WS & BS: Hive Tyrant with Wings (1), Hive Tyrant with Wings (2), Hive Tyrant with Wings (3), Unit: Hive Tyrant, Weapon: Monstrous Boneswords, Prehensile Pincer Tail
Abilities | Description | Ref |
---|---|---|
Adaptive Biology | From the end of the first phase in which this Warlord suffers any wounds, for the remainder of the battle when inflicting damage upon the Warlord, reduce the damage of the attack by 1 to a minimum of 1. | Codex: Tyranids p124 |
Chameleonic Mutation | KRAKEN model only. Your opponent must subtract 1 from all hit rolls for ranged weapons that target this model. | Codex: Tyranids p122 |
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Malicious Direction (Synaptic Link) | Each time a model in this unit makes a pile-in move, it can move up to an additional 3" (to a maximum of 6"). | War Zone Octarius, Book 1: Rising Tide p94 |
Psychic Barrier | A model with this ability has a 4+ invulnerable save. | Codex: Tyranids p85 |
Shadow in the Warp | Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Swooping Assault | During deployment, you can set up a Hive Tyrant with wings circling high above instead of placing it on the battlefield. At the end of any of your Movement phases it can swoop down - set it up anywhere that is more than 9" away from any enemy models. | Codex: Tyranids p85 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
The Will of the Hive Mind | The range of this model's Synapse ability is 18" rather than 12". | Codex: Tyranids p85 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Catalyst | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+, the damage is ignored and the unit does not lose that wound. | Codex: Tyranids p121 |
Onslaught | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. That unit can shoot this turn (even if it Advanced) without suffering any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons. In addition, that unit can charge this turn even if it Advanced (though not if it Fell Back). | Codex: Tyranids p121 |
Smite | 5 | 18" | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | Warhammer 40,000 Core Book p178 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Hive Tyrant | 2 | 1 | Smite + 2 Hive Mind | - |
Stat Damage - M, WS & BS | Remaining W | Movement | WS | BS | Ref |
---|---|---|---|---|---|
Hive Tyrant with Wings (1) | 7-12+ | 16" | 2+ | 3+ | |
Hive Tyrant with Wings (2) | 4-6 | 12" | 3+ | 3+ | |
Hive Tyrant with Wings (3) | 1-3 | 8" | 4+ | 4+ |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hive Tyrant | * | * | * | 6 | 7 | 12 | 4 | 10 | 3+ | Codex: Tyranids p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Monstrous Boneswords | Melee | Melee | User | -2 | 3 | A model armed with monstrous boneswords can make 1 additional attack with them in the Fight phase. | Codex: Tyranids p111 |
Prehensile Pincer Tail | Melee | Melee | User | 0 | D3 | Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. | Codex: Tyranids p111 |
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Infantry, Troops
Abilities: Hail of Living Ammunition, Instinctive Behaviour
Selections: 25x Devourer [50pts]
Unit: Termagant, Weapon: Devourer
Abilities | Description | Ref |
---|---|---|
Hail of Living Ammunition | If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it shoots. | Codex: Tyranids p90 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Termagant | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | Codex: Tyranids p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Devourer | 18" | Assault 3 | 4 | 0 | 1 | - | Codex: Tyranids p112 |
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Infantry, Troops
Abilities: Hail of Living Ammunition, Instinctive Behaviour
Selections: 25x Devourer [50pts]
Unit: Termagant, Weapon: Devourer
Abilities | Description | Ref |
---|---|---|
Hail of Living Ammunition | If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it shoots. | Codex: Tyranids p90 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Termagant | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | Codex: Tyranids p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Devourer | 18" | Assault 3 | 4 | 0 | 1 | - | Codex: Tyranids p112 |
Selections: Adrenal Glands [5pts], Flesh Hooks [15pts], Synaptic Link: Bioweapon Bond [1 PL, 15pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Synapse, Infantry
Abilities: Adrenal Glands, Bioweapon Bond (Synaptic Link), Shadow in the Warp, Synapse, Weapon: Flesh Hooks
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Bioweapon Bond (Synaptic Link) | Each time an attack is made by a model in this unit, add 1 to that attack's hit roll. | War Zone Octarius, Book 1: Rising Tide p94 |
Shadow in the Warp | Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyranid Warrior | 6" | 3+ | 4+ | 4 | 4 | 3 | 3 | 9 | 4+ | Codex: Tyranids p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boneswords | Melee | Melee | User | -2 | 1 | A model armed with boneswords can make 1 additional attack with them in the Fight phase. | Codex: Tyranids p111 |
Flesh Hooks | 6" | Assault 2 | User | 0 | 1 | This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. | Codex: Tyranids p112 |
Selections: Adrenal Glands [5pts], Flesh Hooks [15pts], Synaptic Link: Bioweapon Bond [1 PL, 15pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Synapse, Infantry
Abilities: Adrenal Glands, Bioweapon Bond (Synaptic Link), Shadow in the Warp, Synapse, Weapon: Flesh Hooks
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Selections: 2x Boneswords [6pts]
Unit: Tyranid Warrior, Weapon: Boneswords
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Bioweapon Bond (Synaptic Link) | Each time an attack is made by a model in this unit, add 1 to that attack's hit roll. | War Zone Octarius, Book 1: Rising Tide p94 |
Shadow in the Warp | Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyranid Warrior | 6" | 3+ | 4+ | 4 | 4 | 3 | 3 | 9 | 4+ | Codex: Tyranids p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boneswords | Melee | Melee | User | -2 | 1 | A model armed with boneswords can make 1 additional attack with them in the Fight phase. | Codex: Tyranids p111 |
Flesh Hooks | 6" | Assault 2 | User | 0 | 1 | This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. | Codex: Tyranids p112 |
Selections: Flesh Hooks, Grasping Talons, Rending Claws
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Elites, Infantry, Lictor
Abilities: Chameleonic Skin, Hidden Hunter, Unit: Lictor, Weapon: Flesh Hooks, Grasping Talons, Rending Claws
Abilities | Description | Ref |
---|---|---|
Chameleonic Skin | Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | Codex: Tyranids p93 |
Hidden Hunter | During deployment, you can set up this model in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, this model can spring from its hiding place - set it up anywhere on the battlefield that is more than 9" away from enemy models. You can re-roll the this model's charge distance in the turn in which it uses this ability to arrive on the battlefield. | Codex: Tyranids p93 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lictor | 9" | 2+ | 4+ | 6 | 4 | 4 | 3 | 9 | 5+ | Codex: Tyranids p93 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flesh Hooks | 6" | Assault 2 | User | 0 | 1 | This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. | Codex: Tyranids p112 |
Grasping Talons | Melee | Melee | User | -1 | 2 | - | Codex: Tyranids p111 |
Rending Claws | Melee | Melee | User | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. | Codex: Tyranids p111 |
Selections: Adrenal Glands [3pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Infantry, Elites
Abilities: Adrenal Glands, Blind Rampage, Instinctive Behaviour, Shieldwall
Selections: 3x Rending Claws [6pts], 3x Scything Talons
Unit: Tyrant Guard, Weapon: Rending Claws, Scything Talons
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Blind Rampage | If a friendly <HIVE FLEET> HIVE TYRANT is killed within 6" of this unit, from the end of that turn each Tyrant Guard's Attacks characteristic is increased by 1 for the rest of the battle. | Codex: Tyranids p92 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Shieldwall | Roll a dice each time a friendly <HIVE FLEET> HIVE TYRANT loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the Hive Tyrant does not lose a wound but this unit suffers a mortal wound. | Codex: Tyranids p92 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyrant Guard | 7" | 3+ | 4+ | 5 | 5 | 3 | 3 | 6 | 3+ | Codex: Tyranids p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Rending Claws | Melee | Melee | User | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. | Codex: Tyranids p111 |
Scything Talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Selections: Mucolid Spore [1 PL, 22pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fast Attack, Fly
Abilities: Float Down, Floating Death (Mucolid Spore), Instinctive Behaviour, Living Bombs, Unit: Mucolid Spore
Abilities | Description | Ref |
---|---|---|
Float Down | During deployment, you can set up this unit in the upper atmosphere instead of on the battlefield. At the end of any of your Movement phases, it can float down to the battlefield - set it up anywhere that is more than 12" from any enemy models. | Codex: Tyranids p99 |
Floating Death (Mucolid Spore) | A Mucolid Spore explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Mucolid Spore explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds on the nearest enemy unit, and on a 6 it inflicts D6 mortal wounds on that unit. The Mucolid Spore is then destroyed. | Codex: Tyranids p99 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Living Bombs | This unit automatically passes Morale tests. Furthermore, this unit is discounted for the purposes of any victory conditions - their destruction never awards any victory points, they do not count towards the number of models controlling an objective, and they do not count when determining if a player has any models left on the battlefield. If you are playing a matched game, the creation of these units by another unit (eg. from a Sporocyst's Spore Node ability) is free, and the unit's points cost does not come out of your pool of reinforcement points. This unit cannot perform actions. In addition, if this unit is included as part of a Crusade force, it can never gain experience points, it can never have any Battle Honours, and any Out of Action tests taken for it are automatically passed. |
Codex: Tyranids p99 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Mucolid Spore | 3" | - | - | 1 | 3 | 3 | 1 | 10 | 6+ | Codex: Tyranids p99 |
Selections: Mucolid Spore [1 PL, 22pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fast Attack, Fly
Abilities: Float Down, Floating Death (Mucolid Spore), Instinctive Behaviour, Living Bombs, Unit: Mucolid Spore
Abilities | Description | Ref |
---|---|---|
Float Down | During deployment, you can set up this unit in the upper atmosphere instead of on the battlefield. At the end of any of your Movement phases, it can float down to the battlefield - set it up anywhere that is more than 12" from any enemy models. | Codex: Tyranids p99 |
Floating Death (Mucolid Spore) | A Mucolid Spore explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Mucolid Spore explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds on the nearest enemy unit, and on a 6 it inflicts D6 mortal wounds on that unit. The Mucolid Spore is then destroyed. | Codex: Tyranids p99 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Living Bombs | This unit automatically passes Morale tests. Furthermore, this unit is discounted for the purposes of any victory conditions - their destruction never awards any victory points, they do not count towards the number of models controlling an objective, and they do not count when determining if a player has any models left on the battlefield. If you are playing a matched game, the creation of these units by another unit (eg. from a Sporocyst's Spore Node ability) is free, and the unit's points cost does not come out of your pool of reinforcement points. This unit cannot perform actions. In addition, if this unit is included as part of a Crusade force, it can never gain experience points, it can never have any Battle Honours, and any Out of Action tests taken for it are automatically passed. |
Codex: Tyranids p99 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Mucolid Spore | 3" | - | - | 1 | 3 | 3 | 1 | 10 | 6+ | Codex: Tyranids p99 |
Selections: Bio-plasmic Cannon, Powerful Limbs
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Heavy Support, Monster
Abilities: Death Throes, Instinctive Behaviour, Symbiotic Targeting, Weapon Beast, Stat Damage - WS, BS & A: Exocrine (1), Exocrine (2), Exocrine (3), Unit: Exocrine, Weapon: Bio-plasmic Cannon, Powerful Limbs
Abilities | Description | Ref |
---|---|---|
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Symbiotic Targeting | If this model did not move in its Movement phase, you can add 1 to its hit rolls in the following Shooting phase. If you do so, it cannot charge in the same turn. | Codex: Tyranids p100 |
Weapon Beast | If this model does not move in your Movement phase, it can shoot all of its weapons twice in your Shooting phase. | Codex: Tyranids p100 |
Stat Damage - WS, BS & A | Remaining W | WS | BS | Attacks | Ref |
---|---|---|---|---|---|
Exocrine (1) | 7-12+ | 4+ | 4+ | 3 | |
Exocrine (2) | 4-6 | 4+ | 5+ | D3 | |
Exocrine (3) | 1-3 | 5+ | 5+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Exocrine | 6" | * | * | 7 | 8 | 12 | * | 6 | 3+ | Codex: Tyranids p100 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bio-plasmic Cannon | 36" | Heavy 6 | 7 | -3 | 2 | - | Codex: Tyranids p112 |
Powerful Limbs | Melee | Melee | User | -1 | 2 | - | Codex: Tyranids p111 |
Selections: 3x Massive Scything Talons, Adrenal Glands [5pts], Bio-electric Pulse, Biostatic Rattle
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Heavy Support, Monster
Abilities: Adrenal Glands, Death Throes, Instinctive Behaviour, Subterranean Assault, Stat Damage - M, WS & BS: Trygon (1), Trygon (2), Trygon (3), Unit: Trygon, Weapon: Bio-electric Pulse, Biostatic Rattle, Massive Scything Talons
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Subterranean Assault | During deployment, you can set up a Trygon underground instead of placing it on the battlefield. At the same time, you can set up a <HIVE FLEET> Troops unit in the Trygon's tunnel. At the end of any of your Movement phases, set up the Trygon anywhere on the battlefield that is more than 9" away from any enemy models. If there is another unit in the Trygon's tunnel, set it up at the same time wholly within 3" of the Trygon and more than 9" away from any enemy models. Any models that you cannot place in this way are destroyed. | Codex: Tyranids p106 |
Stat Damage - M, WS & BS | Remaining W | Movement | WS | BS | Ref |
---|---|---|---|---|---|
Trygon (1) | 7-12+ | 9" | 3+ | 4+ | |
Trygon (2) | 4-6 | 7" | 4+ | 5+ | |
Trygon (3) | 1-3 | 5" | 5+ | 6+ |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Trygon | * | * | * | 7 | 6 | 12 | 6 | 7 | 3+ | Codex: Tyranids p106 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bio-electric Pulse | 12" | Assault 6 | 5 | 0 | 1 | - | Codex: Tyranids p112 |
Biostatic Rattle | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. If a unit suffers any unsaved wounds from this weapon, add 1 to any Morale tests they take until the end of the turn. | Codex: Tyranids p111 |
Massive Scything Talons | Melee | Melee | User | -3 | D6 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of massive scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Selections: 3x Massive Scything Talons, Adrenal Glands [5pts], Bio-electric Pulse with Containment Spines, Biostatic Rattle, Relic: Xenogenic Acid, Synaptic Link: Feed [1 PL, 15pts], Toxin Sacs [10pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Heavy Support, Monster, Synapse, Character
Abilities: Adrenal Glands, Death Throes, Feed (Synaptic Link), Shadow in the Warp, Subterranean Assault, Synapse, Toxin Sacs, Xenogenic Acid, Stat Damage - M, WS & BS: Trygon Prime (1), Trygon Prime (2), Trygon Prime (3), Unit: Trygon Prime, Weapon: Bio-electric Pulse with Containment Spines, Biostatic Rattle, Massive Scything Talons
Abilities | Description | Ref |
---|---|---|
Adrenal Glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | Codex: Tyranids p113 |
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Feed (Synaptic Link) | This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. | War Zone Octarius, Book 1: Rising Tide p94 |
Shadow in the Warp | Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Subterranean Assault | During deployment, you can set up a Trygon underground instead of placing it on the battlefield. At the same time, you can set up a <HIVE FLEET> Troops unit in the Trygon's tunnel. At the end of any of your Movement phases, set up the Trygon anywhere on the battlefield that is more than 9" away from any enemy models. If there is another unit in the Trygon's tunnel, set it up at the same time wholly within 3" of the Trygon and more than 9" away from any enemy models. Any models that you cannot place in this way are destroyed. | Codex: Tyranids p106 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
Toxin Sacs | Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. | Codex: Tyranids p113 |
Xenogenic Acid | Model with toxin sacs only. This Relic replaces toxin sacs. When resolving a melee attack made by a model with this Relic, an unmodified wound roll of 5+ inflicts 1 mortal wound on the target in addition to any other damage. | War Zone Octarius, Book 1: Rising Tide p97 |
Stat Damage - M, WS & BS | Remaining W | Movement | WS | BS | Ref |
---|---|---|---|---|---|
Trygon Prime (1) | 7-12+ | 9" | 3+ | 4+ | |
Trygon Prime (2) | 4-6 | 7" | 4+ | 5+ | |
Trygon Prime (3) | 1-3 | 5" | 5+ | 6+ |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Trygon Prime | * | * | * | 7 | 6 | 12 | 6 | 9 | 3+ | Codex: Tyranids p107 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bio-electric Pulse with Containment Spines | 12" | Assault 12 | 5 | 0 | 1 | - | Codex: Tyranids p112 |
Biostatic Rattle | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. If a unit suffers any unsaved wounds from this weapon, add 1 to any Morale tests they take until the end of the turn. | Codex: Tyranids p111 |
Massive Scything Talons | Melee | Melee | User | -3 | D6 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of massive scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
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