Rules: Armour of Contempt, Daemonic Ritual, Despoilers of the Galaxy (Emperor's Children)
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: Emperor's Children
Categories: Configuration
Abilities: Flawless Perfection
Abilities | Description | Ref |
---|---|---|
Flawless Perfection | If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in an EMPERORS CHILDREN Detachment gain the following ability: Units with this trait always fight first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight, starting with the player whose turn is taking place. | Codex: Heretic Astartes - Chaos Space Marines p157 |
Categories: Stratagems
Selections: 4. Faultless Duellist, Frag & Krak grenades, 2x Lightning Claw [10pts], Mark of Slaanesh, Warlord
Categories: HQ, Chaos Lord, Character, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Warlord, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Faultless Duellist, Lord of Chaos, Sigil of Corruption, Unit: Chaos Lord, Weapon: Frag grenades, Krak grenades, Lightning claw
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Faultless Duellist | At the start of the Fight phase, roll one D3. Until the end of that phase, subtract the result from the Attacks characteristic of enemy models (to a minimum of 1) whilst they are within Engagement Range of this WARLORD. | |
Lord of Chaos | You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model. | |
Sigil of Corruption | This model has a 4+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Lord | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Selections: Axe of dismemberment, Bolt pistol, Frag & Krak grenades, Intoxicating Elixir, Mark of Slaanesh
Categories: Faction: Chaos, Faction: <Legion>, Faction: Heretic Astartes, Infantry, Character, Master of Executions, HQ, Faction: Khorne, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Intoxicating Elixir, Trophy-taker, Warp-sighted Butcher, Unit: Master of Executions, Weapon: Axe of dismemberment, Bolt pistol, Frag grenades, Krak grenades
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Intoxicating Elixir | Add 1 to the bearer's Strength and Attacks characteristics. | Codex: Heretic Astartes - Chaos Space Marines p162 |
Trophy-taker | Once per Fight phase, you can re-roll one hit roll, wound roll or damage roll for an attack made by this model that targets a CHARACTER. | |
Warp-sighted Butcher | After the enemy has completed all of their charge moves, this model can perform a Heroic Intervention if it is within 3" of any enemy models, or 6" of any enemy CHARACTERS. If this model is within 6" of any enemy CHARACTERS, it can move up to 6" when performing a Heroic Intervention instead of 3" as long as it finishes this move within 1" of the nearest enemy CHARACTER. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Master of Executions | 6" | 2+ | 3+ | 4 | 4 | 4 | 5 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Axe of dismemberment | Melee | Melee | x2 | -3 | D3 | Each time you make a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Bolt pistol, Fatal Sonancy, Force stave, Frag & Krak grenades, Mark of Slaanesh, Possession, Sacrifice, Smite
Categories: Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Character, Infantry, Psyker, Master of Possession, HQ, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonkin, Death to the False Emperor, Rite of Possession, Psychic Power: Possession, Sacrifice, Smite, Psyker: Master of Possession, Unit: Master of Possession, Weapon: Bolt pistol, Fatal Sonancy, Force stave, Frag grenades, Krak grenades
Abilities | Description | Ref |
---|---|---|
Daemonkin | This model has a 5+ invulnerable save. | |
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Rite of Possession | PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Possession | 5 | Melee | If manifested, then until the start of your next Psychic phase, the Armour Penetration characteristic of the psyker's melee weapon is improved by 2 (e.g. an AP of -1 becomes -3). Furthermore, until the start of your next Psychic phase, each time the psyker destroys an enemy INFANTRY CHARACTER in the Fight phase, you can add a Chaos Spawn model to your army. If the destroyed model was ADEPTUS ASTARTES or HERETIC ASTARTES, you can instead add a Greater Possessed model to your army. If a new model is added to your army, set it up within 6" of the psyker and more than 1" from any enemy models. In addition, each time the psyker destroys an enemy VEHICLE model in the Fight phase that could explode, it automatically explodes; no dice roll is made and any mortal wounds suffered by the psyker in the resulting explosion are ignored. | |
Sacrifice | 4 | 2" | If manifested, choose any model within 2" of the psyker; that model suffers a mortal wound. Then, choose a friendly <LEGION> DAEMON model within 18" of the psyker. That model regains D3 lost wounds. If that <LEGION> DAEMON model is a DAEMON ENGINE and the model you chose to inflict the mortal wound on was a friendly <LEGION> WARPSMITH, the DAEMON ENGINE regains 3 lost wounds instead. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Master of Possession | 2 | 1 | Smite and two powers from the Malefic Discipline | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Master of Possession | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Fatal Sonancy | 12" | Assault D6 | 6 | -2 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. | |
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: Slaanesh, Faction: <Legion>, Faction: Emperor's Children, Troops
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Masters of the Kakophoni, Music of the Apocalypse, Unit: Noise Marine
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Sonic blaster [20pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Sonic blaster
Selections: Doom siren [10pts], Frag & Krak grenades, Power sword [5pts], Sonic blaster [5pts]
Unit: Noise Champion, Weapon: Doom siren, Frag grenades, Krak grenades, Power sword, Sonic blaster
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Masters of the Kakophoni | The Battlefield Role of EMPEROR'S CHILDREN Noise Marines is Troops instead of Elites. | |
Music of the Apocalypse | Each time a model in this unit is slain, it is driven to make one last attack before succumbing to its injuries. Do not remove the slain model yet - after the attacking unit has finished making all its attacks, the slain model can shoot with one of its ranged weapons as if it were your Shooting phase. The slain model is then removed as a casualty as normal. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Noise Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 8 | 3+ | |
Noise Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Doom siren | 8" | Assault D6 | 5 | -2 | 1 | This weapon automatically hits its target. Units targeted by this weapon do not gain any bonus to their saving throws for being in cover. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
Sonic blaster | 24" | Assault 3 | 4 | 0 | 1 | Units targeted by this weapon do not gain any bonus to their saving throws for being in cover. |
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: Slaanesh, Faction: <Legion>, Faction: Emperor's Children, Troops
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Masters of the Kakophoni, Music of the Apocalypse, Unit: Noise Marine
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Sonic blaster [20pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Sonic blaster
Selections: Doom siren [10pts], Frag & Krak grenades, Power sword [5pts], Sonic blaster [5pts]
Unit: Noise Champion, Weapon: Doom siren, Frag grenades, Krak grenades, Power sword, Sonic blaster
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Masters of the Kakophoni | The Battlefield Role of EMPEROR'S CHILDREN Noise Marines is Troops instead of Elites. | |
Music of the Apocalypse | Each time a model in this unit is slain, it is driven to make one last attack before succumbing to its injuries. Do not remove the slain model yet - after the attacking unit has finished making all its attacks, the slain model can shoot with one of its ranged weapons as if it were your Shooting phase. The slain model is then removed as a casualty as normal. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Noise Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 8 | 3+ | |
Noise Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Doom siren | 8" | Assault D6 | 5 | -2 | 1 | This weapon automatically hits its target. Units targeted by this weapon do not gain any bonus to their saving throws for being in cover. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
Sonic blaster | 24" | Assault 3 | 4 | 0 | 1 | Units targeted by this weapon do not gain any bonus to their saving throws for being in cover. |
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: Slaanesh, Faction: <Legion>, Faction: Emperor's Children, Troops
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Masters of the Kakophoni, Music of the Apocalypse, Unit: Noise Marine
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Sonic blaster [20pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Sonic blaster
Selections: Doom siren [10pts], Frag & Krak grenades, Power sword [5pts], Sonic blaster [5pts]
Unit: Noise Champion, Weapon: Doom siren, Frag grenades, Krak grenades, Power sword, Sonic blaster
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Masters of the Kakophoni | The Battlefield Role of EMPEROR'S CHILDREN Noise Marines is Troops instead of Elites. | |
Music of the Apocalypse | Each time a model in this unit is slain, it is driven to make one last attack before succumbing to its injuries. Do not remove the slain model yet - after the attacking unit has finished making all its attacks, the slain model can shoot with one of its ranged weapons as if it were your Shooting phase. The slain model is then removed as a casualty as normal. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Noise Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 8 | 3+ | |
Noise Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Doom siren | 8" | Assault D6 | 5 | -2 | 1 | This weapon automatically hits its target. Units targeted by this weapon do not gain any bonus to their saving throws for being in cover. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
Sonic blaster | 24" | Assault 3 | 4 | 0 | 1 | Units targeted by this weapon do not gain any bonus to their saving throws for being in cover. |
Selections: Icon of Excess [10pts], Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>, Elites, Infantry, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Icon of Excess, Unit: Chosen
Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Power sword [3pts]
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades, Power sword
Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Power sword [3pts]
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades, Power sword
Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]
Unit: Chosen Champion, Weapon: Frag grenades, Krak grenades, Lightning claw
Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]
Weapon: Frag grenades, Krak grenades, Lightning claw
Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]
Weapon: Frag grenades, Krak grenades, Lightning claw
Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]
Weapon: Frag grenades, Krak grenades, Lightning claw
Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]
Weapon: Frag grenades, Krak grenades, Lightning claw
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Icon of Excess | If a unit has an Icon of Excess, its Death to the False Emperor ability takes effect on any hit rolls of 5+, rather than 6+. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chosen | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
Chosen Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Heavy Support, Faction: <Legion>, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Stabilisation Talons, Unit: Havoc
Selections: Astartes chainsword, Combi-plasma [10pts], Frag & Krak grenades
Rules: Combi Weapon
Unit: Aspiring Champion, Weapon: Astartes chainsword, Boltgun, Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Selections: 4x Frag & Krak grenades, 4x Lascannon [60pts]
Weapon: Frag grenades, Krak grenades, Lascannon
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Stabilisation Talons | This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aspiring Champion | 6" | 3+ | 3+ | 4 | 5 | 1 | 2 | 8 | 3+ | |
Havoc | 6" | 3+ | 3+ | 4 | 5 | 1 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: Combi-bolter, Combi-bolter [5pts], Havoc launcher [5pts], Mark of Slaanesh, Smoke Launchers
Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Faction: Heretic Astartes, Dedicated Transport, Transport, Vehicle, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino, Weapon: Combi-bolter, Havoc launcher, Wound Track: Chaos Rhino, Chaos Rhino1, Chaos Rhino2, Chaos Rhino3
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Self-repair | Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Transport | Capacity | Ref |
---|---|---|
Chaos Rhino | 10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Rhino | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast. |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Chaos Rhino | - | M | BS | A | |
Chaos Rhino1 | 6-10+ | 12" | 3+ | 3 | |
Chaos Rhino2 | 3-5 | 6" | 4+ | D3 | |
Chaos Rhino3 | 1-2 | 3" | 5+ | 1 |
Armour of Contempt:
Each time an attack is allocated to an ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Daemonic Ritual:
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
()
Despoilers of the Galaxy (Emperor's Children): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.
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