Rules: Defenders of Humanity
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Death Korps of Krieg
Categories: Configuration
Abilities: Krieg: Cult of Sacrifice
Abilities | Description | Ref |
---|---|---|
Krieg: Cult of Sacrifice | - Each time a Combat Attrition test is taken for a unit with this doctrine, ignore any or all modifiers. - If a CHARACTER or VEHICLE unit with this doctrine is destroyed by an attack made by an enemy model, and that model did not explode, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making attacks, either shoot one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (when resolving these attacks your model is considered to have 1 wound remaining). After resolving these attacks, the destroyed model is then removed. |
Imperial Armour: Compendium p53 |
Selections: Bolt pistol, Display Astra Militarum Orders, Frag & Krak grenades, Power sword, Relic: Kurov's Aquila, Warlord, WT: Grand Strategist
Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ, Warlord
Abilities: Grand Strategist, Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Astra Militarum Orders: Bring it Down!, First Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Take Aim!, Unit: Death Korps Marshal, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword
Abilities | Description | Ref |
---|---|---|
Grand Strategist | Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded. | |
Kurov's Aquila | OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets! |
Astra Militarum Orders | Effect | Ref |
---|---|---|
Bring it Down! | Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. | Index: Imperium 2 p10 |
First Rank, Fire! Second Rank, Fire! | All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. | Index: Imperium 2 p10 |
Fix Bayonets! | This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. | Index: Imperium 2 p10 |
Forwards, for the Emperor! | The ordered unit can shoot this phase even if it Advanced in its Movement phase. | Index: Imperium 2 p10 |
Get back in the Fight! | The ordered unit can shoot this phase even if it Fell Back in its Movement phase. | Index: Imperium 2 p10 |
Move! Move! Move! | Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. | Index: Imperium 2 p10 |
Take Aim! | Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. | Index: Imperium 2 p10 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Marshal | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | Imperial Armour: Compendium p54 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword
Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ
Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Death Korps Marshal, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets! |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Marshal | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | Imperial Armour: Compendium p54 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Bolt pistol, Frag & Krak grenades, Power sword
Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ
Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Death Korps Marshal, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets! |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Marshal | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | Imperial Armour: Compendium p54 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Bolt pistol, Frag & Krak grenades, Power sword
Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ
Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Death Korps Marshal, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets! |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Marshal | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | Imperial Armour: Compendium p54 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Imperium, Faction: Astra Militarum, Faction: Krieg, Death Korps Grenadier Squad, Troops
Selections: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Hot-shot Laspistol
Unit: Death Korps Watchmaster, Weapon: Chainsword, Hot-shot Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Korps Grenadier | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Warhammer Legends |
Death Korps Watchmaster | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Astra Militarum, Faction: Krieg, Combat Engineer Squad, Elites
Abilities: Engineer Weapons Team, Sappers
Selections: 9x Engineer shotgun, 9x Frag & Krak grenades, 9x Gas bombs
Unit: Engineer, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Selections: Engineer shotgun, Frag & Krak grenades, Gas bombs
Unit: Engineer Watchmaster, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Abilities | Description | Ref |
---|---|---|
Engineer Weapons Team | For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team. | Imperial Armour: Compendium p56 |
Sappers | During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Imperial Armour: Compendium p56 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Imperial Armour: Compendium p56 |
Engineer Watchmaster | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Imperial Armour: Compendium p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Engineer shotgun | 12" | Assault 3 | 4 | 0 | 1 | - | Imperial Armour: Compendium p56 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Gas bombs | 6" | Grenade D6 | 2 | -2 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p56 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Astra Militarum, Faction: Krieg, Combat Engineer Squad, Elites
Abilities: Engineer Weapons Team, Sappers
Selections: 9x Engineer shotgun, 9x Frag & Krak grenades, 9x Gas bombs
Unit: Engineer, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Selections: Engineer shotgun, Frag & Krak grenades, Gas bombs
Unit: Engineer Watchmaster, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Abilities | Description | Ref |
---|---|---|
Engineer Weapons Team | For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team. | Imperial Armour: Compendium p56 |
Sappers | During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Imperial Armour: Compendium p56 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Imperial Armour: Compendium p56 |
Engineer Watchmaster | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Imperial Armour: Compendium p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Engineer shotgun | 12" | Assault 3 | 4 | 0 | 1 | - | Imperial Armour: Compendium p56 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Gas bombs | 6" | Grenade D6 | 2 | -2 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p56 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Astra Militarum, Faction: Krieg, Combat Engineer Squad, Elites
Abilities: Engineer Weapons Team, Sappers
Selections: 9x Engineer shotgun, 9x Frag & Krak grenades, 9x Gas bombs
Unit: Engineer, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Selections: Engineer shotgun, Frag & Krak grenades, Gas bombs
Unit: Engineer Watchmaster, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Abilities | Description | Ref |
---|---|---|
Engineer Weapons Team | For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team. | Imperial Armour: Compendium p56 |
Sappers | During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Imperial Armour: Compendium p56 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Imperial Armour: Compendium p56 |
Engineer Watchmaster | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Imperial Armour: Compendium p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Engineer shotgun | 12" | Assault 3 | 4 | 0 | 1 | - | Imperial Armour: Compendium p56 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Gas bombs | 6" | Grenade D6 | 2 | -2 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p56 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Astra Militarum, Faction: Krieg, Combat Engineer Squad, Elites
Abilities: Engineer Weapons Team, Sappers
Selections: 9x Engineer shotgun, 9x Frag & Krak grenades, 9x Gas bombs
Unit: Engineer, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Selections: Engineer shotgun, Frag & Krak grenades, Gas bombs
Unit: Engineer Watchmaster, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Abilities | Description | Ref |
---|---|---|
Engineer Weapons Team | For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team. | Imperial Armour: Compendium p56 |
Sappers | During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Imperial Armour: Compendium p56 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Imperial Armour: Compendium p56 |
Engineer Watchmaster | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Imperial Armour: Compendium p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Engineer shotgun | 12" | Assault 3 | 4 | 0 | 1 | - | Imperial Armour: Compendium p56 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Gas bombs | 6" | Grenade D6 | 2 | -2 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p56 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Astra Militarum, Faction: Krieg, Combat Engineer Squad, Elites
Abilities: Engineer Weapons Team, Sappers
Selections: 9x Engineer shotgun, 9x Frag & Krak grenades, 9x Gas bombs
Unit: Engineer, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Selections: Engineer shotgun, Frag & Krak grenades, Gas bombs
Unit: Engineer Watchmaster, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Abilities | Description | Ref |
---|---|---|
Engineer Weapons Team | For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team. | Imperial Armour: Compendium p56 |
Sappers | During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Imperial Armour: Compendium p56 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Imperial Armour: Compendium p56 |
Engineer Watchmaster | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Imperial Armour: Compendium p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Engineer shotgun | 12" | Assault 3 | 4 | 0 | 1 | - | Imperial Armour: Compendium p56 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Gas bombs | 6" | Grenade D6 | 2 | -2 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p56 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Infantry, Faction: Astra Militarum, Faction: Krieg, Combat Engineer Squad, Elites
Abilities: Engineer Weapons Team, Sappers
Selections: 9x Engineer shotgun, 9x Frag & Krak grenades, 9x Gas bombs
Unit: Engineer, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Selections: Engineer shotgun, Frag & Krak grenades, Gas bombs
Unit: Engineer Watchmaster, Weapon: Engineer shotgun, Frag grenades, Gas bombs, Krak grenades
Abilities | Description | Ref |
---|---|---|
Engineer Weapons Team | For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team. | Imperial Armour: Compendium p56 |
Sappers | During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Imperial Armour: Compendium p56 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Imperial Armour: Compendium p56 |
Engineer Watchmaster | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Imperial Armour: Compendium p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Engineer shotgun | 12" | Assault 3 | 4 | 0 | 1 | - | Imperial Armour: Compendium p56 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Gas bombs | 6" | Grenade D6 | 2 | -2 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p56 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Frag & Krak grenades
Categories: Cavalry, Faction: Imperium, Faction: Astra Militarum, Command Squadron, Death Riders, Faction: Krieg, Elites
Abilities: Augmented Mount, Command Squadron, Flanking Manoeuvres, Weapon: Frag grenades, Krak grenades
Selections: 4x Death Rider Hunting Lance, 4x Laspistol, 4x Savage claws
Unit: Death Rider Veteran, Weapon: Death Rider Hunting Lance, Laspistol, Savage claws
Abilities | Description | Ref |
---|---|---|
Augmented Mount | Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost. | Imperial Armour: Compendium p54,55,57 |
Command Squadron | For each DEATH RIDER SQUADRON COMMANDER unit included in a Detachment, one DEATH RIDER COMMAND SQUADRON unit can be included in that Detachment without taking up a Battlefield Role slot. | Imperial Armour: Compendium p55 |
Flanking Manoeuvres | During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from enemy models. | Imperial Armour: Compendium p54,55,57 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Rider Veteran | 10" | 4+ | 3+ | 3 | 4 | 3 | 2 | 7 | 4+ | Imperial Armour: Compendium p55 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Death Rider Hunting Lance | Melee | Melee | User | -1 | 1 | Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. | Imperial Armour: Compendium p54,55,57 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Savage claws | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | Imperial Armour: Compendium p54,55,57 |
Categories: Cavalry, Faction: Imperium, Death Riders, Faction: Krieg, Faction: Astra Militarum, Fast Attack
Abilities: Augmented Mount, Flanking Manoeuvres
Selections: 4x Death Rider Hunting Lance, 4x Frag & Krak grenades, 4x Laspistol, 4x Savage claws
Unit: Death Rider, Weapon: Death Rider Hunting Lance, Frag grenades, Krak grenades, Laspistol, Savage claws
Selections: Death Rider Hunting Lance, Frag & Krak grenades, Laspistol, Savage claws
Unit: Ridemaster, Weapon: Death Rider Hunting Lance, Frag grenades, Krak grenades, Laspistol, Savage claws
Abilities | Description | Ref |
---|---|---|
Augmented Mount | Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost. | Imperial Armour: Compendium p54,55,57 |
Flanking Manoeuvres | During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from enemy models. | Imperial Armour: Compendium p54,55,57 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Rider | 10" | 4+ | 3+ | 3 | 4 | 3 | 1 | 7 | 4+ | Imperial Armour: Compendium p57 |
Ridemaster | 10" | 4+ | 3+ | 3 | 4 | 3 | 2 | 7 | 4+ | Imperial Armour: Compendium p57 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Death Rider Hunting Lance | Melee | Melee | User | -1 | 1 | Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. | Imperial Armour: Compendium p54,55,57 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Savage claws | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | Imperial Armour: Compendium p54,55,57 |
Categories: Cavalry, Faction: Imperium, Death Riders, Faction: Krieg, Faction: Astra Militarum, Fast Attack
Abilities: Augmented Mount, Flanking Manoeuvres
Selections: 4x Death Rider Hunting Lance, 4x Frag & Krak grenades, 4x Laspistol, 4x Savage claws
Unit: Death Rider, Weapon: Death Rider Hunting Lance, Frag grenades, Krak grenades, Laspistol, Savage claws
Selections: Death Rider Hunting Lance, Frag & Krak grenades, Laspistol, Savage claws
Unit: Ridemaster, Weapon: Death Rider Hunting Lance, Frag grenades, Krak grenades, Laspistol, Savage claws
Abilities | Description | Ref |
---|---|---|
Augmented Mount | Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost. | Imperial Armour: Compendium p54,55,57 |
Flanking Manoeuvres | During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from enemy models. | Imperial Armour: Compendium p54,55,57 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Rider | 10" | 4+ | 3+ | 3 | 4 | 3 | 1 | 7 | 4+ | Imperial Armour: Compendium p57 |
Ridemaster | 10" | 4+ | 3+ | 3 | 4 | 3 | 2 | 7 | 4+ | Imperial Armour: Compendium p57 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Death Rider Hunting Lance | Melee | Melee | User | -1 | 1 | Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. | Imperial Armour: Compendium p54,55,57 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Savage claws | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | Imperial Armour: Compendium p54,55,57 |
Categories: Cavalry, Faction: Imperium, Death Riders, Faction: Krieg, Faction: Astra Militarum, Fast Attack
Abilities: Augmented Mount, Flanking Manoeuvres
Selections: 4x Death Rider Hunting Lance, 4x Frag & Krak grenades, 4x Laspistol, 4x Savage claws
Unit: Death Rider, Weapon: Death Rider Hunting Lance, Frag grenades, Krak grenades, Laspistol, Savage claws
Selections: Death Rider Hunting Lance, Frag & Krak grenades, Laspistol, Savage claws
Unit: Ridemaster, Weapon: Death Rider Hunting Lance, Frag grenades, Krak grenades, Laspistol, Savage claws
Abilities | Description | Ref |
---|---|---|
Augmented Mount | Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost. | Imperial Armour: Compendium p54,55,57 |
Flanking Manoeuvres | During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from enemy models. | Imperial Armour: Compendium p54,55,57 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Rider | 10" | 4+ | 3+ | 3 | 4 | 3 | 1 | 7 | 4+ | Imperial Armour: Compendium p57 |
Ridemaster | 10" | 4+ | 3+ | 3 | 4 | 3 | 2 | 7 | 4+ | Imperial Armour: Compendium p57 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Death Rider Hunting Lance | Melee | Melee | User | -1 | 1 | Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. | Imperial Armour: Compendium p54,55,57 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Savage claws | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | Imperial Armour: Compendium p54,55,57 |
Categories: Faction: <REGIMENT>, Faction: Imperium, Heavy Weapons Squad, Infantry, Heavy Support
Weapon: Frag grenades
Selections: Lasgun, Mortar
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Lasgun, Mortar
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Lasgun, Mortar
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Mortar | 48" | Heavy D6 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the firer. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Heavy Weapons Squad, Infantry, Heavy Support
Weapon: Frag grenades
Selections: Lasgun, Mortar
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Lasgun, Mortar
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Lasgun, Mortar
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Mortar | 48" | Heavy D6 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the firer. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Heavy Weapons Squad, Infantry, Heavy Support
Weapon: Frag grenades
Selections: Lasgun, Mortar
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Lasgun, Mortar
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Lasgun, Mortar
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Mortar | 48" | Heavy D6 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the firer. |
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
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