Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration, Faction: <Craftworld>, Faction: Asuryani
Selections: Masters of Concealment, Wrath of the Dead
Abilities: Masters of Concealment, Wrath of the Dead
Abilities | Description | Ref |
---|---|---|
Masters of Concealment | When resolving an attack made with a ranged weapon against a unit with this attribute by a model that is more than 12" away, that unit is treated as having the benefit of cover to its saving throw. | |
Wrath of the Dead | When resolving an attack made by a WRAITH CONSTRUCT with this attribute, re-roll a wound roll of 1. |
Categories: Configuration
Selections: Wraith Host [-1CP]
Categories: Stratagems, No Force Org Slot
Abilities: Wraith Host
Abilities | Description | Ref |
---|---|---|
Wraith Host | Use this Stratagem when choosing your army. Pick a Craftworld Detachment from your army to be a Wraith Host Specialist Detachment. WRAITH CONSTRUCTS in that Detachment gain the WRAITH HOST keyword. |
Selections: 0. Smite, 2. Doom, 4. Executioner, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Warlord, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Warhost, Faction: Asuryani, Warlord
Rules: Ancient Doom
Abilities: Battle Focus, Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Doom, Executioner, Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken pistol, Witchblade
Selections: Remnant of Glory
Abilities: Faolchu's Wing
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Faolchu's Wing | INFANTRY model only. The bearer of Faolchu's Wing has a Move characteristic of 12" and can FLY. | |
Ghosthelm | Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Runes of the Farseer | Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Doom | 7 | 24" | If manifested, choose an enemy unit within 24" of the psyker. You can re-roll failed wound rolls for attacks made by Asuryani units from your army against that unit until the start of your next Psychic phase. | |
Executioner | 7 | 18" | If manifested, the nearest enemy unit within 18" of the psyker suffers D3 mortal wounds. If a model in the target unit is slain as a result of this, the target units suffers an additional D3 mortal wounds. | Codex: Craftworlds p125 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Farseer) | 2 | 2 | 2 powers from Runes of Fate and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Farseer | 7" | 2+ | 2+ | 3 | 3 | 5 | 2 | 9 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Witchblade | Melee | Melee | User | 0 | D3 | This weapon always wounds on a roll of 2+ |
Selections: 0. Smite, Psyker, Revered By The Dead, Rune Armour, Shuriken Pistol, Spirit Mark, Stratagem: Field Commander [-1CP], Twilight Gloom, Witch Staff
Categories: Faction: <Craftworld>, Faction: Aeldari, Character, HQ, Infantry, Psyker, Faction: Spirit Host, Spiritseer, Faction: Asuryani, Wraith Host, Stratagems
Rules: Ancient Doom
Abilities: Battle Focus, Field Commander, Revered By The Dead, Rune Armour, Spirit Mark, Twilight Gloom, Psychic Power: Smite, Psyker: Psyker, Unit: Spiritseer, Weapon: Shuriken pistol, Witch Staff
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Field Commander | Use this Stratagem before the battle if you used any Specialist Detachment Stratagems when choosing your army. Choose one CHARACTER from your army that has gained a keyword from a Specialist Detachment Stratagem that is not your Warlord and is not a named character. You can give that character the Warlord Trait of the Specialist Detachment they are part of (note that this character is only regarded as your Warlord for the purpose of that Warlord Trait). This Stratagem can only be used once for each Specialist Detachment Stratagem you have used (spend 1 CP each time you use it). No two characters can have the same Warlord Trait. | Imperium Nihilus: Vigilus Defiant p169 |
Revered By The Dead | You can re-roll charge rolls for friendly WRAITH HOST WRAITH CONSTRUCT units whilst they are within 6" of your Warlord. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Spirit Mark | You can re-roll hit rolls of 1 for friendly <CRAFTWORLD> SPIRIT HOST units' attacks against enemy units that are within 6" of this model. | |
Twilight Gloom | Twilight Gloom has a warp charge value of 6. If manifested, pick a friendly WRAITH HOST unit within 18" of the psyker. Until the start of your next turn, that unit receives the benefit to their saving throws for being in cover, even while they are not wholly on or within a terrain feature. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | One power from Runes of Battle and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Spiritseer | 7" | 2+ | 2+ | 3 | 3 | 4 | 2 | 8 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Witch Staff | Melee | Melee | User | 0 | 2 | This weapon always wounds on the roll of 2+. |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Shredding Fire
Abilities: Shredding Fire
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Defence Tactics | When this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6. | |
Shredding Fire | Ranged weapons that do not have the Grenade type that this unit’s Dire Avenger Exarch is equipped with have an Armour Penetration characteristic of -3 and its Abilities text reads ‘-’. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Shredding Fire
Abilities: Shredding Fire
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Defence Tactics | When this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6. | |
Shredding Fire | Ranged weapons that do not have the Grenade type that this unit’s Dire Avenger Exarch is equipped with have an Armour Penetration characteristic of -3 and its Abilities text reads ‘-’. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Shredding Fire
Abilities: Shredding Fire
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Defence Tactics | When this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6. | |
Shredding Fire | Ranged weapons that do not have the Grenade type that this unit’s Dire Avenger Exarch is equipped with have an Armour Penetration characteristic of -3 and its Abilities text reads ‘-’. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Selections: 0. Smite, Path of the Shaper, Psytronome shaper, Rune Armour
Categories: Bonesinger, Character, Faction: Aeldari, Faction: Warhost, Infantry, Psyker, Elites, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Path of the Shaper, Rune Armour, Psychic Power: Smite, Psyker: Bonesinger, Unit: Bonesinger, Weapon: Psytronome shaper
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Path of the Shaper | In your Psychic phase, this model can reknit wraithbone instead of attempting to manifest any psychic powers. If it does so, select a single <CRAFTWORLD> VEHICLE or WRAITH CONSTRUCT model within 3". That model regains D3 lost wounds. A model can only be healed by this ability once per turn. | |
Rune Armour | This model has a 4+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Bonesinger | 1 | 1 | It knows the Smite power. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Bonesinger | 7" | 3+ | 3+ | 3 | 3 | 4 | 1 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Psytronome shaper | Melee | Melee | User | 0 | D3 | - |
Selections: 0. Smite, Path of the Shaper, Psytronome shaper, Rune Armour
Categories: Bonesinger, Character, Faction: Aeldari, Faction: Warhost, Infantry, Psyker, Elites, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Path of the Shaper, Rune Armour, Psychic Power: Smite, Psyker: Bonesinger, Unit: Bonesinger, Weapon: Psytronome shaper
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Path of the Shaper | In your Psychic phase, this model can reknit wraithbone instead of attempting to manifest any psychic powers. If it does so, select a single <CRAFTWORLD> VEHICLE or WRAITH CONSTRUCT model within 3". That model regains D3 lost wounds. A model can only be healed by this ability once per turn. | |
Rune Armour | This model has a 4+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Bonesinger | 1 | 1 | It knows the Smite power. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Bonesinger | 7" | 3+ | 3+ | 3 | 3 | 4 | 1 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Psytronome shaper | Melee | Melee | User | 0 | D3 | - |
Selections: Fires of Wrath, Ghostswords, 5x Wraithblade [185pts]
Categories: Elites, Wraithblades, Faction: <Craftworld>, Faction: Aeldari, Infantry, Faction: Spirit Host, Wraith Construct, Faction: Asuryani
Rules: Ancient Doom
Abilities: Fires of Wrath, Unit: Wraithblade, Weapon: Ghostswords
Abilities | Description | Ref |
---|---|---|
Fires of Wrath | Add 1 to the Attacks characteristic of models in this unit in a turn in which it charges. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithblade | 5" | 3+ | 3+ | 5 | 6 | 3 | 2 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ghostswords | Melee | Melee | +1 | -3 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Selections: Fires of Wrath, Ghostaxe and Forceshield, 5x Wraithblade [185pts]
Categories: Elites, Wraithblades, Faction: <Craftworld>, Faction: Aeldari, Infantry, Faction: Spirit Host, Wraith Construct, Faction: Asuryani
Rules: Ancient Doom
Abilities: Fires of Wrath, Forceshield, Unit: Wraithblade, Weapon: Ghostaxe
Abilities | Description | Ref |
---|---|---|
Fires of Wrath | Add 1 to the Attacks characteristic of models in this unit in a turn in which it charges. | |
Forceshield | This model has a 4+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithblade | 5" | 3+ | 3+ | 5 | 6 | 3 | 2 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ghostaxe | Melee | Melee | +2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
Selections: 0. Smite, 4. Protect/Jinx, Eldritch Wraith Construct, Ghostspear, Psyker, Wraithshield
Categories: Faction: Aeldari, Faction: Spirit Host, Monster, Psyker, Wraithseer, Wraith Construct, Faction: <Craftworld>, Faction: Asuryani, Heavy Support
Rules: Ancient Doom
Abilities: Eldritch Wraith Construct, Wraithshield, Psychic Power: 4.1 Protect, 4.2 Jinx, Smite, Psyker: Psyker, Unit: Wraithseer, Weapon: Ghostspear
Abilities | Description | Ref |
---|---|---|
Eldritch Wraith Construct | Each time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead. | |
Wraithshield | This model has a 5+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
4.1 Protect | 7 | 18" | Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to the saving throws made for that unit until your next Psychic phase. | |
4.2 Jinx | 7 | 18" | Choose an enemy unit within 18" of the psyker – your opponent must subtract 1 from all saving throws made for that unit against attacks made by Asuryani units from your army until the start of your next Psychic phase. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | One power from Runes of Battle and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithseer | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ghostspear | Melee | Melee | +3 | -3 | D3+3 | - |
Selections: 0. Smite, 3. Enhance/Drain, Eldritch Wraith Construct, Ghostspear, Psyker, Wraithshield
Categories: Faction: Aeldari, Faction: Spirit Host, Monster, Psyker, Wraithseer, Wraith Construct, Faction: <Craftworld>, Faction: Asuryani, Heavy Support
Rules: Ancient Doom
Abilities: Eldritch Wraith Construct, Wraithshield, Psychic Power: 3.1 Enhance, 3.2 Drain, Smite, Psyker: Psyker, Unit: Wraithseer, Weapon: Ghostspear
Abilities | Description | Ref |
---|---|---|
Eldritch Wraith Construct | Each time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead. | |
Wraithshield | This model has a 5+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
3.1 Enhance | 7 | 18" | Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to hit rolls in the Fight phase made for that unit until your next Psychic phase. | |
3.2 Drain | 7 | 18" | Choose an enemy unit within 18" of the psyker - your opponent must subtract 1 from all hit rolls for that unit in the Fight phase until your next Psychic phase. | Codex: Craftworlds |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | One power from Runes of Battle and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithseer | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ghostspear | Melee | Melee | +3 | -3 | D3+3 | - |
Selections: 0. Smite, 5. Quicken/Restrain, Eldritch Wraith Construct, Ghostspear, Psyker, Wraithshield
Categories: Faction: Aeldari, Faction: Spirit Host, Monster, Psyker, Wraithseer, Wraith Construct, Faction: <Craftworld>, Faction: Asuryani, Heavy Support
Rules: Ancient Doom
Abilities: Eldritch Wraith Construct, Wraithshield, Psychic Power: 5.1 Quicken, 5.2 Restrain, Smite, Psyker: Psyker, Unit: Wraithseer, Weapon: Ghostspear
Abilities | Description | Ref |
---|---|---|
Eldritch Wraith Construct | Each time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead. | |
Wraithshield | This model has a 5+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
5.1 Quicken | 7 | 18" | Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - that unit can immediately move as if it were the Movement phase. You cannot use Quicken on a single unit more than once per Psychic phase. | |
5.2 Restrain | 7 | 18" | Choose an enemy unit within 18" of the psyker - your opponent must halve the Move characteristic of all models in that unit until you next Psychic phase. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | One power from Runes of Battle and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithseer | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ghostspear | Melee | Melee | +3 | -3 | D3+3 | - |
Categories: Configuration, Faction: <Craftworld>, Faction: Asuryani
Selections: Masters of Concealment, Wrath of the Dead
Abilities: Masters of Concealment, Wrath of the Dead
Abilities | Description | Ref |
---|---|---|
Masters of Concealment | When resolving an attack made with a ranged weapon against a unit with this attribute by a model that is more than 12" away, that unit is treated as having the benefit of cover to its saving throw. | |
Wrath of the Dead | When resolving an attack made by a WRAITH CONSTRUCT with this attribute, re-roll a wound roll of 1. |
Categories: Configuration
Selections: 0. Smite, 1. Guide, 3. Fortune, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Warhost, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Fortune, Guide, Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken pistol, Witchblade
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Ghosthelm | Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Runes of the Farseer | Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Fortune | 7 | 24" | If manifested, choose a friendly ASURYANI unit within 24" of the psyker. Until your next Psychic phase, whenever that unit suffers a wound, roll a D6. On a 5+ that wound is ignored. If a unit already has an ability with a similar effect (e.g. Ulthwe's Foresight of the Damned attribute, or the Avatar of Khaine's Molten Body ability) then the effect of Fortune replaces that of the ability until your next Psychic phase. | |
Guide | 7 | 24" | If manifested, choose a friendly ASURYANI unit within 24" of the psyker. You can re-roll failed hit rolls for that unit's ranged weapons until your next Psychic phase. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Farseer) | 2 | 2 | 2 powers from Runes of Fate and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Farseer | 7" | 2+ | 2+ | 3 | 3 | 5 | 2 | 9 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Witchblade | Melee | Melee | User | 0 | D3 | This weapon always wounds on a roll of 2+ |
Selections: 2x Bright Lance [40pts], Flamer [5pts], Flamer [5pts], Ghostglaive [10pts], Wraithbone Fists
Categories: Faction: <Craftworld>, Faction: Aeldari, Heavy Support, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct, Faction: Asuryani
Rules: Ancient Doom
Unit: Wraithlord, Weapon: Bright Lance, Flamer, Ghostglaive, Wraithbone Fists, Wound Track: Wraithlord 1., Wraithlord 2., Wraithlord 3.
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithlord | * | * | * | 7 | 8 | 10 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bright Lance | 36" | Heavy 1 | 8 | -4 | D6 | - | |
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Ghostglaive | Melee | Melee | +2 | -4 | D6 | - | |
Wraithbone Fists | Melee | Melee | User | -3 | 3 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Wraithlord 1. | 6-10+ | 8" | 3+ | 3+ | |
Wraithlord 2. | 3-5 | 7" | 4+ | 4+ | |
Wraithlord 3. | 1-2 | 6" | 5+ | 5+ |
Selections: 2x Bright Lance [40pts], Flamer [5pts], Flamer [5pts], Ghostglaive [10pts], Wraithbone Fists
Categories: Faction: <Craftworld>, Faction: Aeldari, Heavy Support, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct, Faction: Asuryani
Rules: Ancient Doom
Unit: Wraithlord, Weapon: Bright Lance, Flamer, Ghostglaive, Wraithbone Fists, Wound Track: Wraithlord 1., Wraithlord 2., Wraithlord 3.
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithlord | * | * | * | 7 | 8 | 10 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bright Lance | 36" | Heavy 1 | 8 | -4 | D6 | - | |
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Ghostglaive | Melee | Melee | +2 | -4 | D6 | - | |
Wraithbone Fists | Melee | Melee | User | -3 | 3 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Wraithlord 1. | 6-10+ | 8" | 3+ | 3+ | |
Wraithlord 2. | 3-5 | 7" | 4+ | 4+ | |
Wraithlord 3. | 1-2 | 6" | 5+ | 5+ |
Selections: 2x Bright Lance [40pts], Flamer [5pts], Flamer [5pts], Ghostglaive [10pts], Wraithbone Fists
Categories: Faction: <Craftworld>, Faction: Aeldari, Heavy Support, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct, Faction: Asuryani
Rules: Ancient Doom
Unit: Wraithlord, Weapon: Bright Lance, Flamer, Ghostglaive, Wraithbone Fists, Wound Track: Wraithlord 1., Wraithlord 2., Wraithlord 3.
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithlord | * | * | * | 7 | 8 | 10 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bright Lance | 36" | Heavy 1 | 8 | -4 | D6 | - | |
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Ghostglaive | Melee | Melee | +2 | -4 | D6 | - | |
Wraithbone Fists | Melee | Melee | User | -3 | 3 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Wraithlord 1. | 6-10+ | 8" | 3+ | 3+ | |
Wraithlord 2. | 3-5 | 7" | 4+ | 4+ | |
Wraithlord 3. | 1-2 | 6" | 5+ | 5+ |
Selections: 2x Bright Lance [40pts], Flamer [5pts], Flamer [5pts], Ghostglaive [10pts], Wraithbone Fists
Categories: Faction: <Craftworld>, Faction: Aeldari, Heavy Support, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct, Faction: Asuryani
Rules: Ancient Doom
Unit: Wraithlord, Weapon: Bright Lance, Flamer, Ghostglaive, Wraithbone Fists, Wound Track: Wraithlord 1., Wraithlord 2., Wraithlord 3.
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithlord | * | * | * | 7 | 8 | 10 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bright Lance | 36" | Heavy 1 | 8 | -4 | D6 | - | |
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Ghostglaive | Melee | Melee | +2 | -4 | D6 | - | |
Wraithbone Fists | Melee | Melee | User | -3 | 3 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Wraithlord 1. | 6-10+ | 8" | 3+ | 3+ | |
Wraithlord 2. | 3-5 | 7" | 4+ | 4+ | |
Wraithlord 3. | 1-2 | 6" | 5+ | 5+ |
Ancient Doom: You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units. (Codex: Craftworlds)
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