Takie tam (800pts)

Astra Militarum: Codex (2014) (Combined Arms Detachment) (800pts)

Profile Summary

Unit

Name Unit TypeWSBSSTWIALdSave Ref
Enginseer Infantry333313183+ Codex: Astra Militarum p35
Knight Commander Pask Tank, Heavy (Character)-4------- Codex: Astra Militarum p59
Servitor Infantry333313184+ Codex: Astra Militarum p35
Veteran Infantry343313175+ Codex: Astra Militarum p30
Veteran Sergeant Infantry (Character)343313285+ Codex: Astra Militarum p38
Veteran Weapons Team Infantry343323275+ Codex: Astra Militarum p30

Vehicle

Name BSFrontSideRearHPType Ref
Leman Russ Demolisher 31413113Tank, Heavy Codex: Astra Militarum p47
Leman Russ Punisher 41413113Tank, Heavy Codex: Astra Militarum p47
Wyvern 31210103Tank, Open-topped Codex: Astra Militarum p51

Wargear Item

Name Description Ref
Camo Gear +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. Codex: Astra Militarum
Carapace Armour 4+ Sv Codex: Astra Militarum
Flak Armour 5+ Sv Codex: Astra Militarum
Power Armour 3+ Armour Sv Codex: Astra Militarum
Searchlight Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. Warhammer 40k rulebook
Smoke Launchers Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. Warhammer 40k rulebook
Snare Mines Enemy units that charge a unit with snare mines count as having made a disordered charge. Codex: Astra Militarum

Weapon

Name RangeStrengthAPType Ref
Close Combat Weapon -User-Melee Warhammer 40k rulebook
Demolisher Siege Cannon 24102Ordnance 1, 5" Blast Codex: Astra Militarum
Frag Grenades 8"3-Assault 1, 3" Blast Warhammer 40k rulebook
Heavy Bolter 3654Heavy 3 Codex: Astra Militarum
Krak Grenades 8"64Assault 1 Warhammer 40k rulebook
Lascannon 4892Heavy 1 Codex: Astra Militarum
Lasgun 243-Rapid Fire Codex: Astra Militarum
Laspistol 123-Pistol Codex: Astra Militarum
Multi-melta 2481Heavy 1, Melta Codex: Astra Militarum
Plasma Gun 2472Rapid Fire, Gets Hot! Codex: Astra Militarum
Power Axe -+12Melee, Unwieldy Warhammer 40k rulebook
Punisher Gatling Cannon 245-Heavy 20 Codex: Astra Militarum
Servo-arm -x21Melee, Specialist Weapon, Unwieldy Codex: Astra Militarum
Stormshard Mortar 4846Heavy 2, Barrage, 3" Blast, Ignores Cover, Shred Codex: Astra Militarum p51

Roster Rules

Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)

Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)

Selection Rules

Awaken the Machine: May give a single friendly Astra Militarium vehicle within 12" Power of the Machine Spirit until end of turn. (Codex: Astra Militarum)

Blessings of the Omnissiah: Instead of shooting, may repair a friendly vehicle embarked or in base contact. Need 5+, adding +1 for each Servitor with servo-arm in unit. Success restores hull point, or repairs destroyed weapon, or repairs Immobilised. (Codex: Astra Militarum)

Crack Shot: Can re-roll armor penetration. Also bonuses for weapons:
* Battle Cannon, Vanquisher, Demolisher, Eradicator: re-roll To Hit
* Exterminator or Punisher: Rending
* Executioner: may fire 36" S7 AP2 Heavy 1, Large Blast, Blind, Gets Hot (Codex: Astra Militarum p59)

Doctrine: Forward Sentries: (Codex: Astra Militarum p38)

Independent Character: (BRB 2014 p166)

Leman Russ Commander: (Codex: Astra Militarum)

Mindlock: (Codex: Astra Militarum p35)

Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)

Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)

Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)

Warlord Trait: Old Grudges: (Codex: Astra Militarum)


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