Ultramarines
Meltagun (10pts), 5x Space Marines (70pts)
And They Shall Know no Fear, Chapter Tactics *, Combat Squads
Bolt Pistol, Melta Bombs (5pts), Storm Bolter (5pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marines | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Signum * | Forego shoting to grant one other model in his unit BS 5, declare before any rolls are made. |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB p56 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB p61 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB p62 |
Melta Bombs | - | 8 | 1 | Armourbane, Unwieldly | BRB p62 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB p57 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB p56 |
Meltagun (10pts), 5x Space Marines (70pts)
And They Shall Know no Fear, Chapter Tactics *, Combat Squads
Bolt Pistol, Melta Bombs (5pts), Storm Bolter (5pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marines | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Signum * | Forego shoting to grant one other model in his unit BS 5, declare before any rolls are made. |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB p56 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB p61 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB p62 |
Melta Bombs | - | 8 | 1 | Armourbane, Unwieldly | BRB p62 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB p57 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB p56 |
Storm Bolter (5pts), Twin-linked Lascannon (20pts)
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Razorback | 4 | 11 | 11 | 10 | 3 | Vehicle (Tank, Transport) |
Name | Description | Ref |
---|---|---|
Searchlight * | After firing all weapons can illuninate the unit it shot at and it's self during night fighting | BRB p87 |
Smoke Launchers * | Once per game, instead of shooting or moving flat out, may gain a 5+ cover save | BRB p87 |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Lascannon | 48" | 9 | 2 | Heavy 1 | |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB p56 |
And They Shall Know no Fear:
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn.
Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Chapter Tactics *
Combat Squads:
A full strength, ten-man unit with this special rule can break down into two five-man units, called combat squads, considered to be two five-man squads of the same type. For example, a ten-man Tactical Squad can split into two five-man Tactical Squads using the Combat Squads special rule.
You must decide which units are splitting into combat squads, and which models go into each combat squad, immediately before determining your Warlord Traits. A unit split into combat squads therefore is now two separate units for all game purposes, including calculating the total number of units in the army and determining the number of units you can place in reserve. Then proceed with deployment as normal. In an exception to the normal rules, two combat squads split from the same unit can embark in the same transport vehicle, providing its Transport Capacity allows. Once you have decided whether or not to split a unit into combat squads, it must remain that way for the entire battle. It cannot split up or join back together later on in the battle, nor can you use a redeployment to split up a unit or join it back together.
Note that Bike Squads count as being at full strength when they have eight Space Marine Bikers and one Attack Bike. If split into combat squads, one combat squad will have five Bikers, the other will have three and the Attack Bike.
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