Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault
Selections: Space Wolves
Categories: Configuration, PC: SW
Rules: Hunters Unleashed
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: Number of Extra Relics [-1CP]
Categories: Stratagems
Selections: Bolt pistol, Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour Indomitus, Thunder hammer [20pts], Warlord, Wolfkin
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Fly, Jump Pack, Warlord
Rules: Angels of Death, Death from Above
Abilities: Hunter, Iron Halo, Rites of Battle, Savage Fury, Storm shield, The Armour Indomitus, Wolfkin, Unit: Captain (Jump Pack), Weapon: Bolt pistol, Frag grenades, Krak grenades, Thunder hammer
Abilities | Description | Ref |
---|---|---|
Hunter | - Add 1 to Advance and charge rolls made for this WARLORD. - This WARLORD is eligible to charge in a turn in which it Advanced or Fell Back. |
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Iron Halo | This model has a 4+ invulnerable save. | |
Rites of Battle | While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 | |
Savage Fury | Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. | |
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |
The Armour Indomitus | - Add 1 to the Wounds characteristic of the bearer. - The bearer has a save of 2+ - Once per battle, before making a saving throw for the bearer, it can activate its armour's force field. If it does, the until the end of the phase, the bearer has a 3+ invulnerable save. |
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Wolfkin | For the purposes of the Shock Assault ability, this WARLORD is always treated as having made a charge move, and makes D3 additional attacks instead of 1 as a result of that ability. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Captain (Jump Pack) | 12" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll |
Selections: Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 25pts], Lightning Claw [5pts], Plasma pistol, Rites of War, Stratagem: Hero of the Chapter [-1CP]
Categories: Character, Faction: Imperium, Faction: Adeptus Astartes, Infantry, Lieutenant, HQ, Wolf Guard, Fly, Jump Pack
Rules: Angels of Death, Death from Above
Abilities: Company Heroes, Rites of War, Savage Fury, Tactical Precision, Unit: Lieutenant (Jump Pack), Weapon: Bolt pistol, Frag grenades, Krak grenades, Lightning claw, Plasma pistol, Standard, Plasma pistol, Supercharge
Abilities | Description | Ref |
---|---|---|
Company Heroes | If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. | |
Rites of War | While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. | |
Savage Fury | Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. | |
Tactical Precision | While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lieutenant (Jump Pack) | 12" | 2+ | 2+ | 4 | 4 | 4 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: 2x Astartes Chainsword [2pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Grey Hunters, Troops, Core
Rules: Angels of Death, Objective Secured
Abilities: Savage Fury, Unit: Grey Hunter, Weapon: Astartes Chainsword
Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Power fist [10pts]
Unit: Grey Hunter Pack Leader, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades, Power fist
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Lightning Claw, Storm bolter
Categories: Infantry, Core, Terminator, Wolf Guard
Rules: Angels of Death
Abilities: Crux Terminatus, Savage Fury, Unit: Wolf Guard Terminator Pack Leader, Weapon: Lightning claw, Storm bolter
Abilities | Description | Ref |
---|---|---|
Crux Terminatus | This model has a 5+ invulnerable save. | |
Savage Fury | Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Grey Hunter | 6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Grey Hunter Pack Leader | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Wolf Guard Terminator Pack Leader | 5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | |
Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Frag & Krak grenades, 2x Lightning Claw [10pts], The Armour of Russ
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Character, Infantry, Lone Wolf, Elites
Rules: Angels of Death
Abilities: ...Worthy of a Saga, A Glorious Death..., An Army of One, Savage Fury, The Armour of Russ, Unit: Lone Wolf, Weapon: Frag grenades, Krak grenades, Lightning claw
Abilities | Description | Ref |
---|---|---|
...Worthy of a Saga | You can re-roll failed wound rolls of 1 for this model when attacking a CHARACTER or MONSTER in the fight phase. | |
A Glorious Death... | Roll a D6 each time this model loses his final wound; on a roll of a 4+ that wound is not lost. In addition, if this model is slain in the Fight phase, once the unit that slew him has made its attacks, you can attack with him before removing his model as a casualty, even if he has already attacked that phase. | |
An Army of One | This model can never have a Warlord Trait. | |
Savage Fury | Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. | |
The Armour of Russ | - The bearer has a Save characteristic of 2+ and a 4+ invulnerable save. - At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lone Wolf | 6" | 2+ | 3+ | 4 | 4 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Elites, Dreadnought, Vehicle, Wulfen Dreadnought
Rules: Angels of Death
Abilities: Bestial Rage, Duty Eternal, Explodes (Dreadnought), Murderlust, Savage Fury, Unit: Wulfen Dreadnought
Selections: Fenrisian great axe
Weapon: Fenrisian Great Axe (Cleave), Fenrisian Great Axe (Scythe)
Selections: Blizzard shield [5pts], Heavy flamer [5pts]
Abilities: Blizzard shield, Weapon: Heavy flamer
Abilities | Description | Ref |
---|---|---|
Bestial Rage | This unit cannot perform any actions, as described in the Warhammer 40,000 Core Book. | |
Blizzard shield | A model equipped with a blizzard shield has a 4+ invulnerable save. | |
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) | |
Explodes (Dreadnought) | If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield, on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. | |
Murderlust | You can re-roll charge rolls made for this unit. | |
Savage Fury | Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wulfen Dreadnought | 8" | 3+ | 5+ | 6 | 7 | 8 | 4 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fenrisian Great Axe (Cleave) | Melee | Melee | +4 | -3 | D3+3 | When attacking with this weapon, you must subtract 1 from the hit roll | |
Fenrisian Great Axe (Scythe) | Melee | Melee | User | -3 | 1 | Make 2 hit rolls for each attack made with this weapon instead of 1 | |
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Jump Pack, Fly, Skyclaws, Fast Attack, Core, Melta Bombs, Blood Claws
Rules: Angels of Death, Death from Above
Abilities: Berserk Charge, Headstrong, Savage Fury, Unit: Skyclaw
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Unit: Skyclaw Pack Leader, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Jump Pack, Lightning Claw [5pts], Lightning Claw [5pts]
Categories: Infantry, Core, Jump Pack, Melta Bombs, Wolf Guard, Fly
Abilities: Jump Pack Assault, Unit: Wolf Guard Sky Leader, Weapon: Lightning claw
Abilities | Description | Ref |
---|---|---|
Berserk Charge | If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models (excluding WOLF GUARD models) in this unit. | |
Headstrong | If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge, you must select the closest eligible enemy unit as one of the targets of that charge. | |
Jump Pack Assault | If this model has a jump pack, when you set it up during deployment, it can be set up high in the skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden assault to arrive on the battlefield at the end of any of your Movement phases; when it does so set it up anywhere that is more than 9" from any enemy models. | |
Savage Fury | Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyclaw | 12" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Skyclaw Pack Leader | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Wolf Guard Sky Leader | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Selections: 2x Lascannon, Skyhammer missile launcher, Twin helfrost cannon
Categories: Transport, Faction: Space Wolves, Flyer, Faction: Adeptus Astartes, Faction: Imperium, Fly, Vehicle, Stormwolf, Aircraft, Machine Spirit
Rules: Angels of Death, Explodes (6"/D6)
Abilities: Airborne, Hard to Hit, Hover Jet, Savage Fury, Supersonic, Stat Damage - M/BS/A: Stormwolf (1), Stormwolf (2), Stormwolf (3), Transport: Stormwolf, Unit: Stormwolf, Weapon: Lascannon, Skyhammer missile launcher, Twin helfrost cannon - Dispersed, Twin helfrost cannon - Focused
Abilities | Description | Ref |
---|---|---|
Airborne | You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. | |
Hard to Hit | Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. | |
Hover Jet | In your Command phase, this model can hover. If it does, then until the start of your next Command phase its Move characteristic becomes 20", and it loses the Airborne, Hard to Hit and Supersonic abilities. | |
Savage Fury | Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. | |
Supersonic | Each time this model makes a Normal move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Stormwolf (1) | 8-14+ | 20-50" | 3+ | 6 | |
Stormwolf (2) | 4-7 | 20-35" | 4+ | D6 | |
Stormwolf (3) | 1-3 | 20-25" | 5+ | D3 |
Transport | Capacity | Ref |
---|---|---|
Stormwolf | This model has a transport capacity of 16 SPACE WOLVES INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of two INFANTRY models and each CENTURION takes the space of three INFANTRY models. It cannot transport PRIMARIS models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Stormwolf | * | 6+ | * | 8 | 7 | 14 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | |
Twin helfrost cannon - Dispersed | 36" | Heavy 2D3 | 6 | -2 | 1 | Blast | |
Twin helfrost cannon - Focused | 36" | Heavy 2 | 8 | -4 | 4 | - |
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
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Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (6"/D6): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D6 mortal wounds. ()
Hunters Unleashed:
- Each time a model with this tactic makes a melee attack, if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to that attack’s hit roll.
- Units with this tactic are eligible to perform Heroic Interventions as if they were CHARACTERS.
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Objective Secured:
Troops units in ADEPTUS ASTARTES Detachments gain the Objective Secured ability.
A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), thne the obhjective marker is controlled by the player who has the mosty models within range of that objective marker as usual.
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