Rules: Defenders of Humanity
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: Regiment: Cadian
Categories: Configuration
Abilities: Born Soldiers
Abilities | Description | Ref |
---|---|---|
Born Soldiers | Re-roll hit rolls of 1 in the Shooting phase for units with this doctrine if they did not move in the previous Movement phase. If an INFANTRY unit with this doctrine is issued the ‘Take Aim!’ order and it did not move in the previous Movement phase, re-roll all failed hit rolls for the unit until the end of the phase instead. |
Selections: 6) Castigation, Frag & Krak grenades, Master-crafted condemnor boltgun, Master-crafted power sword, Psyk-out grenades, Smite
Categories: Infantry, Faction: Imperium, Inquisitor, Faction: Inquisition, Faction: Ordo Hereticus, Greyfax, Character, Agent of the Imperium, Psyker
Abilities: Authority of the Inquisition, Indomitable, No Escape, Psyocculum, Quarry, Refractor Field, Unquestionable Wisdom (Aura), Psychic Power: Castigation, Smite, Psyker: Inquisitor Greyfax, Unit: Inquisitor Greyfax, Weapon: Condemnor stake, Frag grenades, Krak grenades, Master-crafted boltgun, Master-crafted power sword, Psyk-Out Grenades
Abilities | Description | Ref |
---|---|---|
Authority of the Inquisition | INFANTRY units with this ability can embark aboard any IMPERIUM TRANSPORT model, even if that model normally only permits models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark aboard TRANSPORTS that specifically allow TERMINATOR models to do so. If your army is battle-forged, the following rules apply: No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units). You can include one AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity, etc.), and it does not prevent other units from your army from benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines, etc.). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game), and when determining your Army Faction. |
|
Indomitable | When a Deny the Witch test is taken for this model, add 1 to the total. | |
No Escape | This Warlord can perform a Heroic Intervention if there any enemy units within 6” of them instead of 3”, and when doing so can move up to 6” instead of 3”. When an enemy unit within 1” of this Warlord is chosen to Fall Back, you can roll one D6; unless any models in that unit have a minimum move characteristic, on a 4+ that unit cannot Fall Back this turn. | |
Psyocculum | Each time you select a target for a ranged weapon this model is making an attack with, you can ignore the Look Out, Sir rule if you select a PSYKER CHARACTER or DAEMON CHARACTER unit. | |
Quarry | When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Unquestionable Wisdom (Aura) | All Friendly IMPERIUM units within 6" of an Inquisitor can use the Inquisitor's Leadership characteristic instead of their own. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Castigation | 6 | 18" | If manifested, select one enemy unit within 18” of and visible to this psyker and roll 3D6; if the total exceeds the lowest Leadership characteristic in that unit, that unit suffers D3 mortal wounds. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Inquisitor Greyfax | 1 | 2 | Smite & 1 power from the Telethesia discipline | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Inquisitor Greyfax | 6" | 3+ | 3+ | 3 | 3 | 5 | 4 | 10 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Condemnor stake | 24" | Assault 1 | 4 | -1 | 2 | Each time an attack made with this weapon profile is allocated to a PSYKER model, that model's unit suffers D3 mortal wounds in addition to the normal damage. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - | |
Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - | |
Psyk-Out Grenades | 6" | Grenade D3 | 2 | 0 | 1 | When resolving an attack made with this weapon against a PSYKER or DAEMON unit, on a hit roll of 6+ that unit suffers 1 mortal wound and the attack sequence ends. Blast. |
Selections: Display Astra Militarum Orders, Frag grenades, Laspistol, Power axe [5pts], Relic (Cadia): Relic of Lost Cadia, Warlord, WT: Grand Strategist
Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, HQ, Warlord, Cadian Warlord
Abilities: Grand Strategist, Refractor Field, Relic of Lost Cadia, Senior Officer, Voice of Command, Astra Militarum Orders: Bring it Down!, First Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Take Aim!, Unit: Company Commander, Weapon: Frag grenades, Laspistol, Power axe
Abilities | Description | Ref |
---|---|---|
Grand Strategist | Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Relic of Lost Cadia | CADIAN model only. Once per battle, the bearer can unveil this relic at the start of any turn. Until the end of that turn, you can re-roll hit and wound rolls of 1 for all CADIAN units within 12" of the bearer. You can instead re-roll all failed hit and wound rolls for these units until the end of the turn if they are targeting a CHAOS unit. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets! |
Astra Militarum Orders | Effect | Ref |
---|---|---|
Bring it Down! | Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. | Index: Imperium 2 p10 |
First Rank, Fire! Second Rank, Fire! | All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. | Index: Imperium 2 p10 |
Fix Bayonets! | This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. | Index: Imperium 2 p10 |
Forwards, for the Emperor! | The ordered unit can shoot this phase even if it Advanced in its Movement phase. | Index: Imperium 2 p10 |
Get back in the Fight! | The ordered unit can shoot this phase even if it Fell Back in its Movement phase. | Index: Imperium 2 p10 |
Move! Move! Move! | Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. | Index: Imperium 2 p10 |
Take Aim! | Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. | Index: Imperium 2 p10 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Power axe | Melee | Melee | +2 | -2 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 8x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Heavy Flamer [10pts]
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Heavy flamer
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Categories: Leman Russ, Leman Russ Battle Tank, Vehicle, Faction: Astra Militarum, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
Selections: Heavy Flamer [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]
Categories: Leman Russ
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Demolisher cannon, Heavy flamer
Selections: 2x Heavy flamer
Weapon: Heavy flamer
Abilities | Description | Ref |
---|---|---|
Emergency Plasma Vents | If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. | Codex: Astra Militarum p114 |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Grinding Advance | If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon. |
|
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Vehicle Squadron | The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Leman Russ 1 | 7-12+ | 10" | 4+ | 3 | |
Leman Russ 2 | 4-6 | 7" | 5+ | D3 | |
Leman Russ 3 | 1-3 | 4" | 6+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Leman Russ | * | 6+ | * | 7 | 8 | 12 | * | 7 | 2+ | Codex: Astra Militarum p46 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast | |
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Selections: Heavy Flamer [10pts], Heavy Flamer [10pts], 2x Lasgun Arrays, Stat Damage (Chimera)
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy flamer, Lasgun Array
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Chimera 1 | 6-10+ | 12" | 4+ | 3 | |
Chimera 2 | 3-5 | 8" | 5+ | D3 | |
Chimera 3 | 1-2 | 4" | 6+ | 1 |
Transport | Capacity | Ref |
---|---|---|
Transport: Chimera | This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chimera | * | 6+ | * | 6 | 7 | 10 | * | 7 | 3+ | Codex: Astra Militarum p40 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Lasgun Array | 24" | Rapid Fire 3 | 3 | 0 | 1 | This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. |
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
Created with BattleScribe