Rules: Ork Detachment Abilities, Waaagh!
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Selections: Bad Moons
Categories: Configuration
Abilities: Bad Moons
Abilities | Description | Ref |
---|---|---|
Bad Moons | - Add 6" to the Range characteristic of DAKKA and HEavy weapons models with this kulture are equipped with. - Each time a model with this kulture makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. |
Categories: Configuration
Selections: 3. Chapter Approved: War Zone Nachmund
Categories: Configuration
Selections: Da Best Armour Teef Can Buy (Bad Moons), Kustom Force Field [30pts], Kustom Mega-Blasta, Power Klaw, Warlord
Categories: Big Mek, Character, Faction: <Clan>, Faction: Orks, HQ, Infantry, Mega Armour, Warlord, Warlord - Bad Moons
Rules: 'Ere We Go!
Abilities: Big Mekaniak, Da Best Armour Teef Can Buy, Kustom Force Field, Unit: Big Mek in Mega Armour, Weapon: Kustom Mega-Blasta, Power Klaw
Abilities | Description | Ref |
---|---|---|
Big Mekaniak | At the end of your Movement phase, this model can repair a single friendly <CLAN> VEHICLE model within 3". That model regains D3 lost wounds. Each model can only be repaired once per turn. | Codex: Orks 2021 p86 |
Da Best Armour Teef Can Buy | This WARLORD has a 4+ invulnerable save. In addition, add 1 to armour saving throws taken for this WARLORD. | Codex: Orks 2021 p133 |
Kustom Force Field | (Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. | Codex: Orks 2021 p125 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Big Mek in Mega Armour | 4" | 3+ | 4+ | 5 | 5 | 6 | 3 | 8 | 2+ | Codex: Orks 2021 p86 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kustom Mega-Blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting this weapon. | Codex: Orks 2021 p119 |
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Selections: 3. Da Jump, 6. Jabbin' Fingerz, Inspiring Leader, Scorched Gitbonez, Stratagem: Big Boss [-1CP], Stratagem: Extra Gubbinz [-1CP], Weirdboy Staff
Categories: Character, HQ, Infantry, Psyker, Faction: Orks, Faction: <Clan>, Weirdboy
Rules: 'Ere We Go!
Abilities: Inspiring Leader (Aura), Scorched Gitbonez, Stratagem: Big Boss, Stratagem: Extra Gubbinz, Waaagh! Energy, Psychic Power: Da Jump, Jabbin' Fingerz, Smite, Psyker: Weirdboy, Unit: Weirdboy, Weapon: Weirdboy Staff
Abilities | Description | Ref |
---|---|---|
Inspiring Leader (Aura) | Add 1 to the Leadership characteristic of friendly units whilst they are within 6" of this WARLORD. | Warhammer 40,000 Core Book |
Scorched Gitbonez | PSYKER model only. This Relic can be taken by a PSYKER VEHICLE model. - Each time the bearer attempts to manifest a Witchfire psychic power, add 1 to the Psychic test. - Each time the bearer would lose a wound as a result of suffering Perils of the Warp, roll one D6: on a 4+, that wound is not lost. |
|
Stratagem: Big Boss | Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ORKS keyword. Select one ORKS CHARACTER from your army and determine one Warlord Trait for that model (this must be a Warlord Trait they could have); that model it is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). | Codex: Orks 2021 p63 |
Stratagem: Extra Gubbinz | Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the Orks keyword. Select one ORKS CHARACTER model in your army and give them one Shiny Gubbinz (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). | Codex: Orks 2021 p63 |
Waaagh! Energy | While there are 20 or more ORKS models (excluding GRETCHIN) within 12" of this model, this model can attempt to manifest one additional psychic power in your Psychic phase. | Codex: Orks 2021 p85 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Da Jump | 7 | 12" | BLESSING: Da Jump has a warp charge value of 7. If manifested, select one friendly <CLAN> CORE unit that is within 12" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield more than 9" from any enemy models. | |
Jabbin' Fingerz | 6 | 18" | MALEDICTION: Jabbin' Fingerz has a warp charge value of 6. If manifested, select one enemy unit that is within 18" of this PSYKER and visible to them. Until the start of your next Psychic phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Weirdboy | 1 | 1 | Smite + 2 PotW | See Waaagh! Energy |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Weirdboy | 5" | 3+ | 5+ | 5 | 5 | 5 | 3 | 6 | 6+ | Codex: Orks 2021 p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Weirdboy Staff | Melee | Melee | +3 | -1 | D3 | - | Codex: Orks 2021 p85 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Kombi-skorcha [10pts], Stikkbombs
Abilities: Kombi-skorcha, Unit: Boss Nob, Weapon: Shoota, Skorcha, Stikkbomb
Selections: Big Shoota [5pts], Stikkbombs
Unit: Ork Boy, Weapon: Big Shoota, Stikkbomb
Selections: 8x Shoota, 8x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the attack's hit roll. | Codex: Orks 2021 p119 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Kombi-skorcha [10pts], Stikkbombs
Abilities: Kombi-skorcha, Unit: Boss Nob, Weapon: Shoota, Skorcha, Stikkbomb
Selections: Big Shoota [5pts], Stikkbombs
Unit: Ork Boy, Weapon: Big Shoota, Stikkbomb
Selections: 8x Shoota, 8x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the attack's hit roll. | Codex: Orks 2021 p119 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Kombi-skorcha [10pts], Stikkbombs
Abilities: Kombi-skorcha, Unit: Boss Nob, Weapon: Shoota, Skorcha, Stikkbomb
Selections: Big Shoota [5pts], Stikkbombs
Unit: Ork Boy, Weapon: Big Shoota, Stikkbomb
Selections: 8x Shoota, 8x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the attack's hit roll. | Codex: Orks 2021 p119 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Kombi-skorcha [10pts], Stikkbombs
Abilities: Kombi-skorcha, Unit: Boss Nob, Weapon: Shoota, Skorcha, Stikkbomb
Selections: Big Shoota [5pts], Stikkbombs
Unit: Ork Boy, Weapon: Big Shoota, Stikkbomb
Selections: 8x Shoota, 8x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the attack's hit roll. | Codex: Orks 2021 p119 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Burna Boyz, Elites, Faction: <Clan>, Faction: Orks, Infantry, Core, Mob
Rules: 'Ere We Go!, Mob Rule
Abilities: Pyromaniaks
Selections: 5x Burna, 5x Stikkbombs
Unit: Burna Boy, Weapon: Burna, Stikkbomb
Selections: Kustom Mega-Blasta [5pts], Stikkbombs
Abilities: Mekaniak, Unit: Spanner, Weapon: Kustom Mega-Blasta, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Mekaniak | At the end of your Movement phase, this model can repair one friendly <CLAN> VEHICLE model within 3" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. | Codex: Orks 2021 p98 |
Pyromaniaks | If an enemy unit is destroyed by an attack made with a burna by this unit, until your next turn, each time a Morale test is taken for this unit, it is automatically passed. | Codex: Orks 2021 p97 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Burna Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p97 |
Spanner | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p95 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burna | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Codex: Orks 2021 p97 |
Kustom Mega-Blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting this weapon. | Codex: Orks 2021 p119 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Selections: 2x Bomb Squig [10pts]
Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Tankbustas, Tankbusta Bombs, Core, Mob
Rules: 'Ere We Go!, Mob Rule
Abilities: Bomb Squig, Tank Hunters
Selections: Rokkit Launcha
Unit: Boss Nob (Tankbustas), Weapon: Rokkit launcha
Selections: 3x Rokkit Launcha
Unit: Tankbusta, Weapon: Rokkit launcha
Selections: Tankhammer
Unit: Tankbusta, Weapon: Tankhammer
Abilities | Description | Ref |
---|---|---|
Bomb Squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch, this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE; on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. | Codex: Orks 2021 p100 |
Tank Hunters | Each time a model with this ability makes an attack that targets a VEHICLE unit, add 1 to that attack's hit roll. | Codex: Orks 2021 p99 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob (Tankbustas) | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p96 |
Tankbusta | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Tankhammer | Melee | Melee | - | - | - | Each time the bearer fights, it can only make 1 attack with this weapon. If that attack hits, the target unit suffers D6 mortal wounds and the bearer is destroyed. | Codex: Orks 2021 p99 |
Selections: 2x Bomb Squig [10pts]
Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Tankbustas, Tankbusta Bombs, Core, Mob
Rules: 'Ere We Go!, Mob Rule
Abilities: Bomb Squig, Tank Hunters
Selections: Rokkit Launcha
Unit: Boss Nob (Tankbustas), Weapon: Rokkit launcha
Selections: 3x Rokkit Launcha
Unit: Tankbusta, Weapon: Rokkit launcha
Selections: Tankhammer
Unit: Tankbusta, Weapon: Tankhammer
Abilities | Description | Ref |
---|---|---|
Bomb Squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch, this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE; on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. | Codex: Orks 2021 p100 |
Tank Hunters | Each time a model with this ability makes an attack that targets a VEHICLE unit, add 1 to that attack's hit roll. | Codex: Orks 2021 p99 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob (Tankbustas) | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p96 |
Tankbusta | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Tankhammer | Melee | Melee | - | - | - | Each time the bearer fights, it can only make 1 attack with this weapon. If that attack hits, the target unit suffers D6 mortal wounds and the bearer is destroyed. | Codex: Orks 2021 p99 |
Categories: Faction: Orks, Faction: <Clan>, Fast Attack, Stormboyz, Infantry, Jump Pack, Fly, Core, Mob
Rules: 'Ere We Go!, Mob Rule
Abilities: Full Throttle, Stormboyz Strike
Selections: Choppa, Slugga, Stikkbombs
Unit: Boss Nob (Stormboyz), Weapon: Choppa, Slugga, Stikkbomb
Selections: 4x Choppa, 4x Slugga, 4x Stikkbombs
Unit: Stormboy, Weapon: Choppa, Slugga, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Full Throttle | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of model's in this unit and roll one D6; on a 4+, this unit suffers 1 mortal wound. | Codex: Orks 2021 p106 |
Stormboyz Strike | During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | Codex: Orks 2021 p106 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob (Stormboyz) | 12" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p106 |
Stormboy | 12" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p106 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Faction: <Clan>, Faction: Orks, Infantry, Heavy Support, Lootas, Core
Rules: 'Ere We Go!, Mob Rule
Selections: 4x Deffgun, 4x Stikkbombs
Unit: Loota, Weapon: Deffgun, Stikkbomb
Selections: Big Shoota, Stikkbombs
Abilities: Mekaniak, Unit: Spanner, Weapon: Big Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Mekaniak | At the end of your Movement phase, this model can repair one friendly <CLAN> VEHICLE model within 3" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. | Codex: Orks 2021 p98 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Loota | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p111 |
Spanner | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p111 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Deffgun | 48" | Dakka 3/2 | 7 | -1 | 2 | Codex: Orks 2021 p119 | |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Faction: <Clan>, Faction: Orks, Infantry, Heavy Support, Lootas, Core
Rules: 'Ere We Go!, Mob Rule
Selections: 4x Deffgun, 4x Stikkbombs
Unit: Loota, Weapon: Deffgun, Stikkbomb
Selections: Big Shoota, Stikkbombs
Abilities: Mekaniak, Unit: Spanner, Weapon: Big Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Mekaniak | At the end of your Movement phase, this model can repair one friendly <CLAN> VEHICLE model within 3" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. | Codex: Orks 2021 p98 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Loota | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p111 |
Spanner | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p111 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Deffgun | 48" | Dakka 3/2 | 7 | -1 | 2 | Codex: Orks 2021 p119 | |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Ork Detachment Abilities:
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book).
()
Waaagh!:
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.
To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.
A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.
WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Strength and Attacks characteristic or ORKS models from your army.
- ORKS models from your army have a 5+ invulnerable save.
Stage 2: Get Stuck In!
- Add 1 to the Strength and Attacks characteristic of ORKS models from your army.
- ORKS models from your army have a 6+ invulnerable save.
SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
(Codex: Orks 2021 p81)
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)
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