Necron1000 (1000pts)

Necrons: Codex (2015) (Combined Arms Detachment) (1000pts)

Selection Rules

Deep Strike: 1. Unit destroyed.
2-3. Opponent may deploy the unit anywhere.
4-6. Unit goes back to Ongoing Reserves.

Eternal Warrior: Ignore Instant Death-rule.

Fear

Fearless: The unit automatically passes Pinning, Fear, Regroup and Morale-checks but cannot Go to Ground or choose to fail a Moral Check.

Fleshbane: If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on a 2+ in close combat. Similarly, if a model makes a shooting attack with a weapon that has this special rule, they always Wound on a 2+. In either case, this special rule has no effect against vehicles or buildings.

Gauss: When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target's Toughness. Against vehicles and buildings, an Armour Penetration roll of a 6 that does not cause a penetrating hit automatically causes a glancing hit.

Gaze of Death: In its Shooting phase, in addition to using Powers of the C'tan, this model can target one non-vehicle enemy unit within 12" to which it has line of sight. The unit suffers a number of Wounds equal to 3D6 minus its Leadership, resolved at AP2 and with the Ignores Cover special rule. If at least one unsaved Wound is inflicted, the C'tan Shard of the Nightbringer immediately regains one Wound lost earlier in the battle.

Immune to Natural Law: When moving, this model can move over all other models and terrain as if they were open ground, and automatically passes Dangerous Terrain tests. However, it cannot end its move on top of other models and can only end its move on top of impassable terrain if it is possible to actually place the model on top of it.

Independent Character

Infiltrate

Necrodermis: This model has a 4+ invulnerable save. If it is ever reduced to 0 Wounds, before removing the model as a casualty, each nearby unit (friend or foe) suffers a Strength 4 AP1 hit for each model it has within D6" of this model.

Powers of the C'tan: Models armed with Powers of the C'tan can use them as a ranged weapon in the Shooting phase of their own turn. They cannot use them to fire Overwatch. Each time a model uses Powers of the C'tan, choose a target as normal then roll one D6 and consult the following table to determine which power is used.

Reanimation Protocols: When a model with this special rule suffers an unsaved Wound, it can make a special Reanimation Protocols roll to avoid being wounded. This is not a saving throw and so can be used against attacks that state ‘no saves of any kind are allowed'. Reanimation Protocols rolls may even be taken against hits with the Instant Death special rule, but cannot be used against hits from Destroyer weapons or any special rule or attack that states that the model is ‘removed from play'.

Roll a D6 each time the model suffers an unsaved Wound, subtracting 1 from the result if the hit that inflicted the Wound had the Instant Death special rule. On a 5+, discount the unsaved Wound - treat it as having been saved. Certain special rules and wargear items can provide modifiers to this dice roll; these are cumulative, but the required dice roll can never be improved to be better than 4+.

If a unit has both the Reanimation Protocols and Feel No Pain special rules, you can choose to use one special rule or the other to attempt to avoid the Wound, but not both. Choose which of the two special rules you will use each time a model suffers an unsaved Wound.

Tesla: When firing a weapon with this special rule, a To Hit roll of a 6 causes 2 additional hits on the target. Snap Shots never cause additional hits as a result of this special rule.


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