SANCTUS SATANUM ALT (1000pts)

Astra Militarum: Codex (2014) (Combined Arms Detachment) (1000pts)

Profile Summary

Unit

Name Unit TypeWSBSSTWIALdSave Ref
Company Commander Infantry (Character)443333395+/5++ Codex: Astra Militarum p30
Enginseer Infantry333313183+ Codex: Astra Militarum p35
Sergeant 'Stonetooth' Harker Infantry (Character)444313285+ Codex: Astra Militarum p38
Servitor Infantry333313184+ Codex: Astra Militarum p35
Veteran Infantry343313175+ Codex: Astra Militarum p30
Veteran (Grenadiers) Infantry343313174+ Codex: Astra Militarum p30
Veteran Sergeant (Grenadiers) Infantry (Character)343313284+ Codex: Astra Militarum p38
Veteran Weapons Team Infantry343323275+ Codex: Astra Militarum p30

Vehicle

Name BSFrontSideRearHPType Ref
Stormsword 31413129Super-heavy Vehicle 40k Apocalypse 2nd Ed

Wargear Item

Name Description Ref
Carapace Armour 4+ Sv Codex: Astra Militarum
Flak Armour 5+ Sv Codex: Astra Militarum
Power Armour 3+ Armour Sv Codex: Astra Militarum
Refractor Field 5+ Invul Sv Codex: Astra Militarum
Searchlight Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. Warhammer 40k rulebook
Smoke Launchers Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. Warhammer 40k rulebook

Weapon

Name RangeStrengthAPType Ref
Close Combat Weapon -User-Melee Warhammer 40k rulebook
Flamer Template45Assault 1 Codex: Astra Militarum
Frag Grenades 8"3-Assault 1, 3" Blast Warhammer 40k rulebook
Heavy Bolter 3654Heavy 3 Codex: Astra Militarum
Heavy Flamer Template54Assault 1 Codex: Astra Militarum
Krak Grenades 8"64Assault 1 Warhammer 40k rulebook
Lascannon 4892Heavy 1 Codex: Astra Militarum
Lasgun 243-Rapid Fire Codex: Astra Militarum
Laspistol 123-Pistol Codex: Astra Militarum
Payback 3654Heavy 3, Rending Codex: Astra Militarum p38
Power Axe -+12Melee, Unwieldy Warhammer 40k rulebook
Power Maul -+24Melee, Concussive Warhammer 40k rulebook
Servo-arm -x21Melee, Specialist Weapon, Unwieldy Codex: Astra Militarum
Stormsword Siege Cannon 36101Primary Weapon, 10" Blast, Ignores Cover 40k Apocalypse 2nd Ed

Roster Rules

Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)

Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)

Selection Rules

Awaken the Machine: May give a single friendly Astra Militarium vehicle within 12" Power of the Machine Spirit until end of turn. (Codex: Astra Militarum)

Blessings of the Omnissiah: Instead of shooting, may repair a friendly vehicle embarked or in base contact. Need 5+, adding +1 for each Servitor with servo-arm in unit. Success restores hull point, or repairs destroyed weapon, or repairs Immobilised. (Codex: Astra Militarum)

Doctrine: Grenadiers: 4+ carapace armour (Codex: Astra Militarum p38)

Independent Character: (BRB 2014 p166)

Mindlock: (Codex: Astra Militarum p35)

Orders: Bring it Down!: (Codex: Astra Militarum)

Orders: Fire on my Target!: (Codex: Astra Militarum)

Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)

Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)

Orders: Get Back in the Fight!: (Codex: Astra Militarum)

Orders: Move! Move! Move!: (Codex: Astra Militarum)

Orders: Smite at Will!: (Codex: Astra Militarum)

Orders: Suppressive Fire!: (Codex: Astra Militarum)

Orders: Take Aim!: (Codex: Astra Militarum)

Relentless: (BRB 2014 p170)

Senior Officer: (Codex: Astra Militarum p30)

Voice of Command: (Codex: Astra Militarum p28)


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