Iron Hands
Artificer Armor (20pts), Power Fist (25pts), Storm Shield (15pts)
And They Shall Know no Fear, Chapter Tactics, Independant Character, Orbital Bombardment
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Chapter Master (Storm Shield, Artificer Armor) | Infantry (Character) | 6 | 5 | 4 | 4 | 4 | 5 | 4 | 10 | 2+/3++ | Codex: Space Marines p79 |
Name | Description | |
---|---|---|
Artificer Armour | Confers a 2+ Sv | |
Iron Halo | 4++ | Codex: Dark Angels 6th p63 |
Storm Shield | 3++ but can never count as having 2 close combat weapons |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB p61 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB p62 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldly | BRB p60 |
And They Shall Know no Fear, Chapter Tactics, Combat Squads
Multi-Melta (10pts), Storm Bolter (5pts), Twin-linked Assault Cannon, Two Hurricane Bolters
Assault Vehicle, Power of the Machine Spirit, Transport Capacity - 16
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ |
Terminator Sergeant | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ |
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Land Raider Crusader | 4 | 14 | 14 | 14 | 4 | Tank |
Name | Description | |
---|---|---|
Frag Assault Launchers | Any unit charging into close combat on the same turn as it disembarks from a Land Raider Crusader or Redeemer counts as having Frag Grenades. | |
Searchlight | After firing all weapons can illuninate the unit it shot at and it's self during night fighting | BRB p87 |
Smoke Launchers | Once per game, instead of shooting or moving flat out, may gain a 5+ cover save | BRB p87 |
Storm Shield | 3++ but can never count as having 2 close combat weapons |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | |
Hurricane Bolter | 24" | 4 | 5 | 3x Rapid Fire, Twin Linked | |
Multi Melta | 24" | 8 | 1 | Heavy 1, Melta | BRB p57 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB p56 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | BRB p61 |
And They Shall Know no Fear, Chapter Tactics, Combat Squads
Multi-Melta (10pts), Twin-linked Assault Cannon, Two Hurricane Bolters
Assault Vehicle, Power of the Machine Spirit, Transport Capacity - 16
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Thunderhammer and Storm Shield (5pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ |
Terminator Sergeant | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ |
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Land Raider Crusader | 4 | 14 | 14 | 14 | 4 | Tank |
Name | Description | |
---|---|---|
Frag Assault Launchers | Any unit charging into close combat on the same turn as it disembarks from a Land Raider Crusader or Redeemer counts as having Frag Grenades. | |
Searchlight | After firing all weapons can illuninate the unit it shot at and it's self during night fighting | BRB p87 |
Smoke Launchers | Once per game, instead of shooting or moving flat out, may gain a 5+ cover save | BRB p87 |
Storm Shield | 3++ but can never count as having 2 close combat weapons |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | |
Hurricane Bolter | 24" | 4 | 5 | 3x Rapid Fire, Twin Linked | |
Multi Melta | 24" | 8 | 1 | Heavy 1, Melta | BRB p57 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | BRB p61 |
Assault Cannon (20pts), Assault Cannon (20pts), 9x Power Fist, Storm Bolter, 9x Terminator (360pts)
And They Shall Know no Fear, Chapter Tactics, Combat Squads
Power Sword
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ |
Terminator Sergeant | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB p56 |
4x Scouts (44pts), 4x Sniper Rifle (4pts)
And They Shall Know no Fear, Chapter Tactics, Combat Squads, Infiltrate, Move Through Cover, Scout
Sniper Rifle (1pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Scout Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Scouts | Infantry | 3 | 3 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 |
Sniper Rifle | 36" | - | 6 | Heavy 1, Sniper |
4x Scouts (44pts), 4x Sniper Rifle (4pts)
And They Shall Know no Fear, Chapter Tactics, Combat Squads, Infiltrate, Move Through Cover, Scout
Sniper Rifle (1pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Scout Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Scouts | Infantry | 3 | 3 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 |
Sniper Rifle | 36" | - | 6 | Heavy 1, Sniper |
Thunderfire Cannon
Bolt Pistol, Servo-harness
And They Shall Know no Fear, Blessings of the Omnissiah, Bolster Defences, Chapter Tactics
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Techmarine | infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 2+ |
Thunderfire Cannon | Artillery | - | - | - | 7 | 2 | - | - | - | 3+ |
Name | Description |
---|---|
Artificer Armour | Confers a 2+ Sv |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB p61 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB p62 |
TFC Airbust | 60 | 5 | 6 | Heavy 4, Blast, Ignores Cover, Barrage | |
TFC Subterranean Blast | 60 | 4 | - | Heavy 4, Blast, Tremor, Barrage | |
TFC Surface Detonation | 60 | 6 | 5 | Heavy 4, Blast, Barrage |
Thunderfire Cannon
Bolt Pistol, Servo-harness
And They Shall Know no Fear, Blessings of the Omnissiah, Bolster Defences, Chapter Tactics
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Techmarine | infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 2+ |
Thunderfire Cannon | Artillery | - | - | - | 7 | 2 | - | - | - | 3+ |
Name | Description |
---|---|
Artificer Armour | Confers a 2+ Sv |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB p61 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB p62 |
TFC Airbust | 60 | 5 | 6 | Heavy 4, Blast, Ignores Cover, Barrage | |
TFC Subterranean Blast | 60 | 4 | - | Heavy 4, Blast, Tremor, Barrage | |
TFC Surface Detonation | 60 | 6 | 5 | Heavy 4, Blast, Barrage |
Thunderfire Cannon
Bolt Pistol, Servo-harness
And They Shall Know no Fear, Blessings of the Omnissiah, Bolster Defences, Chapter Tactics
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Techmarine | infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 2+ |
Thunderfire Cannon | Artillery | - | - | - | 7 | 2 | - | - | - | 3+ |
Name | Description |
---|---|
Artificer Armour | Confers a 2+ Sv |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB p61 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB p62 |
TFC Airbust | 60 | 5 | 6 | Heavy 4, Blast, Ignores Cover, Barrage | |
TFC Subterranean Blast | 60 | 4 | - | Heavy 4, Blast, Tremor, Barrage | |
TFC Surface Detonation | 60 | 6 | 5 | Heavy 4, Blast, Barrage |
Ultramarines
Mastery Level 2 (25pts)
And They Shall Know no Fear, Chapter Tactics, Independent Character, Psyker
Force Axe, Storm Shield (10pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine Librarian | Infantry | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | 3+ |
Name | Description |
---|---|
Storm Shield | 3++ but can never count as having 2 close combat weapons |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Force Axe | - | +1 | 2 | Melee, Unwieldy, Force | BRB p61 |
Assault Cannon (20pts), Venerable (25pts)
Venerable
Storm Bolter
Locator Beacon (10pts), Storm Bolter
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Drop Pod | 4 | 12 | 12 | 12 | 3 | Open-Topped |
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type |
---|---|---|---|---|---|---|---|---|---|---|
Dreadnought | 4 | 4 | 6 | 12 | 12 | 10 | 4 | 2 | 3 | |
Venerable Dreadnought | 5 | 5 | 6 | 12 | 12 | 10 | 4 | 2 | 3 | Walker |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB p56 |
Assault Cannon (20pts), Venerable (25pts)
Venerable
Storm Bolter
Storm Bolter
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Drop Pod | 4 | 12 | 12 | 12 | 3 | Open-Topped |
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type |
---|---|---|---|---|---|---|---|---|---|---|
Dreadnought | 4 | 4 | 6 | 12 | 12 | 10 | 4 | 2 | 3 | |
Venerable Dreadnought | 5 | 5 | 6 | 12 | 12 | 10 | 4 | 2 | 3 | Walker |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB p56 |
Twin Linked Autocannon (15pts), Twin-Linked Autocannon (5pts)
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type |
---|---|---|---|---|---|---|---|---|---|---|
Dreadnought | 4 | 4 | 6 | 12 | 12 | 10 | 4 | 2 | 3 |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Autocannon | 48" | 7 | 4 | Heavy 2 |
4x Scouts (44pts), 4x Sniper Rifle (4pts)
And They Shall Know no Fear, Chapter Tactics, Combat Squads, Infiltrate, Move Through Cover, Scout
Sniper Rifle (1pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Scout Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Scouts | Infantry | 3 | 3 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 |
Sniper Rifle | 36" | - | 6 | Heavy 1, Sniper |
4x Scouts (44pts), 4x Sniper Rifle (4pts)
And They Shall Know no Fear, Chapter Tactics, Combat Squads, Infiltrate, Move Through Cover, Scout
Sniper Rifle (1pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Scout Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Scouts | Infantry | 3 | 3 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 |
Sniper Rifle | 36" | - | 6 | Heavy 1, Sniper |
And They Shall Know no Fear, Chapter Tactics, Decimator Protocols, Slow and Purposeful, Very Bulky
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Omniscope (10pts), Twin-linked Heavy Bolter
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Centurion | Infantry | 4 | 4 | 5 | 5 | 2 | 4 | 1 | 8 | 2+ |
Centurion Sergeant | Infantry (Character) | 4 | 4 | 5 | 5 | 2 | 4 | 2 | 9 | 2+ |
Name | Description |
---|---|
Omniscope | Night Vision and Split Fire-rule |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36" | 5 | 4 | Heavy 3 | BRB p56 |
Hurricane Bolter | 24" | 4 | 5 | 3x Rapid Fire, Twin Linked |
And They Shall Know no Fear, Chapter Tactics, Decimator Protocols, Slow and Purposeful, Very Bulky
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Twin-linked Heavy Bolter
Huricane Bolter, Omniscope (10pts), Twin-linked Heavy Bolter
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Centurion | Infantry | 4 | 4 | 5 | 5 | 2 | 4 | 1 | 8 | 2+ |
Centurion Sergeant | Infantry (Character) | 4 | 4 | 5 | 5 | 2 | 4 | 2 | 9 | 2+ |
Name | Description |
---|---|
Omniscope | Night Vision and Split Fire-rule |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36" | 5 | 4 | Heavy 3 | BRB p56 |
Hurricane Bolter | 24" | 4 | 5 | 3x Rapid Fire, Twin Linked |
And They Shall Know no Fear:
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn.
Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Assault Vehicle: Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so (even in a turn that the vehicle was destroyed, or in the following turn) unless the vehicle arrived from Reserve that turn.
Blessings of the Omnissiah:
In each of your Shooting phases, instead of firing his weapons, a character with this special rule may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add the following modifiers where applicable:
• Each servitor with a servo-arm in the character's unit + 1
• The character has a servo-harness +1
If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destoyed or Immobilised result suffered earlier in the battle; this is effective immediately
Bolster Defences: After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this may not be one you have purchased as part of your army). The terrain piece's cover save is increased by one for the duration of the game (to a maximum of 3+) . Note that a piece of terrain can only be bolstered once.
Chapter Tactics
Combat Squads
Decimator Protocols: Centurions can fire up to two weapons in each Shooting phase. These weapons must still fire at the same target.
Independant Character:
Independent Characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit!
Joining and Leaving a Unit
An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is in Reserve, by you informing your opponent of which unit it has joined.
In order to join a unit, an Independent Character simply has to move so that he is within the 2" unit coherency distance of a friendly unit at the end of their Movement phase. If the Independent Character is within 2" of more than one unit at the end of its Movement phase, the player must declare which unit it is joining. If an Independent Character does not intend to (or cannot) join a unit, it must (where possible) remain more than 2" away from it at the end of the Movement phase. This is to make clear whether they have joined a unit or not. Note that, after an Independent Character joins a unit, that unit can move no further that Movement phase.
An Independent Character can leave a unit during the Movement phase by moving out of unit coherency with it. He cannot join or leave during any other phase – once shots are fired or charges are declared, it is too late to join in or duck out!
An Independent Character cannot leave a unit while either he or the unit is in Reserves, locked in combat, Falling Back or has Gone to Ground. He cannot join a unit that is in Reserves, locked in combat or Falling Back. If an Independent Character joins a unit, and all other models in that unit are killed, he again becomes a unit of one model at the start of the following phase.
While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes, though he still follows the rules for characters.
Look Out, Sir
Independent Characters pass Look Out, Sir rolls on a 2+.
Heroic Morale
A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbers, but instead tests as if it had at least 25% remaining.
Special Rules
When an Independent Character joins a unit, it might have different special rules from those of the unit. Unless specified in the rule itself (as in the Stubborn special rule), the unit’s special rules are not conferred upon the Independent Character, and the Independent Character’s special rules are not conferred upon the unit. Special rules that are conferred to the unit only apply for as long as the Independent Character is with them.
Independent Characters and Infiltrate
An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment.
Independent Characters and Ongoing Effects
Sometimes, a unit that an Independent Character has joined will be the target of a beneficial or harmful effect, such as those bestowed by the Blind special rule, for example. If the character leaves the unit, both he and the unit continue to be affected by the effect, so you’ll need to mark the character accordingly.
For example, Farseer Mehiledrin and his unit of Eldar Guardians are set ablaze by a weapon with the Soul Blaze special rule. If Mehiledrin leaves the unit, both he and the Guardians will still be ablaze and the ongoing effects of the Soul Blaze rule must be resolved separately.
Conversely, if an Independent Character joins a unit after that unit has been the target of an ongoing effect (or joins a unit after himself having been the target of an ongoing effect) benefits and penalties from that effect are not shared.
For example, Crimson Fists Tactical Squad Hemanez is suffering the effects of the Blind special rule. If Captain Cruiz joins the unit, he does not suffer the results of the Blind special rule as he was not there when it happened!
Independent Character
Infiltrate
Move Through Cover
Orbital Bombardment: Once per game, a Chapter Master may call down an orbital bombardment in his Shooting phase. This coun ts as firing arranged weapon with the profile below. This does not prevent the Chapter Master and his unit from declaring a charge against the target unit that turn.
Power of the Machine Spirit: In a turn in which the vehicle neither moves Flat Out nor uses smoke launchers, the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting.
Psyker
Scout: (BRB p41)
Slow and Purposeful: A unit that contains at least one model with this special rule cannot Run, Turbo-boost, move Flat Out, perform Sweeping Advances or fire Overwatch. However, they can shoot with Heavy, Salvo and Ordnance weapons, counting as stationary even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.
Transport Capacity - 16
Venerable:
lf a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table.
You must accept the second roll , even if it is worse than the first.
Very Bulky: Very Bulky models instead count as three models.
Created with BattleScribe