Astra Miliwhatnow (1850pts)

Astra Militarum: Codex (2014) (Combined Arms Detachment) (1850pts)

Profile Summary

Unit

Name Unit TypeWSBSSTWIALdSave Ref
Company Commander (Carapace Armour) Infantry (Character)443333394+/5++ Codex: Astra Militarum p30
Enginseer Infantry333313183+ Codex: Astra Militarum p35
Knight Commander Pask Tank, Heavy (Character)-4------- Codex: Astra Militarum p59
Ministorum Priest Infantry (Character)333313275+/4++ Codex: Astra Militarum p34
Primaris Psyker Infantry (Character)443323295+
Servitor Infantry333313184+ Codex: Astra Militarum p35
Veteran Infantry343313175+ Codex: Astra Militarum p30
Veteran (Carapace Armour) Infantry343313174+ Codex: Astra Militarum p30
Veteran (Grenadiers) Infantry343313174+ Codex: Astra Militarum p30
Veteran Sergeant Infantry (Character)343313285+ Codex: Astra Militarum p38
Veteran Sergeant (Grenadiers) Infantry (Character)343313284+ Codex: Astra Militarum p38
Veteran Weapons Team Infantry343323275+ Codex: Astra Militarum p30

Vehicle

Name BSFrontSideRearHPType Ref
Chimera 31210103Tank, Transport Codex: Astra Militarum p40
Leman Russ Demolisher 31413113Tank, Heavy Codex: Astra Militarum p47
Leman Russ Punisher (Commander) 41413113Tank, Heavy Codex: Astra Militarum p47

Walker

Name WSBSSFrontSideRearIAHPType Ref
Armoured Sentinel 335121010312Walker Codex: Astra Militarum p45
Scout Sentinel 335101010312Open-topped, Walker Codex: Astra Militarum p45

Wargear Item

Name Description Ref
Camo Gear +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. Codex: Astra Militarum
Camo Netting +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. Codex: Astra Militarum
Carapace Armour 4+ Sv Codex: Astra Militarum
Dozer Blade Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. Warhammer 40k rulebook
Flak Armour 5+ Sv Codex: Astra Militarum
Lasgun Arrays A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. Codex: Astra Militarum
Power Armour 3+ Armour Sv Codex: Astra Militarum
Refractor Field 5+ Invul Sv Codex: Astra Militarum
Regimental Standard A unit that contains a model with a platoon standard counts as scoring an additional Wound for the purposes of calculating assault results. In addition, any friendly units from Codex: Astra Militarum within 12" of a model with a regimental standard re-roll failed Morale, Fear and Pinning tests. Codex: Astra Militarum
Rosarius 4+ Invul Sv Codex: Astra Militarum
Searchlight Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. Warhammer 40k rulebook
Smoke Launchers Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. Warhammer 40k rulebook
Snare Mines Enemy units that charge a unit with snare mines count as having made a disordered charge. Codex: Astra Militarum
Vox-caster Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officerfs unit also has a vox-caster. An officer may not use a vox-casterfs ability on his own unit. Codex: Astra Militarum

Weapon

Name RangeStrengthAPType Ref
Autocannon 4874Heavy 2 Codex: Astra Militarum
Close Combat Weapon -User-Melee Warhammer 40k rulebook
Demolisher Siege Cannon 24102Ordnance 1, 5" Blast Codex: Astra Militarum
Force Stave -+24Melee, Force, Concussive Warhammer 40k rulebook
Frag Grenades 8"3-Assault 1, 3" Blast Warhammer 40k rulebook
Heavy Bolter 3654Heavy 3 Codex: Astra Militarum
Heavy Flamer Template54Assault 1 Codex: Astra Militarum
Krak Grenades 8"64Assault 1 Warhammer 40k rulebook
Lascannon 4892Heavy 1 Codex: Astra Militarum
Lasgun 243-Rapid Fire Codex: Astra Militarum
Laspistol 123-Pistol Codex: Astra Militarum
Meltagun 1281Assault 1, Melta Codex: Astra Militarum
Missile Launcher (Flakk) 4874Heavy 1, Skyfire Codex: Astra Militarum
Missile Launcher (Frag) 4846Heavy 1, 3" Blast Codex: Astra Militarum
Missile Launcher (Krak) 4883Heavy 1 Codex: Astra Militarum
Multi-laser 3666Heavy 3 Codex: Astra Militarum
Multi-melta 2481Heavy 1, Melta Codex: Astra Militarum
Plasma Cannon 3672Heavy 1, 3" Blast, Gets Hot! Codex: Astra Militarum
Plasma Gun 2472Rapid Fire, Gets Hot! Codex: Astra Militarum
Power Axe -+12Melee, Unwieldy Warhammer 40k rulebook
Punisher Gatling Cannon 245-Heavy 20 Codex: Astra Militarum
Servo-arm -x21Melee, Specialist Weapon, Unwieldy Codex: Astra Militarum
Sniper Rifle 36X6Heavy 1, Sniper Codex: Astra Militarum

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