Frag Grenades, Krak Grenades, Laspistol, Power Armour, Power Axe, Servo-arm
Awaken the Machine, Blessings of the Omnissiah, Independent Character
4x Carapace Armour, 4x Servo-arm
Mindlock
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Flak Armour, Force Staff, Frag Grenades, Laspistol, Psyker Mastery Level 2 (25pts), Refractor Field
Independent Character, It's for Your Own Good, Psychic Discipline: Biomancy, Psychic Discipline: Daemonology, Psychic Discipline: Divination, Psychic Discipline: Pyromancy, Psychic Discipline: Telekinesis, Psyker (Mastery Level 2)
Camo Gear for Veterans (8pts), Carapace Armour (8pts)
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Heavy Bolter, 2x Lasgun Arrays, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
Carapace Armour (5pts), Close Combat Weapon, Frag Grenades, Laspistol, Orders, Refractor Field
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Senior Officer, Voice of Command
Frag Grenades, Lasgun, Regimental Standard
2x Frag Grenades, 2x Sniper Rifle
Frag Grenades, Lasgun, Vox-caster
2x Multi-meltas (20pts), Camo Netting (15pts), Dozer Blade (5pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon
Tank Orders
Crack Shot, Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!, Warlord Trait: Old Grudges
2 - Old Grudges
Warlord, Warlord Trait: Astra Militarum, Warlord Trait: Old Grudges
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Demolisher Siege Cannon
Carapace Armour for Squad
Doctrine: Grenadiers
Close Combat Weapon, Frag Grenades, Laspistol
Frag Grenades, Heavy Flamer
5x Frag Grenades, 5x Lasgun
2x Frag Grenades, 2x Plasma Gun
Frag Grenades, Lasgun, Vox-caster
Flak Armour for Squad
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
Close Combat Weapon, Frag Grenades, Laspistol
5x Frag Grenades, 5x Lasgun
3x Frag Grenades, 3x Meltagun
Frag Grenades, Lasgun, Vox-caster
Flak Armour for Squad
Camo Gear for Squad, Snare Mines for Squad
Doctrine: Forward Sentries
2x Frag Grenades T, Lascannon, Lasgun
Close Combat Weapon, Frag Grenades, Laspistol
6x Frag Grenades, 6x Lasgun
Frag Grenades, Lasgun, Vox-caster
Flak Armour for Squad
Camo Gear for Squad, Snare Mines for Squad
Doctrine: Forward Sentries
2x Frag Grenades T, Lascannon, Lasgun
Close Combat Weapon, Frag Grenades, Laspistol
6x Frag Grenades, 6x Lasgun
Frag Grenades, Lasgun, Vox-caster
Flak Armour for Squad
Camo Gear for Squad, Snare Mines for Squad
Doctrine: Forward Sentries
2x Frag Grenades T, Lascannon, Lasgun
Close Combat Weapon, Frag Grenades, Laspistol
6x Frag Grenades, 6x Lasgun
Frag Grenades, Lasgun, Vox-caster
Flak Armour for Squad
Camo Gear for Squad, Snare Mines for Squad
Doctrine: Forward Sentries
Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
Close Combat Weapon, Frag Grenades, Laspistol
6x Frag Grenades, 6x Lasgun
Frag Grenades, Lasgun, Vox-caster
Plasma Cannon (10pts)
Plasma Cannon (10pts)
Lascannon (10pts)
Lascannon (10pts)
Autocannon (5pts)
Move Through Cover, Scout
Autocannon (5pts)
Move Through Cover, Scout
Autocannon (5pts)
Move Through Cover, Scout
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Company Commander (Carapace Armour) | Infantry (Character) | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 9 | 4+/5++ | Codex: Astra Militarum p30 |
Enginseer | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Astra Militarum p35 |
Knight Commander Pask | Tank, Heavy (Character) | - | 4 | - | - | - | - | - | - | - | Codex: Astra Militarum p59 |
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Primaris Psyker | Infantry (Character) | 4 | 4 | 3 | 3 | 2 | 3 | 2 | 9 | 5+ | |
Servitor | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | Codex: Astra Militarum p35 |
Veteran | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p30 |
Veteran (Carapace Armour) | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ | Codex: Astra Militarum p30 |
Veteran (Grenadiers) | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ | Codex: Astra Militarum p30 |
Veteran Sergeant | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p38 |
Veteran Sergeant (Grenadiers) | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | Codex: Astra Militarum p38 |
Veteran Weapons Team | Infantry | 3 | 4 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p30 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Leman Russ Demolisher | 3 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Leman Russ Punisher (Commander) | 4 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 3 | 3 | 5 | 12 | 10 | 10 | 3 | 1 | 2 | Walker | Codex: Astra Militarum p45 |
Scout Sentinel | 3 | 3 | 5 | 10 | 10 | 10 | 3 | 1 | 2 | Open-topped, Walker | Codex: Astra Militarum p45 |
Name | Description | Ref |
---|---|---|
Camo Gear | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Carapace Armour | 4+ Sv | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Power Armour | 3+ Armour Sv | Codex: Astra Militarum |
Refractor Field | 5+ Invul Sv | Codex: Astra Militarum |
Regimental Standard | A unit that contains a model with a platoon standard counts as scoring an additional Wound for the purposes of calculating assault results. In addition, any friendly units from Codex: Astra Militarum within 12" of a model with a regimental standard re-roll failed Morale, Fear and Pinning tests. | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Snare Mines | Enemy units that charge a unit with snare mines count as having made a disordered charge. | Codex: Astra Militarum |
Vox-caster | Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officerfs unit also has a vox-caster. An officer may not use a vox-casterfs ability on his own unit. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Autocannon | 48 | 7 | 4 | Heavy 2 | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Demolisher Siege Cannon | 24 | 10 | 2 | Ordnance 1, 5" Blast | Codex: Astra Militarum |
Force Stave | - | +2 | 4 | Melee, Force, Concussive | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Heavy Flamer | Template | 5 | 4 | Assault 1 | Codex: Astra Militarum |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Meltagun | 12 | 8 | 1 | Assault 1, Melta | Codex: Astra Militarum |
Missile Launcher (Flakk) | 48 | 7 | 4 | Heavy 1, Skyfire | Codex: Astra Militarum |
Missile Launcher (Frag) | 48 | 4 | 6 | Heavy 1, 3" Blast | Codex: Astra Militarum |
Missile Launcher (Krak) | 48 | 8 | 3 | Heavy 1 | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Multi-melta | 24 | 8 | 1 | Heavy 1, Melta | Codex: Astra Militarum |
Plasma Cannon | 36 | 7 | 2 | Heavy 1, 3" Blast, Gets Hot! | Codex: Astra Militarum |
Plasma Gun | 24 | 7 | 2 | Rapid Fire, Gets Hot! | Codex: Astra Militarum |
Power Axe | - | +1 | 2 | Melee, Unwieldy | Warhammer 40k rulebook |
Punisher Gatling Cannon | 24 | 5 | - | Heavy 20 | Codex: Astra Militarum |
Servo-arm | - | x2 | 1 | Melee, Specialist Weapon, Unwieldy | Codex: Astra Militarum |
Sniper Rifle | 36 | X | 6 | Heavy 1, Sniper | Codex: Astra Militarum |
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