Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Selections: Ulthwe: Foresight of the Damned
Categories: Configuration, Faction: <Craftworld>, Faction: Asuryani
Abilities: Ulthwe: Foresight of the Damned
Abilities | Description | Ref |
---|---|---|
Ulthwe: Foresight of the Damned | Roll a D6 each time a model with this attribute loses a wound; on a 6 that wound is ignored. If a model has a similar ability (e.g. the Hemlock Wraithfighter's Spirit Stones ability, or the Farseer's Ghosthelm ability) you can choose which ability to use when a model loses a wound, but you cannot choose both. |
Categories: Configuration
Selections: Forceshield, Plasma Grenades, Star Glaive, The Path of Command
Categories: Faction: Aeldari, Autarch, Character, HQ, Infantry, Faction: Warhost, Faction: <Craftworld>, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Forceshield, The Path of Command, Unit: Autarch, Weapon: Plasma Grenade, Star Glaive
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Forceshield | This model has a 4+ invulnerable save. | |
The Path of Command | You can re-roll hit rolls of 1 for friendly <CRAFTWORLD> units within 6" of this model. In addition, if your army is Battle-forged and this model is your Warlord and on the battlefield, roll a D6 for each Command Point spent when using Stratagems; on a 6 that Command Point is immediately refunded. Note that for Prince Yriel, the first effect of this ability applies specifically to IYANDEN units. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Autarch | 7" | 2+ | 2+ | 3 | 3 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | |
Star Glaive | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
Selections: 0. Smite, 1. Guide, 2. Doom, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Ulthwe: Fate Reader, Warlord, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Warhost, Faction: Asuryani, Warlord
Rules: Ancient Doom
Abilities: Battle Focus, Ghosthelm, Rune Armour, Runes of the Farseer, Ulthwe: Fate Reader, Psychic Power: Doom, Guide, Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken pistol, Witchblade
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Ghosthelm | Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Runes of the Farseer | Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power. | |
Ulthwe: Fate Reader | If your army is Battle-forged and your Warlord is on the battlefield, roll a D6 at the start of each turn (yours and your opponent’s). On a 6 you gain a Command Point. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Doom | 7 | 24" | If manifested, choose an enemy unit within 24" of the psyker. You can re-roll failed wound rolls for attacks made by Asuryani units from your army against that unit until the start of your next Psychic phase. | |
Guide | 7 | 24" | If manifested, choose a friendly ASURYANI unit within 24" of the psyker. You can re-roll failed hit rolls for that unit's ranged weapons until your next Psychic phase. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Farseer) | 2 | 2 | 2 powers from Runes of Fate and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Farseer | 7" | 2+ | 2+ | 3 | 3 | 5 | 2 | 9 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Witchblade | Melee | Melee | User | 0 | D3 | This weapon always wounds on a roll of 2+ |
Selections: 0. Smite, 4. Protect/Jinx, Psyker, Rune Armour, Shuriken Pistol, Spirit Mark, Witch Staff
Categories: Faction: <Craftworld>, Faction: Aeldari, Character, HQ, Infantry, Psyker, Faction: Spirit Host, Spiritseer, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Rune Armour, Spirit Mark, Psychic Power: 4.1 Protect, 4.2 Jinx, Smite, Psyker: Psyker, Unit: Spiritseer, Weapon: Shuriken pistol, Witch Staff
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Spirit Mark | You can re-roll hit rolls of 1 for friendly <CRAFTWORLD> SPIRIT HOST units' attacks against enemy units that are within 6" of this model. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
4.1 Protect | 7 | 18" | Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to the saving throws made for that unit until your next Psychic phase. | |
4.2 Jinx | 7 | 18" | Choose an enemy unit within 18" of the psyker – your opponent must subtract 1 from all saving throws made for that unit against attacks made by Asuryani units from your army until the start of your next Psychic phase. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | One power from Runes of Battle and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Spiritseer | 7" | 2+ | 2+ | 3 | 3 | 4 | 2 | 8 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Witch Staff | Melee | Melee | User | 0 | 2 | This weapon always wounds on the roll of 2+. |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Shredding Fire
Abilities: Shredding Fire
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Defence Tactics | When this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6. | |
Shredding Fire | Ranged weapons that do not have the Grenade type that this unit’s Dire Avenger Exarch is equipped with have an Armour Penetration characteristic of -3 and its Abilities text reads ‘-’. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Shredding Fire
Abilities: Shredding Fire
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Defence Tactics | When this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6. | |
Shredding Fire | Ranged weapons that do not have the Grenade type that this unit’s Dire Avenger Exarch is equipped with have an Armour Penetration characteristic of -3 and its Abilities text reads ‘-’. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Shredding Fire
Abilities: Shredding Fire
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Defence Tactics | When this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6. | |
Shredding Fire | Ranged weapons that do not have the Grenade type that this unit’s Dire Avenger Exarch is equipped with have an Armour Penetration characteristic of -3 and its Abilities text reads ‘-’. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Selections: Acrobatic, Banshee Mask
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Infantry, Howling Banshees, Elites, Faction: Asuryani
Rules: Ancient Doom
Abilities: Acrobatic, Banshee Mask, Battle Focus
Selections: 9x Power Sword, 9x Shuriken Pistol
Unit: Howling Banshee, Weapon: Power sword, Shuriken pistol
Selections: Shuriken Pistol & Executioner [5pts]
Unit: Howling Banshee Exarch, Weapon: Executioner, Shuriken pistol
Selections: Exemplar of the Banshee Shrine [-1CP], Nerve-shredding Strike, War Shout
Abilities: Nerve-shredding Strike, War Shout
Abilities | Description | Ref |
---|---|---|
Acrobatic | This unit can Advance and charge in the same turn. In a turn in which it Advanced, you can declare a charge move for this unit if there are any enemy units within 15" of it, and you can add 3 to the resulting charge roll. | |
Banshee Mask | Enemy units cannot fire Overwatch at this unit. | |
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Nerve-shredding Strike | When this unit finishes a charge move, if it includes a Howling Banshee Exarch, you can select one enemy unit within 1" of this unit and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds. | |
War Shout | If this unit contains a Howling Banshee Exarch, then when resolving an attack made with a melee weapon against this unit, subtract 1 from the hit roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Howling Banshee | 8" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Howling Banshee Exarch | 8" | 3+ | 3+ | 3 | 3 | 2 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Executioner | Melee | Melee | +1 | -3 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Selections: Inescapable Accuracy
Categories: Faction: Aeldari, Aspect Warrior, Heavy Support, Infantry, Dark Reapers, Faction: Asuryani
Rules: Ancient Doom
Abilities: Inescapable Accuracy
Selections: 4x Reaper Launcher
Unit: Dark Reaper, Weapon: (Reaper) Starshot Missile, (Reaper) Starswarm Missile
Selections: Reaper Launcher
Unit: Dark Reaper Exarch, Weapon: (Reaper) Starshot Missile, (Reaper) Starswarm Missile
Selections: Rapid Shot
Abilities: Rapid Shot
Abilities | Description | Ref |
---|---|---|
Inescapable Accuracy | Models in this unit always hit on a 3+ when firing a ranged weapon in the Shooting phase, regardless of any modifiers. | |
Rapid Shot | When this unit’s Dark Reaper Exarch shoots, add 1 to the number of attacks made with that model’s ranged weapon. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dark Reaper | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 3+ | |
Dark Reaper Exarch | 6" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
(Reaper) Starshot Missile | 48" | Heavy 1 | 8 | -2 | 3 | - | |
(Reaper) Starswarm Missile | 48" | Heavy 2 | 5 | -2 | 2 | - |
Selections: Flamer [5pts], Flamer [5pts], Ghostglaive [10pts], Starcannon [15pts], Wraithbone Fists
Categories: Faction: <Craftworld>, Faction: Aeldari, Heavy Support, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct, Faction: Asuryani
Rules: Ancient Doom
Unit: Wraithlord, Weapon: Flamer, Ghostglaive, Starcannon, Wraithbone Fists, Wound Track: Wraithlord 1., Wraithlord 2., Wraithlord 3.
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithlord | * | * | * | 7 | 8 | 10 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Ghostglaive | Melee | Melee | +2 | -4 | D6 | - | |
Starcannon | 36" | Heavy 2 | 6 | -3 | D3 | - | |
Wraithbone Fists | Melee | Melee | User | -3 | 3 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Wraithlord 1. | 6-10+ | 8" | 3+ | 3+ | |
Wraithlord 2. | 3-5 | 7" | 4+ | 4+ | |
Wraithlord 3. | 1-2 | 6" | 5+ | 5+ |
Selections: 0. Smite, 3. Enhance/Drain, D-cannon [40pts], Eldritch Wraith Construct, Ghostspear, Psyker, Wraithshield
Categories: Faction: Aeldari, Faction: Spirit Host, Monster, Psyker, Wraithseer, Wraith Construct, Faction: <Craftworld>, Faction: Asuryani, Heavy Support
Rules: Ancient Doom
Abilities: Eldritch Wraith Construct, Wraithshield, Psychic Power: 3.1 Enhance, 3.2 Drain, Smite, Psyker: Psyker, Unit: Wraithseer, Weapon: D-cannon, Ghostspear
Abilities | Description | Ref |
---|---|---|
Eldritch Wraith Construct | Each time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead. | |
Wraithshield | This model has a 5+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
3.1 Enhance | 7 | 18" | Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to hit rolls in the Fight phase made for that unit until your next Psychic phase. | |
3.2 Drain | 7 | 18" | Choose an enemy unit within 18" of the psyker - your opponent must subtract 1 from all hit rolls for that unit in the Fight phase until your next Psychic phase. | Codex: Craftworlds |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | One power from Runes of Battle and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithseer | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
D-cannon | 24" | Heavy D3 | 12 | -4 | D6 | This weapon can target units that are not visible to the firer. ; Blast | |
Ghostspear | Melee | Melee | +3 | -3 | D3+3 | - |
Selections: Explodes (Hover Tank), Hover Tank, Serpent Shield, Transport, Twin Shuriken Catapult, Twin Starcannon [30pts]
Categories: Dedicated Transport, Wave Serpent, Fly, Transport, Vehicle, Faction: <Craftworld>, Faction: Aeldari, Faction: Warhost, Faction: Asuryani
Abilities: Explodes (Hover Tank), Hover Tank, Serpent Shield, Transport: Transport (Wave Serpent), Unit: Wave Serpent, Weapon: Twin Shuriken Catapult, Twin Starcannon, Wound Track: Wave Serpent 1., Wave Serpent 2., Wave Serpent 3.
Abilities | Description | Ref |
---|---|---|
Explodes (Hover Tank) | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance and ranges are always measured to and from this model's hull, even though it has a base. | |
Serpent Shield | Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield in its Shooting phase by rolling a D6. On a 2+ the nearest visible enemy unit within 24" suffers D3 mortal wounds. The Wave Serpent then gains no benefit from this ability for the remainder of the battle. |
Transport | Capacity | Ref |
---|---|---|
Transport (Wave Serpent) | This model can transport 12 PHOENIX LORD or <CRAFTWORLD> INFANTRY models. Each WRAITHGUARD or WRAITHBLADE model takes the space of two other models. It cannot transport JUMP PACK models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wave Serpent | * | 6+ | * | 6 | 7 | 13 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Twin Shuriken Catapult | 12" | Assault 4 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Twin Starcannon | 36" | Heavy 4 | 6 | -3 | D3 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Wave Serpent 1. | 7-13+ | 16" | 3+ | 3 | |
Wave Serpent 2. | 4-6 | 12" | 4+ | D3 | |
Wave Serpent 3. | 1-3 | 8" | 5+ | 1 |
Ancient Doom: You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units. (Codex: Craftworlds)
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