Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Selections: Ulthwe: Foresight of the Damned
Categories: Configuration, Faction: <Craftworld>, Faction: Asuryani
Abilities: Ulthwe: Foresight of the Damned
Abilities | Description | Ref |
---|---|---|
Ulthwe: Foresight of the Damned | Roll a D6 each time a model with this attribute loses a wound; on a 6 that wound is ignored. If a model has a similar ability (e.g. the Hemlock Wraithfighter's Spirit Stones ability, or the Farseer's Ghosthelm ability) you can choose which ability to use when a model loses a wound, but you cannot choose both. |
Categories: Configuration
Categories: Stratagems
Selections: 0. Smite, 2. Doom, 4. Executioner, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Ulthwe: Fate Reader, Warlord, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Warhost, Faction: Asuryani, Warlord
Rules: Ancient Doom
Abilities: Battle Focus, Ghosthelm, Rune Armour, Runes of the Farseer, Ulthwe: Fate Reader, Psychic Power: Doom, Executioner, Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken pistol, Witchblade
Selections: Remnant of Glory
Abilities: Ghosthelm of Alishazier
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Ghosthelm | Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored. | |
Ghosthelm of Alishazier | ULTHWE PSYKER only. The wearer adds 1 to any Psychic test when attempting to manifest the Smite power. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Runes of the Farseer | Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power. | |
Ulthwe: Fate Reader | If your army is Battle-forged and your Warlord is on the battlefield, roll a D6 at the start of each turn (yours and your opponent’s). On a 6 you gain a Command Point. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Doom | 7 | 24" | If manifested, choose an enemy unit within 24" of the psyker. You can re-roll failed wound rolls for attacks made by Asuryani units from your army against that unit until the start of your next Psychic phase. | |
Executioner | 7 | 18" | If manifested, the nearest enemy unit within 18" of the psyker suffers D3 mortal wounds. If a model in the target unit is slain as a result of this, the target units suffers an additional D3 mortal wounds. | Codex: Craftworlds p125 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Farseer) | 2 | 2 | 2 powers from Runes of Fate and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Farseer | 7" | 2+ | 2+ | 3 | 3 | 5 | 2 | 9 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Witchblade | Melee | Melee | User | 0 | D3 | This weapon always wounds on a roll of 2+ |
Selections: Acrobatic, Banshee Mask, Blade of Destruction, Cry of War Unending, Silent Death, The Storm of Silence, War Shout
Categories: Faction: Aeldari, Aspect Warrior, Character, HQ, Infantry, Phoenix Lord, Jain Zar, Faction: Asuryani
Rules: Ancient Doom
Abilities: Acrobatic, Banshee Mask, Battle Focus, Cry of War Unending, The Storm of Silence, War Shout, Unit: Jain Zar, Weapon: Blade of Destruction, Silent Death
Abilities | Description | Ref |
---|---|---|
Acrobatic | This model can be chosen to charge with even if it Advanced this turn. If this model Advanced this turn, you can choose it to charge with if it is within 15" of any enemy units instead of 12", and you can add 3 to the charge roll. | |
Banshee Mask | Enemy units cannot fire Overwatch at this model. | |
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Cry of War Unending | This model, and friendly HOWLING BANSHEES units that are within 6" of it at the start of the Fight phase, always fight first in the Fight phase, even if they did not charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. | |
The Storm of Silence | When this model fights, you can choose for its Attacks characteristic to be equal to the number of enemy models within 2" of it after any pile-in moves have been made. | |
War Shout | When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Jain Zar | 8" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Blade of Destruction | Melee | Melee | +2 | -3 | D3 | When resolving an attack made with this weapon, you can re-roll the wound roll. | |
Silent Death | 12" | Assault 4 | User | -3 | 1 | - |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Shredding Fire
Abilities: Shredding Fire
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Defence Tactics | When this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6. | |
Shredding Fire | Ranged weapons that do not have the Grenade type that this unit’s Dire Avenger Exarch is equipped with have an Armour Penetration characteristic of -3 and its Abilities text reads ‘-’. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Selections: Acrobatic, Banshee Mask
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Infantry, Howling Banshees, Elites, Faction: Asuryani
Rules: Ancient Doom
Abilities: Acrobatic, Banshee Mask, Battle Focus
Selections: 9x Power Sword, 9x Shuriken Pistol
Unit: Howling Banshee, Weapon: Power sword, Shuriken pistol
Selections: Shuriken Pistol & Executioner [5pts]
Unit: Howling Banshee Exarch, Weapon: Executioner, Shuriken pistol
Selections: Exemplar of the Banshee Shrine [-1CP], Nerve-shredding Strike, War Shout
Abilities: Nerve-shredding Strike, War Shout
Abilities | Description | Ref |
---|---|---|
Acrobatic | This unit can Advance and charge in the same turn. In a turn in which it Advanced, you can declare a charge move for this unit if there are any enemy units within 15" of it, and you can add 3 to the resulting charge roll. | |
Banshee Mask | Enemy units cannot fire Overwatch at this unit. | |
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Nerve-shredding Strike | When this unit finishes a charge move, if it includes a Howling Banshee Exarch, you can select one enemy unit within 1" of this unit and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds. | |
War Shout | If this unit contains a Howling Banshee Exarch, then when resolving an attack made with a melee weapon against this unit, subtract 1 from the hit roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Howling Banshee | 8" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Howling Banshee Exarch | 8" | 3+ | 3+ | 3 | 3 | 2 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Executioner | Melee | Melee | +1 | -3 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Fly, Fast Attack, Hornet, Vehicle, Faction: Asuryani
Selections: Explodes (Hornet), 2x Hornet Pulse Laser [10pts], Hover Tank, Lightning Assault
Abilities: Explodes (Hornet), Hover Tank, Lightning Assault, Unit: Hornet, Weapon: Hornet Pulse Laser
Abilities | Description | Ref |
---|---|---|
Explodes (Hornet) | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unt within 3" suffers a mortal wound. | |
Hover Tank | Distance and ranges are always measured to and from this model's hull, even though it has a base. | |
Lightning Assault | Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hornet | 18" | 6+ | 3+ | 4 | 6 | 8 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hornet Pulse Laser | 36" | Heavy 2 | 7 | -2 | 2 | - |
Selections: Flicker Jump, Warp Jump Generator, Warp Strike
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Fast Attack, Infantry, Jump Pack, Warp Spiders, Faction: Asuryani
Rules: Ancient Doom
Abilities: Battle Focus, Flicker Jump, Warp Jump Generator, Warp Strike
Selections: 9x Death Spinner
Unit: Warp Spider, Weapon: Death Spinner
Selections: Two Death Spinners
Unit: Warp Spider Exarch, Weapon: Death Spinner
Selections: Spider's Lair
Abilities: Spider's Lair
Abilities | Description | Ref |
---|---|---|
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Flicker Jump | When this unit is targeted by a ranged weapon, you can declare that they will make a flickerjump - your opponent must subtract 1 from hit rolls for attacks that target this unit until the end of the phase. You must then immediately roll 2D6; on a 2, one model from the Warp Spiders unit is slain. | |
Spider's Lair | Whilst this unit contains a Warp Spider Exarch and is wholly on or within a terrain feature, when an enemy unit finishes a charge move within 1" of this unit, roll one D6; on a 3+ that enemy unit suffers D3 mortal wounds. | |
Warp Jump Generator | When this unit moves in the Movement phase, they can use their warp jump generators. If they do, they cannot Advance or Charge this turn, but their Move characteristic is increased by 4D6" and they can FLY until the end of the phase. A unit that uses warp jump generators to Fall Back can still shoot in its Shooting phase. | |
Warp Strike | During deployment, you can set up this unit in preparation to launch a warp strike instead of placing it on the battlefield. At the end of any of your Movement phases this unit can use their warp jump generators to enter the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. You must then immediately roll 2D6; on a 2, one model from the unit is slain. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warp Spider | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 3+ | |
Warp Spider Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Death Spinner | 12" | Assault 2 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of 0. |
Selections: Inescapable Accuracy
Categories: Faction: Aeldari, Aspect Warrior, Heavy Support, Infantry, Dark Reapers, Faction: Asuryani
Rules: Ancient Doom
Abilities: Inescapable Accuracy
Selections: 4x Reaper Launcher
Unit: Dark Reaper, Weapon: (Reaper) Starshot Missile, (Reaper) Starswarm Missile
Selections: Reaper Launcher
Unit: Dark Reaper Exarch, Weapon: (Reaper) Starshot Missile, (Reaper) Starswarm Missile
Selections: Rapid Shot
Abilities: Rapid Shot
Abilities | Description | Ref |
---|---|---|
Inescapable Accuracy | Models in this unit always hit on a 3+ when firing a ranged weapon in the Shooting phase, regardless of any modifiers. | |
Rapid Shot | When this unit’s Dark Reaper Exarch shoots, add 1 to the number of attacks made with that model’s ranged weapon. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dark Reaper | 6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 3+ | |
Dark Reaper Exarch | 6" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
(Reaper) Starshot Missile | 48" | Heavy 1 | 8 | -2 | 3 | - | |
(Reaper) Starswarm Missile | 48" | Heavy 2 | 5 | -2 | 2 | - |
Selections: 0. Smite, 3. Enhance/Drain, D-cannon [40pts], Eldritch Wraith Construct, Ghostspear, Psyker, Wraithshield
Categories: Faction: Aeldari, Faction: Spirit Host, Monster, Psyker, Wraithseer, Wraith Construct, Faction: <Craftworld>, Faction: Asuryani, Heavy Support
Rules: Ancient Doom
Abilities: Eldritch Wraith Construct, Wraithshield, Psychic Power: 3.1 Enhance, 3.2 Drain, Smite, Psyker: Psyker, Unit: Wraithseer, Weapon: D-cannon, Ghostspear
Abilities | Description | Ref |
---|---|---|
Eldritch Wraith Construct | Each time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead. | |
Wraithshield | This model has a 5+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
3.1 Enhance | 7 | 18" | Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to hit rolls in the Fight phase made for that unit until your next Psychic phase. | |
3.2 Drain | 7 | 18" | Choose an enemy unit within 18" of the psyker - your opponent must subtract 1 from all hit rolls for that unit in the Fight phase until your next Psychic phase. | Codex: Craftworlds |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | One power from Runes of Battle and one from Runes of Fortune |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithseer | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
D-cannon | 24" | Heavy D3 | 12 | -4 | D6 | This weapon can target units that are not visible to the firer. ; Blast | |
Ghostspear | Melee | Melee | +3 | -3 | D3+3 | - |
Selections: Explodes (Hover Tank), Hover Tank, Serpent Shield, Transport, Twin Shuriken Cannon [20pts], Twin Shuriken Catapult
Categories: Dedicated Transport, Wave Serpent, Fly, Transport, Vehicle, Faction: <Craftworld>, Faction: Aeldari, Faction: Warhost, Faction: Asuryani
Abilities: Explodes (Hover Tank), Hover Tank, Serpent Shield, Transport: Transport (Wave Serpent), Unit: Wave Serpent, Weapon: Twin Shuriken Cannon, Twin Shuriken Catapult, Wound Track: Wave Serpent 1., Wave Serpent 2., Wave Serpent 3.
Abilities | Description | Ref |
---|---|---|
Explodes (Hover Tank) | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance and ranges are always measured to and from this model's hull, even though it has a base. | |
Serpent Shield | Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield in its Shooting phase by rolling a D6. On a 2+ the nearest visible enemy unit within 24" suffers D3 mortal wounds. The Wave Serpent then gains no benefit from this ability for the remainder of the battle. |
Transport | Capacity | Ref |
---|---|---|
Transport (Wave Serpent) | This model can transport 12 PHOENIX LORD or <CRAFTWORLD> INFANTRY models. Each WRAITHGUARD or WRAITHBLADE model takes the space of two other models. It cannot transport JUMP PACK models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wave Serpent | * | 6+ | * | 6 | 7 | 13 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Twin Shuriken Cannon | 24" | Assault 6 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Twin Shuriken Catapult | 12" | Assault 4 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Wave Serpent 1. | 7-13+ | 16" | 3+ | 3 | |
Wave Serpent 2. | 4-6 | 12" | 4+ | D3 | |
Wave Serpent 3. | 1-3 | 8" | 5+ | 1 |
Ancient Doom: You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units. (Codex: Craftworlds)
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