Rules: Angels of Death, Bolter Discipline, Shock Assault
Selections: Raven Guard
Categories: PC: RG, Configuration
Rules: Shadow Masters
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: Hide Firstborn Units, Hide Imperial Agents, Hide Legends Units
Categories: Configuration
Selections: Number of Extra Relics [-1CP]
Categories: Stratagems
Selections: 1. Shoot and Fade, Bolt pistol, Camo cloak, Combat knife, Ex Tenebris, Frag & Krak grenades, Master-crafted instigator bolt carbine, Warlord
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Phobos, Primaris, Captain, HQ, Warlord
Rules: Angels of Death, Concealed Positions
Abilities: Camo cloak, Iron Halo, Omni-scrambler, Rites of Battle, Shoot and Fade, Unit: Captain in Phobos Armour, Weapon: Bolt pistol, Combat knife, Ex Tenebris, Frag grenades, Krak grenades, Master-crafted instigator bolt carbine
Abilities | Description | Ref |
---|---|---|
Camo cloak | Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack | |
Iron Halo | This model has a 4+ invulnerable save. | |
Omni-scrambler | Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit. | |
Rites of Battle | While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 | |
Shoot and Fade | Once per turn, in your shooting phase, after shooting with a <CHAPTER> PHOBOS unit within 6" of this WARLORD, that unit can make a Normal Move or it can Advance, in either case, if it does, that unit is not eligible to delcare a charge with this turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Captain in Phobos Armour | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Ex Tenebris | 36" | Assault 3 | 4 | -2 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, you can add 1 to the hit roll.In addition, when resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Master-crafted instigator bolt carbine | 30" | Assault 1 | 4 | -2 | 3 | Each time you select a target with this weapon you can ignore the Look out Sir rule. |
Categories: HQ
Selections: Bellicos Bolt Rifle, Bolt pistol, Frag & Krak grenades, Master-crafted auto bolt rifle
Categories: Character, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Lieutenant
Rules: Angels of Death
Abilities: Company Heroes, Tactical Precision, Unit: Primaris Lieutenant, Weapon: Bellicos Bolt Rifle, Bolt pistol, Frag grenades, Krak grenades, Master-crafted auto bolt rifle
Abilities | Description | Ref |
---|---|---|
Company Heroes | If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. | |
Tactical Precision | While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Primaris Lieutenant | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bellicos Bolt Rifle | 24" | Assault 4 | 5 | -1 | 2 | - | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Master-crafted auto bolt rifle | 24" | Assault 3 | 4 | 0 | 2 | - |
Selections: Heavy bolt rifle
Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Intercessor | 5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Heavy Intercessor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Executor bolt rifle
Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops
Rules: Angels of Death, Combat Squads
Weapon: Executor bolt rifle
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Intercessor | 5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Heavy Intercessor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Executor bolt rifle | 42" | Heavy 1 | 5 | -2 | 2 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops
Rules: Angels of Death, Combat Squads, Concealed Positions
Abilities: Omni-scramblers
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Abilities | Description | Ref |
---|---|---|
Omni-scramblers | Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Infiltrator | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Infiltrator Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Marksman bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack). |
Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3
Abilities | Description | Ref |
---|---|---|
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Redemptor Dreadnought | * | * | * | 7 | 7 | 13 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Icarus Rocket Pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. | |
Macro Plasma Incinerator, Standard | 36" | Heavy D6 | 8 | -4 | 2 | Blast | |
Macro Plasma Incinerator, Supercharged | 36" | Heavy D6 | 9 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. | |
Onslaught Gatling Cannon | 24" | Heavy 8 | 5 | -1 | 1 | - | |
Redemptor Fist | Melee | Melee | x2 | -3 | D3+3 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Redemptor Dreadnought 1 | 7-13+ | 8" | 3+ | 3+ | |
Redemptor Dreadnought 2 | 4-6 | 6" | 4+ | 4+ | |
Redemptor Dreadnought 3 | 1-3 | 4" | 5+ | 5+ |
Selections: 3x Inceptor [120pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [80pts]
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack
Rules: Angels of Death, Combat Squads, Death from Above
Unit: Inceptor, Inceptor Sergeant, Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Inceptor | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Inceptor Sergeant | 10" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Exterminator, Standard | 18" | Assault D3 | 7 | -3 | 1 | Blast | |
Plasma Exterminator, Supercharged | 18" | Assault D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: Plasma incinerator
Categories: Faction: Adeptus Astartes, Hellblaster Squad, Faction: Imperium, Infantry, Primaris, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Unit: Hellblaster, Hellblaster Sergeant, Weapon: Plasma incinerator, Standard, Plasma incinerator, Supercharge
Selections: 5x Bolt pistol, 5x Frag & Krak grenades
Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Frag & Krak grenades, Plasma pistol [5pts]
Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hellblaster | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Hellblaster Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma incinerator, Standard | 30" | Rapid Fire 1 | 7 | -4 | 1 | - | |
Plasma incinerator, Supercharge | 30" | Rapid Fire 1 | 8 | -4 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
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Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Shadow Masters:
- Each time a ranged attack is made against a unit with this tactic, if the attacker is more than 18" away, then the unit with this tactic is treated as having the benefits of light cover against that attack.
- Each time a ranged attack is made against an INFANTRY unit with this tactic that is entrirely on or within a terrain feature, if the attacker is more than 18" away, then the unit with this tactic is treated as having the benefits of dense cover against that attack.
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