Rules: Contagion Abilities, Plague Weapon
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Categories: Configuration
Selections: 1. Revoltingly Resilient, Acidic Malady [1 PL, 20pts], Manreaper and orb of desiccation [5pts], Plague Skull of Glothila, Warlord
Categories: HQ, Character, Infantry, Terminator, Faction: Death Guard, Faction: Nurgle, Faction: Heretic Astartes, Faction: Chaos, Lord of Contagion, Bubonic Astartes, Lord of the Death Guard, Warlord
Rules: Contagions of Nurgle, Deadly Pathogens, Inexorable Advance
Abilities: Acidic Malady, Diseased Terminator Armour, Disgustingly Resilient, Lord of the Death Guard (Aura), Plague Skull of Glothila, Revoltingly Resilient, Teleport Strike, Vector of Disease, Unit: Lord of Contagion, Weapon: Manreaper, Manreaper - Cleave, Manreaper - Scythe, Orb of desiccation
Abilities | Description | Ref |
---|---|---|
Acidic Malady | Improve the Armour Penetration characteristic of this weapon by 1. | |
Diseased Terminator Armour | Models in this unit have a 4+ invulnerable save. | |
Disgustingly Resilient | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | |
Lord of the Death Guard (Aura) | While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | |
Plague Skull of Glothila | Once per battle, at the end of your Movement phase, the bearer can use this Relic. If it does, select one enemy unit within 6" of the bearer and roll seven D6s; for each 4-5, that unit suffers 1 mortal wound; for each 6, that unit suffers D3 mortal wounds. | |
Revoltingly Resilient | Each time this WARLORD would lose a wound, roll a D6: on a 5+, that wound is not lost. | |
Teleport Strike | During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | |
Vector of Disease | Add 3" to the Contagion range of all Contagion abilities this model has (to a maximum of 12"). |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lord of Contagion | 5" | 2+ | 2+ | 4 | 5 | 6 | 5 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Manreaper | - | - | - | - | - | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |
Manreaper - Cleave | Melee | Melee | +3 | -3 | 2 | Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack's hit roll. | |
Manreaper - Scythe | Melee | Melee | +1 | -1 | 1 | Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | |
Orb of desiccation | 6" | Grenade 3D3 | 4 | -1 | 2 | Blast. Plague Weapon. The bearer can only shoot with this weapon once per battle. |
Categories: Faction: Nurgle, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Death Guard, Troops, Plague Marines, Core, Bubonic Astartes
Rules: Contagions of Nurgle, Inexorable Advance, Malicious Volleys, Objective Secured
Abilities: Disgustingly Resilient, Remorseless, Vectors of Death, Unit: Plague Marine
Selections: Blight grenades, Boltgun, Daemonic plague blade, Krak grenades
Unit: Plague Champion, Weapon: Blight grenade, Boltgun, Daemonic plague blade, Krak grenades
Selections: 4x Blight grenades, 4x Boltgun, 4x Krak grenades, 4x Plague knife
Weapon: Blight grenade, Boltgun, Krak grenades, Plague knife
Abilities | Description | Ref |
---|---|---|
Disgustingly Resilient | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | |
Remorseless | Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers. | |
Vectors of Death | A Plague Marine equipped with 2 melee plague weapons has an Attacks characteristic of 3. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Plague Champion | 5" | 3+ | 3+ | 4 | 5 | 2 | 3 | 8 | 3+ | |
Plague Marine | 5" | 3+ | 3+ | 4 | 5 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Blight grenade | 6" | Grenade D6 | 4 | 0 | 1 | Plague Weapon. Blast. | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Daemonic plague blade | Melee | Melee | +1 | -1 | 1 | Plague weapon | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plague knife | Melee | Melee | User | -1 | 1 | Plague Weapon |
Selections: Grandfatherly Influence [-2CP]
Categories: Fast Attack, Beast, Faction: Death Guard, Faction: Heretic Astartes, Faction: Nurgle, Faction: Chaos, Chaos Spawn
Rules: Contagions of Nurgle
Abilities: Disgustingly Resilient, Fearsome (Aura), Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Selections: 5x Hideous mutations
Unit: Chaos Spawn (Grandfatherly Influence), Weapon: Hideous mutations
Abilities | Description | Ref |
---|---|---|
Disgustingly Resilient | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | |
Fearsome (Aura) | While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that enemy unit. | |
Mutated Beyond Reason | The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table below. |
Mutated Beyond Reason | Effect | Ref |
---|---|---|
1 - Razor Claws | Unil the end of the phase, hideous mutations models in this unit are equipped with have an Armour Penetration characteristic of -4. | |
2 - Grasping Pseudopods | Until the end of the phase, models in this unit have an Attacks characteristic of 3D3. | |
3 - Toxic Haemorrhage | Until the end of the phase, each time a model in this unit makes an attack, you can re-roll the wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Spawn (Grandfatherly Influence) | 7" | 4+ | - | 5 | 6 | 4 | 2D3 | 9 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hideous mutations | Melee | Melee | User | -2 | 2 | - |
Selections: Fleshmower [5pts], Plague probe
Categories: Fast Attack, Faction: Nurgle, Faction: Heretic Astartes, Faction: Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Faction: Chaos, Foetid Bloat-drone
Rules: Contagions of Nurgle
Abilities: Daemonic, Disgustingly Resilient, Putrid Explosion, Unit: Foetid Bloat-drone, Weapon: Fleshmower, Plague probe
Abilities | Description | Ref |
---|---|---|
Daemonic | Models in this unit have a 5+ invulnerable save. | |
Disgustingly Resilient | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | |
Putrid Explosion | When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit (excluding NURGLE units) within 6" suffers 1 mortal wound. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Foetid Bloat-drone | 10" | 3+ | 3+ | 6 | 7 | 9 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fleshmower | Melee | Melee | +1 | -2 | 2 | Plague Weapon. Each time an attack is made with this weapon, make 3 hit rolls instead of 1. | |
Plague probe | Melee | Melee | User | -2 | 1 | Plague Weapon |
Contagion Abilities:
Contagion abilities affect enemy models or units within Contagion Range - this changes with the battle round number, increasing as the battle progresses, as shown in the table below. The effects of multiple, identically named Contagion abilities is not cumulative (i.e. if an enemy unit is within range of two models with the same Contagion ability, that Contagion ability only applies to the enemy unit once). Note, that while similar in many regards to Aura abilities, Contagion abilities are not affected by abilities that affect Aura abilities, and vice versa.
Battle Round 1 - 1"
Battle Round 2 - 3"
Battle Round 3 - 6"
Battle Round 4 - 9"
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Plague Weapon: You can re-roll wound rolls of 1 for a weapon with this ability. ()
Contagions of Nurgle:
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:
Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that unit.
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Deadly Pathogens: Each time you give a model a Deadly Pathogen, select one plague weapon that model is equipped with to upgrade (this cannot be a Grenade weapon or a Relic). In addition to the effects listed for that Deadly Pathogen, add1 to the Strength characteristic of that plague weapon. The Power rating of that model's unit is increased by 1. ()
Inexorable Advance:
- This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
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Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• lhe shooting model’s target is within half the weapon’s range.
• The shooting model is Infantry and its unit Remained
Stationary in your previous Movement phase.
• The shooting model is a Terminator.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (as defined on page 88) with the Rapid Fire type.
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Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
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