Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: The Soaring Spite: Serpent's Blood
Categories: Configuration, Faction: Harlequins
Abilities: The Soaring Spite: Serpent's Blood
Abilities | Description | Ref |
---|---|---|
The Soaring Spite: Serpent's Blood | Models with this form that can FLY, or that are embarked upon a TRANSPORT that can FLY, treat all Pistol weapons they are equipped with as Assault 1 weapons during a turn in which they (or the transport they are embarked upon) Advanced. In addition, these models do not suffer the penalty to their hit rolls for shooting Assault weapons during a turn in which they Advanced. |
Selections: 4: Player of the Light, Fog of Dreams, Hallucinogen Grenade Launcher, Miststave, Neuro Disruptor [5pts], Shards of Light, Shield From Harm, Smite, The Shadowstone, Warlord
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Psyker, Shadowseer, Warlord
Abilities: Flip Belt, Holo-suit, Player of the Light, Rising Crescendo, Shield from Harm, The Shadowstone, Psychic Power: Fog of Dreams, Shards of Light, Smite, Psyker: Shadowseer - Psyker, Unit: Shadowseer, Weapon: Hallucinogen Grenade Launcher, Miststave, Neuro Disruptor
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Player of the Light | Re-roll failed charge rolls made for your Warlord and any friendly <MASQUE> units whilst they are within 6" of your warlord. | |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Shield from Harm | Your opponent must subtract 1 from the wound rolls for any attacks made against friendly MASQUE INFANTRY units that are within 6" of any models with this ability. | Codex: Harlequins |
The Shadowstone | Add 3" to the range of the bearer's aura abilities. Add 3" to the range of psychic powers manifested by the bearer. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Fog of Dreams | 6 | 18" | If manifested, select a visible enemy unit within 18" of the psyker and visible to it. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls for that unit that target HARLEQUINS INFANTRY units. | Codex: Harlequins p73 |
Shards of Light | 7 | 18" | If manifested, select an enemy unit within 18" of the psyker and visible to it. That unit suffers D3 mortal wounds and must subtract 1 from its leadership characteristic until the start of the next Psychic phase. | Codex: Harlequins p73 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Shadowseer - Psyker | 2 | 1 | 2 - Phantasmancy | Codex: Harlequins p57 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shadowseer | 8" | 2+ | 2+ | 3 | 3 | 5 | 3 | 9 | 7+ | Codex: Harlequins |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hallucinogen Grenade Launcher | 18" | Assault 1 | * | * | * | If a unit is hit by this weapon, roll 2D6 - if the roll is equal to or greater than the target unit's Leadership, it suffers D3 mortal wounds. | Codex: Harlequins |
Miststave | Melee | Melee | +2 | -1 | D3 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 4 | -3 | D3 | If the target is a VEHICLE, this weapon has a Damage of 1. | Codex: Harlequins |
Selections: Choreographer of War, Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master
Abilities: Choreographer of War, Flip Belt, Holo-suit, Rising Crescendo, Unit: Troupe Master, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Abilities | Description | Ref |
---|---|---|
Choreographer of War | In the Fight phase, re-roll failed wound rolls for friendly MASQUE units that are within 6" of this model. | Codex: Harlequins p56 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Troupe Master | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 6+ | Codex: Harlequins p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Selections: Choreographer of War, Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master
Abilities: Choreographer of War, Flip Belt, Holo-suit, Rising Crescendo, Unit: Troupe Master, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Abilities | Description | Ref |
---|---|---|
Choreographer of War | In the Fight phase, re-roll failed wound rolls for friendly MASQUE units that are within 6" of this model. | Codex: Harlequins p56 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Troupe Master | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 6+ | Codex: Harlequins p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Harlequins |
Harlequin's Blade | Melee | Melee | User | 0 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Embrace | Melee | Melee | +1 | -3 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Embrace | Melee | Melee | +1 | -3 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Selections: Humbling Cruelty, Shrieker Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Abilities: Deadly Hunter, Flip Belt, Holo-suit, Humbling Cruelty, Rising Crescendo, Unit: Death Jester, Weapon: Shrieker Cannon (Shrieker), Shrieker Cannon (Shuriken)
Abilities | Description | Ref |
---|---|---|
Deadly Hunter | Each time you select a target for a ranged attack made by this model, you can ignore the Look Out, Sir rule. | Codex: Harlequins p59 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Humbling Cruelty | Each time an attack made by this model against an enemy unit scores a hit, that unit is pinned until the start of your next turn. While a unit is pinned, subtract 2" from the move characteristic of models in its unit and it cannot fire overwatch. | |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 8" | 2+ | 2+ | 3 | 3 | 5 | 4 | 9 | 6+ | Codex: Harlequins p59 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shrieker Cannon (Shrieker) | 24" | Assault 1 | 6 | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. If an INFANTRY model is slain by an attack made with this weapon, then its unit suffers D3 mortal wounds. If any models in a unit are slain by this weapon, subtract 2 from that unit's Leadership characteristic until the end of the turn. | Codex: Harlequins |
Shrieker Cannon (Shuriken) | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: Death is not Enough, Shrieker Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Abilities: Deadly Hunter, Death is Not Enough, Flip Belt, Holo-suit, Rising Crescendo, Unit: Death Jester, Weapon: Shrieker Cannon (Shrieker), Shrieker Cannon (Shuriken)
Abilities | Description | Ref |
---|---|---|
Deadly Hunter | Each time you select a target for a ranged attack made by this model, you can ignore the Look Out, Sir rule. | Codex: Harlequins p59 |
Death is Not Enough | If any models flee from a unit in the same turn that it has been attacked by this model, then you can choose the first model that flees instead of your opponent choosing. | Codex: Harlequins p59 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 8" | 2+ | 2+ | 3 | 3 | 5 | 4 | 9 | 6+ | Codex: Harlequins p59 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shrieker Cannon (Shrieker) | 24" | Assault 1 | 6 | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. If an INFANTRY model is slain by an attack made with this weapon, then its unit suffers D3 mortal wounds. If any models in a unit are slain by this weapon, subtract 2 from that unit's Leadership characteristic until the end of the turn. | Codex: Harlequins |
Shrieker Cannon (Shuriken) | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: Chromatic Rush, Harlequin's Caress, Harlequin's Kiss
Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Solitaire
Abilities: Chromatic Rush, Flip Belt, Impossible Form, Rising Crescendo, The Path of Damnation, Unit: Solitaire, Weapon: Harlequin's Caress, Harlequin's Kiss
Abilities | Description | Ref |
---|---|---|
Chromatic Rush | When this model advances, do not make an advance roll, instead, until the end of the phase, add 6" to the move characteristic of this model. Each time this model piles in or consolidates, it can move an additional 3" | |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Impossible Form | The Solitaire has a 3+ invulnerable save. | Codex: Harlequins p60 |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
The Path of Damnation | The Solitaire can never have a Warlord Trait. | Codex: Harlequins p60 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Solitaire | 12" | 2+ | 2+ | 3 | 3 | 5 | 8 | 9 | 6+ | Codex: Harlequins p60 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -1 | D3 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers
Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo
Selections: Haywire Cannon [5pts], Star Bolas
Unit: Skyweaver, Weapon: Haywire Cannon, Star Bolas
Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 3 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Haywire Cannon | 24" | Assault D6 | 4 | -1 | 1 | Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead. | Codex: Harlequins |
Star Bolas | 12" | Grenade D3 | 6 | -3 | 2 | Blast | Codex: Harlequins |
Zephyrglaive | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers
Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo
Selections: Haywire Cannon [5pts], Star Bolas
Unit: Skyweaver, Weapon: Haywire Cannon, Star Bolas
Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 3 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Haywire Cannon | 24" | Assault D6 | 4 | -1 | 1 | Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead. | Codex: Harlequins |
Star Bolas | 12" | Grenade D3 | 6 | -3 | 2 | Blast | Codex: Harlequins |
Zephyrglaive | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Selections: Haywire Cannon, 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Fly, Faction: Harlequins, Vehicle, Heavy Support, Voidweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Unit: Voidweaver, Weapon: Haywire Cannon, Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Voidweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Haywire Cannon | 24" | Assault D6 | 4 | -1 | 1 | Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead. | Codex: Harlequins |
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: Haywire Cannon, 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Fly, Faction: Harlequins, Vehicle, Heavy Support, Voidweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Unit: Voidweaver, Weapon: Haywire Cannon, Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Voidweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Haywire Cannon | 24" | Assault D6 | 4 | -1 | 1 | Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead. | Codex: Harlequins |
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
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