Rules: Dis Is Ours! Zog Off!
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Selections: No Clan / Specialist Mob
Abilities: No Clan
Abilities | Description | Ref |
---|---|---|
No Clan | You can take units from multiple Clans and Mobs, but you lose access to particular Clan Kultures and Subkulturs |
Selections: Ard as Nails, Big Choppa [5pts], Gitstoppa Shells, Kombi-weapon with rokkit launcha [10pts], 2x Slugga, Stikkbombs, Warlord
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Ard as Nails, Breakin' Heads, Gitstoppa Shells, Kombi-weapon with rokkit launcha, Waaagh!, Unit: Warboss, Weapon: Big Choppa, Rokkit launcha, Shoota, Slugga, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Ard as Nails | Add 1 to your warlord's Toughness characteristic. | Codex: Orks p132 |
Breakin' Heads | If a <CLAN> unit fails a Morale test within 3" of a friendly <CLAN> WARBOSS, they can restore order with a brutal display of violence. If they do, the unit suffers D3 mortal wounds, but the Morale test is then considered to have been passed. | Codex: Orks p85 |
Gitstoppa Shells | Model with a Kustom Shoota, Kombi Weapon with Skorcha or Kombi Weapon with Rokkit Launcha only. Add 1 to the strength and damage of that weapon's Shoota or Kustom Shoota profile. Improve the AP of that weapon by 1. | Codex: Orks p130 |
Kombi-weapon with rokkit launcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls. | Codex: Orks p119 |
Waaagh! | Friendly <CLAN> Infantry units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn. | Codex: Orks p85 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warboss | 5" | 2+ | 5+ | 6 | 5 | 6 | 4 | 8 | 4+ | Codex: Orks p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Choppa | Melee | Melee | +2 | -1 | 2 | - | Codex: Orks p121 |
Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - | Codex: Orks p120 |
Shoota | 18" | Assault 2 | 4 | 0 | 1 | - | Codex: Orks p120 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks p120 |
Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks p120 |
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Green Tide
Selections: 20x Choppa, 20x Slugga, 20x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Green Tide | If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Ork Boy | 5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | Codex: Orks p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | user | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks p120 |
Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks p120 |
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Green Tide
Selections: 20x Choppa, 20x Slugga, 20x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Green Tide | If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Ork Boy | 5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | Codex: Orks p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | user | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks p120 |
Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks p120 |
Selections: Choppa, Kustom Mega-Slugga [5pts], Stikkbombs
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Mekaniak, Unit: Mek, Weapon: Choppa, Kustom Mega-Slugga, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Mekaniak | At the end of your Movement phase, this model can repair a single friendly <CLAN> VEHICLE within 1". That model regains 1 wound lost earlier in the battle. A vehicle can only be repaired once each turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Mek | 5" | 3+ | 5+ | 4 | 4 | 3 | 2 | 6 | 6+ | Codex: Orks p94 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | user | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks p121 |
Kustom Mega-Slugga | 12" | Pistol 1 | 8 | -3 | D3 | If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of the weapon's shots have been resolved | Codex: Orks p119 |
Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks p120 |
Selections: 'Urty Syringe, Power Klaw
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Dok's Tools, Grot Orderly, Sawbonez, Unit: Painboy, Weapon: 'Urty Syringe, Power Klaw
Abilities | Description | Ref |
---|---|---|
Dok's Tools | Roll a D6 each time a <CLAN> INFANTRY or <CLAN> BIKER unit loses a wound whilst within 3" of any friendly <CLAN> PAINBOYZ. On a 6, that unit does not lose that wound. | |
Grot Orderly | Once per battle, you can re-roll the dice when this model is attempting to heal a model using the Sawbonez ability, either when determining if the surgery is successful or when determining the number of lost wounds regained. | |
Sawbonez | At the end of your Movement phase, this model can attempt surgery on a single friendly <CLAN> INFANTRY or BIKER model within 1" of it. If it does so, roll a D6 to determine if the surgery is successful. On a 1 the surgery fails and the model you were attempting to heal loses a wound. On a 2+ the surgery succeeds and that model regains D3 lost wounds. A model can only be the target of a surgery attempt once per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Painboy | 5" | 3+ | 5+ | 5 | 4 | 4 | 4 | 6 | 6+ | Codex: Orks p93 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
'Urty Syringe | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. This weapon always wounds on a 4+ unless it is targeting a VEHICLE or TITANIC model, in which case it wounds on a 6+. | Codex: Orks p121 |
Power Klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll | Codex: Orks p121 |
Dis Is Ours! Zog Off!: If your army is battle-forged, all Troops units in Ork Detachments gain this ability. Such a unit that is within range of an objective Markers (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. ()
'Ere We Go!: You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice. (Codex: Orks p82)
Dakka Dakka Dakka:
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.
In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.
(Codex: Orks p82)
Mob Rule: When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability. (Codex: Orks p82)
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