Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: 5) Psychic Pursuit, 6) Castigation, Alpha-Class Psyker [-1CP], Blackshroud, Condemnor Boltgun [10pts], Frag & Krak grenades, Nemesis Daemon Hammer [20pts], Ordo Hereticus, Radical, Warlord
Categories: Faction: Inquisition, Inquisitor, Infantry, Faction: Imperium, Character, Psyker, Agent of the Imperium, HQ, Faction: Ordo Hereticus, Warlord
Abilities: Alpha-Class Psyker, Authority of the Inquisition, Blackshroud, Quarry, Radical, Refractor Field, Unquestionable Wisdom, Psychic Power: Castigation, Psychic Pursuit, Unit: Inquisitor, Weapon: Condemnor Boltgun, Frag grenades, Krak grenades, Nemesis Daemon Hammer
Selections: Smite
Categories: Psyker
Psychic Power: Smite, Psyker: Inquisitor (Alpha-Class Psyker)
Abilities | Description | Ref |
---|---|---|
Alpha-Class Psyker | This model knows one additional psychic power from the Telethesia discipline, and can attempt to deny one additional psychic power in your opponent’s Psychic phase. You can only use this Stratagem once per battle. | |
Authority of the Inquisition | INFANTRY units with this ability can embark onto any IMPERIUM TRANSPORT model, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark upon TRANSPORTS that specifically allow TERMINATOR models to do so. If your army is battle-forged, the following rules apply: No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units). If your army does not include any INQUISITION detachments, one INQUISITOR unit can be included in any other detachment without taking up a slot so long as every unit in your army (with the exception of those that are UNALIGNED) has the IMPERIUM keyword (and does not have the FALLEN keyword). That INQUISITOR unit does not prevent other units in your army benefiting from Detachment abilities (e.g. Chapter Tactics), and does not prevent abilities that require every model in your army to have that ability (e.g Combat Doctrines, Canticles of the Omnissiah). In a matched play game, that INQUISITOR unit is ignored for the purposes of the Battle Brothers rule (although all units in your army must still have the IMPERIUM faction keyword). |
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Blackshroud | When resolving an attack made against a model with this relic, subtract 1 from the wound roll | |
Quarry | When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll. | |
Radical | Once per battle round, you can re-roll one hit roll, wound roll, damage roll, saving throw, Psychic test or Deny the Witch test made for this Warlord. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Unquestionable Wisdom | All Friendly IMPERIUM units within 6" of an Inquisitor can use the Inquisitor's Leadership characteristic instead of their own. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Castigation | 6 | 18" | If manifested, select one enemy unit within 18” of and visible to this psyker and roll 3D6; if the total exceeds the lowest Leadership characteristic in that unit, that unit suffers D3 mortal wounds. | |
Psychic Pursuit | 7 | 18" | If manifested, select one enemy CHARACTER unit that only contains models with a Wounds characteristic of less than 10 and is within 18” of and visible to this psyker. Then, select one friendly <ORDO> unit within 6” of this psyker. Until the end of your next Shooting phase, each time you select a target for a ranged weapon a model in that <ORDO> INFANTRY unit is making an attack with, you can ignore the Look Out, Sir rule if you select that CHARACTER unit. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Inquisitor (Alpha-Class Psyker) | 1 | 2 | Smite & 2 powers from the Telethesia discipline | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Inquisitor | 6" | 3+ | 3+ | 3 | 3 | 5 | 4 | 9 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Condemnor Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | When attacking a PSYKER, this weapon has a Damage of D3 | Index: Imperium 2 p157 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Nemesis Daemon Hammer | Melee | Melee | x2 | -3 | 3 | When a model attacks with this weapon, you must subtract 1 from the hit roll. |
Selections: Ordo Hereticus
Categories: Acolyte, Elites, Faction: Imperium, Infantry, Faction: Inquisition, Faction: Ordo Hereticus
Abilities: Agent, Authority of the Inquisition, Loyal Servant, Quarry
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Abilities | Description | Ref |
---|---|---|
Agent | If this unit contains 1 Acolyte at the start of battle, it gains the CHARACTER keyword. | |
Authority of the Inquisition | INFANTRY units with this ability can embark onto any IMPERIUM TRANSPORT model, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark upon TRANSPORTS that specifically allow TERMINATOR models to do so. If your army is battle-forged, the following rules apply: No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units). If your army does not include any INQUISITION detachments, one INQUISITOR unit can be included in any other detachment without taking up a slot so long as every unit in your army (with the exception of those that are UNALIGNED) has the IMPERIUM keyword (and does not have the FALLEN keyword). That INQUISITOR unit does not prevent other units in your army benefiting from Detachment abilities (e.g. Chapter Tactics), and does not prevent abilities that require every model in your army to have that ability (e.g Combat Doctrines, Canticles of the Omnissiah). In a matched play game, that INQUISITOR unit is ignored for the purposes of the Battle Brothers rule (although all units in your army must still have the IMPERIUM faction keyword). |
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Loyal Servant | When a friendly <ORDO> INQUISITOR model within 3” of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and one model from this unit is destroyed. Only one attempt can be made to intercept each attack. | |
Quarry | When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Acolyte | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Selections: Ordo Hereticus
Categories: Acolyte, Elites, Faction: Imperium, Infantry, Faction: Inquisition, Faction: Ordo Hereticus
Abilities: Agent, Authority of the Inquisition, Loyal Servant, Quarry
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Selections: Bolt pistol, Combi-melta [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Meltagun
Abilities | Description | Ref |
---|---|---|
Agent | If this unit contains 1 Acolyte at the start of battle, it gains the CHARACTER keyword. | |
Authority of the Inquisition | INFANTRY units with this ability can embark onto any IMPERIUM TRANSPORT model, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark upon TRANSPORTS that specifically allow TERMINATOR models to do so. If your army is battle-forged, the following rules apply: No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units). If your army does not include any INQUISITION detachments, one INQUISITOR unit can be included in any other detachment without taking up a slot so long as every unit in your army (with the exception of those that are UNALIGNED) has the IMPERIUM keyword (and does not have the FALLEN keyword). That INQUISITOR unit does not prevent other units in your army benefiting from Detachment abilities (e.g. Chapter Tactics), and does not prevent abilities that require every model in your army to have that ability (e.g Combat Doctrines, Canticles of the Omnissiah). In a matched play game, that INQUISITOR unit is ignored for the purposes of the Battle Brothers rule (although all units in your army must still have the IMPERIUM faction keyword). |
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Loyal Servant | When a friendly <ORDO> INQUISITOR model within 3” of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and one model from this unit is destroyed. Only one attempt can be made to intercept each attack. | |
Quarry | When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Acolyte | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Selections: Ordo Hereticus
Categories: Acolyte, Elites, Faction: Imperium, Infantry, Faction: Inquisition, Faction: Ordo Hereticus
Abilities: Agent, Authority of the Inquisition, Loyal Servant, Quarry
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Abilities | Description | Ref |
---|---|---|
Agent | If this unit contains 1 Acolyte at the start of battle, it gains the CHARACTER keyword. | |
Authority of the Inquisition | INFANTRY units with this ability can embark onto any IMPERIUM TRANSPORT model, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark upon TRANSPORTS that specifically allow TERMINATOR models to do so. If your army is battle-forged, the following rules apply: No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units). If your army does not include any INQUISITION detachments, one INQUISITOR unit can be included in any other detachment without taking up a slot so long as every unit in your army (with the exception of those that are UNALIGNED) has the IMPERIUM keyword (and does not have the FALLEN keyword). That INQUISITOR unit does not prevent other units in your army benefiting from Detachment abilities (e.g. Chapter Tactics), and does not prevent abilities that require every model in your army to have that ability (e.g Combat Doctrines, Canticles of the Omnissiah). In a matched play game, that INQUISITOR unit is ignored for the purposes of the Battle Brothers rule (although all units in your army must still have the IMPERIUM faction keyword). |
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Loyal Servant | When a friendly <ORDO> INQUISITOR model within 3” of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and one model from this unit is destroyed. Only one attempt can be made to intercept each attack. | |
Quarry | When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Acolyte | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: Ordo Hereticus
Categories: Acolyte, Elites, Faction: Imperium, Infantry, Faction: Inquisition, Faction: Ordo Hereticus
Abilities: Agent, Authority of the Inquisition, Loyal Servant, Quarry
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Combi-plasma [10pts]
Rules: Combi Weapon
Unit: Acolyte, Weapon: Bolt pistol, Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Abilities | Description | Ref |
---|---|---|
Agent | If this unit contains 1 Acolyte at the start of battle, it gains the CHARACTER keyword. | |
Authority of the Inquisition | INFANTRY units with this ability can embark onto any IMPERIUM TRANSPORT model, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark upon TRANSPORTS that specifically allow TERMINATOR models to do so. If your army is battle-forged, the following rules apply: No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units). If your army does not include any INQUISITION detachments, one INQUISITOR unit can be included in any other detachment without taking up a slot so long as every unit in your army (with the exception of those that are UNALIGNED) has the IMPERIUM keyword (and does not have the FALLEN keyword). That INQUISITOR unit does not prevent other units in your army benefiting from Detachment abilities (e.g. Chapter Tactics), and does not prevent abilities that require every model in your army to have that ability (e.g Combat Doctrines, Canticles of the Omnissiah). In a matched play game, that INQUISITOR unit is ignored for the purposes of the Battle Brothers rule (although all units in your army must still have the IMPERIUM faction keyword). |
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Loyal Servant | When a friendly <ORDO> INQUISITOR model within 3” of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and one model from this unit is destroyed. Only one attempt can be made to intercept each attack. | |
Quarry | When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Acolyte | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: Ordo Hereticus
Categories: Acolyte, Elites, Faction: Imperium, Infantry, Faction: Inquisition, Faction: Ordo Hereticus
Abilities: Agent, Authority of the Inquisition, Loyal Servant, Quarry
Selections: Bolt pistol, Flamer [5pts]
Unit: Acolyte, Weapon: Bolt pistol, Flamer
Selections: Bolt pistol, Flamer [5pts]
Unit: Acolyte, Weapon: Bolt pistol, Flamer
Selections: Bolt pistol, Flamer [5pts]
Unit: Acolyte, Weapon: Bolt pistol, Flamer
Abilities | Description | Ref |
---|---|---|
Agent | If this unit contains 1 Acolyte at the start of battle, it gains the CHARACTER keyword. | |
Authority of the Inquisition | INFANTRY units with this ability can embark onto any IMPERIUM TRANSPORT model, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark upon TRANSPORTS that specifically allow TERMINATOR models to do so. If your army is battle-forged, the following rules apply: No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units). If your army does not include any INQUISITION detachments, one INQUISITOR unit can be included in any other detachment without taking up a slot so long as every unit in your army (with the exception of those that are UNALIGNED) has the IMPERIUM keyword (and does not have the FALLEN keyword). That INQUISITOR unit does not prevent other units in your army benefiting from Detachment abilities (e.g. Chapter Tactics), and does not prevent abilities that require every model in your army to have that ability (e.g Combat Doctrines, Canticles of the Omnissiah). In a matched play game, that INQUISITOR unit is ignored for the purposes of the Battle Brothers rule (although all units in your army must still have the IMPERIUM faction keyword). |
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Loyal Servant | When a friendly <ORDO> INQUISITOR model within 3” of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and one model from this unit is destroyed. Only one attempt can be made to intercept each attack. | |
Quarry | When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Acolyte | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Selections: Ordo Hereticus
Categories: Acolyte, Elites, Faction: Imperium, Infantry, Faction: Inquisition, Faction: Ordo Hereticus
Abilities: Agent, Authority of the Inquisition, Loyal Servant, Quarry
Selections: Bolt pistol, Flamer [5pts]
Unit: Acolyte, Weapon: Bolt pistol, Flamer
Selections: Bolt pistol, Hot-Shot Lasgun
Unit: Acolyte, Weapon: Bolt pistol, Hot-shot Lasgun
Selections: Bolt pistol, Hot-Shot Lasgun
Unit: Acolyte, Weapon: Bolt pistol, Hot-shot Lasgun
Selections: Bolt pistol, Hot-Shot Lasgun
Unit: Acolyte, Weapon: Bolt pistol, Hot-shot Lasgun
Selections: Bolt pistol, Hot-Shot Lasgun
Unit: Acolyte, Weapon: Bolt pistol, Hot-shot Lasgun
Abilities | Description | Ref |
---|---|---|
Agent | If this unit contains 1 Acolyte at the start of battle, it gains the CHARACTER keyword. | |
Authority of the Inquisition | INFANTRY units with this ability can embark onto any IMPERIUM TRANSPORT model, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark upon TRANSPORTS that specifically allow TERMINATOR models to do so. If your army is battle-forged, the following rules apply: No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units). If your army does not include any INQUISITION detachments, one INQUISITOR unit can be included in any other detachment without taking up a slot so long as every unit in your army (with the exception of those that are UNALIGNED) has the IMPERIUM keyword (and does not have the FALLEN keyword). That INQUISITOR unit does not prevent other units in your army benefiting from Detachment abilities (e.g. Chapter Tactics), and does not prevent abilities that require every model in your army to have that ability (e.g Combat Doctrines, Canticles of the Omnissiah). In a matched play game, that INQUISITOR unit is ignored for the purposes of the Battle Brothers rule (although all units in your army must still have the IMPERIUM faction keyword). |
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Loyal Servant | When a friendly <ORDO> INQUISITOR model within 3” of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and one model from this unit is destroyed. Only one attempt can be made to intercept each attack. | |
Quarry | When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Acolyte | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Selections: Hunter-killer missile [5pts], Multi-melta [25pts], Ordo Hereticus, 2x Quad Heavy Bolters, Storm bolter [5pts]
Categories: Faction: Inquisition, Faction: Imperium, Heavy Support, Vehicle, Transport, Inquisitorial Land Raider Prometheus, Land Raider, Assault Launchers, Machine Spirit, Faction: Ordo Hereticus
Abilities: Explodes (6/6"/D6), Quarry, Smoke Launchers, Transport: Inquisition Land Raider Prometheus, Unit: Inquisition Land Raider Prometheus [1] (9-16+ Wounds Remaining), Inquisition Land Raider Prometheus [2] (5-8 Wounds Remaining), Inquisition Land Raider Prometheus [3] (1-4 Wounds Remaining), Weapon: Hunter-killer missile, Multi-melta, Quad Heavy Bolters, Storm bolter
Abilities | Description | Ref |
---|---|---|
Explodes (6/6"/D6) | When this model is destroyed, roll one D6 before removing it from play; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. | Warhammer Legends |
Quarry | A unit with this ability gains a bonus when attacking a certain type of enemy. If the unit belongs to the ORDO MALLEUS, the ORDO HERETICUS or the ORDO XENOS, it gains the relevant trait from the table below. If the unit does not belong to one of these 3 main Ordos, it belongs to one of the rarer and more specialized Ordos. These Ordos are assumed to be focused upon hunting down specific individuals that pose a threat to the Imperium, and so gain the Specialist trait from the table below. Malleus - You can re-roll hit rolls and wound rolls for ORDO MALLEUS units if the target has the CHAOS or DAEMON keyword. Hereticus - You can re-roll hit rolls and wound rolls for ORDO HERETICUS units if the target has the CHAOS or Psyker keyword. Xenos - You can re-roll hit rolls and wound rolls of 1 for ORDO XENOS units if the target does not have the CHAOS, IMPERIUM or UNALIGNED FACTION keywords. Specialist - You can re-roll hit rolls rolls of 1 for ORDO SPECIALIST units if the target has the CHAOS or DAEMON keyword. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Transport | Capacity | Ref |
---|---|---|
Inquisition Land Raider Prometheus | This model has a transport capacity of 10 <ORDO> INFANTRY models. | Warhammer Legends |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Inquisition Land Raider Prometheus [1] (9-16+ Wounds Remaining) | 10" | 6+ | 3+ | 8 | 8 | 16 | 6 | 9 | 2+ | Warhammer Legends |
Inquisition Land Raider Prometheus [2] (5-8 Wounds Remaining) | 5" | 6+ | 4+ | 8 | 8 | N/A | D6 | 9 | 2+ | Warhammer Legends |
Inquisition Land Raider Prometheus [3] (1-4 Wounds Remaining) | 3" | 6+ | 5+ | 8 | 8 | N/A | D3 | 9 | 2+ | Warhammer Legends |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | |
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Quad Heavy Bolters | 36" | Heavy 12 | 5 | -1 | 2 | - | Warhammer Legends |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()
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