Rules: Defenders of Humanity, Hammer of the Emperor
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: 3. Chapter Approved: War Zone Nachmund
Categories: Configuration
Selections: Regiment: Cadian
Categories: Configuration
Abilities: Born Soldiers
Abilities | Description | Ref |
---|---|---|
Born Soldiers | Re-roll hit rolls of 1 in the Shooting phase for units with this doctrine if they did not move in the previous Movement phase. If an INFANTRY unit with this doctrine is issued the ‘Take Aim!’ order and it did not move in the previous Movement phase, re-roll all failed hit rolls for the unit until the end of the phase instead. |
Selections: 2 additional Heirloom of Conquest [-3CP]
Categories: Stratagems, No Force Org Slot
Categories: Stratagems
Selections: Force stave, Laspistol, Psychic Augment, Smite
Categories: HQ, Faction: Imperium, Faction: Astra Telepathica, Faction: Scholastica Psykana, Infantry, Character, Psyker, Primaris Psyker, Aradia Madellan, Faction: Astra Militarum
Abilities: It's For Your Own Good, Psychic Power: Psychic Augment, Smite, Psyker: Aradia Madellan, Unit: Aradia Madellan, Weapon: Force stave, Laspistol
Abilities | Description | Ref |
---|---|---|
It's For Your Own Good | If Aradia Madellan is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR, she is executed before anything untoward can happen - the power she was attempting to still fails, but units within 6" of her do not suffer D3 mortal wounds as normal. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Psychic Augment | 8 | 12" | If manifested, select a friendly ASTRA MILITARUM INFANTRY unit within 12" of the psyker. Add 1 to hit rolls for attacks made by that unit until the start of your next Psychic phase. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Aradia Madellan | 1 | 1 | Smite, Psychic Augment |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aradia Madellan | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: Boltgun, Frag grenades, Power sword, Relic: Kurov's Aquila
Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, Faction: Astra Militarum, HQ
Abilities: Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Boltgun, Frag grenades, Power sword
Abilities | Description | Ref |
---|---|---|
Kurov's Aquila | OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets! |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Display Tank Orders, Hunter-Killer Missile [5pts], Lascannon [20pts], Turret-mounted Demolisher Siege Cannon [5pts]
Categories: Faction: Cadian, Character, Faction: Imperium, Knight Commander Pask, Leman Russ, Officer, Tank Commander, Vehicle, Faction: Astra Militarum, HQ
Rules: Armour of Contempt
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Knight Commander, Smoke Launchers, Stat Damage - M/BS/A: Pask Russ 1, Pask Russ 2, Pask Russ 3, Tank Orders: Full Throttle!, Gunners, Kill on Sight!, Pound Them to Dust!, Strike and Shroud!, Tank Orders (Pask), Unit: Knight Commander Pask, Weapon: Demolisher cannon, Hunter-killer missile, Lascannon
Selections: 2x Multi-melta
Weapon: Multi-melta
Abilities | Description | Ref |
---|---|---|
Emergency Plasma Vents | If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. | Codex: Astra Militarum p114 |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Grinding Advance | If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon. |
|
Knight Commander | Knight Commander Pask may use the Tank Orders ability twice in each of your turns. Resolve the effects of the first order before issuing the second. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Pask Russ 1 | 7-12+ | 10" | 2+ | 3 | |
Pask Russ 2 | 4-6 | 7" | 3+ | D3 | |
Pask Russ 3 | 1-3 | 4" | 4+ | 1 |
Tank Orders | Effect | Ref |
---|---|---|
Full Throttle! | Instead of shooting this phase the ordered model immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. | |
Gunners, Kill on Sight! | Re-roll hit rolls of 1 for the ordered model until the end of the phase. | |
Pound Them to Dust! | For the duration of this phase, you can re-roll the dice when determining the number of attacks the ordered model can make with turret weapons (as described in the Grinding Advance ability above) that use a randomly determined number (e.g. Heavy D6). | |
Strike and Shroud! | This order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase. | |
Tank Orders (Pask) | Knight Commander Pask can issue an order to a friendly CADIAN LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of Knight Commander Pask and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Knight Commander Pask | * | 6+ | * | 7 | 8 | 12 | * | 8 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast | |
Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Selections: Force Stave, Laspistol, Nightshroud, Psychic Barrier
Categories: Character, Faction: Astra Telepathica, Faction: Imperium, Faction: Scholastica Psykana, Infantry, Primaris Psyker, Psyker, Faction: Astra Militarum, HQ
Abilities: It's For Your Own Good, Psychic Power: 3) Psychic Barrier, 4) Nightshroud, Psyker: Psyker, Unit: Primaris Psyker, Weapon: Force Stave, Laspistol
Abilities | Description | Ref |
---|---|---|
It's For Your Own Good | If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
3) Psychic Barrier | 6 | 12" | Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws. | |
4) Nightshroud | 6 | 12" | Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | Smite & 2 Psykana |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Primaris Psyker | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force Stave | Melee | Melee | +3 | -1 | D3 | ||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: Battle Cannon [5pts], Hunter-Killer Missile [5pts], Lascannon [20pts], Relic (Cadia): Gatekeeper, Stat Damage (Leman Russ Commander), Warlord, WT: Grand Strategist
Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, Faction: Astra Militarum, HQ, Warlord, Cadian Warlord
Rules: Armour of Contempt
Abilities: Emergency Plasma Vents, Explodes, Gatekeeper, Grand Strategist, Grinding Advance, Smoke Launchers, Tank Orders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Battle cannon, Gatekeeper, Hunter-killer missile, Lascannon
Selections: 2x Plasma cannon
Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Abilities | Description | Ref |
---|---|---|
Emergency Plasma Vents | If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. | Codex: Astra Militarum p114 |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Gatekeeper | Model with battle cannon only. This Relic replaces a battle cannon and has the following profile (it still counts as a battle cannon for all rules purposes): | |
Grand Strategist | Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded. | |
Grinding Advance | If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon. |
|
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Tank Orders | This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE (excluding TITANIC units) within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
TC Russ 1 | 7-12+ | 10" | 3+ | 3 | |
TC Russ 2 | 4-6 | 7" | 4+ | D3 | |
TC Russ 3 | 1-3 | 4" | 5+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tank Commander | * | 6+ | * | 7 | 8 | 12 | * | 7 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast | |
Gatekeeper | 72" | Heavy D6 | 8 | -2 | 3 | Blast. Each time an attack is made with this weapon against a CHADS unit, add 1 to that attack's wound roll. | |
Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Plasma cannon, Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast. | |
Plasma cannon, Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 5x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 5x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 5x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 5x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 5x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Imperium, Infantry, Troops
Abilities: Aerial Drop
Selections: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades
Selections: Hot-shot Laspistol, Vox-caster
Abilities: Vox-caster, Unit: Tempestus Scion, Weapon: Hot-shot Laspistol
Selections: Frag & Krak grenades, Plasma pistol, Power sword
Unit: Tempestor, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Aerial Drop | During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tempestor | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: Astra Militarum p39 |
Tempestus Scion | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: Astra Militarum p39 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-Shot Volley Gun | 24" | Heavy 4 | 4 | -2 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Command Squad, Faction: <REGIMENT>, Faction: Imperium, Infantry, Veterans, Faction: Astra Militarum, Elites
Selections: Frag grenades, Meltagun [10pts]
Unit: Veteran, Weapon: Frag grenades, Meltagun
Selections: Frag grenades, Meltagun [10pts]
Unit: Veteran, Weapon: Frag grenades, Meltagun
Selections: Frag grenades, Meltagun [10pts]
Unit: Veteran, Weapon: Frag grenades, Meltagun
Selections: Frag grenades, Meltagun [10pts]
Unit: Veteran, Weapon: Frag grenades, Meltagun
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Veteran | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Selections: Frag grenades, Plasma pistol, Power sword, Relic: The Dagger of Tu'Sakh
Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Officer, Platoon Commander, Faction: Astra Militarum, Elites
Abilities: Refractor Field, The Dagger of Tu'Sakh, Voice of Command, Unit: Platoon Commander, Weapon: Frag grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
The Dagger of Tu'Sakh | During deployment, you can set up the bearer and one ASTRA MILITARUM INFANTRY unit from your army behind enemy lines instead of placing them on the battlefield. The infantry unit must have the same <REGIMENT> keyword as the bearer if the bearer has one.At the end of any of your Movement phases these units can launch their daring attack – set them up within 3" of each other, anywhere on the battlefield that is wholly within 6" of any battlefield edge and more than 9" away from any enemy models. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets! |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Platoon Commander | 6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | Index: Imperium 2 p14 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Laspistol, Omnissan Axe, Servo-arm
Categories: Character, Cult Mechanicus, Enginseer, Faction: <FORGEWORLD>, Faction: Imperium, Infantry, Tech-Priest, Faction: Astra Militarum, Elites
Rules: Designer's Note (forgeworld)
Abilities: Bionics, Master of Machines, Unit: Tech-Priest Enginseer, Weapon: Laspistol, Omnissan Axe, Servo-arm
Abilities | Description | Ref |
---|---|---|
Bionics | This model has a 6+ invulnerable save. | |
Master of Machines | At the end of your Movement phase this model can repair a single friendly <FORGEWORLD>, ASTRAMILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a <FORGEWORLD> or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tech-Priest Enginseer | 6" | 4+ | 4+ | 4 | 4 | 4 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Omnissan Axe | Melee | Melee | +1 | -2 | 2 | ||
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Hunter-killer missile [5pts], Lascannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Hunter-killer missile, Lascannon
Selections: Hunter-killer missile [5pts], Lascannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Hunter-killer missile, Lascannon
Selections: Hunter-killer missile [5pts], Lascannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Hunter-killer missile, Lascannon
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Plasma Cannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Plasma Cannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Plasma Cannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma cannon, Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast. | |
Plasma cannon, Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Plasma Cannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Plasma Cannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Plasma Cannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma cannon, Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast. | |
Plasma cannon, Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Plasma Cannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Plasma Cannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Plasma Cannon
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma cannon, Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast. | |
Plasma cannon, Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Heavy Flamer
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Heavy flamer
Selections: Heavy Flamer
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Heavy flamer
Selections: Heavy Flamer
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Heavy flamer
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Heavy Weapons Squad, Infantry, Faction: Astra Militarum, Heavy Support
Weapon: Frag grenades
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Heavy Weapons Squad, Infantry, Faction: Astra Militarum, Heavy Support
Weapon: Frag grenades
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Lascannon, Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Full Payload, Heavy Flamer, Stat Damage (HS), 4x Storm Eagle Rockets
Categories: Faction: <REGIMENT>, Faction: Imperium, Manticore, Vehicle, Faction: Astra Militarum, Heavy Support
Rules: Armour of Contempt
Abilities: Full Payload, Smoke Launchers, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Manticore, Weapon: Heavy flamer, Storm Eagle Rockets
Abilities | Description | Ref |
---|---|---|
Full Payload | “Do not roll to determine the Damage characteristic of weapons this model is equipped with; they have their maximum values (e.g. a weapon with a Damage characteristic of D3 inflicts 3 damage).” |
|
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Stat Damage (HS) 1 | 6-11+ | 12" | 4+ | 3 | |
Stat Damage (HS) 2 | 3-5 | 8" | 5+ | D3 | |
Stat Damage (HS) 3 | 1-2 | 4" | 6+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Manticore | * | 6+ | * | 6 | 7 | 11 | * | 7 | 3+ | Codex: Astra Militarum p52 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Storm Eagle Rockets | 120" | Heavy 2D6 | 10 | -2 | D3 | Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle. |
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
Hammer of the Emperor:
If every unit from your army has the ASTRA MILITARUM keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED), and if every <REGIMENT> unit in your army is drawn from the same regiment, then each time an ASTRA MILITARUM model from your army makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.’
Designer’s Note: MILITARUM TEMPESTUS units will benefit from this rule if they are included in an army alongside other ASTRA MILITARUM units (e.g. CADIANS units, CATACHANS units etc.) but if they are from a Tempestus Scions regiment (see Psychic Awakening: The Greater Good), they must all be from the same Tempestus Scions regiment in order to gain this rule.
(April 2022 Balance Dataslate p2)
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Designer's Note (forgeworld): When selecting this unit for your army, choose which forgeworld it will be from. This replaces the <FORGEWORLD> keyword in all instances on this datasheet. (Codex: Astra Militarum p100)
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