Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Categories: Configuration
Selections: Gifted Pilots, Up-gunned
Abilities: Gifted Pilots, Up-gunned
Abilities | Description | Ref |
---|---|---|
Gifted Pilots | If, in your Movement phase, a VEHICLE or MONSTER model with this tenet does not move or moves a distance less than half its Move characteristic, until the end of the turn, when resolving an attack made with a ranged weapon by that model, re-roll a wound roll of 1. | Psychic Awakening V: The Greater Good p35 |
Up-gunned | Burst cannons models with this tenet are equipped with have an Armour Penetration characteristic of -1. | Psychic Awakening V: The Greater Good p35 |
Categories: Stratagems
Selections: Advanced targeting system [5pts], 3x Burst cannon [24pts], Gatling burst cannon, Warlord, XV8-02 Crisis Iridium battlesuit [10pts]
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, XV8 Crisis, Warlord
Rules: For the Greater Good, Manta Strike
Abilities: Advanced targeting system, Gatling burst cannon, Master of War, XV8-02 Crisis Iridium battlesuit, Unit: Commander in XV8 Crisis Battlesuit (XV8-02 Crisis Iridium battlesuit), Weapon: Burst cannon, Gatling burst cannon
Abilities | Description | Ref |
---|---|---|
Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | Codex: T'au Empire p123 |
Gatling burst cannon | COMMANDER, XV8 CRISIS BATTLESUITS, XV8 CRISIS BODYGUARDS or XV95 GHOSTKEEL BATTLESUIT unit only. This Weapon System replaces each burst cannon that models in this unit are equipped with and has the following profile. | Psychic Awakening V: The Greater Good p36 |
Master of War | Once per battle, at the start of your turn, a single <SEPT> COMMANDER unit from your army can declare either Kauyon or Mont’ka: Kauyon: In a turn in which a <SEPT> COMMANDER unit from your army declared Kauyon, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units cannot move for any reason, but when resolving an attack made by a model in any of those units you can re-roll the hit roll. Mont’ka: In a turn in which a <SEPT> COMMANDER unit from your army declared Mont’ka, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units can shoot as if they did not move this turn. Unless stated otherwise, you can only use the Master of War ability once per battle, irrespective of how many models in your army have this ability. |
Codex: T'au Empire p89 |
XV8-02 Crisis Iridium battlesuit | A model equipped with an XV8-02 Iridium Crisis battlesuit increases its Save characteristic to 2+. | Codex: T'au Empire p123 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Commander in XV8 Crisis Battlesuit (XV8-02 Crisis Iridium battlesuit) | 8" | 3+ | 2+ | 5 | 5 | 5 | 4 | 9 | 2+ | Codex: T'au Empire p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - | Codex: T'au Empire p121 |
Gatling burst cannon | 18" | Assault 4 | 5 | 0 | 1 | When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. | Psychic Awakening V: The Greater Good p36 |
Selections: 6. Exemplar of the Mont'ka, 4x Fusion blaster [60pts], Promising Pupil [-1CP]
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, XV86 Coldstar, Commander
Rules: For the Greater Good, Manta Strike
Abilities: 6. Exemplar of the Mont'ka, Coldstar, Master of War, Promising Pupil, Unit: Commander in XV86 Coldstar Battlesuit, Weapon: Fusion blaster
Abilities | Description | Ref |
---|---|---|
6. Exemplar of the Mont'ka | Your Warlord can Advance and still shoot as if they hadn't Advanced this turn. | Codex: T'au Empire p131 |
Coldstar | When this model Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a D6. | Codex: T'au Empire p93 |
Master of War | Once per battle, at the start of your turn, a single <SEPT> COMMANDER unit from your army can declare either Kauyon or Mont’ka: Kauyon: In a turn in which a <SEPT> COMMANDER unit from your army declared Kauyon, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units cannot move for any reason, but when resolving an attack made by a model in any of those units you can re-roll the hit roll. Mont’ka: In a turn in which a <SEPT> COMMANDER unit from your army declared Mont’ka, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units can shoot as if they did not move this turn. Unless stated otherwise, you can only use the Master of War ability once per battle, irrespective of how many models in your army have this ability. |
Codex: T'au Empire p89 |
Promising Pupil | Use this Stratagem before the battle, after nominating your Warlord. Select one <SEPT> CHARACTER model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). | Psychic Awakening V: The Greater Good p39 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Commander in XV86 Coldstar Battlesuit | 20" | 3+ | 2+ | 5 | 5 | 6 | 4 | 9 | 3+ | Codex: T'au Empire p93 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: T'au Empire p121 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse pistol, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse pistol, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse carbine, Pulse pistol
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse carbine, Pulse pistol
Selections: 4x Photon grenades, 4x Pulse carbine, 4x Pulse pistol
Unit: Fire Warrior, Weapon: Photon grenade, Pulse carbine, Pulse pistol
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse carbine | 18" | Assault 2 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse carbine, Pulse pistol
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse carbine, Pulse pistol
Selections: 4x Photon grenades, 4x Pulse carbine, 4x Pulse pistol
Unit: Fire Warrior, Weapon: Photon grenade, Pulse carbine, Pulse pistol
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse carbine | 18" | Assault 2 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Selections: 2x Plasma rifle, Advanced targeting system [20pts], Heavy burst cannon
Categories: Fly, Elites, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Monster, XV104 Riptide Battlesuit
Rules: Drone Support, For the Greater Good
Abilities: Advanced targeting system, Nova Reactor, Riptide Shield Generator, Unit: XV104 Riptide Battlesuit [1] (7-14+ Wounds Remaining), XV104 Riptide Battlesuit [2] (4-6 Wounds Remaining), XV104 Riptide Battlesuit [3] (1-3 Wounds Remaining), Weapon: Heavy burst cannon, Plasma rifle
Selections: 2x Missile pod, 2x Shield generator
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire
Rules: Drone Support, For the Greater Good, Saviour Protocols
Abilities: Shield generator (Drone), Unit: MV84 Shielded Missile Drone, Weapon: Missile pod
Abilities | Description | Ref |
---|---|---|
Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | Codex: T'au Empire p123 |
Nova Reactor | In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn: * Nova Shield: This model has a 3+ invulnerable save. * Boost: This model can move 2D6" in your Charge phase. You cannot use this ability to move within Engagement Range of any enemy models. If it does so, this model cannot declare a charge that phase. * Nova-charge: Choose for either of this model's heavy burst cannon Type to change to Heavy 18, or its ion accelerator Type (both standard and overcharge) to change to Heavy 6. |
Codex: T'au Empire p106 |
Riptide Shield Generator | This model has a 5+ invulnerable save. | Codex: T'au Empire p106 |
Shield generator (Drone) | A model with a shield generator has a 4+ invulnerable save. In addition, roll a D6 each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. | Codex: T'au Empire p109 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
MV84 Shielded Missile Drone | 12" | 5+ | 5+ | 4 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p106 |
XV104 Riptide Battlesuit [1] (7-14+ Wounds Remaining) | 12" | 5+ | 4+ | 6 | 7 | 14 | 4 | 8 | 2+ | Codex: T'au Empire p106 |
XV104 Riptide Battlesuit [2] (4-6 Wounds Remaining) | 8" | 5+ | 5+ | 6 | 7 | N/A | 3 | 8 | 2+ | Codex: T'au Empire p106 |
XV104 Riptide Battlesuit [3] (1-3 Wounds Remaining) | 4" | 5+ | 5+ | 6 | 7 | N/A | 2 | 8 | 2+ | Codex: T'au Empire p106 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy burst cannon | 36" | Heavy 12 | 6 | -1 | 2 | - | Codex: T'au Empire p121 |
Missile pod | 36" | Assault 2 | 7 | -1 | D3 | - | Codex: T'au Empire p121 |
Plasma rifle | 24" | Rapid Fire 1 | 6 | -3 | 1 | - | Codex: T'au Empire p121 |
Selections: 2x Burst cannon [16pts], Advanced targeting system [20pts], Cyclic ion raker, 2x MV5 Stealth Drone [20pts]
Categories: Elites, Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Monster, XV95 Ghostkeel Battlesuit, Drone, MV5 Stealth Drone
Rules: Drone Support, For the Greater Good, Infiltrator, Saviour Protocols
Abilities: Advanced targeting system, Ghostkeel Electrowarfare Suite, Stealth Field, Unit: MV5 Stealth Drone, XV95 Ghostkeel Shas'vre [1] (6-10+ Wounds Remaining), XV95 Ghostkeel Shas'vre [2] (3-5 Wounds Remaining), XV95 Ghostkeel Shas'vre [3] (1-2 Wounds Remaining), Weapon: Burst cannon, Cyclic ion raker (Overcharge), Cyclic ion raker (Standard)
Abilities | Description | Ref |
---|---|---|
Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | Codex: T'au Empire p123 |
Ghostkeel Electrowarfare Suite | Your opponent must subtract 1 from hit rolls for models attacking this model from more than 6" away. | Codex: T'au Empire p105 |
Stealth Field | Models shooting at a Stealth Drone or an XV95 GHOSTKEEL BATTLESUIT within 3" of any friendly Stealth Drones subtract 1 from their hit rolls. (This is cumulative with the Ghostkeel Electrowarfare Suite ability.) | Codex: T'au Empire p105 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
MV5 Stealth Drone | 12" | 5+ | 5+ | 4 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p105 |
XV95 Ghostkeel Shas'vre [1] (6-10+ Wounds Remaining) | 12" | 5+ | 4+ | 6 | 6 | 10 | 3 | 8 | 3+ | Codex: T'au Empire p105 |
XV95 Ghostkeel Shas'vre [2] (3-5 Wounds Remaining) | 8" | 5+ | 5+ | 6 | 6 | N/A | 2 | 8 | 3+ | Codex: T'au Empire p105 |
XV95 Ghostkeel Shas'vre [3] (1-2 Wounds Remaining) | 4" | 5+ | 5+ | 6 | 6 | N/A | 1 | 8 | 3+ | Codex: T'au Empire p105 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - | Codex: T'au Empire p121 |
Cyclic ion raker (Overcharge) | 24" | Heavy 6 | 8 | -1 | D3 | If you roll one or more unmodified hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. | Codex: T'au Empire p121 |
Cyclic ion raker (Standard) | 24" | Heavy 6 | 7 | -1 | 1 | - | Codex: T'au Empire p121 |
Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T'au Empire, Pathfinder Team
Rules: Drone Support, For the Greater Good
Abilities: Bonding Knife Ritual, Vanguard
Selections: 4x Markerlight, 4x Photon grenades, 4x Pulse carbine
Rules: Markerlights
Unit: Pathfinder, Weapon: Markerlight, Photon grenade, Pulse carbine
Selections: Markerlight, Photon grenades, Pulse carbine
Rules: Markerlights
Unit: Pathfinder Shas'ui, Weapon: Markerlight, Photon grenade, Pulse carbine
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Vanguard | At the start of the first battle round but before the first turn begins, you can move this unit and any accompanying Drones up to 7". They cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. | Codex: T'au Empire p96, 107 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Pathfinder | 7" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: T'au Empire p107 |
Pathfinder Shas'ui | 7" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: T'au Empire p107 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse carbine | 18" | Assault 2 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Selections: Magna rail rifle
Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, XV88 Broadside Battlesuits
Rules: For the Greater Good
Abilities: Bonding Knife Ritual, Magna rail rifle, Weapon: Magna rail rifle
Selections: 2x Plasma rifle, Heavy rail rifle
Unit: Broadside Shas'ui, Weapon: Heavy rail rifle, Plasma rifle
Selections: 2x Plasma rifle, Heavy rail rifle
Unit: Broadside Shas'ui, Weapon: Heavy rail rifle, Plasma rifle
Selections: 2x Plasma rifle, Heavy rail rifle
Unit: Broadside Shas'vre, Weapon: Heavy rail rifle, Plasma rifle
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Magna rail rifle | XV88 BROADSIDE BATTLESUITS unit only. This Weapon System replaces each heavy rail rifle models in this unit are equipped with and has the following profile. | Psychic Awakening V: The Greater Good p37 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Broadside Shas'ui | 5" | 5+ | 4+ | 5 | 5 | 6 | 2 | 7 | 2+ | Codex: T'au Empire p111 |
Broadside Shas'vre | 5" | 5+ | 4+ | 5 | 5 | 6 | 3 | 8 | 2+ | Codex: T'au Empire p111 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy rail rifle | 60" | Heavy 2 | 8 | -4 | D6 | For each wound roll of 6+, the target unit suffers a mortal wound in addition to the normal damage. | Codex: T'au Empire p121 |
Magna rail rifle | 60" | Heavy 2 | 9 | -4 | D6 | When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. | Psychic Awakening V: The Greater Good p37 |
Plasma rifle | 24" | Rapid Fire 1 | 6 | -3 | 1 | - | Codex: T'au Empire p121 |
Drone Support: When a unit is set up on the battlefield, any accompanying DRONE models are set up in unit coherency with it. From that point onwards, the DRONE models are treated as a separate unit. (Codex: T'au Empire)
For the Greater Good:
- Each time an enemy unit declares a charge against this unit, this unit can fire Overwatch before the charge roll is made.
- While a friendly unit with this ability is within 6" of this unit, each time an enemy unit declares a charge against this unit, that friendly unit can fire Overwatch before the charge roll is made. If it does so, until the end of the phase, that friendly unit cannot fire Overwatch again.
(Codex: T'au Empire p89)
Infiltrator: During deployment, this unit can be set up anywhere on the battlefield that is not within your opponent's deployment zone and is more than 12" from any enemy unit. ()
Manta Strike: During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases, this unit can use a Manta strike to enter the fray - set it up anywhere on the battlefield that is more than 9" from any enemy models. (Codex: T'au Empire p91-93,103-104,109)
Markerlights:
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.
* 1 - You can re-roll hit rolls of 1 for T'AU EMPIRE models attacking this unit.
* 2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6.
* 3 - The target unit does not gain any bonus to its saving throws for being in cover.
* 4 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
* 5 or more - Add 1 to hit rolls for T'AU EMPIRE models attacking this unit.
(Codex: T'au Empire p123)
Saviour Protocols: When resolving an attack made against a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit whilst that unit is within 3" of a friendly <SEPT> DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends. (Codex: T'au Empire pvar)
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