Rules: Code Chivalric, Noble Households
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Selections: Oath: Defend the Realm, Oath: Protect Those in Need
Categories: Configuration
Oath: Defend the Realm, Protect Those in Need
Oath | Pledge | Troth | Honoured Ability | Virtuous Ability | Ref |
---|---|---|---|---|---|
Defend the Realm | If, at the end of your turn, you control more objective markers than your opponent does, then at the end of that battle round, you gain 1 Honour point | If, at the end of your turn, you control less objective markers than you did at the start of your turn, then at the end of the battle round, you lose 1 Honour point | Duty and Wisdom: At the start of your Command phase, the Battle-forged CP bonus grants you 1 additional Command point (this will typically mean you gain 2 CPs, instead of 1). | Duty and Honour: This model has the Objective Secured ability. If a model already has this ability, that model instead counts as 3 additional models when determining control of an objective marker. | Codex: Imperial Knights p119 |
Protect Those in Need | If one or both of the following happened during a battle rounds, then at the end of that battle round, you gain 1 Honour point: - An IMPERIAL KNIGHTS model from your army performed a Heroic Intervention - An IMPERIAL KNIGHTS model from your army made a charge move against an enemy unit that started the Charge phase within engagement range of another friendly unit | If one or both of the following happened during a battle round, at the end of that battle round, you lose 1 Honour point: - An IMPERIAL KNIGHTS model from your army was eligible to declare a Heroic Intervention during your opponent's charge phase, but failed to do so - In your charge phase, if one or more IMPERIAL KNIGHTS models from your army were eligible to declare a charge against an enemy unit that started the phase within engagement range with another unit from your army, but none of them made a charge move against such an enemy unit during that phase | Selfless Heroes: This model is eligible to perform Heroic Interventions as if it was a CHARACTER. If this model is a CHARACTER, then it is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy units, instead of 3" horizontally and 5" vertically, and each time this model makes a Heroic Intervention move, it can move up to 6". All other rules for Heroic Interventions still apply. | Inspiring Heroes: If this model has a Bondsman ability, it can use it one additional time in each of your Command phases. | Codex: Imperial Knights p118 |
Categories: Configuration
Selections: 3. Chapter Approved: War Zone Nachmund
Categories: Configuration
Selections: House Taranis, Questor Mechanicus
Categories: Configuration, Faction: Imperial Knights, Faction: House Taranis
Allegiance Oath: Sacristan Pledge, Household Tradition: Omnissiah's Grace
Allegiance Oath | Description | Ref |
---|---|---|
Sacristan Pledge | - Add 1 to the Wounds characteristic of a model with this Questor Allegiance Oath (if this model is TITANIC, add 2 to its Wounds characteristic instead) - At the start of each of your Command phases, a model with this Questor Allegiance Oath regains 1 lost wound. |
Codex: Imperial Knights p65 |
Household Tradition | Description | Ref |
---|---|---|
Omnissiah's Grace | Each time a model with this tradition loses a wound, unless that wound was lost as the result of a mortal wound, roll one D6: on a 6, that wound is not lost. | Codex: Imperial Knights p73 |
Categories: Lord of War, Faction: House Taranis , Faction: Questor Mechanicus
Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
Abilities | Description | Ref |
---|---|---|
Armiger Squadron | The first time this unit is set up on the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit. | Codex: Imperial Knights p120 |
Ion Shields | Models in this unit have a 5+ invulnerable save against ranged attacks. | Codex: Imperial Knights p117 |
Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
---|---|---|---|---|
Explodes (Armiger) | 6+ | 6" | D3 | Codex: Imperial Knights p120 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armiger Warglaive [1] (7+ Wounds Remaining) | 12" | 3+ | 3+ | 6 | 7 | 12 | 4 | 8 | 3+ | Codex: Imperial Knights p121 |
Armiger Warglaive [2] (4-6 Wounds Remaining) | 10" | 4+ | 4+ | 6 | 7 | N/A | 4 | 8 | 3+ | Codex: Imperial Knights p121 |
Armiger Warglaive [3] (1-3 Wounds Remaining) | 8" | 5+ | 5+ | 6 | 7 | N/A | 4 | 8 | 3+ | Codex: Imperial Knights p121 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Reaper Chain-Cleaver - Strike | Melee | Melee | +4 | -4 | 3 | - | Codex: Imperial Knights p103 |
Reaper Chain-Cleaver - Sweep | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | Codex: Imperial Knights p103 |
Thermal Spear | 30" | Heavy 2 | 9 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | Codex: Imperial Knights p102 |
Categories: Lord of War, Faction: House Taranis , Faction: Questor Mechanicus
Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
Abilities | Description | Ref |
---|---|---|
Armiger Squadron | The first time this unit is set up on the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit. | Codex: Imperial Knights p120 |
Ion Shields | Models in this unit have a 5+ invulnerable save against ranged attacks. | Codex: Imperial Knights p117 |
Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
---|---|---|---|---|
Explodes (Armiger) | 6+ | 6" | D3 | Codex: Imperial Knights p120 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armiger Warglaive [1] (7+ Wounds Remaining) | 12" | 3+ | 3+ | 6 | 7 | 12 | 4 | 8 | 3+ | Codex: Imperial Knights p121 |
Armiger Warglaive [2] (4-6 Wounds Remaining) | 10" | 4+ | 4+ | 6 | 7 | N/A | 4 | 8 | 3+ | Codex: Imperial Knights p121 |
Armiger Warglaive [3] (1-3 Wounds Remaining) | 8" | 5+ | 5+ | 6 | 7 | N/A | 4 | 8 | 3+ | Codex: Imperial Knights p121 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Reaper Chain-Cleaver - Strike | Melee | Melee | +4 | -4 | 3 | - | Codex: Imperial Knights p103 |
Reaper Chain-Cleaver - Sweep | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | Codex: Imperial Knights p103 |
Thermal Spear | 30" | Heavy 2 | 9 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | Codex: Imperial Knights p102 |
Selections: Character (Knight Lance), Heirloom (Taranis): Fury of Mars, Questor Cognis Heavy Stubber, Stormspear Rocket Pod [40pts], Thermal Cannon, Thunderstrike gauntlet, Titanic Feet, Warlord, Warlord Trait (Taranis): Knight of Mars
Categories: Faction: <Noble Household>, Faction: Imperium, Titanic, Vehicle, Knight Errant, Faction: <Questor Allegiance>, Faction: Imperial Knights, Questoris-Class, Lord of War, Faction: House Taranis , Faction: Questor Mechanicus, Character, Warlord, Titanic Warlord
Rules: Code Chivalric, Unyielding Knight
Abilities: Errant's Duty (Bondsman), Fury of Mars, Ion Shields, Super-Heavy Walker, Explosion: Explodes (Questoris/Cerastus), Unit: Knight Errant [1] (13+ Wounds Remaining), Knight Errant [2] (7-12 Wounds Remaining), Knight Errant [3] (1-6 Wounds Remaining), Warlord Trait: Knight of Mars, Weapon: Questor Cognis Heavy Stubber, Stormspear Rocket Pod, Thermal Cannon, Thunderstrike Gauntlet - Strike, Thunderstrike Gauntlet - Sweep, Titanic Feet
Abilities | Description | Ref |
---|---|---|
Errant's Duty (Bondsman) | In your Command phase, you can select one friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12" of this mode. Until the start of your next Command phase, that ARMIGER-CLASS model is eligible to declare a charge in a turn in which it advanced, and you add 1 to Advance and Charge rolls made for that ARMIGER-CLASS model. | Codex: Imperial Knights p122 |
Fury of Mars | Select one meltagun, twin meltagun, thermal spear or thermal cannon that model is equipped with - That weapon is now a Relic for all rules purposes - Add 1 to that weapon's Strength characteristic - Delete that weapon's abilities - Add 2 to that weapon's Damage characteristic |
Codex: Imperial Knights p117 |
Ion Shields | Models in this unit have a 5+ invulnerable save against ranged attacks. | Codex: Imperial Knights p117 |
Super-Heavy Walker | This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. | Codex: Imperial Knights p117 |
Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
---|---|---|---|---|
Explodes (Questoris/Cerastus) | 6+ | 2D6" | D6 | Codex: Imperial Knights p122 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Knight Errant [1] (13+ Wounds Remaining) | 10" | 3+ | 3+ | 8 | 8 | 24 | 4 | 9 | 3+ | Codex: Imperial Knights p122 |
Knight Errant [2] (7-12 Wounds Remaining) | 8" | 4+ | 4+ | 8 | 8 | N/A | 4 | 9 | 3+ | Codex: Imperial Knights p122 |
Knight Errant [3] (1-6 Wounds Remaining) | 6" | 5+ | 5+ | 8 | 8 | N/A | 4 | 9 | 3+ | Codex: Imperial Knights p122 |
Warlord Trait | Description | Ref |
---|---|---|
Knight of Mars | Once per battle, after rolling a D6 or a D3 when making an Advance roll, hit roll, wound roll, damage roll, charge roll or saving throw for this WARLORD, after any re-rolls (if any) have been made, you can change the result of one of those dice to be a 6 (or, in the case of a D3, a 3). While your army is Virtuous, this WARLORD can use the above rule once per turn, instead of once per battle. |
Codex: Imperial Knights p73 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Questor Cognis Heavy Stubber | 36" | Assault 4 | 4 | 0 | 1 | Codex: Imperial Knights | |
Stormspear Rocket Pod | 48" | Heavy 3 | 8 | -2 | D6 | - | Codex: Imperial Knights |
Thermal Cannon | 30" | Heavy 2D3 | 9 | -4 | D6+2 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | Codex: Imperial Knights p102 |
Thunderstrike Gauntlet - Strike | Melee | Melee | x2 | -3 | 8 | - | Codex: Imperial Knights p103 |
Thunderstrike Gauntlet - Sweep | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | Codex: Imperial Knights p103 |
Titanic Feet | Melee | Melee | User | -2 | 2 | - | Codex: Imperial Knights |
Selections: Questor Cognis Heavy Stubber, Stormspear Rocket Pod [40pts], Thermal Cannon, Thunderstrike gauntlet, Titanic Feet
Categories: Faction: <Noble Household>, Faction: Imperium, Titanic, Vehicle, Knight Errant, Faction: <Questor Allegiance>, Faction: Imperial Knights, Questoris-Class, Lord of War, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Code Chivalric, Unyielding Knight
Abilities: Errant's Duty (Bondsman), Ion Shields, Super-Heavy Walker, Explosion: Explodes (Questoris/Cerastus), Unit: Knight Errant [1] (13+ Wounds Remaining), Knight Errant [2] (7-12 Wounds Remaining), Knight Errant [3] (1-6 Wounds Remaining), Weapon: Questor Cognis Heavy Stubber, Stormspear Rocket Pod, Thermal Cannon, Thunderstrike Gauntlet - Strike, Thunderstrike Gauntlet - Sweep, Titanic Feet
Abilities | Description | Ref |
---|---|---|
Errant's Duty (Bondsman) | In your Command phase, you can select one friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12" of this mode. Until the start of your next Command phase, that ARMIGER-CLASS model is eligible to declare a charge in a turn in which it advanced, and you add 1 to Advance and Charge rolls made for that ARMIGER-CLASS model. | Codex: Imperial Knights p122 |
Ion Shields | Models in this unit have a 5+ invulnerable save against ranged attacks. | Codex: Imperial Knights p117 |
Super-Heavy Walker | This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. | Codex: Imperial Knights p117 |
Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
---|---|---|---|---|
Explodes (Questoris/Cerastus) | 6+ | 2D6" | D6 | Codex: Imperial Knights p122 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Knight Errant [1] (13+ Wounds Remaining) | 10" | 3+ | 3+ | 8 | 8 | 24 | 4 | 9 | 3+ | Codex: Imperial Knights p122 |
Knight Errant [2] (7-12 Wounds Remaining) | 8" | 4+ | 4+ | 8 | 8 | N/A | 4 | 9 | 3+ | Codex: Imperial Knights p122 |
Knight Errant [3] (1-6 Wounds Remaining) | 6" | 5+ | 5+ | 8 | 8 | N/A | 4 | 9 | 3+ | Codex: Imperial Knights p122 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Questor Cognis Heavy Stubber | 36" | Assault 4 | 4 | 0 | 1 | Codex: Imperial Knights | |
Stormspear Rocket Pod | 48" | Heavy 3 | 8 | -2 | D6 | - | Codex: Imperial Knights |
Thermal Cannon | 30" | Heavy 2D3 | 9 | -4 | D6+2 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | Codex: Imperial Knights p102 |
Thunderstrike Gauntlet - Strike | Melee | Melee | x2 | -3 | 8 | - | Codex: Imperial Knights p103 |
Thunderstrike Gauntlet - Sweep | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | Codex: Imperial Knights p103 |
Titanic Feet | Melee | Melee | User | -2 | 2 | - | Codex: Imperial Knights |
Selections: Meltagun [5pts], Stormspear Rocket Pod [40pts], Thunderstrike gauntlet, Titanic Feet
Categories: Faction: <Noble Household>, Faction: Imperium, Titanic, Vehicle, Knight Paladin, Faction: <Questor Allegiance>, Faction: Imperial Knights, Questoris-Class, Lord of War, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Unyielding Knight
Abilities: Ion Shields, Paladin's Duty (Bondsman), Super-Heavy Walker, Explosion: Explodes (Questoris/Cerastus), Unit: Knight Paladin [1] (13+ Wounds Remaining), Knight Paladin [2] (7-12 Wounds Remaining), Knight Paladin [3] (1-6 Wounds Remaining), Weapon: Meltagun, Stormspear Rocket Pod, Thunderstrike Gauntlet - Strike, Thunderstrike Gauntlet - Sweep, Titanic Feet
Selections: Questor Cognis Heavy Stubber, Rapid-Fire Battle Cannon
Weapon: Questor Cognis Heavy Stubber, Rapid-Fire Battle Cannon
Abilities | Description | Ref |
---|---|---|
Ion Shields | Models in this unit have a 5+ invulnerable save against ranged attacks. | Codex: Imperial Knights p117 |
Paladin's Duty (Bondsman) | In your Command phase, you can select one friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12" of this mode. Until the start of your next Command phase, each time that ARMIGER-CLASS model makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1. | Codex: Imperial Knights p126 |
Super-Heavy Walker | This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. | Codex: Imperial Knights p117 |
Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
---|---|---|---|---|
Explodes (Questoris/Cerastus) | 6+ | 2D6" | D6 | Codex: Imperial Knights p122 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Knight Paladin [1] (13+ Wounds Remaining) | 10" | 3+ | 3+ | 8 | 8 | 24 | 4 | 9 | 3+ | Codex: Imperial Knights p126 |
Knight Paladin [2] (7-12 Wounds Remaining) | 8" | 4+ | 4+ | 8 | 8 | N/A | 4 | 9 | 3+ | Codex: Imperial Knights p126 |
Knight Paladin [3] (1-6 Wounds Remaining) | 6" | 5+ | 5+ | 8 | 8 | N/A | 4 | 9 | 3+ | Codex: Imperial Knights p126 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Questor Cognis Heavy Stubber | 36" | Assault 4 | 4 | 0 | 1 | Codex: Imperial Knights | |
Rapid-Fire Battle Cannon | 72" | Heavy 2D6 | 8 | -2 | 3 | Blast | Codex: Imperial Knights |
Stormspear Rocket Pod | 48" | Heavy 3 | 8 | -2 | D6 | - | Codex: Imperial Knights |
Thunderstrike Gauntlet - Strike | Melee | Melee | x2 | -3 | 8 | - | Codex: Imperial Knights p103 |
Thunderstrike Gauntlet - Sweep | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | Codex: Imperial Knights p103 |
Titanic Feet | Melee | Melee | User | -2 | 2 | - | Codex: Imperial Knights |
Code Chivalric:
You will start the battle with 1 Honour point. You can gain Honour Points during the battle, typically by completing the Pledge of your selected Oaths. You can also lose Honour Points during the battle, typically when the Troth of your selected Oaths applies. You can never have less than 0 Honour points, or more than 6. At the start of each battle round, consult the table below to determine your army's current level of Honour.
- 0 Honour Points: Dishonoured
- 1-4 Honour Points: Honoured
- 5-6 Honour Points: Virtuous
Whilst your army is Dishonoured, the Honoured and Virtuous Chivalric abilities from your selected Oaths are not active. Whilst your army is Honoured, the Honoured Chivalric ability from your selected Oaths are active for all IMPERIAL KNIGHTS units in your army, but the Virtuous Chivalric abilities from your selected Oaths are not active. Whilst your army is Virtuous, the Honoured and Virtuous Chivalric abilities from y our selected Oaths are active for all IMPERIAL KNIGHTS units in your army.
(Codex: Imperial Knights)
Noble Households: If your army is Battle-forged, you cannot include units drawn from two different noble households in the same Detachment, but it can include any number of FREEBLADES in the same Detachment. (Codex: Imperial Knights p116)
Bondsman Abilities: While an ARMIGER-CLASS model is being affected by a Bondsman Ability, if your army is either Honoured or Virtuous, in addition to any other effects, each time an Attack is allocated against that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). (Codex: Imperial Knights p117)
Code Chivalric: (Codex: Imperial Knights p118)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Unyielding Knight: This model counts as 5 models for the purposes of determining control of an objective marker (if this model is TITANIC, it instead counts as 10 models when determining control of an objective marker.) (Codex: Imperial Knights p64)
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