Rules: Defenders of Humanity, Hammer of the Emperor
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: 3. Chapter Approved: War Zone Nachmund
Categories: Configuration
Selections: Disciplined Shooters, Wilderness Survivors
Categories: Configuration
Abilities: Disciplined Shooters, Wilderness Survivors
Abilities | Description | Ref |
---|---|---|
Disciplined Shooters | “When an INFANTRYmodel with this doctrine shoots with a Rapid Fire weapon against a unit that is within 18", double the number of attacks that weapon makes, rather than following the normal rules for Rapid Fire weapons. | |
Wilderness Survivors | “When resolving an attack made with a ranged weapon against an INFANTRYunit with this doctrine, if that unit did not Advance in its previous Movement phase, it is treated as receiving the benefit of cover to its saving throws |
Selections: 1 additional Heirloom of Conquest [-1CP]
Categories: Stratagems, No Force Org Slot
Selections: 3) Dominate, Alpha-Class Psyker [-1CP], Frag & Krak grenades, Hereticus - Scourging, Inferno pistol [5pts], Ordo Hereticus, Power sword [5pts]
Categories: Faction: Inquisition, Inquisitor, Infantry, Faction: Imperium, Character, Psyker, Agent of the Imperium, Faction: Ordo Hereticus
Abilities: Alpha-Class Psyker, Authority of the Inquisition, Quarry, Refractor Field, Unquestionable Wisdom (Aura), Psychic Power: Dominate, Hereticus - Scourging, Unit: Inquisitor, Weapon: Frag grenades, Inferno pistol, Krak grenades, Power sword
Selections: Smite
Categories: Psyker
Psychic Power: Smite, Psyker: Inquisitor (Alpha-Class Psyker)
Abilities | Description | Ref |
---|---|---|
Alpha-Class Psyker | This model knows one additional psychic power from the Telethesia discipline, and can attempt to deny one additional psychic power in your opponent’s Psychic phase. You can only use this Stratagem once per battle. | |
Authority of the Inquisition | INFANTRY units with this ability can embark aboard any IMPERIUM TRANSPORT model, even if that model normally only permits models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark aboard TRANSPORTS that specifically allow TERMINATOR models to do so. If your army is battle-forged, the following rules apply: No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units). You can include one AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity, etc.), and it does not prevent other units from your army from benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines, etc.). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game), and when determining your Army Faction. |
|
Quarry | When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Unquestionable Wisdom (Aura) | All Friendly IMPERIUM units within 6" of an Inquisitor can use the Inquisitor's Leadership characteristic instead of their own. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Dominate | 6 | 12" | If manifested, select one enemy model within 12” of this psyker that is not a VEHICLE and roll 3D6. If the total is equal to or greater than that model’s Leadership characteristic, that model can immediately shoot with one weapon as if it were your Shooting phase, or make one attack as if it were the Fight phase. In either case, treat that model as if it were a separate unit that is part of your army whilst shooting or making that close combat attack. | |
Hereticus - Scourging | 6 | 12" | Ascertainment has a warp charge value of 6. If manifested, select one enemy unit within 12” of this psyker. Until the start of your next Psychic phase, subtract 1 from the Attacks characteristic of models in that unit (to a minimum of 1). Roll 2D6; if the total is equal to or greater than the highest Leadership characteristic in that enemy unit, then until the start of your next Psychic phase, when resolving an attack made by a model in that unit, subtract 1 from the hit roll. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Inquisitor (Alpha-Class Psyker) | 1 | 2 | Smite & 2 powers from the Telethesia discipline | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Inquisitor | 6" | 3+ | 3+ | 3 | 3 | 5 | 4 | 9 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | Index: Imperium 2 p157 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Boltgun, Display Astra Militarum Orders, Frag grenades, Power sword, Relic: Kurov's Aquila, Warlord, WT: Grand Strategist
Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, Faction: Astra Militarum, HQ, Warlord
Abilities: Grand Strategist, Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Astra Militarum Orders: Bring it Down!, First Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Take Aim!, Unit: Company Commander, Weapon: Boltgun, Frag grenades, Power sword
Abilities | Description | Ref |
---|---|---|
Grand Strategist | Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded. | |
Kurov's Aquila | OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets! |
Astra Militarum Orders | Effect | Ref |
---|---|---|
Bring it Down! | Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. | Index: Imperium 2 p10 |
First Rank, Fire! Second Rank, Fire! | All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. | Index: Imperium 2 p10 |
Fix Bayonets! | This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. | Index: Imperium 2 p10 |
Forwards, for the Emperor! | The ordered unit can shoot this phase even if it Advanced in its Movement phase. | Index: Imperium 2 p10 |
Get back in the Fight! | The ordered unit can shoot this phase even if it Fell Back in its Movement phase. | Index: Imperium 2 p10 |
Move! Move! Move! | Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. | Index: Imperium 2 p10 |
Take Aim! | Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. | Index: Imperium 2 p10 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Bolt pistol, Power sword, Relic: The Blade of Conquest
Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Lord Commissar, Faction: Astra Militarum, HQ
Abilities: Aura of Discipline, Refractor Field, Summary Execution, The Blade of Conquest, Unit: Lord Commissar, Weapon: Bolt pistol, Power sword, The Blade of Conquest
Abilities | Description | Ref |
---|---|---|
Aura of Discipline | Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Summary Execution | The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). | |
The Blade of Conquest | Model with power sword only. The Blade of Conquest replaces the model’s power sword and has the following profile: |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lord Commissar | 6" | 2+ | 2+ | 3 | 3 | 4 | 3 | 9 | 4+ | Codex: Astra Militarum p33 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
The Blade of Conquest | Melee | Melee | +2 | -4 | D3 |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Meltagun
Unit: Guardsman, Weapon: Meltagun
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Meltagun
Unit: Guardsman, Weapon: Meltagun
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Meltagun
Unit: Guardsman, Weapon: Meltagun
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Meltagun
Unit: Guardsman, Weapon: Meltagun
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Meltagun
Unit: Guardsman, Weapon: Meltagun
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Meltagun
Unit: Guardsman, Weapon: Meltagun
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
Hammer of the Emperor:
If every unit from your army has the ASTRA MILITARUM keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED), and if every <REGIMENT> unit in your army is drawn from the same regiment, then each time an ASTRA MILITARUM model from your army makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.’
Designer’s Note: MILITARUM TEMPESTUS units will benefit from this rule if they are included in an army alongside other ASTRA MILITARUM units (e.g. CADIANS units, CATACHANS units etc.) but if they are from a Tempestus Scions regiment (see Psychic Awakening: The Greater Good), they must all be from the same Tempestus Scions regiment in order to gain this rule.
(April 2022 Balance Dataslate p2)
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