Rules: Daemonic Ritual, Despoilers of the Galaxy (Renegade Chapters)
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: Renegade Chapters
Categories: Configuration
Abilities: Dark Raiders
Abilities | Description | Ref |
---|---|---|
Dark Raiders | If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in a Renegade Chapters Detachment gain the following ability: Units with this trait can Advance and charge in the same turn. | Codex: Heretic Astartes - Chaos Space Marines p157 |
Selections: 3. Unholy Fortitude, Frag grenades, Plasma pistol, Power sword, Warlord
Categories: Faction: Chaos, Chaos Lord, Character, Faction: Crimson Slaughter, HQ, Faction: Heretic Astartes, Infantry, Warlord
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Lord of Chaos, Sigil of Corruption, Unholy Fortitude, Unit: Kranon the Relentless, Weapon: Frag grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Lord of Chaos | You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model. | |
Sigil of Corruption | This model has a 4+ invulnerable save. | |
Unholy Fortitude | Add 1 to the Wounds characteristic of your Warlord. In addition, roll a dice each time yourWarlord loses a wound. On a roll of 6, your warlord shrugs off the damage and does not lose the wound. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Kranon the Relentless | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Selections: Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Mark of Slaanesh, Power scourge, Reaper autocannon
Categories: Faction: Chaos, Elites, Vehicle, Faction: Heretic Astartes, Faction: <Mark of Chaos>, Faction: <Legion>, Helbrute, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Crazed, Explodes, Unit: Helbrute, Weapon: Power scourge, Reaper autocannon
Abilities | Description | Ref |
---|---|---|
Crazed | At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were in the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Helbrute | 8" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Power scourge | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
Selections: Mark of Nurgle
Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Elites, Faction: Heretic Astartes, Infantry, Terminator, Faction: Nurgle
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Teleport Strike, Terminator Armour, Unit: Terminator
Selections: Combi-bolter, Lightning Claw
Weapon: Combi-bolter, Lightning claw
Selections: Combi-bolter, Lightning Claw
Weapon: Combi-bolter, Lightning claw
Selections: Combi-bolter, Lightning Claw
Weapon: Combi-bolter, Lightning claw
Selections: Combi-bolter, Lightning Claw
Weapon: Combi-bolter, Lightning claw
Selections: Combi-bolter, Lightning Claw
Unit: Terminator Champion, Weapon: Combi-bolter, Lightning claw
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
Terminator Armour | Models in this unit have a 5+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Terminator | 5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | |
Terminator Champion | 5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Selections: Mark of Khorne
Categories: Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>, Biker, Fast Attack, Faction: Chaos, Faction: Khorne
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Turbo-boost
Selections: Astartes chainsword, Flamer [5pts], Frag & Krak grenades
Unit: Biker, Weapon: Astartes chainsword, Flamer, Frag grenades, Krak grenades
Selections: Astartes chainsword, Flamer [5pts], Frag & Krak grenades
Unit: Biker, Weapon: Astartes chainsword, Flamer, Frag grenades, Krak grenades
Selections: Combi-bolter [3pts], Frag & Krak grenades, Power axe [5pts]
Unit: Biker Champion, Weapon: Combi-bolter, Frag grenades, Krak grenades, Power axe
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit. | |
Turbo-boost | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Biker | 14" | 3+ | 3+ | 4 | 5 | 2 | 1 | 7 | 3+ | |
Biker Champion | 14" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power axe | Melee | Melee | +2 | -2 | 1 | - |
Selections: Mark of Khorne
Categories: Fast Attack, Beast, Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Khorne
Rules: Hateful Assault, Malicious Volleys
Abilities: Fearsome, Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Selections: Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations
Abilities | Description | Ref |
---|---|---|
Fearsome | Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership. | |
Mutated Beyond Reason | When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below. |
Mutated Beyond Reason | Effect | Ref |
---|---|---|
1 - Razor Claws | The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase. | |
2 - Grasping Pseudopods | Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase. | |
3 - Toxic Haemorrhage | You can re-roll failed wound rolls for this unit until the end of the Fight phase. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Spawn | 7" | 4+ | - | 5 | 5 | 4 | D6 | 9 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hideous mutations | Melee | Melee | User | -2 | 2 | - |
Daemonic Ritual:
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
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Despoilers of the Galaxy (Renegade Chapters): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.
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