9x Power Sword, 9x Storm Shield
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Crusader | Infantry | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+/3++ | Codex: Adepta Sororitas |
9x Power Sword, 9x Storm Shield
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Crusader | Infantry | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+/3++ | Codex: Adepta Sororitas |
Eviscerator (30pts), Frag & Krak Grenades, Laspistol, Rosarius
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Laspistol | 12" | 3 | - | Pistol |
Eviscerator (30pts), Frag & Krak Grenades, Laspistol, Rosarius
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Laspistol | 12" | 3 | - | Pistol |
Eviscerator (30pts), Frag & Krak Grenades, Laspistol, Rosarius
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Laspistol | 12" | 3 | - | Pistol |
Eviscerator (30pts), Frag & Krak Grenades, Laspistol, Rosarius
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Laspistol | 12" | 3 | - | Pistol |
Eviscerator (30pts), Frag & Krak Grenades, Laspistol, Rosarius
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Laspistol | 12" | 3 | - | Pistol |
Act of Faith: Endless Crusade, Frag & Krak Grenades, Melta Bombs (25pts)
Act of Faith, Shield of Faith, Stubborn
Bolt Pistol, Heavy Flamer (10pts)
Bolt Pistol, Heavy Flamer (10pts)
Bolt Pistol, Heavy Flamer (10pts)
Bolt Pistol, Boltgun, Sacred Banner of the Order Militant (40pts)
Bolt Pistol, Chirurgeon's Tools
Dozer Blade (5pts), Laud Hailer (10pts), Searchlight, Smoke Launchers, Twin-Linked Heavy Flamer
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Celestian | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |
Hospitaller | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 3+ |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Endless Crusade | One use only. This Act of Faith can be used in your Assault phase. If successful, all models in the Sororitas Command Squadfs unit gain the Fleet, Crusader and Move Through Cover special rules until the end of the current phase. | |
Laud Hailer | All friendly units within 12" of a model with a Laud Hailer re-roll failed Leadership tests when attempting an Act of Faith. | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Act of Faith: The Passion, Eviscerator (30pts), Frag & Krak Grenades, Rosarius (15pts), Storm Bolter (5pts), The Mantle of Ophelia (25pts)
Act of Faith, Martyrdom, Shield of Faith, Stubborn
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Canoness | Infantry (Character) | 5 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ |
Name | Description | |
---|---|---|
Rosarius | Grants 4+ Invulnerable Save. | |
The Mantle of Ophelia | The wearer of the Mantle of Ophelia has the Eternal Warrior special rule. | Codex: Adepta Sororitas |
The Passion | One use only. This Act of Faith can be used in either playerfs Assault phase. If successful, all models in the Canonessf unit gain the Hatred special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Storm Bolter | 24" | 4 | 5 | Assault 2 |
Bolt Pistol, Chainsword, Frag & Krak Grenades, Rosarius, The Banner of Sanctity, The Redeemer
Independent Character, Martyrdom, Protector of the Faith, Shield of Faith, War Hymns, Warlord Trait: Indomitable Belief, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Uriah Jacobus | Infantry (Character) | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 9 | 5+/4++ | Codex: Adepta Sororitas |
Name | Description | Ref |
---|---|---|
The Banner of Sanctity | Friendly models within 12" of Uriah Jacobus have the Fearless and Counter-attack special rules whilst he is alive. | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | |
The Redeemer | 24" | 4 | 4 | Assault 2 | Codex: Adepta Sororitas |
Act of Faith: Light of the Emperor, 4x Battle Sisters (48pts), Bolt Pistol, Boltgun, Frag & Krak Grenades
Act of Faith, Shield of Faith
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Heavy Flamer
Shield of Faith
Bolt Pistol, Boltgun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Battle Sister | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Sister Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description |
---|---|
Light of the Emperor | One use only. This Act of Faith can be used either in your Shooting phase or in either playerfs Assault phase. If successful, all models in the Battle Sistersf unit gain the Preferred Enemy special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Act of Faith: Light of the Emperor, 4x Battle Sisters (48pts), Bolt Pistol, Boltgun, Frag & Krak Grenades
Act of Faith, Shield of Faith
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Heavy Flamer
Shield of Faith
Bolt Pistol, Boltgun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Battle Sister | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Sister Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description |
---|---|
Light of the Emperor | One use only. This Act of Faith can be used either in your Shooting phase or in either playerfs Assault phase. If successful, all models in the Battle Sistersf unit gain the Preferred Enemy special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Act of Faith: Holy Fusillade, Bolt Pistol, 5x Dominions (65pts), Frag & Krak Grenades, 4x Meltagun (40pts), Simulacrum Imperialis (10pts)
Act of Faith, Scout, Shield of Faith
Bolt Pistol, Melta Bombs (5pts), Power Axe (15pts), Upgrade to Veteran Dominion Superior (10pts)
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Heavy Flamer
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Dominion | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Veteran Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Holy Fusillade | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Act of Faith: Holy Fusillade, Bolt Pistol, 5x Dominions (65pts), Frag & Krak Grenades, 4x Meltagun (40pts), Simulacrum Imperialis (10pts)
Act of Faith, Scout, Shield of Faith
Bolt Pistol, Melta Bombs (5pts), Power Axe (15pts), Upgrade to Veteran Dominion Superior (10pts)
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Heavy Flamer
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Dominion | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Veteran Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Holy Fusillade | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Act of Faith: Holy Fusillade, Bolt Pistol, 5x Dominions (65pts), Frag & Krak Grenades, 4x Meltagun (40pts), Simulacrum Imperialis (10pts)
Act of Faith, Scout, Shield of Faith
Bolt Pistol, Melta Bombs (5pts), Power Axe (15pts), Upgrade to Veteran Dominion Superior (10pts)
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Heavy Flamer
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Dominion | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Veteran Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Holy Fusillade | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Exorcist Missile Launcher, Searchlight, Smoke Launchers
Shield of Faith
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Exorcist | 4 | 13 | 11 | 10 | 3 | Tank | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Exorcist missile launcher | 48" | 8 | 1 | Heavy D6 |
Exorcist Missile Launcher, Searchlight, Smoke Launchers
Shield of Faith
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Exorcist | 4 | 13 | 11 | 10 | 3 | Tank | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Exorcist missile launcher | 48" | 8 | 1 | Heavy D6 |
Exorcist Missile Launcher, Searchlight, Smoke Launchers
Shield of Faith
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Exorcist | 4 | 13 | 11 | 10 | 3 | Tank | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Exorcist missile launcher | 48" | 8 | 1 | Heavy D6 |
Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenades, Krak Grenades, Melta Bombs (5pts), Refractor Field
Aura of Discipline, Chain of Command, Independent Character, Stubborn, Summary Execution
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Lord Commissar | Infantry | 5 | 5 | 3 | 3 | 3 | 3 | 3 | 10 | 5+ | Codex: Astra Militarum p33 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Refractor Field | 5+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12 | 4 | 5 | Pistol | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Melta Bomb | - | 8 | 1 | Armourbane, Unwieldy | Warhammer 40k rulebook |
Flak Armour for Squad
Dozer Blade (5pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
Close Combat Weapon, Frag Grenades, Laspistol
2x Flamer, 2x Frag Grenades
Frag Grenades, Heavy Flamer
6x Frag Grenades, 6x Lasgun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Veteran | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p30 |
Veteran Sergeant | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p38 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Flamer | Template | 4 | 5 | Assault 1 | Codex: Astra Militarum |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Heavy Flamer | Template | 5 | 4 | Assault 1 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Flak Armour for Squad
Dozer Blade (5pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
Close Combat Weapon, Frag Grenades, Laspistol
2x Flamer, 2x Frag Grenades
Frag Grenades, Heavy Flamer
6x Frag Grenades, 6x Lasgun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Veteran | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p30 |
Veteran Sergeant | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p38 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Flamer | Template | 4 | 5 | Assault 1 | Codex: Astra Militarum |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Heavy Flamer | Template | 5 | 4 | Assault 1 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Basilisk | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p50 |
Name | Description | Ref |
---|---|---|
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Earthshaker Cannon | 36-240 | 9 | 3 | Ordnance 1, Barrage, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Hydra Autocannon
Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Hydra Autocannon
Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Hydra Autocannon
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Hydra | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p49 |
Name | Description | Ref |
---|---|---|
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Hydra Autocannon | 72 | 7 | 4 | Heavy 2, Skyfire | Codex: Astra Militarum p49 |
Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Wyvern | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p51 |
Name | Description | Ref |
---|---|---|
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Stormshard Mortar | 48 | 4 | 6 | Heavy 2, Barrage, 3" Blast, Ignores Cover, Shred | Codex: Astra Militarum p51 |
Cuirass of Sacrifice (Replace TDA) (15pts), Digital weapons (10pts), Frag, Krak and Psyk-out grenades, Iron Halo, Master-crafted melee weapon (10pts), Nemesis Daemon hammer (10pts), Psilencer (15pts), Psyker [ML 2], Terminator Armour
And They Shall Know No Fear, Bulky, Daemonbane, Daemonology (Sanctic), Deep Strike, Divination, Independent Character, Preferred Enemy (Daemons), Psi-shock, Purity of Spirit, Pyromancy, Relentless, Telekinesis, Telepathy, Terminator Armour, The Aegis
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Grand Master | Infantry (Character) | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 2+/4++ | Codex: Grey Knights p60 |
Name | Description | |
---|---|---|
Cuirass of Sacrifice | Terminator-armour with Feel No Pain and It Will Not Die. | |
Frag grenade (melee) | Fight at normal Initiative, despite charging through difficult terrain. | Wh40k: The Rules |
Psyk-out grenade (melee) | Works as Defensive Grenades against Psykers, Brotherhood of Psykers/Sorcerers and Psychic Pilots. | Codex: Grey Knights p91 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Frag grenade | 8" | 3 | - | Assault 1, Blast | Wh40k: The Rules |
Krak grenade | 8" | 6 | 4 | Assault 1 | Wh40k: The Rules |
Krak grenade (melee) | - | 6 | 4 | - | Wh40k: The Rules |
Nemesis Daemon hammer | - | x2 | 2 | Melee, Force, Concussive, Daemonbane, Unwieldy, Specialist Weapon | Codex: Grey Knights p87 |
Psilencer | 24" | 4 | - | Heavy 6, Force | Codex: Grey Knights p89 |
Psyk-out grenade | 8" | 2 | - | Assault 1, Blast, Psi-shock | Codex: Grey Knights p91 |
Brotherhood of Psykers [ML 1], Terminator Armour
And They Shall Know No Fear, Banishment, Bulky, Combat Squads, Deep Strike, Hammerhand, Preferred Enemy (Daemons), Purity of Spirit, Relentless, Terminator Armour, The Aegis
14x Nemesis falchion (28pts), 7x Storm bolter
Daemonbane
Psilencer (15pts), Two Nemesis falchions (4pts)
Daemonbane
Psilencer (15pts), Two Nemesis falchions (4pts)
Daemonbane
Master-crafted melee weapon (10pts), Nemesis Daemon hammer (10pts), Storm bolter
Daemonbane
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Grey Knight Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5++ | Codex: Grey Knights p67 |
Terminator Justicar | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5++ | Codex: Grey Knights p67 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Nemesis Daemon hammer | - | x2 | 2 | Melee, Force, Concussive, Daemonbane, Unwieldy, Specialist Weapon | Codex: Grey Knights p87 |
Nemesis falchion | - | User | 3 | Melee, Force, Daemonbane, Specialist Weapon | Codex: Grey Knights p87 |
Psilencer | 24" | 4 | - | Heavy 6, Force | Codex: Grey Knights p89 |
Storm bolter | 24" | 4 | 5 | Assault 2 | Wh40k: The Rules p176 |
2x Flamestorm cannon, Frag assault launchers, Multi-melta (10pts), Searchlight, Smoke launchers, Twin-linked assault cannon
Assault Vehicle, Power of the Machine Spirit, Transport (12)
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Land Raider Redeemer | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Transport) | Codex: Grey Knights p80 |
Name | Description | Ref |
---|---|---|
Searchlight | Wh40k: The Rules p98 | |
Smoke launchers | Wh40k: The Rules p98 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Assault cannon | 24" | 6 | 4 | Heavy 4, Rending | Wh40k: The Rules p176 |
Flamestorm Cannon | Template | 6 | 3 | Heavy 1 | |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta | Wh40k: The Rules p177 |
2x Flamestorm cannon, Frag assault launchers, Multi-melta (10pts), Searchlight, Smoke launchers, Twin-linked assault cannon
Assault Vehicle, Power of the Machine Spirit, Transport (12)
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Land Raider Redeemer | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Transport) | Codex: Grey Knights p80 |
Name | Description | Ref |
---|---|---|
Searchlight | Wh40k: The Rules p98 | |
Smoke launchers | Wh40k: The Rules p98 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Assault cannon | 24" | 6 | 4 | Heavy 4, Rending | Wh40k: The Rules p176 |
Flamestorm Cannon | Template | 6 | 3 | Heavy 1 | |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta | Wh40k: The Rules p177 |
Act of Faith: Miraculous Intervention, Armour of Saint Katherine, Frag & Krak Grenades, Jump Pack, The Ardent Blade
Act of Faith, Fearless, Hit & Run, Independent Character, Martyrdom, Shield of Faith, Warlord Trait: Beacon of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Saint Celestine | Jump Infantry (Character) | 7 | 7 | 3 | 3 | 3 | 7 | 5 | 10 | 2+/4++ | Codex: Adepta Sororitas |
Name | Description | Ref |
---|---|---|
Amour of Saint Katherine | Confers 2+ Armour save and 4++ invulnerable save | Codex: Adepta Sororitas |
Miraculous Intervention | One use only. Unlike other Acts of Faith, Miraculous Intervention can only be used the first time Saint Celestine is removed as a casualty. This Act of Faith can even be used if her unit used another Act of Faith during the same phase. If successful, leave a suitable counter on the spot where Saint Celestine ediedf. At the start of your next turn, place Saint Celestine back on the battlefield, all her Wounds restored, within 1" of the counter. If Saint Celestine would be placed within 1" of another model, move her by the minimum possible distance so that she is no longer within 1h. Saint Celestine can act normally in a turn in which she eresurrectsf. If Saint Celestine is your Warlord, her Martyrdom special rule will only take effect, and she will only award Victory Points for objectives such as eSlay the Warlordf, if she fails her Act of Faith test or if she has been removed as a casualty for the second time. |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
The Ardent Blade (Melee) | - | +2 | 3 | Melee, Master-Crafted | Codex: Adepta Sororitas |
The Ardent Blade (Ranged) | Template | 5 | 4 | Assault 1 | Codex: Adepta Sororitas |
Act of Faith: The Emperor's Deliverance, Frag & Krak Grenades, Jump Pack, 2x Two Inferno Pistols (60pts)
Act of Faith, Angelic Visage, Hit & Run
20x Bolt Pistol
Bolt Pistol, Melta Bombs (5pts), Power Sword (15pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Seraphim | Jump Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Seraphim Superior | Jump Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | Description |
---|---|
The Emperor's Deliverance | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Seraphim unit gain the Shred special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Inferno Pistol | 6" | 8 | 1 | Pistol, Melta |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Act of Faith: The Emperor's Deliverance, Frag & Krak Grenades, Jump Pack, 2x Two Inferno Pistols (60pts)
Act of Faith, Angelic Visage, Hit & Run
20x Bolt Pistol
Bolt Pistol, Melta Bombs (5pts), Power Sword (15pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Seraphim | Jump Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Seraphim Superior | Jump Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | Description |
---|---|
The Emperor's Deliverance | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Seraphim unit gain the Shred special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Inferno Pistol | 6" | 8 | 1 | Pistol, Melta |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)
Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)
Act of Faith:
A unit with the Act of Faith special rule can attempt to use its Act of Faith immediately before it acts during a phase; i.e. immediately before the unit moves in the Movement phase, shoots (or runs) in the Shooting phase, or before any blows are stuck (either by friend or foe) in the Assault phase. To do so the unit must take a Leadership test.
If the test is failed, nothing happens and that unit cannot attempt to use that Act of Faith again for the rest of the battle. If the test is passed, the Act of Faith is successful; unless stated otherwise, all models in the unit will immediately gain a special rule until the end of the current phase. The special rule gained will be listed in that unitfs Act of Faith entry, along with which phase(s) the Act of Faith can be attempted in.
Unless stated otherwise, a unit can only attempt to use an Act of Faith once per game and a unit cannot attempt to use more than one Act of Faith in the same phase. A unit can only attempt to use an Act of Faith if it is entirely comprised of models with either the Act of Faith or War Hymns special rules.
Amphibious: All water terrain is open ground. (Codex: Astra Militarum p40)
And They Shall Know No Fear: (BRB 2014 p157)
Angelic Visage: Models with this special rule re-roll failed invulnerable saves granted by the Shield of Faith special rule. (Codex: Adpeta Sororitas)
Assault Vehicle: (BRB 2014 p157)
Aura of Discipline: Any friendly Codex: Astra Militarum unit within 6" uses his Leadership for Pinning, Morale, and Fear tests. (Codex: Astra Militarum)
Banishment: Daemonology (Sanctic) Psychic Power
Bulky: Counts as two models in Transport (BRB 2014 p159)
Chain of Command: May only be Warlord if no other Senior Officers. (Codex: Astra Militarum)
Combat Squads: Ten-man unit may permanently split into two five-man units just before rolling Warlord Traits. Both may embark upon same Transport. (Codex: Grey Knights)
Daemonbane: While Force is in effect, re-roll To Wound and Armour Penetration against models with Daemon rule. (Codex: Grey Knights)
Daemonology (Sanctic)
Deep Strike: (BRB 2014 p162)
Divination
Fearless
Hammerhand: Daemonology (Sanctic) Psychic Power
Hit & Run: (40k BRB)
Independent Character: (40k BRB)
Martyrdom: If a model with the Martyrdom special rule is your Warlord, and that model is removed as a casualty during the battle, all friendly units wholly comprised of models with the Act of Faith special rule automatically pass all Leadership tests until the end of your next turn. (Codex: Adpeta Sororitas)
Mobile Command Vehicle: (Codex: Astra Militarum p40)
Power of the Machine Spirit: (BRB 2014 p169)
Preferred Enemy (Daemons): (BRB 2014 p169)
Protector of the Faith: Once per game, Uriah Jacobusf unit can attempt to use a bonus Act of Faith, even if his unit has already used all its Acts of Faith. The Leadership test for this bonus Act of Faith is automatically passed and the unitfs Act of Faith resolves as per its bestiary entry. Only the unitfs Act of Faith can be used in this way, not that of any Independent Characters that have joined the unit. Uriah Jacobus can use this bonus Act of Faith even if his unit contained a model with a Simulacrum Imperialis that has been removed as a casualty. Using Uriah Jacobusf bonus Act of Faith does not prevent his unit from attempting to use any remaining Acts of Faith it has in subsequent phases. (Codex: Adepta Sororitas)
Psi-shock: Random Psyker in hit unit suffers Perils of the Warp. (Codex: Grey Knights p57)
Purity of Spirit
Pyromancy
Relentless: (BRB 2014 p170)
Scout
Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save and the Adamantium Will special rule. (Codex: Adepta Sororitas)
Stubborn: (40k BRB)
Summary Execution: (Codex: Astra Militarum p33)
Telekinesis
Telepathy
Terminator Armour: May not make Sweeping Advances
The Aegis: Model's unit re-rolls 1's to Deny the Witch (Codex: Grey Knights)
Transport (12)
War Hymns:
A model with this special rule can take a Leadership test at the beginning of each Fight sub-phase in which he is locked in combat. If the test is successful, choose one of the following war hymns to immediately take effect.
The Emperor Protects: The model and his unit re-roll all failed armour and invulnerable saves until the end of the phase.
The Emperorfs Strength: The model has the Smash special rule until the end of the phase.
The Righteousness of the Emperor: The model and his unit re-roll failed rolls To Wound until the end of the phase.
(Codex: Adepta Sororitas)
Warlord Trait: Beacon of Faith: All friendly models that are within 12" of the Warlord use the Warlordfs Leadership value when taking Act of Faith or War Hymns Leadership tests, unless their own is higher.
Warlord Trait: Indomitable Belief: The Warlord, and all models in the Warlordfs unit that have the Shield of Faith special rule, have a 5+ Invulnerable save. (Codex: Adepta Sororitas)
Zealot
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