Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Flak Armour, Force Axe, Frag Grenades, Laspistol, Psyker Mastery Level 2 (25pts), Refractor Field
Independent Character, It's for Your Own Good, Psychic Discipline: Biomancy, Psychic Discipline: Daemonology, Psychic Discipline: Divination, Psychic Discipline: Pyromancy, Psychic Discipline: Telekinesis, Psyker (Mastery Level 2)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Primaris Psyker | Infantry (Character) | 4 | 4 | 3 | 3 | 2 | 3 | 2 | 9 | 5+ |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Refractor Field | 5+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Force Axe | - | +1 | 2 | Melee, Force, Unwieldy | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Flak Armour, Force Axe, Frag Grenades, Laspistol, Psyker Mastery Level 2 (25pts), Refractor Field
Independent Character, It's for Your Own Good, Psychic Discipline: Biomancy, Psychic Discipline: Daemonology, Psychic Discipline: Divination, Psychic Discipline: Pyromancy, Psychic Discipline: Telekinesis, Psyker (Mastery Level 2)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Primaris Psyker | Infantry (Character) | 4 | 4 | 3 | 3 | 2 | 3 | 2 | 9 | 5+ |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Refractor Field | 5+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Force Axe | - | +1 | 2 | Melee, Force, Unwieldy | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Bolt Pistol, Flak Armour, Frag Grenades, HoC: The Deathmask of Ollanius (30pts), Krak Grenades, Melta Bombs (5pts), Power Fist (25pts), Refractor Field, Warlord
Aura of Discipline, Chain of Command, Independent Character, Stubborn, Summary Execution, Warlord, Warlord Trait: Astra Militarum
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Lord Commissar | Infantry | 5 | 5 | 3 | 3 | 3 | 3 | 3 | 10 | 5+ | Codex: Astra Militarum p33 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Refractor Field | 5+ Invul Sv | Codex: Astra Militarum |
The Deathmask of Ollanius | 4+ Invul Sv, It Will Not Die, Fear | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12 | 4 | 5 | Pistol | Codex: Astra Militarum |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Melta Bomb | - | 8 | 1 | Armourbane, Unwieldy | Warhammer 40k rulebook |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | Warhammer 40k rulebook |
Hammer of Wrath, Stubborn, Very Bulky
Carapace Armour, Frag Grenades, Grenadier Gauntlet, Slabshield
9x Carapace Armour, 9x Frag Grenades, 9x Grenadier Gauntlet, 9x Slabshield
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ogryn | Infantry | 4 | 3 | 5 | 5 | 3 | 2 | 3 | 6 | 5+ | Codex: Astra Militarum p44 |
Ogryn Bone 'ead | Infantry (Character) | 4 | 3 | 5 | 5 | 3 | 2 | 4 | 7 | 5+ | Codex: Astra Militarum p44 |
Name | Description | Ref |
---|---|---|
Carapace Armour | 4+ Sv | Codex: Astra Militarum |
Slabshield | If a model with a slabshield is in base contact with one or more models with a slabshield from the same unit, it adds +1 to its Armour Save. Furthermore, if a target (friend or foe) is partially obscured from the firerfs view by at least one model with a slabshield, it receives +1 to its cover save. | Codex: Astra Militarum p44 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Grenadier Gauntlet | 12 | 4 | 6 | Assault 1, 3" Blast | Codex: Astra Militarum |
Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenades, Krak Grenades
Stubborn, Summary Execution
50x Flak Armour, 50x Frag Grenades, 50x Lasgun
Combined Squad
8x Flak Armour, 8x Frag Grenades, 8x Lasgun
Flak Armour, Frag Grenades, Lasgun, Vox-caster
Flak Armour, Frag Grenades, Laspistol, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Flak Armour, Frag Grenades, Laspistol, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Flak Armour, Frag Grenades, Laspistol, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Flak Armour, Frag Grenades, Laspistol, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
9x Flak Armour, 9x Frag Grenades, 9x Lasgun
Flak Armour, Frag Grenades, Laspistol, Melta Bombs (5pts), Power Axe (15pts)
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
3x Flak Armour, 3x Frag Grenades, 3x Lasgun
Flak Armour, Frag Grenades, Lasgun, Platoon Standard
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Commissar | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 5+ | Codex: Astra Militarum p33 |
Conscript | Infantry | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 5 | 5+ | Codex: Astra Militarum p36 |
Guardsman | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p36 |
Platoon Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Sergeant | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Platoon Standard | A unit that contains a model with a platoon standard counts as scoring an additional Wound for the purposes of calculating assault results. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Vox-caster | Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officerfs unit also has a vox-caster. An officer may not use a vox-casterfs ability on his own unit. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12 | 4 | 5 | Pistol | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Melta Bomb | - | 8 | 1 | Armourbane, Unwieldy | Warhammer 40k rulebook |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Power Axe | - | +1 | 2 | Melee, Unwieldy | Warhammer 40k rulebook |
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
Carapace Armour for Squad
Doctrine: Grenadiers
Close Combat Weapon, Frag Grenades, Laspistol
6x Frag Grenades, 6x Lasgun
3x Frag Grenades, 3x Meltagun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Veteran (Grenadiers) | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ | Codex: Astra Militarum p30 |
Veteran Sergeant (Grenadiers) | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | Codex: Astra Militarum p38 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Carapace Armour | 4+ Sv | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Meltagun | 12 | 8 | 1 | Assault 1, Melta | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Wyvern | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p51 |
Name | Description | Ref |
---|---|---|
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Stormshard Mortar | 48 | 4 | 6 | Heavy 2, Barrage, 3" Blast, Ignores Cover, Shred | Codex: Astra Militarum p51 |
Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)
Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)
Amphibious: All water terrain is open ground. (Codex: Astra Militarum p40)
Aura of Discipline: Any friendly Codex: Astra Militarum unit within 6" uses his Leadership for Pinning, Morale, and Fear tests. (Codex: Astra Militarum)
Chain of Command: May only be Warlord if no other Senior Officers. (Codex: Astra Militarum)
Combined Squad: May combine Infantry Squads just before rolling for Warlord Traits. (Codex: Astra Militarum)
Doctrine: Grenadiers: 4+ carapace armour (Codex: Astra Militarum p38)
Hammer of Wrath: Additional attack at Initiative 10 automatically hits at unmodified Strength and no Armour Piercing without any special rules. (BRB 2014 p165)
Independent Character: (BRB 2014 p166)
It's for Your Own Good: Commissar executes Pyskers who suffer Perils of the Warp (after resolving its effects). (Codex: Astra Militarum)
Mobile Command Vehicle: (Codex: Astra Militarum p40)
Orders: Bring it Down!: (Codex: Astra Militarum)
Orders: Fire on my Target!: (Codex: Astra Militarum)
Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)
Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)
Orders: Get Back in the Fight!: (Codex: Astra Militarum)
Orders: Move! Move! Move!: (Codex: Astra Militarum)
Orders: Smite at Will!: (Codex: Astra Militarum)
Orders: Suppressive Fire!: (Codex: Astra Militarum)
Orders: Take Aim!: (Codex: Astra Militarum)
Psychic Discipline: Biomancy: (Warhammer 40k rulebook)
Psychic Discipline: Daemonology: (Warhammer 40k rulebook)
Psychic Discipline: Divination: (Warhammer 40k rulebook)
Psychic Discipline: Pyromancy: (Warhammer 40k rulebook)
Psychic Discipline: Telekinesis: (Warhammer 40k rulebook)
Psyker (Mastery Level 2): (Warhammer 40k rulebook)
Stubborn: (BRB 2014 p172)
Summary Execution: (Codex: Astra Militarum p33)
Very Bulky: Counts as three models in Transport (BRB 2014 p159)
Voice of Command: (Codex: Astra Militarum p28)
War Hymns: The Emperor Protects: (Codex: Astra Militarum p34)
War Hymns: The Emperor's Strength: (Codex: Astra Militarum p34)
War Hymns: The Righteousness of the Emperor: (Codex: Astra Militarum p34)
Warlord: (Warhammer 40k rulebook)
Warlord Trait: Astra Militarum:
1 Grand Strategist
2 Old Grudges
3 Draconian Disciplinarian
4 Implacable Determination
5 Bellowing Voice
6 Master of Command
(Codex: Astra Militarum)
Zealot: Fearless and Hatred (BRB 2014 p174)
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