Rules: Daemonic Ritual, Despoilers of the Galaxy (Alpha Legion)
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Alpha Legion
Categories: Configuration
Abilities: Hidden In Plain Sight
Abilities | Description | Ref |
---|---|---|
Hidden In Plain Sight | If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in an ALPHA LEGION Detachment gain the following ability: Your opponent must subtract 1 from hit rolls that target units with this trait if they are more than 12" away. | Codex: Heretic Astartes - Chaos Space Marines p157 |
Selections: Astartes chainsword, Combi-bolter [3pts], Frag & Krak grenades, Mark of Slaanesh
Categories: HQ, Chaos Lord, Character, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Lord of Chaos, Sigil of Corruption, Unit: Chaos Lord, Weapon: Astartes chainsword, Combi-bolter, Frag grenades, Krak grenades
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Lord of Chaos | You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model. | |
Sigil of Corruption | This model has a 4+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Lord | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Mark of Slaanesh
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Slaanesh, Faction: <Legion>
Abilities: Mere Mortals, Unit: Chaos Cultist
Selections: 9x Autogun
Weapon: Autogun
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun
Abilities | Description | Ref |
---|---|---|
Mere Mortals | CHAOS CULTIST units do not gain a Legion Trait. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Icon of Excess [10pts], Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Icon of Excess, Unit: Chaos Space Marine
Selections: Boltgun, Frag & Krak grenades, Power axe [5pts]
Unit: Aspiring Champion, Weapon: Boltgun, Frag grenades, Krak grenades, Power axe
Selections: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Bolt pistol, Reaper chaincannon [20pts]
Weapon: Bolt pistol, Reaper chaincannon
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Icon of Excess | If a unit has an Icon of Excess, its Death to the False Emperor ability takes effect on any hit rolls of 5+, rather than 6+. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power axe | Melee | Melee | +2 | -2 | 1 | - | |
Reaper chaincannon | 24" | Heavy 8 | 5 | -1 | 1 | - |
Selections: Mark of Slaanesh, Power scourge, Twin heavy bolter [10pts]
Categories: Faction: Chaos, Elites, Vehicle, Faction: Heretic Astartes, Faction: <Mark of Chaos>, Faction: <Legion>, Helbrute, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Crazed, Explodes, Unit: Helbrute, Weapon: Power scourge, Twin heavy bolter
Abilities | Description | Ref |
---|---|---|
Crazed | At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were in the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Helbrute | 8" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Power scourge | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Selections: Icon of Excess [10pts], Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>, Fast Attack, Fly, Infantry, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Fearsome Visage, Icon of Excess, Raptor Strike, Unit: Raptor
Selections: 5x Astartes chainsword, 5x Bolt pistol, 5x Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Chainaxe [1pts], Combi-melta [10pts], Frag & Krak grenades
Rules: Combi Weapon
Unit: Raptor Champion, Weapon: Boltgun, Chainaxe, Frag grenades, Krak grenades, Meltagun
Selections: Frag & Krak grenades, Meltagun [10pts]
Weapon: Frag grenades, Krak grenades, Meltagun
Selections: Frag & Krak grenades, Meltagun [10pts]
Weapon: Frag grenades, Krak grenades, Meltagun
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Fearsome Visage | Units within 1" of any enemy Raptors must subtract 1 from their Leadership characteristic. | |
Icon of Excess | If a unit has an Icon of Excess, its Death to the False Emperor ability takes effect on any hit rolls of 5+, rather than 6+. | |
Raptor Strike | During deployment, you can set up this unit high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a Raptor strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Raptor | 12" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
Raptor Champion | 12" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainaxe | Melee | Melee | +1 | -1 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Categories: Configuration
Selections: House Vextrix
Categories: Configuration, Faction: Infernal Household
Household Bonds: House Vextrix
Household Bonds | Ability | Ref |
---|---|---|
House Vextrix | When a unit with this bond is chosen to shoot or fight with or fires Overwatch, you can re-roll a single hit roll and a single wound roll made for that unit. |
Selections: 1. Infernal Quest, 2x Asterius volkite culverin, Character (Traitoris Lance), Karacnos Mortar Battery, The Blasphemous Engine, Titanic feet, 2x Twin conversion beam cannon, Warlord
Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Acastus Class, Knight Asterius, Faction: Infernal Household, Faction: House Vextrix, Character, Warlord, Titanic Warlord
Rules: Daemonic Surge
Abilities: 1. Infernal Quest, Explodes, Ion Shield, Super-heavy Walker, The Blasphemous Engine, D3 Roll: 1 - Daemonic Hunger, 2 - Daemonic Fortitude, 3 - Daemonic Power, Unit: Chaos Asterius 1 (16+ wounds remaining), Chaos Asterius 2 (8-15 wounds remaining), Chaos Asterius 3 (1-7 wounds remaining), Weapon: Asterius volkite culverin, Karacnos Mortar Battery, Titanic feet, Twin conversion beam cannon, Twin conversion beam cannon - 1. Short range, Twin conversion beam cannon - 2. Mid range, Twin conversion beam cannon - 3. Long range
Abilities | Description | Ref |
---|---|---|
1. Infernal Quest | If this Warlord is within range of an objective marker (as specified within the mission), it controls that objective marker even if there are more enemy models within range of the same objective marker. If an enemy unit with a similar ability is within range of the same objective marker, then the objective marker is controlled by the player who has the most models within range as normal – when this is the case, this Warlord counts as 10 models. | |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. | |
Ion Shield | The model has a 5+ invulnerable save against attacks made with ranged weapons. | |
Super-heavy Walker | This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. |
|
The Blasphemous Engine | A model with this Relic is considered to have double the number of wounds remaining for the purposes of determining what row to use on its damage table. |
D3 Roll | Daemonic Surge | Ref |
---|---|---|
1 - Daemonic Hunger | Add 2" to this model's Move characteristic, and add 1 to Advance rolls and charge rolls made for this model. | |
2 - Daemonic Fortitude | Add 1 to this model's Toughness characteristic. | |
3 - Daemonic Power | Select one ranged weapon this model is equipped with. Add 1 to that weapon's Strength characteristic and Damage characteristic. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Asterius 1 (16+ wounds remaining) | 8" | 4+ | 3+ | 8 | 8 | 30 | 3 | 9 | 3+ | |
Chaos Asterius 2 (8-15 wounds remaining) | 6" | 5+ | 4+ | 8 | 8 | N/A | 3 | 9 | 3+ | |
Chaos Asterius 3 (1-7 wounds remaining) | 4" | 6+ | 5+ | 8 | 8 | N/A | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Asterius volkite culverin | 45" | Heavy 4 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |
Karacnos Mortar Battery | 60" | Heavy 3D3 | 5 | -1 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | |
Titanic feet | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon, instead of 1. | |
Twin conversion beam cannon | - | - | - | - | - | Before selecting targets, select one of the profiles below to make attacks with. | |
Twin conversion beam cannon - 1. Short range | 0-24" | Heavy 2D3 | 12 | -1 | 2 | Blast | |
Twin conversion beam cannon - 2. Mid range | 24-48" | Heavy 2D3 | 14 | -2 | 4 | Blast | |
Twin conversion beam cannon - 3. Long range | 48-72" | Heavy 2D3 | 16 | -3 | 6 | Blast |
Selections: Heavy stubber, Laser destructor, Reaper chainsword, Titanic feet
Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Abhorrent Class, Knight Desecrator, Faction: Infernal Household, Faction: House Vextrix
Rules: Daemonic Surge
Abilities: Explodes, Ion Shield, Super-heavy Walker, Taskmaster, D3 Roll: 1 - Daemonic Hunger, 2 - Daemonic Fortitude, 3 - Daemonic Power, Unit: Knight Desecrator, Weapon: Heavy stubber, Laser destructor, Reaper chainsword, Titanic feet, Wound Track: Knight Desecrator, Knight Desecrator1, Knight Desecrator2, Knight Desecrator3
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. | |
Ion Shield | The model has a 5+ invulnerable save against attacks made with ranged weapons. | |
Super-heavy Walker | This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. |
|
Taskmaster | Re-roll hit rolls of 1 for attacks made by models in friendly INFERNAL HOUSEHOLD WAR DOG units whilst they are within 6" of this model. |
D3 Roll | Daemonic Surge | Ref |
---|---|---|
1 - Daemonic Hunger | Add 2" to this model's Move characteristic, and add 1 to Advance rolls and charge rolls made for this model. | |
2 - Daemonic Fortitude | Add 1 to this model's Toughness characteristic. | |
3 - Daemonic Power | Select one ranged weapon this model is equipped with. Add 1 to that weapon's Strength characteristic and Damage characteristic. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Knight Desecrator | * | * | * | 8 | 8 | 24 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - | |
Laser destructor | 60" | Heavy D3 | 14 | -4 | D6 | When resolving an attack made by this weapon, a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any other damage. Blast. | |
Reaper chainsword | Melee | Melee | +6 | -3 | 6 | - | |
Titanic feet | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon, instead of 1. |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Knight Desecrator | - | M | WS | BS | |
Knight Desecrator1 | 13-24+ | 12" | 3+ | 3+ | |
Knight Desecrator2 | 7-12 | 9" | 4+ | 4+ | |
Knight Desecrator3 | 1-6 | 6" | 5+ | 5+ |
Categories: Lord of War
Abilities: Vehicle Squadron
Selections: Heavy stubber, Thermal spear and Reaper chain-cleaver
Categories: Faction: Chaos, Faction: Chaos Knights, Vehicle, War Dog, Faction: Infernal Household, Faction: House Vextrix
Rules: Daemonic Surge
Abilities: Explodes (D6"), Ion Shield, D3 Roll: 1 - Daemonic Hunger, 2 - Daemonic Fortitude, 3 - Daemonic Power, Unit: War Dog, Weapon: Heavy stubber, Reaper chain-cleaver - Strike, Reaper chain-cleaver - Sweep, Thermal spear, Wound Track: War Dog, War Dog1, War Dog2, War Dog3
Selections: Heavy stubber, Thermal spear and Reaper chain-cleaver
Categories: Faction: Chaos, Faction: Chaos Knights, Vehicle, War Dog, Faction: Infernal Household, Faction: House Vextrix
Rules: Daemonic Surge
Abilities: Explodes (D6"), Ion Shield, D3 Roll: 1 - Daemonic Hunger, 2 - Daemonic Fortitude, 3 - Daemonic Power, Unit: War Dog, Weapon: Heavy stubber, Reaper chain-cleaver - Strike, Reaper chain-cleaver - Sweep, Thermal spear, Wound Track: War Dog, War Dog1, War Dog2, War Dog3
Abilities | Description | Ref |
---|---|---|
Explodes (D6") | When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. | |
Ion Shield | The model has a 5+ invulnerable save against attacks made with ranged weapons. | |
Vehicle Squadron | The first time this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. |
D3 Roll | Daemonic Surge | Ref |
---|---|---|
1 - Daemonic Hunger | Add 2" to this model's Move characteristic, and add 1 to Advance rolls and charge rolls made for this model. | |
2 - Daemonic Fortitude | Add 1 to this model's Toughness characteristic. | |
3 - Daemonic Power | Select one ranged weapon this model is equipped with. Add 1 to that weapon's Strength characteristic and Damage characteristic. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
War Dog | * | * | * | 6 | 7 | 12 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - | |
Reaper chain-cleaver - Strike | Melee | Melee | x2 | -3 | 3 | - | |
Reaper chain-cleaver - Sweep | Melee | Melee | User | -2 | 1 | Make 2 hit rolls for each attack made with this weapon, instead of 1. | |
Thermal spear | 30" | Assault D3 | 8 | -4 | D6 | When resolving an attack with this weapon against a target that is within half range, roll two D6 when inflicting damage with it and discard one of the results. Blast. |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
War Dog | - | M | WS | BS | |
War Dog1 | 7-12+ | 14" | 3+ | 3+ | |
War Dog2 | 4-6 | 10" | 4+ | 4+ | |
War Dog3 | 1-3 | 7" | 5+ | 5+ |
Daemonic Ritual:
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
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Despoilers of the Galaxy (Alpha Legion): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()
Daemonic Surge: At the start of your Movement phase, each model with this ambition can use a daemonic surge. If a model uses a daemonic surge, it suffers 1 mortal wound, and then you roll one D3 on the table above to determine the rule that applies to that model until the start of your next Movement phase. When a model uses a daemonic surge you can choose for that model to suffer D3 mortal wounds instead of 1; if you do, you can select the result from the table instead of rolling to determine it. A model can only use a daemonic surge once per battle round. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.
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