Rules: Daemonic Ritual, Despoilers of the Galaxy (Renegade Chapters)
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Renegade Chapters
Categories: Configuration
Abilities: Dark Raiders
Abilities | Description | Ref |
---|---|---|
Dark Raiders | If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in a Renegade Chapters Detachment gain the following ability: Units with this trait can Advance and charge in the same turn. | Codex: Heretic Astartes - Chaos Space Marines p157 |
Selections: 3. Unholy Fortitude, Combi-bolter, Combi-bolter [3pts], Frag & Krak grenades, Lightning Claw [5pts], Mark of Nurgle, Warlord
Categories: HQ, Biker, Chaos Lord, Character, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Warlord, Faction: Nurgle
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Lord of Chaos, Sigil of Corruption, Turbo-boost, Unholy Fortitude, Unit: Chaos Lord on Bike, Weapon: Combi-bolter, Frag grenades, Krak grenades, Lightning claw
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Lord of Chaos | You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model. | |
Sigil of Corruption | This model has a 4+ invulnerable save. | |
Turbo-boost | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | |
Unholy Fortitude | Add 1 to the Wounds characteristic of your Warlord. In addition, roll a dice each time yourWarlord loses a wound. On a roll of 6, your warlord shrugs off the damage and does not lose the wound. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Lord on Bike | 14" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Selections: Combi-bolter, Combi-bolter [3pts], Eye of Tzeentch, Force axe, Frag & Krak grenades, Gift of Chaos, Infernal Gaze, Mark of Tzeentch, Smite
Categories: HQ, Biker, Faction: Chaos, Character, Faction: Heretic Astartes, Psyker, Faction: <Legion>, Faction: <Mark of Chaos>, Sorcerer, Faction: Tzeentch
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Eye of Tzeentch, Turbo-boost, Psychic Power: Gift of Chaos, Infernal Gaze, Smite, Psyker: Sorcerer on Bike, Unit: Sorcerer on Bike, Weapon: Combi-bolter, Force axe, Frag grenades, Krak grenades
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Eye of Tzeentch | The bearer of the Eye of Tzeentch adds 1 to their Psychic test when attempting to manifest the Smite power. | Codex: Heretic Astartes - Chaos Space Marines p162 |
Turbo-boost | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Gift of Chaos | 6 | 6" | If manifested, select an enemy unit that is within 6" of the psyker and visible to him and roll a D6. If the result is greater than the enemy's Toughness, it suffers D3+3 mortal wounds. If a Character is destroyed by this power, you can add a Chaos Spawn to your army within 6" of the character and not within Engagement Range of any enemy units before they are removed as a casualty. | |
Infernal Gaze | 5 | 18" | If manifested, select a visible enemy unit within 18" of the psyker and roll 3 dice. The target suffers one mortal wound for each roll of 4+. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Sorcerer on Bike | 2 | 1 | Smite and 2 powers from the Dark Hereticus discipline | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Sorcerer on Bike | 14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Force axe | Melee | Melee | +2 | -2 | D3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Claw of Demnos, Demnos bolter, Skulltaker axe
Categories: HQ, Faction: Chaos, Chaos Lord, Character, Faction: Heretic Astartes, Infantry, Faction: Khorne, Terminator, Faction: Skulltakers, Faction: World Eaters
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Favour of the Blood God, Icon of Slaughter (Aura), Lord of Chaos, Sigil of Corruption, Teleport Strike, Unit: Zhufor the Impaler, Weapon: Claw of Demnos, Demnos bolter, Skulltaker axe
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Favour of the Blood God | In your opponent's Psychic phase, this model can attempt to deny one psychic power as if it were a PSYKER. | |
Icon of Slaughter (Aura) | While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit. | |
Lord of Chaos | You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model. | |
Sigil of Corruption | This model has a 4+ invulnerable save. | |
Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Zhufor the Impaler | 5" | 2+ | 2+ | 5 | 4 | 6 | 6 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Claw of Demnos | Melee | Melee | x2 | -3 | 3 | - | |
Demnos bolter | 24" | Rapid Fire 2 | 4 | -1 | 1 | - | |
Skulltaker axe | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Selections: Mark of Slaanesh
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Slaanesh, Faction: <Legion>
Abilities: Mere Mortals, Unit: Chaos Cultist
Selections: 9x Autogun
Weapon: Autogun
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun
Abilities | Description | Ref |
---|---|---|
Mere Mortals | CHAOS CULTIST units do not gain a Legion Trait. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Mark of Slaanesh
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Slaanesh, Faction: <Legion>
Abilities: Mere Mortals, Unit: Chaos Cultist
Selections: 9x Autogun
Weapon: Autogun
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun
Abilities | Description | Ref |
---|---|---|
Mere Mortals | CHAOS CULTIST units do not gain a Legion Trait. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Selections: Astartes chainsword, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Astartes chainsword, Boltgun, Frag grenades, Krak grenades
Selections: 5x Bolt pistol, 5x Boltgun, 5x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Bolt pistol, Reaper chaincannon [20pts]
Weapon: Bolt pistol, Reaper chaincannon
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Reaper chaincannon | 24" | Heavy 8 | 5 | -1 | 1 | - |
Selections: 3x Hellforged hunter-killer missile [15pts], Leviathan siege drill and meltagun, No Chaos Mark, Storm cannon [10pts]
Categories: Faction: Chaos, Dreadnought, Vehicle, Elites, Relic, Smokescreen, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>
Rules: Hateful Assault, Malicious Volleys, Martial Legacy
Abilities: Explodes, Hellforged Atomantic Shielding, Relentless Hatred, Unit: Chaos Leviathan Dreadnought 1 (8+ wounds remaining), Chaos Leviathan Dreadnought 2 (4-7 wounds remaining), Chaos Leviathan Dreadnought 3 (1-3 wounds remaining), Weapon: Hellforged hunter-killer missile, Leviathan siege drill, Meltagun, Storm cannon
Selections: 2x Twin volkite caliver
Weapon: Twin volkite caliver
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hellforged Atomantic Shielding | This model has a 5+ invulnerable save. | |
Relentless Hatred | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minmum of 1) |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Leviathan Dreadnought 1 (8+ wounds remaining) | 8" | 3+ | 3+ | 7 | 7 | 14 | 4 | 8 | 2+ | |
Chaos Leviathan Dreadnought 2 (4-7 wounds remaining) | 6" | 4+ | 4+ | 7 | 7 | N/A | 4 | 8 | 2+ | |
Chaos Leviathan Dreadnought 3 (1-3 wounds remaining) | 4" | 5+ | 5+ | 7 | 7 | N/A | 4 | 8 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | |
Leviathan siege drill | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Storm cannon | 36" | Heavy 8 | 7 | -1 | 2 | - | |
Twin volkite caliver | 30" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Selections: No Chaos Mark, Power scourge, Twin heavy bolter [10pts]
Categories: Faction: Chaos, Elites, Vehicle, Faction: Heretic Astartes, Faction: <Mark of Chaos>, Faction: <Legion>, Helbrute
Rules: Hateful Assault, Malicious Volleys
Abilities: Crazed, Explodes, Unit: Helbrute, Weapon: Power scourge, Twin heavy bolter
Abilities | Description | Ref |
---|---|---|
Crazed | At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were in the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Helbrute | 8" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Power scourge | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Selections: No Chaos Mark, Power scourge, Twin heavy bolter [10pts]
Categories: Faction: Chaos, Elites, Vehicle, Faction: Heretic Astartes, Faction: <Mark of Chaos>, Faction: <Legion>, Helbrute
Rules: Hateful Assault, Malicious Volleys
Abilities: Crazed, Explodes, Unit: Helbrute, Weapon: Power scourge, Twin heavy bolter
Abilities | Description | Ref |
---|---|---|
Crazed | At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were in the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Helbrute | 8" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Power scourge | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Selections: Icon of Wrath [10pts], Mark of Khorne
Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Elites, Faction: Heretic Astartes, Infantry, Terminator, Faction: Khorne
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Icon of Wrath, Teleport Strike, Terminator Armour, Unit: Terminator
Selections: Combi-bolter, Lightning Claw
Weapon: Combi-bolter, Lightning claw
Selections: Combi-bolter, Lightning Claw
Weapon: Combi-bolter, Lightning claw
Selections: Combi-bolter, Lightning Claw
Weapon: Combi-bolter, Lightning claw
Selections: Chainfist [5pts], Combi-bolter
Weapon: Chainfist, Combi-bolter
Selections: Chainfist [5pts], Combi-bolter
Weapon: Chainfist, Combi-bolter
Selections: Chainfist [5pts], Combi-bolter
Weapon: Chainfist, Combi-bolter
Selections: Chainfist [5pts], Combi-bolter
Weapon: Chainfist, Combi-bolter
Selections: Chainfist [5pts], Combi-bolter
Unit: Terminator Champion, Weapon: Chainfist, Combi-bolter
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Icon of Wrath | You can re-roll charge rolls for units with an Icon of Wrath. | |
Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
Terminator Armour | Models in this unit have a 5+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Terminator | 5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | |
Terminator Champion | 5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | |
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Selections: Mark of Khorne
Categories: Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>, Biker, Fast Attack, Faction: Chaos, Faction: Khorne
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Turbo-boost
Selections: Astartes chainsword, Combi-bolter [3pts], Frag & Krak grenades
Unit: Biker, Weapon: Astartes chainsword, Combi-bolter, Frag grenades, Krak grenades
Selections: Astartes chainsword, Combi-bolter [3pts], Frag & Krak grenades
Unit: Biker, Weapon: Astartes chainsword, Combi-bolter, Frag grenades, Krak grenades
Selections: Astartes chainsword, Combi-bolter [3pts], Frag & Krak grenades
Unit: Biker, Weapon: Astartes chainsword, Combi-bolter, Frag grenades, Krak grenades
Selections: Astartes chainsword, Combi-bolter [3pts], Frag & Krak grenades
Unit: Biker, Weapon: Astartes chainsword, Combi-bolter, Frag grenades, Krak grenades
Selections: Astartes chainsword, Combi-bolter [3pts], Frag & Krak grenades
Unit: Biker, Weapon: Astartes chainsword, Combi-bolter, Frag grenades, Krak grenades
Selections: Combi-bolter [3pts], Frag & Krak grenades, Lightning Claw [5pts]
Unit: Biker Champion, Weapon: Combi-bolter, Frag grenades, Krak grenades, Lightning claw
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Turbo-boost | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Biker | 14" | 3+ | 3+ | 4 | 5 | 2 | 1 | 7 | 3+ | |
Biker Champion | 14" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Selections: Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>, Fast Attack, Fly, Infantry, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Fearsome Visage, Raptor Strike, Unit: Raptor
Selections: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Astartes chainsword, Combi-melta [10pts], Frag & Krak grenades
Rules: Combi Weapon
Unit: Raptor Champion, Weapon: Astartes chainsword, Boltgun, Frag grenades, Krak grenades, Meltagun
Selections: Frag & Krak grenades, Meltagun [10pts]
Weapon: Frag grenades, Krak grenades, Meltagun
Selections: Frag & Krak grenades, Meltagun [10pts]
Weapon: Frag grenades, Krak grenades, Meltagun
Abilities | Description | Ref |
---|---|---|
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Fearsome Visage | Units within 1" of any enemy Raptors must subtract 1 from their Leadership characteristic. | |
Raptor Strike | During deployment, you can set up this unit high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a Raptor strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Raptor | 12" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
Raptor Champion | 12" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Selections: Boltgun, No Chaos Mark, Quad launcher [35pts]
Categories: Heavy Support, Faction: Chaos, Vehicle, Artillery, Faction: Heretic Astartes, Faction: <Mark of Chaos>
Rules: Hateful Assault, Malicious Volleys
Abilities: Artillery and Crew, Death to the False Emperor, Unit: Chaos Rapier Carrier, Weapon: Boltgun, Quad launcher, Quad launcher - Shatter shells, Quad launcher - Thunderfire shells
Abilities | Description | Ref |
---|---|---|
Artillery and Crew | Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Rapier Carrier model). This means that the crwe models cannot be targeted or attacked spearately and that visibility and range are measured to and from the Rapier Carrier's model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves. | |
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Rapier Carrier | 4" | 3+ | 3+ | 4 | 5 | 5 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Quad launcher | - | - | - | - | - | Before selecting targets, select one of the profiles below to make attacks with. | |
Quad launcher - Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - | |
Quad launcher - Thunderfire shells | 60" | Heavy 4D3 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
Selections: No Chaos Mark
Categories: Faction: Chaos, Fly, Flyer, Vehicle, Aircraft, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>
Rules: Hateful Assault, Malicious Volleys
Abilities: Airborne, Baleful Aberration, Explodes, Hard to Hit, Supersonic, Unit: Chaos Hell Blade
Selections: 2x Twin autocannon
Weapon: Twin autocannon
Abilities | Description | Ref |
---|---|---|
Airborne | You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. | |
Baleful Aberration | This model has a 5+ invulnerable save. | |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hard to Hit | Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. | |
Supersonic | Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Hell Blade | 20-60" | 6+ | 3+ | 6 | 6 | 9 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
Selections: Combi-bolter, Combi-bolter [5pts], Havoc launcher [5pts], No Chaos Mark, Smoke Launchers
Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Faction: Heretic Astartes, Dedicated Transport, Transport, Vehicle
Rules: Hateful Assault, Malicious Volleys
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino, Weapon: Combi-bolter, Havoc launcher, Wound Track: Chaos Rhino, Chaos Rhino1, Chaos Rhino2, Chaos Rhino3
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Self-repair | Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Transport | Capacity | Ref |
---|---|---|
Chaos Rhino | 10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Chaos Rhino | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast. |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Chaos Rhino | - | M | BS | A | |
Chaos Rhino1 | 6-10+ | 12" | 3+ | 3 | |
Chaos Rhino2 | 3-5 | 6" | 4+ | D3 | |
Chaos Rhino3 | 1-2 | 3" | 5+ | 1 |
Daemonic Ritual:
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
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Despoilers of the Galaxy (Renegade Chapters): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.
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Martial Legacy: if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP. ()
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