Gun Emplacement with Icarus Lascannon (35pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Gun Emplacement | Gun Emplacement | - | - | - | 7 | 2 | - | - | - | 3+ | Stronghold Assault |
Name | Description | Ref |
---|---|---|
Aegis Defence Line | A model in cover behind a defence line has a 4+ cover save. If a unit Goes to Ground, then models from the unit gain +2 to the cover save from the defence line rather than +1. Models that are in base contact with a defence line are treated as being in base contact with any enemy models who are directly opposite them and in base contact with the other side of that defence line. Units charging an enemy that is behind a defence line count as charging through difficult terrain. | Warhammer 40k rulebook |
Gun Emplacement | A model in cover behind a gun emplacement has a 4+ cover save. One non-vehicle model in base contact with a gun emplacement can fire it instead of firing its own weapons. A model that fires a gun emplacement has the Relentless special rule for that shooting attack. A gun emplacement can be shot at and attacked in close combat. It is hit automatically in close combat. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Icarus Lascannon | 96 | 9 | 2 | Heavy 1, Interceptor, Skyfire | Stronghold Assault |
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Flak Armour, Force Axe, Frag Grenades, Laspistol, Psyker Mastery Level 2 (25pts), Refractor Field
Independent Character, It's for Your Own Good, Psychic Discipline: Biomancy, Psychic Discipline: Daemonology, Psychic Discipline: Divination, Psychic Discipline: Pyromancy, Psychic Discipline: Telekinesis, Psyker (Mastery Level 2)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Primaris Psyker | Infantry (Character) | 4 | 4 | 3 | 3 | 2 | 3 | 2 | 9 | 5+ |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Refractor Field | 5+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Force Axe | - | +1 | 2 | Melee, Force, Unwieldy | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
2x Multi-meltas (20pts), Camo Netting (15pts), Dozer Blade (5pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon
Tank Orders
Crack Shot, Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!, Warlord Trait: Old Grudges
2 - Old Grudges
Warlord, Warlord Trait: Astra Militarum, Warlord Trait: Old Grudges
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Demolisher Siege Cannon
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Demolisher Siege Cannon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Knight Commander Pask | Tank, Heavy (Character) | - | 4 | - | - | - | - | - | - | - | Codex: Astra Militarum p59 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Leman Russ Demolisher | 3 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Leman Russ Punisher (Commander) | 4 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Demolisher Siege Cannon | 24 | 10 | 2 | Ordnance 1, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Multi-melta | 24 | 8 | 1 | Heavy 1, Melta | Codex: Astra Militarum |
Punisher Gatling Cannon | 24 | 5 | - | Heavy 20 | Codex: Astra Militarum |
Camo Netting (15pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Vanquisher Battle Cannon
Tank Orders
Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!
Camo Netting (15pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Vanquisher Battle Cannon
Camo Netting (15pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Vanquisher Battle Cannon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Tank Commander | Tank, Heavy (Character) | - | 4 | - | - | - | - | - | - | - | Codex: Astra Militarum p32 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Leman Russ Vanquisher | 3 | 14 | 13 | 10 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Leman Russ Vanquisher (Commander) | 4 | 14 | 13 | 10 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Vanquisher Battle Cannon | 72 | 8 | 2 | Heavy 1, Armourbane | Codex: Astra Militarum |
50x Flak Armour, 50x Frag Grenades, 50x Lasgun
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
5x Flak Armour, 5x Frag Grenades, 5x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Flak Armour, Frag Grenades, Lasgun, Vox-caster
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
Flak Armour, Frag Grenades, Lasgun, Platoon Standard
Flak Armour, Frag Grenades, Lasgun, Vox-caster
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Conscript | Infantry | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 5 | 5+ | Codex: Astra Militarum p36 |
Guardsman | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | Infantry | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Platoon Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Sergeant | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Platoon Standard | A unit that contains a model with a platoon standard counts as scoring an additional Wound for the purposes of calculating assault results. | Codex: Astra Militarum |
Vox-caster | Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officerfs unit also has a vox-caster. An officer may not use a vox-casterfs ability on his own unit. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolter | 24 | 4 | 5 | Rapid Fire | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Melta Bomb | - | 8 | 1 | Armourbane, Unwieldy | Warhammer 40k rulebook |
Missile Launcher (Flakk) | 48 | 7 | 4 | Heavy 1, Skyfire | Codex: Astra Militarum |
Missile Launcher (Frag) | 48 | 4 | 6 | Heavy 1, 3" Blast | Codex: Astra Militarum |
Missile Launcher (Krak) | 48 | 8 | 3 | Heavy 1 | Codex: Astra Militarum |
Power Axe | - | +1 | 2 | Melee, Unwieldy | Warhammer 40k rulebook |
Sniper Rifle | 36 | X | 6 | Heavy 1, Sniper | Codex: Astra Militarum |
50x Flak Armour, 50x Frag Grenades, 50x Lasgun
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
5x Flak Armour, 5x Frag Grenades, 5x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Flak Armour, Frag Grenades, Lasgun, Vox-caster
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Sniper Rifle
Bolter (1pts), Flak Armour, Frag Grenades, Melta Bombs (5pts), Power Axe (15pts)
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
Flak Armour, Frag Grenades, Lasgun, Platoon Standard
Flak Armour, Frag Grenades, Lasgun, Vox-caster
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Conscript | Infantry | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 5 | 5+ | Codex: Astra Militarum p36 |
Guardsman | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | Infantry | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Platoon Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Sergeant | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Platoon Standard | A unit that contains a model with a platoon standard counts as scoring an additional Wound for the purposes of calculating assault results. | Codex: Astra Militarum |
Vox-caster | Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officerfs unit also has a vox-caster. An officer may not use a vox-casterfs ability on his own unit. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolter | 24 | 4 | 5 | Rapid Fire | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Melta Bomb | - | 8 | 1 | Armourbane, Unwieldy | Warhammer 40k rulebook |
Missile Launcher (Flakk) | 48 | 7 | 4 | Heavy 1, Skyfire | Codex: Astra Militarum |
Missile Launcher (Frag) | 48 | 4 | 6 | Heavy 1, 3" Blast | Codex: Astra Militarum |
Missile Launcher (Krak) | 48 | 8 | 3 | Heavy 1 | Codex: Astra Militarum |
Power Axe | - | +1 | 2 | Melee, Unwieldy | Warhammer 40k rulebook |
Sniper Rifle | 36 | X | 6 | Heavy 1, Sniper | Codex: Astra Militarum |
Camo Netting (15pts), Missile Launcher (5pts)
Camo Netting (15pts), Missile Launcher (5pts)
Camo Netting (15pts), Missile Launcher (5pts)
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 3 | 3 | 5 | 12 | 10 | 10 | 3 | 1 | 2 | Walker | Codex: Astra Militarum p45 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Missile Launcher (Frag) | 48 | 4 | 6 | Heavy 1, 3" Blast | Codex: Astra Militarum |
Missile Launcher (Krak) | 48 | 8 | 3 | Heavy 1 | Codex: Astra Militarum |
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Turret-mounted Inferno Cannon
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Turret-mounted Inferno Cannon
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, Turret-mounted Inferno Cannon
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Hellhound | 3 | 12 | 12 | 10 | 3 | Tank, Fast | Codex: Astra Militarum p54 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Inferno Cannon | 12 + Template | 6 | 4 | Heavy 1, Torrent | Codex: Astra Militarum |
2x Twin-linked Lascannons, Extra Armour, Searchlight, Twin-linked Lascannon
Grav Chute Insertion, Special Manoeuvres
2x Twin-linked Lascannons, Extra Armour, Searchlight, Twin-linked Lascannon
Grav Chute Insertion, Special Manoeuvres
2x Twin-linked Lascannons, Extra Armour, Searchlight, Twin-linked Lascannon
Grav Chute Insertion, Special Manoeuvres
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Vendetta | 3 | 12 | 12 | 10 | 3 | Flyer, Hover, Transport | Codex: Astra Militarum p48 |
Name | Description | Ref |
---|---|---|
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Camo Netting (15pts), Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Basilisk | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p50 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Earthshaker Cannon | 36-240 | 9 | 3 | Ordnance 1, Barrage, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Camo Netting (15pts), Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Basilisk | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p50 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Earthshaker Cannon | 36-240 | 9 | 3 | Ordnance 1, Barrage, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Camo Netting (15pts), Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Basilisk | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p50 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Earthshaker Cannon | 36-240 | 9 | 3 | Ordnance 1, Barrage, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Autocannon, Hull-mounted Demolisher Cannon, 2x Pair of Lascannon Turrets (100pts), Searchlight, Show Super-Heavy Vehicle Rules, Smoke Launchers, Turret-mounted Hellhammer Cannon, Twin-linked Heavy Bolter, 4x Twin-linked Heavy Bolter
Fear, Invincible Behemoth, Move Through Cover, Thunderblitz
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Hellhammer | 3 | 14 | 13 | 12 | 9 | Super-heavy Vehicle | 40k Apocalypse 2nd Ed |
Name | Description | Ref |
---|---|---|
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Autocannon | 48 | 7 | 4 | Heavy 2 | Codex: Astra Militarum |
Demolisher Siege Cannon | 24 | 10 | 2 | Ordnance 1, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Hellhammer Cannon | 36 | 10 | 1 | Primary Weapon 1, 7" Blast, Ignores Cover | 40k Apocalypse 2nd Ed |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)
Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)
Combined Squad: May combine Infantry Squads just before rolling for Warlord Traits. (Codex: Astra Militarum)
Crack Shot:
Can re-roll armor penetration. Also bonuses for weapons:
* Battle Cannon, Vanquisher, Demolisher, Eradicator: re-roll To Hit
* Exterminator or Punisher: Rending
* Executioner: may fire 36" S7 AP2 Heavy 1, Large Blast, Blind, Gets Hot
(Codex: Astra Militarum p59)
Fear: Unit in base contact must pass Fear test at beginning of each Fight sub-phase or fight at Weapon Skill 1. (BRB 2014 p163)
Grav Chute Insertion: Passengers may disembark as if Deep Striking even after vehicle moves more than 6". Roll scatter from point under vehicle's movement. Scatter causes dangerous terrain test. (Codex: Astra Militarum)
Independent Character: (BRB 2014 p166)
Invincible Behemoth: (40k Apocalypse 2nd Ed p66)
It's for Your Own Good: Commissar executes Pyskers who suffer Perils of the Warp (after resolving its effects). (Codex: Astra Militarum)
Leman Russ Commander: (Codex: Astra Militarum)
Move Through Cover: Roll extra D6 for difficult terrain. Automatically pass Dangerous Terrain. (BRB 2014 p168)
Orders: Bring it Down!: (Codex: Astra Militarum)
Orders: Fire on my Target!: (Codex: Astra Militarum)
Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)
Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)
Orders: Get Back in the Fight!: (Codex: Astra Militarum)
Orders: Move! Move! Move!: (Codex: Astra Militarum)
Orders: Smite at Will!: (Codex: Astra Militarum)
Orders: Suppressive Fire!: (Codex: Astra Militarum)
Orders: Take Aim!: (Codex: Astra Militarum)
Psychic Discipline: Biomancy: (Warhammer 40k rulebook)
Psychic Discipline: Daemonology: (Warhammer 40k rulebook)
Psychic Discipline: Divination: (Warhammer 40k rulebook)
Psychic Discipline: Pyromancy: (Warhammer 40k rulebook)
Psychic Discipline: Telekinesis: (Warhammer 40k rulebook)
Psyker (Mastery Level 2): (Warhammer 40k rulebook)
Special Manoeuvres: (Crusade of Fire p77)
Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)
Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)
Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)
Thunderblitz: (40k Apocalypse 2nd Ed)
Voice of Command: (Codex: Astra Militarum p28)
War Hymns: The Emperor Protects: (Codex: Astra Militarum p34)
War Hymns: The Emperor's Strength: (Codex: Astra Militarum p34)
War Hymns: The Righteousness of the Emperor: (Codex: Astra Militarum p34)
Warlord: (Warhammer 40k rulebook)
Warlord Trait: Astra Militarum:
1 Grand Strategist
2 Old Grudges
3 Draconian Disciplinarian
4 Implacable Determination
5 Bellowing Voice
6 Master of Command
(Codex: Astra Militarum)
Warlord Trait: Old Grudges: (Codex: Astra Militarum)
Zealot: Fearless and Hatred (BRB 2014 p174)
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