Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Hydra
Categories: Configuration
Abilities: Hive Fleet Adaptations, Swarming Insects
Abilities | Description | Ref |
---|---|---|
Hive Fleet Adaptations | If your army is Battle-forged, all units in Tyranids Detachments gain a Hive Fleet Adaptation, so long as every unit in that Detachment is from the same hive fleet. The Hive Fleet Adaptation gained depends upon the hive fleet they are from, as shown in the table. | Codex: Tyranids p116 |
Swarming Insects | You can re-roll hit rolls in the Fight phase for units with this adaptation that target units containing fewer models than their own. | Codex: Tyranids p117 |
Selections: 1 Extra Bio-artefact [-1CP]
Categories: Stratagems
Abilities: Bounty of the Hive Fleet
Abilities | Description | Ref |
---|---|---|
Bounty of the Hive Fleet | Use this Stratagem before the battle. Your army can have one extra Bio-artefact for 1 CP, or two extra Bio-artefacts for 3 CPs. All of the Bio-artefacts that you include must be different and be given to different TYRANIDS CHARACTERS. You can only use this Stratagem once per battle. | Codex: Tyranids p118 |
Categories: Stratagems
Abilities: Stratagem: Progeny of the Hive
Abilities | Description | Ref |
---|---|---|
Stratagem: Progeny of the Hive | Use this Stratagem before the battle. Select one Tyranids INFANTRY unit or one Tyranids MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle. | Psychic Awakening III: Blood of Baal p76 |
Selections: Heavy Venom Cannon [20pts], Power: Catalyst, Power: Onslaught, Power: Smite, Prehensile Pincer Tail, The Venomthorn Parasite, Two Deathspitters with Slimer Maggots [20pts], Warlord, Warlord Trait: Endless Regeneration, Wings [2 PL, 30pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse, Warlord, Fly
Abilities: Death Throes, Endless Regeneration, Psychic Barrier, Shadow in the Warp, Swooping Assault, Synapse, The Venomthorn Parasite, The Will of the Hive Mind, Psychic Power: Catalyst, Onslaught, Smite, Psyker: Hive Tyrant, Stat Damage - M, WS & BS: Hive Tyrant with Wings (1), Hive Tyrant with Wings (2), Hive Tyrant with Wings (3), Unit: Hive Tyrant, Weapon: Deathspitter with Slimer Maggots, Heavy Venom Cannon, Prehensile Pincer Tail
Abilities | Description | Ref |
---|---|---|
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Endless Regeneration | At the beginning of each of your turns, roll a dice for each wound that your Warlord has lost. For each roll of 6, your Warlord regains a wound lost earlier in the battle. | Codex: Tyranids p125 |
Psychic Barrier | A model with this ability has a 4+ invulnerable save. | Codex: Tyranids p85 |
Shadow in the Warp | Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Swooping Assault | During deployment, you can set up a Hive Tyrant with wings circling high above instead of placing it on the battlefield. At the end of any of your Movement phases it can swoop down - set it up anywhere that is more than 9" away from any enemy models. | Codex: Tyranids p85 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
The Venomthorn Parasite | Model equipped with a stranglethorn cannon and/or heavy venom cannon only. When this model shoots with a stranglethorn cannon or heavy venom cannon, do not roll any dice when determining the Type characteristic of that weapon; instead it has the maximum value (e.g. a Heavy D6 weapon makes 6 attacks). | Psychic Awakening III: Blood of Baal p71 |
The Will of the Hive Mind | The range of this model's Synapse ability is 18" rather than 12". | Codex: Tyranids p85 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Catalyst | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+, the damage is ignored and the unit does not lose that wound. | Codex: Tyranids p121 |
Onslaught | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. That unit can shoot this turn (even if it Advanced) without suffering any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons. In addition, that unit can charge this turn even if it Advanced (though not if it Fell Back). | Codex: Tyranids p121 |
Smite | 5 | 18" | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | Warhammer 40,000 Core Book p178 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Hive Tyrant | 2 | 1 | Smite + 2 Hive Mind | - |
Stat Damage - M, WS & BS | Remaining W | Movement | WS | BS | Ref |
---|---|---|---|---|---|
Hive Tyrant with Wings (1) | 7-12+ | 16" | 2+ | 3+ | |
Hive Tyrant with Wings (2) | 4-6 | 12" | 3+ | 3+ | |
Hive Tyrant with Wings (3) | 1-3 | 8" | 4+ | 4+ |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hive Tyrant | * | * | * | 6 | 7 | 12 | 4 | 10 | 3+ | Codex: Tyranids p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Deathspitter with Slimer Maggots | 24" | Assault 3 | 7 | -1 | 1 | - | Codex: Tyranids p112 |
Heavy Venom Cannon | 36" | Assault D3 | 9 | -2 | 3 | Blast | Codex: Tyranids p112 |
Prehensile Pincer Tail | Melee | Melee | User | 0 | D3 | Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. | Codex: Tyranids p111 |
Selections: Boneswords [3pts], Spinefists [2pts], Toxin Sacs [5pts], Xenogenic Acid
Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Infantry, Synapse
Abilities: Alpha Warrior, Shadow in the Warp, Synapse, Toxin Sacs, Xenogenic Acid, Unit: Tyranid Prime, Weapon: Boneswords, Spinefists
Selections: Enhanced Resistance
Abilities: Enhanced Resistance
Abilities | Description | Ref |
---|---|---|
Alpha Warrior | You can add 1 to hit rolls for all <HIVE FLEET> Tyranid Warrior units that are within 6" of any friendly <HIVE FLEET> Tyranid Primes. | Codex: Tyranids p86 |
Enhanced Resistance | When resolving an attack made against this unit with a weapon that has an Armour Penetration characteristic of -1 or -2, that weapon has an Armour Penetration characteristic of 0 for that attack. | Psychic Awakening III: Blood of Baal p76 |
Shadow in the Warp | Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
Toxin Sacs | Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. | Codex: Tyranids p113 |
Xenogenic Acid | Model with toxin sacs only. This Relic replaces toxin sacs. When resolving a melee attack made by a model with this Relic, an unmodified wound roll of 5+ inflicts 1 mortal wound on the target in addition to any other damage. | Psychic Awakening III: Blood of Baal p71 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyranid Prime | 6" | 2+ | 3+ | 5 | 5 | 6 | 4 | 10 | 3+ | Codex: Tyranids p86 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boneswords | Melee | Melee | User | -2 | 1 | A model armed with boneswords can make 1 additional attack with them in the Fight phase. | Codex: Tyranids p111 |
Spinefists | 12" | Pistol * | 3 | 0 | 1 | When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. | Codex: Tyranids p113 |
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Infantry
Abilities: Bounding Leap, Hungering Swarm, Instinctive Behaviour
Selections: 30x Scything Talons
Unit: Hormagaunt, Weapon: Scything Talons
Abilities | Description | Ref |
---|---|---|
Bounding Leap | Whenever this unit piles in and consolidates, it can move up to 6". | Codex: Tyranids p90 |
Hungering Swarm | If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it fights. | Codex: Tyranids p90 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hormagaunt | 8" | 4+ | 4+ | 3 | 3 | 1 | 2 | 5 | 6+ | Codex: Tyranids p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Scything Talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Infantry
Abilities: Bounding Leap, Hungering Swarm, Instinctive Behaviour
Selections: 30x Scything Talons
Unit: Hormagaunt, Weapon: Scything Talons
Abilities | Description | Ref |
---|---|---|
Bounding Leap | Whenever this unit piles in and consolidates, it can move up to 6". | Codex: Tyranids p90 |
Hungering Swarm | If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it fights. | Codex: Tyranids p90 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hormagaunt | 8" | 4+ | 4+ | 3 | 3 | 1 | 2 | 5 | 6+ | Codex: Tyranids p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Scything Talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Infantry
Abilities: Bounding Leap, Hungering Swarm, Instinctive Behaviour
Selections: 30x Scything Talons
Unit: Hormagaunt, Weapon: Scything Talons
Abilities | Description | Ref |
---|---|---|
Bounding Leap | Whenever this unit piles in and consolidates, it can move up to 6". | Codex: Tyranids p90 |
Hungering Swarm | If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it fights. | Codex: Tyranids p90 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hormagaunt | 8" | 4+ | 4+ | 3 | 3 | 1 | 2 | 5 | 6+ | Codex: Tyranids p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Scything Talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fast Attack, Infantry, Ravener
Abilities: Death from Below, Instinctive Behaviour
Selections: 2x Scything Talons
Unit: Ravener, Weapon: Scything Talons
Selections: 2x Scything Talons
Unit: Ravener, Weapon: Scything Talons
Selections: 2x Scything Talons
Unit: Ravener, Weapon: Scything Talons
Abilities | Description | Ref |
---|---|---|
Death from Below | During deployment, you can set up this unit underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | Codex: Tyranids p98 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Ravener | 12" | 3+ | 4+ | 4 | 4 | 3 | 4 | 5 | 5+ | Codex: Tyranids p98 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Scything Talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Selections: Show Spore Mine Rules
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Heavy Support, Infantry
Abilities: Floating Death (Spore Mine), Instinctive Behaviour, Living Bombs (Spore Mine), Unit: Spore Mine
Selections: 2x Spore Mine Launcher
Abilities: Spore Mine Launcher, Unit: Biovore, Weapon: Spore Mine Launcher
Abilities | Description | Ref |
---|---|---|
Floating Death (Spore Mine) | A Spore Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Spore Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Spore Mine is then destroyed. | Codex: Tyranids p99 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Living Bombs (Spore Mine) | This unit automatically passes Morale tests. Furthermore, this unit is discounted for the purposes of any victory conditions - their destruction never awards any victory points, they do not count towards the number of models controlling an objective, and they do not count when determining if a player has any models left on the battlefield. If you are playing a matched game, the creation of these units by another unit (eg. from a Sporocyst's Spore Node ability) is free, and the unit's points cost does not come out of your pool of reinforcement points. This unit cannot perform actions. In addition, if this unit is included as part of a Crusade force, it can never gain experience points, it can never have any Battle Honours, and any Out of Action tests taken for it are automatically passed. |
Codex: Tyranids p99 |
Spore Mine Launcher | Each time a spore mine launcher hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 the Spore Mine fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a spore mine launcher misses its target, set up a single <HIVE FLEET> Spore Mine model anywhere within 6" of the target unit and more than 3" from any enemy model (if the Spore Mine cannot be placed it is destroyed). This then follows the rules for a Spore Mine (pg 99) that is part of your army, but it cannot move or charge during the turn it was set up. This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch. | Codex: Tyranids p101 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Biovore | 5" | 4+ | 4+ | 4 | 4 | 4 | 2 | 5 | 4+ | Codex: Tyranids p101 |
Spore Mine | 3" | - | - | 1 | 1 | 1 | 1 | 10 | 7+ | Codex: Tyranids p99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Spore Mine Launcher | 48" | Heavy 1 | - | - | - | See Spore Mine Launcher | Codex: Tyranids p113 |
Selections: Powerful Limbs, Rupture Cannon [20pts], Stinger Salvo
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Heavy Support, Monster
Abilities: Death Throes, Instinctive Behaviour, Weapon Beast, Stat Damage - BS, S & A: Tyrannofex (1), Tyrannofex (2), Tyrannofex (3), Unit: Tyrannofex, Weapon: Powerful Limbs, Rupture Cannon, Stinger Salvo
Abilities | Description | Ref |
---|---|---|
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Weapon Beast | If this model does not move in your Movement phase, it can shoot all of its weapons twice in your Shooting phase. | Codex: Tyranids p100 |
Stat Damage - BS, S & A | Remaining W | BS | Strength | Attacks | Ref |
---|---|---|---|---|---|
Tyrannofex (1) | 8-14+ | 4+ | 7 | 4 | |
Tyrannofex (2) | 4-7 | 5+ | 6 | 3 | |
Tyrannofex (3) | 1-3 | 5+ | 5 | 2 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyrannofex | 6" | 4+ | * | * | 8 | 14 | * | 7 | 3+ | Codex: Tyranids p100 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Powerful Limbs | Melee | Melee | User | -1 | 2 | - | Codex: Tyranids p111 |
Rupture Cannon | 48" | Heavy 3 | 10 | -3 | D6 | - | Codex: Tyranids p113 |
Stinger Salvo | 24" | Assault 4 | 5 | -1 | 1 | - | Codex: Tyranids p113 |
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