Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Categories: Configuration
Selections: Hybridised Weaponry, Up-gunned
Abilities: Hybridised Weaponry, Up-gunned
Abilities | Description | Ref |
---|---|---|
Hybridised Weaponry | Add 4" to the Range characteristic of Assault and Grenade weapons models with this tenet are equipped with. This does not apply to Prototype Weapons Systems. | Psychic Awakening V: The Greater Good p35 |
Up-gunned | Burst cannons models with this tenet are equipped with have an Armour Penetration characteristic of -1. | Psychic Awakening V: The Greater Good p35 |
Selections: Markerlight, Photon grenades, Pulse rifle
Categories: Faction: <Sept>, Character, Infantry, HQ, Faction: T'au Empire, Cadre Fireblade
Rules: For the Greater Good, Markerlights
Abilities: Volley Fire, Unit: Cadre Fireblade, Weapon: Markerlight, Photon grenade, Pulse rifle
Selections: 2x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire
Rules: Drone Support, For the Greater Good, Markerlights, Saviour Protocols
Abilities: Stable Platform, Unit: MV7 Marker Drone, Weapon: Markerlight
Abilities | Description | Ref |
---|---|---|
Stable Platform | Marker Drones do not suffer the penalty for moving and firing Heavy weapons. | Codex: T'au Empire p109 |
Volley Fire | Models in <SEPT> units within 6" of any friendly <SEPT> Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines and pulse rifles when shooting at a target within half the weapon's range. | Codex: T'au Empire p96 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Cadre Fireblade | 6" | 3+ | 2+ | 3 | 3 | 5 | 3 | 8 | 4+ | Codex: T'au Empire p96 |
MV7 Marker Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Selections: 2. Through Unity, Devastation, Advanced targeting system [5pts], 3x Burst cannon [24pts], Warlord
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, XV8 Crisis, Warlord
Rules: For the Greater Good, Manta Strike
Abilities: 2. Through Unity, Devastation, Advanced targeting system, Master of War, Unit: Commander in XV8 Crisis Battlesuit, Weapon: Burst cannon
Selections: Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire
Rules: Drone Support, For the Greater Good, Markerlights, Saviour Protocols
Abilities: Stable Platform, Unit: MV7 Marker Drone, Weapon: Markerlight
Abilities | Description | Ref |
---|---|---|
2. Through Unity, Devastation | In each of your Shooting phases, you can pick an enemy unit that is visible to your Warlord. Until the end of the phase, each time you make a wound roll of 6+ against that unit for an attack made by friendly <SEPT> unit within 6" of your Warlord, the Armour Penetration characteristic of that attack is improved by 1 (e.g. AP0 becomes AP-1). | Codex: T'au Empire p131 |
Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | Codex: T'au Empire p123 |
Master of War | Once per battle, at the start of your turn, a single <SEPT> COMMANDER unit from your army can declare either Kauyon or Mont’ka: Kauyon: In a turn in which a <SEPT> COMMANDER unit from your army declared Kauyon, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units cannot move for any reason, but when resolving an attack made by a model in any of those units you can re-roll the hit roll. Mont’ka: In a turn in which a <SEPT> COMMANDER unit from your army declared Mont’ka, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units can shoot as if they did not move this turn. Unless stated otherwise, you can only use the Master of War ability once per battle, irrespective of how many models in your army have this ability. |
Codex: T'au Empire p89 |
Stable Platform | Marker Drones do not suffer the penalty for moving and firing Heavy weapons. | Codex: T'au Empire p109 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Commander in XV8 Crisis Battlesuit | 8" | 3+ | 2+ | 5 | 5 | 5 | 4 | 9 | 3+ | Codex: T'au Empire p92 |
MV7 Marker Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - | Codex: T'au Empire p121 |
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Selections: 6. Exemplar of the Mont'ka, Cross-linked stabiliser jets, 4x Fusion blaster [60pts], Promising Pupil [-1CP]
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, XV86 Coldstar, Commander
Rules: For the Greater Good, Manta Strike
Abilities: 6. Exemplar of the Mont'ka, Coldstar, Cross-linked stabiliser jets, Master of War, Promising Pupil, Unit: Commander in XV86 Coldstar Battlesuit, Weapon: Fusion blaster
Selections: 2x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire
Rules: Drone Support, For the Greater Good, Markerlights, Saviour Protocols
Abilities: Stable Platform, Unit: MV7 Marker Drone, Weapon: Markerlight
Abilities | Description | Ref |
---|---|---|
6. Exemplar of the Mont'ka | Your Warlord can Advance and still shoot as if they hadn't Advanced this turn. | Codex: T'au Empire p131 |
Coldstar | When this model Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a D6. | Codex: T'au Empire p93 |
Cross-linked stabiliser jets | COMMANDER, XV8 CRISIS BATTLESUITS or XV8 CRISIS BODYGUARDS unit only. When resolving an attack made with a ranged weapon by a model in this unit, re-roll hit rolls of 1 and re-roll wound rolls of 1. | Psychic Awakening V: The Greater Good p37 |
Master of War | Once per battle, at the start of your turn, a single <SEPT> COMMANDER unit from your army can declare either Kauyon or Mont’ka: Kauyon: In a turn in which a <SEPT> COMMANDER unit from your army declared Kauyon, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units cannot move for any reason, but when resolving an attack made by a model in any of those units you can re-roll the hit roll. Mont’ka: In a turn in which a <SEPT> COMMANDER unit from your army declared Mont’ka, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units can shoot as if they did not move this turn. Unless stated otherwise, you can only use the Master of War ability once per battle, irrespective of how many models in your army have this ability. |
Codex: T'au Empire p89 |
Promising Pupil | Use this Stratagem before the battle, after nominating your Warlord. Select one <SEPT> CHARACTER model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). | Psychic Awakening V: The Greater Good p39 |
Stable Platform | Marker Drones do not suffer the penalty for moving and firing Heavy weapons. | Codex: T'au Empire p109 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Commander in XV86 Coldstar Battlesuit | 20" | 3+ | 2+ | 5 | 5 | 6 | 4 | 9 | 3+ | Codex: T'au Empire p93 |
MV7 Marker Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: T'au Empire p121 |
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse pistol, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse pistol, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 2x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire
Rules: Drone Support, For the Greater Good, Markerlights, Saviour Protocols
Abilities: Stable Platform, Unit: MV7 Marker Drone, Weapon: Markerlight
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Stable Platform | Marker Drones do not suffer the penalty for moving and firing Heavy weapons. | Codex: T'au Empire p109 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
MV7 Marker Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse pistol, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse pistol, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 2x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire
Rules: Drone Support, For the Greater Good, Markerlights, Saviour Protocols
Abilities: Stable Platform, Unit: MV7 Marker Drone, Weapon: Markerlight
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Stable Platform | Marker Drones do not suffer the penalty for moving and firing Heavy weapons. | Codex: T'au Empire p109 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
MV7 Marker Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse pistol, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse pistol, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 2x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire
Rules: Drone Support, For the Greater Good, Markerlights, Saviour Protocols
Abilities: Stable Platform, Unit: MV7 Marker Drone, Weapon: Markerlight
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Stable Platform | Marker Drones do not suffer the penalty for moving and firing Heavy weapons. | Codex: T'au Empire p109 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
MV7 Marker Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, XV25 Stealth Battlesuits
Rules: For the Greater Good, Infiltrator
Abilities: Bonding Knife Ritual, Camouflage Fields
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'vre, Weapon: Burst cannon
Abilities | Description | Ref |
---|---|---|
Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | Codex: T'au Empire p123 |
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Camouflage Fields | Your opponent must subtract 1 from all hit rolls for attacks that target this unit. | Codex: T'au Empire p102 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Stealth Shas'ui | 8" | 5+ | 4+ | 4 | 4 | 2 | 2 | 7 | 3+ | Codex: T'au Empire p102 |
Stealth Shas'vre | 8" | 5+ | 4+ | 4 | 4 | 2 | 3 | 8 | 3+ | Codex: T'au Empire p102 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - | Codex: T'au Empire p121 |
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, XV25 Stealth Battlesuits
Rules: For the Greater Good, Infiltrator
Abilities: Bonding Knife Ritual, Camouflage Fields
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'ui, Weapon: Burst cannon
Selections: Advanced targeting system [5pts], Burst cannon
Abilities: Advanced targeting system, Unit: Stealth Shas'vre, Weapon: Burst cannon
Abilities | Description | Ref |
---|---|---|
Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | Codex: T'au Empire p123 |
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Camouflage Fields | Your opponent must subtract 1 from all hit rolls for attacks that target this unit. | Codex: T'au Empire p102 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Stealth Shas'ui | 8" | 5+ | 4+ | 4 | 4 | 2 | 2 | 7 | 3+ | Codex: T'au Empire p102 |
Stealth Shas'vre | 8" | 5+ | 4+ | 4 | 4 | 2 | 3 | 8 | 3+ | Codex: T'au Empire p102 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - | Codex: T'au Empire p121 |
Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, XV88 Broadside Battlesuits
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: 2x Plasma rifle, Heavy rail rifle
Unit: Broadside Shas'ui, Weapon: Heavy rail rifle, Plasma rifle
Selections: 2x Plasma rifle, Heavy rail rifle
Unit: Broadside Shas'ui, Weapon: Heavy rail rifle, Plasma rifle
Selections: 2x Plasma rifle, Drone controller [5pts], Heavy rail rifle
Abilities: Drone controller, Unit: Broadside Shas'vre, Weapon: Heavy rail rifle, Plasma rifle
Selections: 2x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire
Rules: Drone Support, For the Greater Good, Markerlights, Saviour Protocols
Abilities: Stable Platform, Unit: MV7 Marker Drone, Weapon: Markerlight
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Drone controller | <SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | Codex: T'au Empire p123 |
Stable Platform | Marker Drones do not suffer the penalty for moving and firing Heavy weapons. | Codex: T'au Empire p109 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Broadside Shas'ui | 5" | 5+ | 4+ | 5 | 5 | 6 | 2 | 7 | 2+ | Codex: T'au Empire p111 |
Broadside Shas'vre | 5" | 5+ | 4+ | 5 | 5 | 6 | 3 | 8 | 2+ | Codex: T'au Empire p111 |
MV7 Marker Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy rail rifle | 60" | Heavy 2 | 8 | -4 | D6 | For each wound roll of 6+, the target unit suffers a mortal wound in addition to the normal damage. | Codex: T'au Empire p121 |
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Plasma rifle | 24" | Rapid Fire 1 | 6 | -3 | 1 | - | Codex: T'au Empire p121 |
Drone Support: When a unit is set up on the battlefield, any accompanying DRONE models are set up in unit coherency with it. From that point onwards, the DRONE models are treated as a separate unit. (Codex: T'au Empire)
For the Greater Good:
- Each time an enemy unit declares a charge against this unit, this unit can fire Overwatch before the charge roll is made.
- While a friendly unit with this ability is within 6" of this unit, each time an enemy unit declares a charge against this unit, that friendly unit can fire Overwatch before the charge roll is made. If it does so, until the end of the phase, that friendly unit cannot fire Overwatch again.
(Codex: T'au Empire p89)
Infiltrator: During deployment, this unit can be set up anywhere on the battlefield that is not within your opponent's deployment zone and is more than 12" from any enemy unit. ()
Manta Strike: During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases, this unit can use a Manta strike to enter the fray - set it up anywhere on the battlefield that is more than 9" from any enemy models. (Codex: T'au Empire p91-93,103-104,109)
Markerlights:
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.
* 1 - You can re-roll hit rolls of 1 for T'AU EMPIRE models attacking this unit.
* 2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6.
* 3 - The target unit does not gain any bonus to its saving throws for being in cover.
* 4 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
* 5 or more - Add 1 to hit rolls for T'AU EMPIRE models attacking this unit.
(Codex: T'au Empire p123)
Saviour Protocols: When resolving an attack made against a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit whilst that unit is within 3" of a friendly <SEPT> DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends. (Codex: T'au Empire pvar)
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