Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: T'au Sept
Categories: Configuration
Abilities: T'au Sept Tenet: Coordinated Fire Arcs
Abilities | Description | Ref |
---|---|---|
T'au Sept Tenet: Coordinated Fire Arcs | When a unit with this tenet uses their For the Greater Good ability, or when they fire Overwatch whilst they are within 6" of another friendly T’AU SEPT unit, a 5 or 6 is required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers. | Codex: T'au Empire p127 |
Selections: Markerlight, Photon grenades, Pulse rifle
Categories: Faction: <Sept>, Character, Infantry, HQ, Faction: T'au Empire, Cadre Fireblade
Rules: For the Greater Good, Markerlights
Abilities: Volley Fire, Unit: Cadre Fireblade, Weapon: Markerlight, Photon grenade, Pulse rifle
Abilities | Description | Ref |
---|---|---|
Volley Fire | Models in <SEPT> units within 6" of any friendly <SEPT> Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines and pulse rifles when shooting at a target within half the weapon's range. | Codex: T'au Empire p96 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Cadre Fireblade | 6" | 3+ | 2+ | 3 | 3 | 5 | 3 | 8 | 4+ | Codex: T'au Empire p96 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Selections: 6. Exemplar of the Mont'ka, 4x Fusion blaster [60pts], Promising Pupil [-1CP]
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, XV86 Coldstar, Commander
Rules: For the Greater Good, Manta Strike
Abilities: 6. Exemplar of the Mont'ka, Coldstar, Master of War, Promising Pupil, Unit: Commander in XV86 Coldstar Battlesuit, Weapon: Fusion blaster
Abilities | Description | Ref |
---|---|---|
6. Exemplar of the Mont'ka | Your Warlord can Advance and still shoot as if they hadn't Advanced this turn. | Codex: T'au Empire p131 |
Coldstar | When this model Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a D6. | Codex: T'au Empire p93 |
Master of War | Once per battle, at the start of your turn, a single <SEPT> COMMANDER unit from your army can declare either Kauyon or Mont’ka: Kauyon: In a turn in which a <SEPT> COMMANDER unit from your army declared Kauyon, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units cannot move for any reason, but when resolving an attack made by a model in any of those units you can re-roll the hit roll. Mont’ka: In a turn in which a <SEPT> COMMANDER unit from your army declared Mont’ka, at the start of your Movement phase you can select any friendly <SEPT> units within 6" of that unit. Until the end of that turn, the selected units can shoot as if they did not move this turn. Unless stated otherwise, you can only use the Master of War ability once per battle, irrespective of how many models in your army have this ability. |
Codex: T'au Empire p89 |
Promising Pupil | Use this Stratagem before the battle, after nominating your Warlord. Select one <SEPT> CHARACTER model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). | Psychic Awakening V: The Greater Good p39 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Commander in XV86 Coldstar Battlesuit | 20" | 3+ | 2+ | 5 | 5 | 6 | 4 | 9 | 3+ | Codex: T'au Empire p93 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: T'au Empire p121 |
Selections: 2x Burst cannon [16pts], Railgun, Strength of Belief (T'au Sept), Warlord
Categories: HQ, Vehicle, Fly, Character, Faction: T'au Empire, Faction: T'au Sept, TX7 Hammerhead Gunship, Longstrike, Hammerhead, Warlord
Rules: For the Greater Good
Abilities: Attached Drones, Explodes (6/6"/D3), Fire Caste Exemplar, Hover Tank, Strength of Belief (T'au Sept), Tank Ace, XV02 Battlesuit, Unit: Longstrike [1] (7-13+ Wounds Remaining), Longstrike [2] (4-6 Wounds Remaining), Longstrike [3] (1-3 Wounds Remaining), Weapon: Burst cannon, Railgun (Solid shot), Railgun (Submunitions)
Abilities | Description | Ref |
---|---|---|
Attached Drones | When this model is set up, any accompanying Gun Drones are attached, and are treated as being embarked. Whilst the Drones remain attached, this model is considered to be equipped with their weapons in addition to its own. | Codex: T'au Empire pvar |
Explodes (6/6"/D3) | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | Imperial Armour: Compendium p210 |
Fire Caste Exemplar | You can add 1 to hit rolls in the Shooting phase for friendly T'AU SEPT HAMMERHEADS within 6" of Longstrike. | Codex: T'au Empire p97 |
Hover Tank | Instead of measuring distances to and from this model's base, measure to and from this model's hull or base (whichever is closer). | Codex: T'au Empire pvar |
Strength of Belief (T'au Sept) | Roll a D6 for each mortal wound inflicted on your Warlord; on a 5+, that mortal wound is ignored and has no effect. | Codex: T'au Empire p131 |
Tank Ace | You can add 1 to wound rolls for Longstrike's Gunship when it shoots at a VEHICLE or MONSTER. | Codex: T'au Empire p97 |
XV02 Battlesuit | Longstrike's Gunship treats the number of markerlight counters on an enemy unit affected by the Markerlights ability as being 1 higher. | Codex: T'au Empire p97 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Longstrike [1] (7-13+ Wounds Remaining) | 12" | 6+ | 2+ | 6 | 7 | 13 | 3 | 8 | 3+ | Codex: T'au Empire p97 |
Longstrike [2] (4-6 Wounds Remaining) | 6" | 6+ | 3+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: T'au Empire p97 |
Longstrike [3] (1-3 Wounds Remaining) | 3" | 6+ | 4+ | 6 | 7 | 13 | 1 | 8 | 3+ | Codex: T'au Empire p97 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - | Codex: T'au Empire p121 |
Railgun (Solid shot) | 72" | Heavy 1 | 10 | -4 | D6 | Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. | Codex: T'au Empire p122 |
Railgun (Submunitions) | 72" | Heavy D6 | 6 | -1 | 1 | Blast | Codex: T'au Empire p122 |
Categories: Troops, Infantry, Faction: Kroot, Faction: T'au Empire, Kroot Carnivores
Abilities: Stealthy Hunters
Selections: 20x Kroot rifle
Unit: Kroot, Weapon: Kroot rifle (melee), Kroot rifle (shooting)
Abilities | Description | Ref |
---|---|---|
Stealthy Hunters | At the start of the first battle round but before the first turn begins, you can move this unit up to 7". It cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. | Codex: T'au Empire p100 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Kroot | 7" | 3+ | 4+ | 3 | 3 | 1 | 1 | 6 | 6+ | Codex: T'au Empire p100 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kroot rifle (melee) | Melee | Melee | +1 | 0 | 1 | - | Codex: T'au Empire p123 |
Kroot rifle (shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | Codex: T'au Empire p121 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse pistol, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 11x Photon grenades, 11x Pulse pistol, 11x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse pistol, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 11x Photon grenades, 11x Pulse pistol, 11x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse pistol, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 11x Photon grenades, 11x Pulse pistol, 11x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse pistol, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Selections: 11x Photon grenades, 11x Pulse pistol, 11x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse pistol, Pulse rifle
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T'au Empire, Pathfinder Team
Rules: Drone Support, For the Greater Good
Abilities: Bonding Knife Ritual, Vanguard
Selections: 5x Markerlight, 5x Photon grenades, 5x Pulse carbine
Rules: Markerlights
Unit: Pathfinder, Weapon: Markerlight, Photon grenade, Pulse carbine
Selections: Markerlight, Photon grenades, Pulse carbine
Rules: Markerlights
Unit: Pathfinder Shas'ui, Weapon: Markerlight, Photon grenade, Pulse carbine
Abilities | Description | Ref |
---|---|---|
Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
Vanguard | At the start of the first battle round but before the first turn begins, you can move this unit and any accompanying Drones up to 7". They cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. | Codex: T'au Empire p96, 107 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Pathfinder | 7" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: T'au Empire p107 |
Pathfinder Shas'ui | 7" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: T'au Empire p107 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
Photon grenade | 12" | Grenade D6 | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
Pulse carbine | 18" | Assault 2 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Selections: 2x Burst cannon [16pts], High-capacitance railgun, Railgun
Categories: Vehicle, Fly, Heavy Support, Faction: <Sept>, Faction: T'au Empire, TX7 Hammerhead Gunship, Hammerhead
Abilities: Attached Drones, Explodes (6/6"/D3), High-capacitance railgun, Hover Tank, Unit: TX7 Hammerhead Gunship [1] (7-13+ Wounds Remaining), TX7 Hammerhead Gunship [2] (4-6 Wounds Remaining), TX7 Hammerhead Gunship [3] (1-3 Wounds Remaining), Weapon: Burst cannon, High-capacitance railgun (solid shot), High-capacitance railgun (submunitions), Railgun (Solid shot), Railgun (Submunitions)
Abilities | Description | Ref |
---|---|---|
Attached Drones | When this model is set up, any accompanying Gun Drones are attached, and are treated as being embarked. Whilst the Drones remain attached, this model is considered to be equipped with their weapons in addition to its own. | Codex: T'au Empire pvar |
Explodes (6/6"/D3) | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | Imperial Armour: Compendium p210 |
High-capacitance railgun | TX7 HAMMERHEAD GUNSHIP model equipped with a railgun only. This Weapon System replaces a railgun and has the following profile. | Psychic Awakening V: The Greater Good p36 |
Hover Tank | Instead of measuring distances to and from this model's base, measure to and from this model's hull or base (whichever is closer). | Codex: T'au Empire pvar |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
TX7 Hammerhead Gunship [1] (7-13+ Wounds Remaining) | 12" | 6+ | 3+ | 6 | 7 | 13 | 3 | 8 | 3+ | Codex: T'au Empire p112 |
TX7 Hammerhead Gunship [2] (4-6 Wounds Remaining) | 6" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: T'au Empire p112 |
TX7 Hammerhead Gunship [3] (1-3 Wounds Remaining) | 3" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ | Codex: T'au Empire p112 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - | Codex: T'au Empire p121 |
High-capacitance railgun (solid shot) | 60" | Heavy 2 | 10 | -4 | D6 | When resolving an attack made with the solid shot profile, a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any other damage. | Psychic Awakening V: The Greater Good p36 |
High-capacitance railgun (submunitions) | 60" | Heavy 4D3 | 6 | -1 | 1 | Blast | Psychic Awakening V: The Greater Good p36 |
Railgun (Solid shot) | 72" | Heavy 1 | 10 | -4 | D6 | Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. | Codex: T'au Empire p122 |
Railgun (Submunitions) | 72" | Heavy D6 | 6 | -1 | 1 | Blast | Codex: T'au Empire p122 |
Drone Support: When a unit is set up on the battlefield, any accompanying DRONE models are set up in unit coherency with it. From that point onwards, the DRONE models are treated as a separate unit. (Codex: T'au Empire)
For the Greater Good:
- Each time an enemy unit declares a charge against this unit, this unit can fire Overwatch before the charge roll is made.
- While a friendly unit with this ability is within 6" of this unit, each time an enemy unit declares a charge against this unit, that friendly unit can fire Overwatch before the charge roll is made. If it does so, until the end of the phase, that friendly unit cannot fire Overwatch again.
(Codex: T'au Empire p89)
Manta Strike: During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases, this unit can use a Manta strike to enter the fray - set it up anywhere on the battlefield that is more than 9" from any enemy models. (Codex: T'au Empire p91-93,103-104,109)
Markerlights:
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.
* 1 - You can re-roll hit rolls of 1 for T'AU EMPIRE models attacking this unit.
* 2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6.
* 3 - The target unit does not gain any bonus to its saving throws for being in cover.
* 4 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
* 5 or more - Add 1 to hit rolls for T'AU EMPIRE models attacking this unit.
(Codex: T'au Empire p123)
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