Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: The Frozen Stars: Hysterical Fury
Categories: Configuration, Faction: Harlequins
Abilities: Frozen Stars: Hysterical Fury
Abilities | Description | Ref |
---|---|---|
Frozen Stars: Hysterical Fury | If a unit with this form charges in the Charge phase, add 1 to their Attacks characteristic until the end of the ensuing Fight phase. |
Selections: 2: Fractal Storm, Agent of Bedlam, Fog of Dreams, Hallucinogen Grenade Launcher, Miststave, Neuro Disruptor [5pts], Shards of Light, Shield From Harm, Smite, Stratagem: Pivotal Role [-1CP], The Suit of Hidden Knives, Warlord
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Psyker, Shadowseer, Warlord
Abilities: Agent of Bedlam, Flip Belt, Fractal Storm, Holo-suit, Rising Crescendo, Shield from Harm, The Suit of Hidden Knives, Psychic Power: Fog of Dreams, Shards of Light, Smite, Psyker: Shadowseer - Psyker, Unit: Shadowseer, Weapon: Hallucinogen Grenade Launcher, Miststave, Neuro Disruptor
Abilities | Description | Ref |
---|---|---|
Agent of Bedlam | While an enemy unit is within 6" of this model, subtract 1 from the attacks characteristic of models in that unit (to a minimum of 1). | |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Fractal Storm | Your Warlord has a 3+ invulnerable save against melee weapons. | Psychic Awakening I: Phoenix Rising p74 |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Shield from Harm | Your opponent must subtract 1 from the wound rolls for any attacks made against friendly MASQUE INFANTRY units that are within 6" of any models with this ability. | Codex: Harlequins |
The Suit of Hidden Knives | Roll a D6 each time a hit roll of 1 is made for an enemy model targeting the wearer in the Fight phase. On a 2+, that model's unit suffers a mortal wound after the unit has resolved all of its attacks. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Fog of Dreams | 6 | 18" | If manifested, select a visible enemy unit within 18" of the psyker and visible to it. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls for that unit that target HARLEQUINS INFANTRY units. | Codex: Harlequins p73 |
Shards of Light | 7 | 18" | If manifested, select an enemy unit within 18" of the psyker and visible to it. That unit suffers D3 mortal wounds and must subtract 1 from its leadership characteristic until the start of the next Psychic phase. | Codex: Harlequins p73 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Shadowseer - Psyker | 2 | 1 | 2 - Phantasmancy | Codex: Harlequins p57 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shadowseer | 8" | 2+ | 2+ | 3 | 3 | 5 | 3 | 9 | 7+ | Codex: Harlequins |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hallucinogen Grenade Launcher | 18" | Assault 1 | * | * | * | If a unit is hit by this weapon, roll 2D6 - if the roll is equal to or greater than the target unit's Leadership, it suffers D3 mortal wounds. | Codex: Harlequins |
Miststave | Melee | Melee | +2 | -1 | D3 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 4 | -3 | D3 | If the target is a VEHICLE, this weapon has a Damage of 1. | Codex: Harlequins |
Selections: Darkness' Bite, Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master
Abilities: Darkness' Bite, Flip Belt, Holo-suit, Rising Crescendo, Unit: Troupe Master, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Abilities | Description | Ref |
---|---|---|
Darkness' Bite | each time this model fights, after it has fought, you can select one enemy unit this model made an attack against, that unit suffers two mortal wounds. | |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Troupe Master | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 6+ | Codex: Harlequins p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Harlequins |
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Caress [6pts], Neuro Disruptor [5pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenade
Selections: Harlequin's Caress [6pts], Neuro Disruptor [5pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenade
Selections: Harlequin's Caress [6pts], Neuro Disruptor [5pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenade
Selections: Harlequin's Caress [6pts], Neuro Disruptor [5pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenade
Selections: Harlequin's Caress [6pts], Neuro Disruptor [5pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenade
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 4 | -3 | D3 | If the target is a VEHICLE, this weapon has a Damage of 1. | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Blade | Melee | Melee | User | 0 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Harlequins |
Harlequin's Blade | Melee | Melee | User | 0 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Selections: Shrieker Cannon, The Jest Inescapable
Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Abilities: Deadly Hunter, Flip Belt, Holo-suit, Rising Crescendo, The Jest Inescapable, Unit: Death Jester, Weapon: Shrieker Cannon (Shrieker), Shrieker Cannon (Shuriken)
Abilities | Description | Ref |
---|---|---|
Deadly Hunter | Each time you select a target for a ranged attack made by this model, you can ignore the Look Out, Sir rule. | Codex: Harlequins p59 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
The Jest Inescapable | add 12" to the range characteristic of ranged weapons this model is equipped with. Each time this model shoots, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage and the target does not receive the benefit of cover to its saving throw. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 8" | 2+ | 2+ | 3 | 3 | 5 | 4 | 9 | 6+ | Codex: Harlequins p59 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shrieker Cannon (Shrieker) | 24" | Assault 1 | 6 | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. If an INFANTRY model is slain by an attack made with this weapon, then its unit suffers D3 mortal wounds. If any models in a unit are slain by this weapon, subtract 2 from that unit's Leadership characteristic until the end of the turn. | Codex: Harlequins |
Shrieker Cannon (Shuriken) | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: Death is not Enough, Shrieker Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Abilities: Deadly Hunter, Death is Not Enough, Flip Belt, Holo-suit, Rising Crescendo, Unit: Death Jester, Weapon: Shrieker Cannon (Shrieker), Shrieker Cannon (Shuriken)
Abilities | Description | Ref |
---|---|---|
Deadly Hunter | Each time you select a target for a ranged attack made by this model, you can ignore the Look Out, Sir rule. | Codex: Harlequins p59 |
Death is Not Enough | If any models flee from a unit in the same turn that it has been attacked by this model, then you can choose the first model that flees instead of your opponent choosing. | Codex: Harlequins p59 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 8" | 2+ | 2+ | 3 | 3 | 5 | 4 | 9 | 6+ | Codex: Harlequins p59 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shrieker Cannon (Shrieker) | 24" | Assault 1 | 6 | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. If an INFANTRY model is slain by an attack made with this weapon, then its unit suffers D3 mortal wounds. If any models in a unit are slain by this weapon, subtract 2 from that unit's Leadership characteristic until the end of the turn. | Codex: Harlequins |
Shrieker Cannon (Shuriken) | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: Blitz, Harlequin's Caress, Harlequin's Kiss, Stratagem: Pivotal Role [-1CP], Unnatural Acrobatics
Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Solitaire
Abilities: Blitz, Flip Belt, Impossible Form, Rising Crescendo, The Path of Damnation, Unnatural Acrobatics, Unit: Solitaire, Weapon: Harlequin's Caress, Harlequin's Kiss
Abilities | Description | Ref |
---|---|---|
Blitz | Once per battle, when you make a Normal Move with the Solitaire, you can make a Blitz move with it. If you do so, add 2D6" to the model's Move characteristic for this turn. In addition, the model's Attack characteristic is increased to 10 for the rest of the turn. This ability may not be used if the model has been selected as the target of the "Twilight Pathways" psychic power in the previous Psychic Phase. A model cannot Advance and use this ability in the same turn. | Codex: Harlequins p60 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Impossible Form | The Solitaire has a 3+ invulnerable save. | Codex: Harlequins p60 |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
The Path of Damnation | The Solitaire can never have a Warlord Trait. | Codex: Harlequins p60 |
Unnatural Acrobatics | each time an attack is made against this model, subtract 1 from that attack's hit roll |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Solitaire | 12" | 2+ | 2+ | 3 | 3 | 5 | 8 | 9 | 6+ | Codex: Harlequins p60 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -1 | D3 | - | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
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