Rules: Angels of Death, Bolter Discipline, Shock Assault
Selections: Blood Angels
Categories: PC: BA, Configuration
Rules: The Red Thirst
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: 3. Soulwarden, Chainfist [5pts], Storm bolter, Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, Terminator, HQ, Warlord
Rules: Angels of Death, Savage Echoes, Teleport Strike, The Red Thirst
Abilities: Iron Halo, Rites of Battle, Soulwarden (Aura), Unit: Captain in Terminator Armour, Weapon: Chainfist, Storm bolter
Abilities | Description | Ref |
---|---|---|
Iron Halo | This model has a 4+ invulnerable save. | |
Rites of Battle | While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 | |
Soulwarden (Aura) | While a friendly BLOOD ANGELS unit is within 6" of this WARLORD, each time a model in that unit would lose a wound as a result of a mortal wound, roll one D6; on a 5+ that wound is not lost. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Captain in Terminator Armour | 5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: 2. Unleash Rage, 4. Blood Boil, Furioso fist, Furioso force halberd, Smite, Storm bolter
Categories: Character, Faction: Blood Angels, Faction: Imperium, HQ, Librarian, Psyker, Dreadnought, Librarian Dreadnought, Vehicle, Smokescreen, Faction: Adeptus Astartes
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Duty Eternal, Psychic Hood, Explosion: Explodes, Psychic Power: Blood Boil, Smite, Unleash Rage, Psyker: Psyker, Unit: Librarian Dreadnought, Weapon: Furioso fist, Furioso force halberd, Storm bolter
Abilities | Description | Ref |
---|---|---|
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) | |
Psychic Hood | Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test |
Explosion | Dice roll | Distance | Mortal wounds | Ref |
---|---|---|---|---|
Explodes | 6 | 3" | 1 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Blood Boil | 6 | 18" | If manifested, select one enemy unit that is within 18" of and visible to this PSYKER and roll 2D6: - If the total is more than the highest Toughness characteristic of models in that unit, it suffers D3 mortal wounds. - If the total is more than double the highest Toughness characteristic of models in that unit, it suffers 3 mortal wounds instead. |
|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Unleash Rage | 6 | 12" | Select a friendly BLOOD ANGELS unit within 12" of the PSYKER. Until the start of your next Psychic phase, each time a model in that unit make a melee attack, an unmodified hit roll of 6 scores 1 additional hit. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 2 | 1 | Smite and two psychic powers from the Sanguinary discipline |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Librarian Dreadnought | 6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Furioso fist | Melee | Melee | x2 | -3 | 3 | ||
Furioso force halberd | Melee | Melee | +2 | -3 | D3+3 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Heavy bolt rifle
Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops
Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
Weapon: Heavy bolt rifle
Selections: 6x Bolt pistol, 6x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Intercessor | 5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Heavy Intercessor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Black Rage
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades, Thunder hammer
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades, Thunder hammer
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades, Thunder hammer
Selections: Frag & Krak grenades
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Abilities | Description | Ref |
---|---|---|
Black Rage | • In your Movement phase, each time this unit is selected to move, it cannot Fall Back. • Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. • Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost. • This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Company Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Selections: 2x Heavy Flamers, Cyclonic melta lance [20pts], 3x Hunter-killer missile [15pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Relic, Vehicle, Leviathan Dreadnought, Faction: <Chapter>, Elites, Smokescreen
Rules: Angels of Death, Explodes (6"/D3), Martial Legacy, Savage Echoes, The Red Thirst
Abilities: Atomantic Shielding, Duty Eternal, Unit: Leviathan Dreadnought [1] (8+ wounds remaining), Leviathan Dreadnought [2] (4-7 wounds remaining), Leviathan Dreadnought [3] (1-3 wounds remaining), Weapon: Cyclonic melta lance, Heavy flamer, Hunter-killer missile
Selections: Meltagun
Weapon: Leviathan siege claw, Meltagun
Abilities | Description | Ref |
---|---|---|
Atomantic Shielding | This model has a 5+ invulnerable save. | |
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Leviathan Dreadnought [1] (8+ wounds remaining) | 8" | 3+ | 3+ | 7 | 7 | 14 | 4 | 8 | 2+ | |
Leviathan Dreadnought [2] (4-7 wounds remaining) | 6" | 4+ | 4+ | 7 | 7 | N/A | 4 | 8 | 2+ | |
Leviathan Dreadnought [3] (1-3 wounds remaining) | 4" | 5+ | 5+ | 7 | 7 | N/A | 4 | 8 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Cyclonic melta lance | 18" | Heavy D6 | 9 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a damage characteristic of D6+2 | |
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | |
Leviathan siege claw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it makes 1 additional attack with this weapon | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Categories: Faction: Adeptus Astartes, Faction: Imperium, Scout, Scout Bike Squad, Biker, Core, Smokescreen, Fast Attack
Rules: Angels of Death, Combat Squads, Outflank, Savage Echoes, The Red Thirst
Abilities: Turbo-boost
Selections: 4x Astartes shotgun, 4x Bolt pistol, 4x Combat knife, 4x Frag & Krak grenades, 4x Twin boltgun
Unit: Scout Biker, Weapon: Astartes shotgun, Bolt pistol, Combat knife, Frag grenades, Krak grenades, Twin boltgun
Selections: Astartes shotgun, Combat knife, Frag & Krak grenades, Storm bolter [5pts], Twin boltgun
Unit: Scout Biker Sergeant, Weapon: Astartes shotgun, Combat knife, Frag grenades, Krak grenades, Storm bolter, Twin boltgun
Selections: Astartes grenade launcher, Astartes shotgun, Bolt pistol, Combat knife, Frag & Krak grenades
Weapon: Astartes grenade launcher, Frag grenade, Astartes grenade launcher, Krak grenade, Astartes shotgun, Bolt pistol, Combat knife, Frag grenades, Krak grenades
Abilities | Description | Ref |
---|---|---|
Turbo-boost | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Scout Biker | 16" | 3+ | 3+ | 4 | 5 | 2 | 1 | 7 | 4+ | |
Scout Biker Sergeant | 16" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes grenade launcher, Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast. | |
Astartes grenade launcher, Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - | |
Astartes shotgun | 18" | Assault 2 | 4 | 0 | 1 | - | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: 2x Fragstorm Grenade Launchers, Ironhail Heavy Stubber [5pts], Shield Dome [15pts]
Categories: Dedicated Transport, Faction: Adeptus Astartes, Vehicle, Transport, Faction: Imperium, Repulsor Field
Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
Abilities: Assault Vehicle, Hover Tank, Shield Dome, Transport: Transport, Unit: Impulsor, Weapon: Fragstorm Grenade Launcher, Ironhail Heavy Stubber, Wound Track: Impulsor Wound Track 1, Impulsor Wound Track 2, Impulsor Wound Track 3
Abilities | Description | Ref |
---|---|---|
Assault Vehicle | Units embarked within this transport can disembark even if it has made a Normal Move this phase. Any unit that disembarks after this transport has made a Normal Move cannot charge this turn. | |
Hover Tank | Distances and ranges are always measured to and from this model's hull even though it has a base. | |
Shield Dome | A model with a shield dome has a 5+ invulnerable save. |
Transport | Capacity | Ref |
---|---|---|
Transport | This model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Impulsor | * | 6+ | * | 7 | 7 | 11 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fragstorm Grenade Launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast | |
Ironhail Heavy Stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Impulsor Wound Track 1 | 6+ | 14" | 3+ | 3 | |
Impulsor Wound Track 2 | 3-5 | 7" | 4+ | D3 | |
Impulsor Wound Track 3 | 1-2 | 4" | 5+ | 1 |
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP ()
Outflank: During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models ()
Savage Echoes:
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.
Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()
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