Rules: Angels of Death, Bolter Discipline, Shock Assault
Selections: Blood Angels
Categories: PC: BA, Configuration
Rules: The Red Thirst
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: 4. Heroic Bearing, Combi-bolter, Power fist [5pts], The Armour Indomitus, Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, Terminator, HQ, Warlord
Rules: Angels of Death, Savage Echoes, Teleport Strike, The Red Thirst
Abilities: Heroic Bearing, Iron Halo, Rites of Battle, The Armour Indomitus, Unit: Captain in Terminator Armour, Weapon: Combi-bolter, Power fist
Abilities | Description | Ref |
---|---|---|
Heroic Bearing | - Add 3" to the range of this WARLORD's Rites of Battle, Tactical Precision, Chapter Master and Spiritual Leaders abilities (to a maximum of 9"). - This WARLORD has the following ability: 'Heroic Bearing (Aura): While a friendly BLOOD ANGELS CORE unit is within 9" of this WARLORD, add 1 to the Leadership characteristic of models in that unit.' |
|
Iron Halo | This model has a 4+ invulnerable save. | |
Rites of Battle | While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 | |
The Armour Indomitus | - Add 1 to the Wounds characteristic of the bearer. - The bearer has a save of 2+ - Once per battle, before making a saving throw for the bearer, it can activate its armour's force field. If it does, the until the end of the phase, the bearer has a 3+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Captain in Terminator Armour | 5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Selections: Heavy bolt rifle, Heavy bolter [10pts]
Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops
Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
Weapon: Heavy bolt rifle, Heavy bolter
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Intercessor | 5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Heavy Intercessor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - | |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops
Rules: Angels of Death, Combat Squads, Concealed Positions, Defenders of Humanity, Savage Echoes, The Red Thirst
Abilities: Omni-scramblers
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Abilities | Description | Ref |
---|---|---|
Omni-scramblers | Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Infiltrator | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Infiltrator Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Marksman bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack). |
Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Black Rage
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades, Thunder hammer
Selections: Frag & Krak grenades
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine, Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Abilities | Description | Ref |
---|---|---|
Black Rage | • In your Movement phase, each time this unit is selected to move, it cannot Fall Back. • Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. • Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost. • This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Company Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Defenders of Humanity:
If your army is battle-forged, all Troops units in Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker controls the objective market even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has
a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
()
Savage Echoes:
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.
Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()
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