Rules: Defenders of Humanity
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Regiment: Cadian
Categories: Configuration
Abilities: Born Soldiers
Abilities | Description | Ref |
---|---|---|
Born Soldiers | Re-roll hit rolls of 1 in the Shooting phase for units with this doctrine if they did not move in the previous Movement phase. If an INFANTRY unit with this doctrine is issued the ‘Take Aim!’ order and it did not move in the previous Movement phase, re-roll all failed hit rolls for the unit until the end of the phase instead. |
Selections: 1 additional Heirloom of Conquest [-1CP]
Categories: Stratagems, No Force Org Slot
Categories: Stratagems
Selections: Force stave, Laspistol, Psychic Augment, Smite
Categories: HQ, Faction: Imperium, Faction: Astra Telepathica, Faction: Scholastica Psykana, Infantry, Character, Psyker, Primaris Psyker, Aradia Madellan
Abilities: It's For Your Own Good, Psychic Power: Psychic Augment, Smite, Psyker: Aradia Madellan, Unit: Aradia Madellan, Weapon: Force stave, Laspistol
Abilities | Description | Ref |
---|---|---|
It's For Your Own Good | If Aradia Madellan is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR, she is executed before anything untoward can happen - the power she was attempting to still fails, but units within 6" of her do not suffer D3 mortal wounds as normal. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Psychic Augment | 8 | 12" | If manifested, select a friendly ASTRA MILITARUM INFANTRY unit within 12" of the psyker. Add 1 to hit rolls for attacks made by that unit until the start of your next Psychic phase. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Aradia Madellan | 1 | 1 | Smite, Psychic Augment |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aradia Madellan | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: Boltgun [2pts], Chainsword, Frag grenades, Relic: Kurov's Aquila
Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, HQ
Abilities: Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Boltgun, Chainsword, Frag grenades
Abilities | Description | Ref |
---|---|---|
Kurov's Aquila | OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. |
Selections: Display Tank Orders, Hunter-Killer Missile [5pts], Lascannon [20pts], Turret-mounted Demolisher Siege Cannon [5pts]
Categories: Faction: Cadian, Character, Faction: Imperium, Knight Commander Pask, Leman Russ, Officer, Tank Commander, Vehicle, HQ
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Knight Commander, Smoke Launchers, Stat Damage - M/BS/A: Pask Russ 1, Pask Russ 2, Pask Russ 3, Tank Orders: Full Throttle!, Gunners, Kill on Sight!, Pound Them to Dust!, Strike and Shroud!, Tank Orders (Pask), Unit: Knight Commander Pask, Weapon: Demolisher cannon, Hunter-killer missile, Lascannon
Selections: 2x Multi-melta
Weapon: Multi-melta
Abilities | Description | Ref |
---|---|---|
Emergency Plasma Vents | If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. | Codex: Astra Militarum p114 |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Grinding Advance | If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon. |
|
Knight Commander | Knight Commander Pask may use the Tank Orders ability twice in each of your turns. Resolve the effects of the first order before issuing the second. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Pask Russ 1 | 7-12+ | 10" | 2+ | 3 | |
Pask Russ 2 | 4-6 | 7" | 3+ | D3 | |
Pask Russ 3 | 1-3 | 4" | 4+ | 1 |
Tank Orders | Effect | Ref |
---|---|---|
Full Throttle! | Instead of shooting this phase the ordered model immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. | |
Gunners, Kill on Sight! | Re-roll hit rolls of 1 for the ordered model until the end of the phase. | |
Pound Them to Dust! | For the duration of this phase, you can re-roll the dice when determining the number of attacks the ordered model can make with turret weapons (as described in the Grinding Advance ability above) that use a randomly determined number (e.g. Heavy D6). | |
Strike and Shroud! | This order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase. | |
Tank Orders (Pask) | Knight Commander Pask can issue an order to a friendly CADIAN LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of Knight Commander Pask and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Knight Commander Pask | * | 6+ | * | 7 | 8 | 12 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast | |
Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Selections: Display Astra Militarum Orders, 2x Hot-shot Laspistol, Power sword, Warlord [2CP], WT (Cadia): Superior Tactical Training
Categories: Faction: Cadian, Character, Faction: Imperium, Lord Castellan Creed, Officer, HQ, Warlord
Abilities: Refractor Field, Superior Tactical Training, Supreme Commander, Tactical Genius, Voice of Command, Astra Militarum Orders: Bring it Down!, First Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Take Aim!, Unit: Lord Castellan Creed, Weapon: Hot-shot Laspistol, Power sword
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Superior Tactical Training | Roll a dice each time your Warlord issues an order or tank order. On a 4+ that order can affect an additional CADIAN unit of the same type as the original target (INFANTRY or LEMAN RUSS) within 6" of the Warlord. | |
Supreme Commander | Lord Castellan Creed's Voice of Command ability has a range of 12", and he may use this ability three times in each of your turns. Resolve the effects of the first order before issuing the second order, and so on. | |
Tactical Genius | If your army is Battle-forged, you receive an additional 2 Command Points if Lord Castellan Creed is your Warlord. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Astra Militarum Orders | Effect | Ref |
---|---|---|
Bring it Down! | Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. | Index: Imperium 2 p10 |
First Rank, Fire! Second Rank, Fire! | All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. | Index: Imperium 2 p10 |
Fix Bayonets! | This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. | Index: Imperium 2 p10 |
Forwards, for the Emperor! | The ordered unit can shoot this phase even if it Advanced in its Movement phase. | Index: Imperium 2 p10 |
Get back in the Fight! | The ordered unit can shoot this phase even if it Fell Back in its Movement phase. | Index: Imperium 2 p10 |
Move! Move! Move! | Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. | Index: Imperium 2 p10 |
Take Aim! | Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. | Index: Imperium 2 p10 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lord Castellan Creed | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | Codex: Astra Militarum p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
Selections: 7x Lasgun
Unit: Guardsman, Weapon: Lasgun
Selections: Plasma gun [5pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
Selections: Boltgun [2pts], Chainsword
Unit: Sergeant, Weapon: Boltgun, Chainsword
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: Boltgun [2pts], Chainsword, Frag grenades, Relic: The Dagger of Tu'Sakh
Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Officer, Platoon Commander, Elites
Abilities: Refractor Field, The Dagger of Tu'Sakh, Voice of Command, Unit: Platoon Commander, Weapon: Boltgun, Chainsword, Frag grenades
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
The Dagger of Tu'Sakh | During deployment, you can set up the bearer and one ASTRA MILITARUM INFANTRY unit from your army behind enemy lines instead of placing them on the battlefield. The infantry unit must have the same <REGIMENT> keyword as the bearer if the bearer has one.At the end of any of your Movement phases these units can launch their daring attack – set them up within 3" of each other, anywhere on the battlefield that is wholly within 6" of any battlefield edge and more than 9" away from any enemy models. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Platoon Commander | 6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | Index: Imperium 2 p14 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. |
Selections: Laspistol, Omnissan Axe, Servo-arm
Categories: Character, Cult Mechanicus, Enginseer, Faction: <FORGEWORLD>, Faction: Imperium, Infantry, Tech-Priest, Elites
Rules: Designer's Note (forgeworld)
Abilities: Bionics, Master of Machines, Unit: Tech-Priest Enginseer, Weapon: Laspistol, Omnissan Axe, Servo-arm
Abilities | Description | Ref |
---|---|---|
Bionics | This model has a 6+ invulnerable save. | |
Master of Machines | At the end of your Movement phase this model can repair a single friendly <FORGEWORLD>, ASTRAMILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a <FORGEWORLD> or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tech-Priest Enginseer | 6" | 4+ | 4+ | 4 | 4 | 4 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Omnissan Axe | Melee | Melee | +1 | -2 | 2 | ||
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Selections: Frag Grenades
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry, Veterans, Elites
Weapon: Frag grenades
Selections: Boltgun [2pts], Chainsword
Unit: Veteran Sergeant, Weapon: Boltgun, Chainsword
Selections: 3x Lasgun
Unit: Veteran, Weapon: Lasgun
Selections: Plasma gun [10pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Plasma gun [10pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Plasma gun [10pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Veteran, Weapon: Lasgun
Selections: Lascannon [15pts], Lasgun
Unit: Veteran Heavy Weapons Team, Weapon: Lascannon, Lasgun
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Veteran | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p30 |
Veteran Heavy Weapons Team | 6" | 4+ | 3+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p30 |
Veteran Sergeant | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p38 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: Frag Grenades
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry, Veterans, Elites
Weapon: Frag grenades
Selections: Boltgun [2pts], Chainsword
Unit: Veteran Sergeant, Weapon: Boltgun, Chainsword
Selections: 3x Lasgun
Unit: Veteran, Weapon: Lasgun
Selections: Plasma gun [10pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Plasma gun [10pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Plasma gun [10pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Veteran, Weapon: Lasgun
Selections: Heavy bolter [10pts], Lasgun
Unit: Veteran Heavy Weapons Team, Weapon: Heavy bolter, Lasgun
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Veteran | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p30 |
Veteran Heavy Weapons Team | 6" | 4+ | 3+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p30 |
Veteran Sergeant | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p38 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: Frag Grenades
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry, Veterans, Elites
Weapon: Frag grenades
Selections: Boltgun [2pts], Chainsword
Unit: Veteran Sergeant, Weapon: Boltgun, Chainsword
Selections: 5x Lasgun
Unit: Veteran, Weapon: Lasgun
Selections: Meltagun [10pts]
Unit: Veteran, Weapon: Meltagun
Selections: Meltagun [10pts]
Unit: Veteran, Weapon: Meltagun
Selections: Meltagun [10pts]
Unit: Veteran, Weapon: Meltagun
Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Veteran, Weapon: Lasgun
Abilities | Description | Ref |
---|---|---|
Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Veteran | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p30 |
Veteran Sergeant | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p38 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Hunter-killer missile [5pts], Lascannon [15pts]
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Hunter-killer missile, Lascannon
Selections: Hunter-killer missile [5pts], Lascannon [15pts]
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Hunter-killer missile, Lascannon
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armoured Sentinel | 8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Categories: Scout Sentinels, Vehicle, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Multi-laser
Abilities: Explodes, Scout Vehicle, Smoke Launchers, Unit: Scout Sentinel, Weapon: Multi-laser
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Scout Vehicle | At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Scout Sentinel | 9" | 4+ | 4+ | 5 | 5 | 6 | 1 | 7 | 4+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
Categories: Scout Sentinels, Vehicle, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
Selections: Multi-laser
Abilities: Explodes, Scout Vehicle, Smoke Launchers, Unit: Scout Sentinel, Weapon: Multi-laser
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. | |
Scout Vehicle | At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Scout Sentinel | 9" | 4+ | 4+ | 5 | 5 | 6 | 1 | 7 | 4+ | Codex: Astra Militarum p45 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
Categories: Basilisk, Vehicle, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
Selections: Earthshaker Cannon, Heavy Flamer, Stat Damage (HS)
Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy flamer
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Vehicle Squadron | The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Stat Damage (HS) 1 | 6-11+ | 12" | 4+ | 3 | |
Stat Damage (HS) 2 | 3-5 | 8" | 5+ | D3 | |
Stat Damage (HS) 3 | 1-2 | 4" | 6+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Basilisk | * | 6+ | * | 6 | 6 | 11 | * | 7 | 3+ | Codex: Astra Militarum p50 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Earthshaker Cannon | 240" | Heavy D6 | 9 | -3 | D3 | Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. | Codex: Astra Militarum |
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Categories: Faction: <REGIMENT>, Faction: Imperium, Heavy Weapons Squad, Infantry, Heavy Support
Weapon: Frag grenades
Selections: Lascannon [5pts], Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Lascannon [5pts], Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Selections: Lascannon [5pts], Lasgun
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Full Payload, Heavy Flamer, Stat Damage (HS), 4x Storm Eagle Rockets
Categories: Faction: <REGIMENT>, Faction: Imperium, Manticore, Vehicle, Faction: Astra Militarum, Heavy Support
Abilities: Full Payload, Smoke Launchers, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Manticore, Weapon: Heavy flamer, Storm Eagle Rockets
Abilities | Description | Ref |
---|---|---|
Full Payload | “Do not roll to determine the Damage characteristic of weapons this model is equipped with; they have their maximum values (e.g. a weapon with a Damage characteristic of D3 inflicts 3 damage).” |
|
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks | Ref |
---|---|---|---|---|---|
Stat Damage (HS) 1 | 6-11+ | 12" | 4+ | 3 | |
Stat Damage (HS) 2 | 3-5 | 8" | 5+ | D3 | |
Stat Damage (HS) 3 | 1-2 | 4" | 6+ | 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Manticore | * | 6+ | * | 6 | 7 | 11 | * | 7 | 3+ | Codex: Astra Militarum p52 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Storm Eagle Rockets | 120" | Heavy 2D6 | 10 | -2 | D3 | Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle. |
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
Designer's Note (forgeworld): When selecting this unit for your army, choose which forgeworld it will be from. This replaces the <FORGEWORLD> keyword in all instances on this datasheet. (Codex: Astra Militarum p100)
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