Rules: Angels of Death, Bolter Discipline, Shock Assault
Selections: Blood Angels
Categories: PC: BA, Configuration
Rules: The Red Thirst
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Bolt pistol, Death Company Captain [1 PL, 20pts], Frag & Krak grenades, Jump Pack [1 PL, 25pts], Relic blade [10pts], Storm shield [10pts]
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Fly, Jump Pack, Death Company, Death Company Captain
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Black Rage, Death Visions, Iron Halo, Rites of Rage (Aura), Storm shield, Death Vision: On the Bridge of the Vengeful Spirit, The Grace of the Angel, To Slay the Warmaster, Unit: Captain (Jump Pack), Weapon: Bolt pistol, Frag grenades, Krak grenades, Relic blade
Abilities | Description | Ref |
---|---|---|
Black Rage | • In your Movement phase, each time this unit is selected to move, it cannot Fall Back. • Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. • Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost. • This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book. |
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Death Visions | Once per battle, when this model is selected to fight, it can use one of the Death Visions listed below. The same Death Vision cannot be used more than once per battle. | |
Iron Halo | This model has a 4+ invulnerable save. | |
Rites of Rage (Aura) | While a friendly DEATH COMPANY CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | |
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. |
Death Vision | Effect | Ref |
---|---|---|
On the Bridge of the Vengeful Spirit | A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are visible to it. If a model uses this Death Vision, then until that fight is resolved: - Add 1 to that model's Attack characteristic for every 5 enemy models that are within 6" of it. - Each time that model makes an attack, you can re-roll the hit roll. |
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The Grace of the Angel | A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then until the end of that turn, this model has a 3+ invulnerable save. | |
To Slay the Warmaster | A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then instead of making any attacks for that fight, both players roll off. If you win, select one of those enemy models: that model suffers D3+3 mortal wounds. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Captain (Jump Pack) | 12" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Relic blade | Melee | Melee | +3 | -3 | 2 | - |
Selections: 3. Soulwarden, Archangel's Shard, Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Warlord
Categories: Character, Faction: Blood Angels, Faction: Imperium, Infantry, Sanguinary Priest, HQ, Apothecary, Faction: Adeptus Astartes, Warlord
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Blood Chalice, Combat Restoratives, Narthecium [Aura], Soulwarden (Aura), Unit: Sanguinary Priest, Weapon: Archangel's Shard, Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Abilities | Description | Ref |
---|---|---|
Blood Chalice | In your Command phase, select one friendly Blood Angels Core or Blood Angels Character unit (excluding Vehicle units) within 6" of this model. Until the start of your next Command phase, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead. | |
Combat Restoratives | At the end of your Movement phase, this model can heal one friendly Blood Angels Infantry or Blood Angels Biker model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. | |
Narthecium [Aura] | While a friendly Blood Angels Infantry or Blood Angels Biker unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. | |
Soulwarden (Aura) | While a friendly BLOOD ANGELS unit is within 6" of this WARLORD, each time a model in that unit would lose a wound as a result of a mortal wound, roll one D6; on a 5+ that wound is not lost. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Sanguinary Priest | 6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Archangel's Shard | Melee | Melee | +2 | -4 | 2 | Each time an attack made with this weapon is allocated to a model in a CHAOS unit, that attack has a Damage characteristic of 3. Each time an attack made with this weapon is allocated to a model in a CHAOS MONSTER unit, that attack has a Damage characteristic of 4. | |
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Heavy bolt rifle
Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops
Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
Weapon: Heavy bolt rifle
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Intercessor | 5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Heavy Intercessor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: 2x Flamestorm Gauntlets, 4x Aggressor [160pts], Aggressor Sergeant [40pts]
Categories: Faction: Adeptus Astartes, Aggressor Squad, Faction: Imperium, Infantry, Mk X Gravis, Primaris, Core, Elites
Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
Unit: Aggressor, Aggressor Sergeant, Weapon: Flamestorm Gauntlets (Melee), Flamestorm Gauntlets (Shooting)
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aggressor | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 7 | 3+ | |
Aggressor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Flamestorm Gauntlets (Melee) | Melee | Melee | x2 | -3 | 2 | When attacking with this weapon, you must subtract 1 from the hit rolls. | |
Flamestorm Gauntlets (Shooting) | 12" | Assault D6 | 4 | 0 | 1 | This weapon automatically hits its target. |
Selections: Jump Pack [2 PL, 30pts]
Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Black Rage
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Abilities | Description | Ref |
---|---|---|
Black Rage | • In your Movement phase, each time this unit is selected to move, it cannot Fall Back. • Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. • Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost. • This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Company Marine (Jump Pack) | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Jump Pack [1 PL, 10pts]
Categories: Faction: Adeptus Astartes, Assault Squad, Faction: Imperium, Infantry, Melta Bombs, Core, Fast Attack, Fly, Jump Pack
Rules: Angels of Death, Combat Squads, Death from Above, Savage Echoes, The Red Thirst
Unit: Assault Marine (Jump Pack), Assault Marine Sergeant (Jump Pack)
Selections: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol/Chainsword, Frag & Krak grenades
Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Assault Marine (Jump Pack) | 12" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Assault Marine Sergeant (Jump Pack) | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Faction: Adeptus Astartes, Devastator Squad, Faction: Imperium, Infantry, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Abilities: Signum, Unit: Devastator Marine, Devastator Marine Sergeant
Selections: Astartes Chainsword, Combi-plasma [10pts], Frag & Krak grenades
Rules: Combi Weapon
Weapon: Astartes Chainsword, Boltgun, Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma cannon, Standard, Plasma cannon, Supercharge
Abilities | Description | Ref |
---|---|---|
Signum | In your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Devastator Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Devastator Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma cannon, Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast. | |
Plasma cannon, Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: 2x Storm Bolters
Categories: Dedicated Transport, Faction: Adeptus Astartes, Vehicle, Transport, Faction: Imperium, Repulsor Field
Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
Abilities: Assault Vehicle, Hover Tank, Transport: Transport, Unit: Impulsor, Weapon: Storm bolter, Wound Track: Impulsor Wound Track 1, Impulsor Wound Track 2, Impulsor Wound Track 3
Abilities | Description | Ref |
---|---|---|
Assault Vehicle | Units embarked within this transport can disembark even if it has made a Normal Move this phase. Any unit that disembarks after this transport has made a Normal Move cannot charge this turn. | |
Hover Tank | Distances and ranges are always measured to and from this model's hull even though it has a base. |
Transport | Capacity | Ref |
---|---|---|
Transport | This model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Impulsor | * | 6+ | * | 7 | 7 | 11 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Impulsor Wound Track 1 | 6+ | 14" | 3+ | 3 | |
Impulsor Wound Track 2 | 3-5 | 7" | 4+ | D3 | |
Impulsor Wound Track 3 | 1-2 | 4" | 5+ | 1 |
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Savage Echoes:
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.
Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
()
The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()
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