Rules: Ork Detachment Abilities, Waaagh!
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Selections: Deathskulls
Categories: Configuration
Abilities: Deathskulls
Abilities | Description | Ref |
---|---|---|
Deathskulls | - Each time a unit with this kultur is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks - Each time a model with this kultur would lose a wound as a result of a mortal wound, roll one D6: on a 5+ that wound is not lost. - INFANTRY units with this kultur gain the Objective Secured ability. |
Categories: Configuration
Selections: 3. Chapter Approved: War Zone Nachmund
Categories: Configuration
Selections: Da Fixer Upperz (Deathskullz), Extra-Kustom Weapon [1 PL, 10pts], Grot Oiler [5pts], Kustom Force Field [30pts], Kustom Mega-Blasta, Power Klaw
Categories: Big Mek, Character, Faction: <Clan>, Faction: Orks, HQ, Infantry, Mega Armour, Gretchin, Grot Oiler
Rules: 'Ere We Go!
Abilities: Big Mekaniak, Da Fixer Upperz, Extra-Kustom Weapon, Grot Oiler, Kustom Force Field, Unit: Big Mek in Mega Armour, Weapon: Kustom Mega-Blasta, Power Klaw
Abilities | Description | Ref |
---|---|---|
Big Mekaniak | At the end of your Movement phase, this model can repair a single friendly <CLAN> VEHICLE model within 3". That model regains D3 lost wounds. Each model can only be repaired once per turn. | Codex: Orks 2021 p86 |
Da Fixer Upperz | DEATHSKULLS MEK or BIG MEK model only. Each time the bearer uses their Mekaniak or Big Mekaniak ability, roll one D6: on a 2+, the selected VEHICLE unit regains 1 additional wound, and you can select one enemy VEHICLE unit within 12" of the bearer. That enemy VEHICLE unit suffers D3 mortal wounds. | |
Extra-Kustom Weapon | Model equipped with kustom mega-slugga or kustom mega-blasta only. Each time this model shoots with a kustom mega-slugga or kustom mega-blasta, make one additional attack with that weapon. | |
Grot Oiler | Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used. (a Grot Oiler does not count as a model for any rules purposes) |
|
Kustom Force Field | (Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. | Codex: Orks 2021 p125 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Big Mek in Mega Armour | 4" | 3+ | 4+ | 5 | 5 | 6 | 3 | 8 | 2+ | Codex: Orks 2021 p86 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kustom Mega-Blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting this weapon. | Codex: Orks 2021 p119 |
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Selections: 3. 'Ard as Nails, Killa Jet, Snagga Klaw, 3x Twin Boomstick, Warlord
Categories: Character, HQ, Faction: <Clan>, Faction: Orks, Deffkilla Wartrike, Speed Freeks, Speedboss, Vehicle, Warlord, Warlord - Deathskulls
Rules: 'Ere We Go!
Abilities: Ard as Nails, Big Red Button, Dead Tough, Explodes, Fuel Mixa Grot, Killa Jet, Ramshackle, Unit: Deffkilla Wartrike, Weapon: Killa Jet (Burna), Killa Jet (Cutta), Snagga Klaw , Twin Boomstick
Abilities | Description | Ref |
---|---|---|
Ard as Nails | Each time an attack is made that targets this WARLORD, subtract 1 from that attack's wound roll. | Codex: Orks 2021 p132 |
Big Red Button | Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. | |
Dead Tough | This model has a 5+ invulnerable save. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. | |
Fuel Mixa Grot | Once per battle when this model advances, do not make an Advance roll, Instead, until the end of the phase, add 9" to the Move characteristic of this model. | |
Killa Jet | Before selecting targets, select one of the profiles below to make attacks with. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deffkilla Wartrike | 14" | 2+ | 5+ | 5 | 6 | 8 | 5 | 7 | 4+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Killa Jet (Burna) | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | |
Killa Jet (Cutta) | 12" | Assault 2 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2 | |
Snagga Klaw | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. | |
Twin Boomstick | 12" | Assault 2 | 5 | 0 | 1 |
Categories: Faction: <Clan>, Faction: Orks, Infantry, Mob, Core, Beast Snagga, Beast Snagga Boyz, Troops
Rules: 'Ere We Go!, Mob Rule
Abilities: Beast Snagga
Selections: 9x Choppa, 9x Slugga
Unit: Beast Snagga Boy, Weapon: Choppa, Slugga
Selections: Power Snappa, Slugga
Unit: Beast Snagga Nob, Weapon: Power Snappa, Slugga
Abilities | Description | Ref |
---|---|---|
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Beast Snagga Boy | 5" | 3+ | 5+ | 5 | 5 | 1 | 2 | 6 | 6+ | |
Beast Snagga Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Snappa | Melee | Melee | +2 | -2 | 2 | ||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Kombi-rokkit [10pts], Stikkbombs
Abilities: Kombi-rokkit, Unit: Boss Nob, Weapon: Rokkit launcha, Shoota, Stikkbomb
Selections: Rokkit Launcha [10pts], Stikkbombs
Unit: Ork Boy, Weapon: Rokkit launcha, Stikkbomb
Selections: 8x Shoota, 8x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the attack's hit roll. | Codex: Orks 2021 p119 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob, Tankbusta Bombs
Rules: 'Ere We Go!, Mob Rule
Selections: Kombi-rokkit [10pts], Stikkbombs
Abilities: Kombi-rokkit, Unit: Boss Nob, Weapon: Rokkit launcha, Shoota, Stikkbomb
Selections: Rokkit Launcha [10pts], Stikkbombs
Unit: Ork Boy, Weapon: Rokkit launcha, Stikkbomb
Selections: 8x Shoota, 8x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the attack's hit roll. | Codex: Orks 2021 p119 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p91 |
Ork Boy | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Meganobz, Nobz, Core, Mega Armour, Mob
Rules: 'Ere We Go!, Mob Rule
Selections: Kombi-rokkit [5pts], Power Klaw, Stikkbombs
Abilities: Kombi-rokkit, Unit: Boss Meganob, Weapon: Power Klaw, Rokkit launcha, Shoota, Stikkbomb
Selections: Kombi-rokkit [5pts], Power Klaw, Stikkbombs
Abilities: Kombi-rokkit, Unit: Meganob, Weapon: Power Klaw, Rokkit launcha, Shoota, Stikkbomb
Selections: Kombi-rokkit [5pts], Power Klaw, Stikkbombs
Abilities: Kombi-rokkit, Unit: Meganob, Weapon: Power Klaw, Rokkit launcha, Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the attack's hit roll. | Codex: Orks 2021 p119 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Meganob | 5" | 3+ | 5+ | 5 | 5 | 3 | 3 | 7 | 2+ | Codex: Orks 2021 p101 |
Meganob | 5" | 3+ | 5+ | 5 | 5 | 3 | 3 | 7 | 2+ | Codex: Orks 2021 p101 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Power Klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Orks 2021 p121 |
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Selections: 2x Bomb Squig [10pts]
Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Tankbustas, Tankbusta Bombs, Core, Mob
Rules: 'Ere We Go!, Mob Rule
Abilities: Bomb Squig, Tank Hunters
Selections: Rokkit Launcha
Unit: Boss Nob (Tankbustas), Weapon: Rokkit launcha
Selections: 4x Rokkit Launcha
Unit: Tankbusta, Weapon: Rokkit launcha
Abilities | Description | Ref |
---|---|---|
Bomb Squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch, this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE; on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. | Codex: Orks 2021 p100 |
Tank Hunters | Each time a model with this ability makes an attack that targets a VEHICLE unit, add 1 to that attack's hit roll. | Codex: Orks 2021 p99 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob (Tankbustas) | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p96 |
Tankbusta | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Selections: 2x Bomb Squig [10pts]
Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Tankbustas, Tankbusta Bombs, Core, Mob
Rules: 'Ere We Go!, Mob Rule
Abilities: Bomb Squig, Tank Hunters
Selections: Rokkit Launcha
Unit: Boss Nob (Tankbustas), Weapon: Rokkit launcha
Selections: 4x Rokkit Launcha
Unit: Tankbusta, Weapon: Rokkit launcha
Abilities | Description | Ref |
---|---|---|
Bomb Squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch, this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE; on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. | Codex: Orks 2021 p100 |
Tank Hunters | Each time a model with this ability makes an attack that targets a VEHICLE unit, add 1 to that attack's hit roll. | Codex: Orks 2021 p99 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob (Tankbustas) | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | Codex: Orks 2021 p96 |
Tankbusta | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Categories: Faction: <Clan>, Faction: Orks, Deffkoptas, Fast Attack, Fly, Speed Freeks, Vehicle
Rules: 'Ere We Go!, Mob Rule
Abilities: Big Red Button, Ramshackle, Swoopin' Down
Selections: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
Unit: Deff Kopta, Weapon: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbomb
Selections: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
Unit: Deff Kopta, Weapon: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbomb
Selections: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
Unit: Deff Kopta, Weapon: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbomb
Selections: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
Unit: Deff Kopta, Weapon: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbomb
Selections: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
Unit: Deff Kopta, Weapon: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbomb
Selections: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
Unit: Deff Kopta, Weapon: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Big Red Button | Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Swoopin' Down | During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deff Kopta | 14" | 3+ | 5+ | 4 | 5 | 4 | 2 | 6 | 4+ | Codex: Orks 2021 p104 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kopta Rokkits | 24" | Heavy 2D3 | 8 | -2 | 3 | Blast | |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Spinnin' Blades | Melee | Melee | +1 | -1 | 1 | Each time an attack is made with this weapon, make 3 hit rolls instead of 1. | |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Fast Attack, Speed Freeks, Megatrakk Scrapjets
Rules: 'Ere We Go!
Abilities: Explodes, Grot Gunner, Ramshackle, Spiked Ram
Selections: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
Unit: Megatrakk Scrapjet, Weapon: Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles
Selections: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
Unit: Megatrakk Scrapjet, Weapon: Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. | |
Grot Gunner | Each time a model in this unit shoots, you can select one twin big shoota it is equipped with. Each time that model makes an attack with that twin big shoota, add 1 to that attack's hit roll. | Codex: Orks 2021 p106 |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Spiked Ram | After this unit makes a charge move, you can select one enemy unit within 1" of it and roll one D6 for each model this unit contains; for each roll of 4+, that enemy unit suffers D3 mortal wounds. | Codex: Orks 2021 p106 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Megatrakk Scrapjet | 10" | 4+ | 5+ | 6 | 6 | 9 | 4 | 7 | 4+ | Codex: Orks 2021 p106 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Nose Drill | Melee | Melee | +2 | -2 | D3 | - | Codex: Orks 2021 p106 |
Rokkit Cannon | 24" | Heavy 3D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p106 |
Twin Big Shoota | 36" | Dakka 10/6 | 5 | 0 | 1 | - | Codex: Orks 2021 p120 |
Wing Missiles | 24" | Assault 1 | 8 | -2 | 3 | Each time an attack is made with this weapon that targets a VEHICLE unit, add 1 to that attack's hit roll. | Codex: Orks 2021 p106 |
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Fast Attack, Speed Freeks, Shokkjump Dragsta
Rules: 'Ere We Go!
Abilities: Explodes, Grot Gunner and Targetin' Squig, Ramshackle, Shokk Tunnel
Selections: Kustom Shokk Rifle, Rokkit Launcha, Saw Blades
Unit: Shokkjump Dragstas, Weapon: Kustom Shokk Rifle, Rokkit launcha, Saw Blades
Selections: Kustom Shokk Rifle, Rokkit Launcha, Saw Blades
Unit: Shokkjump Dragstas, Weapon: Kustom Shokk Rifle, Rokkit launcha, Saw Blades
Selections: Kustom Shokk Rifle, Rokkit Launcha, Saw Blades
Unit: Shokkjump Dragstas, Weapon: Kustom Shokk Rifle, Rokkit launcha, Saw Blades
Abilities | Description | Ref |
---|---|---|
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. | |
Grot Gunner and Targetin' Squig | Each time a model from this unit makes an attack with a kustom shokk rifle, treat that model as having a Ballistic Skill characteristic of 3+. | Codex: Orks 2021 p103 |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Shokk Tunnel | If an Advance roll made for this unit is 4+, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models and roll one D6; on a 4+ this unit suffers D3 mortal wounds. | Codex: Orks 2021 p103 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shokkjump Dragstas | 14" | 4+ | 5+ | 5 | 6 | 8 | 4 | 7 | 4+ | Codex: Orks 2021 p103 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kustom Shokk Rifle | 24" | Assault 2 | 8 | -3 | D6 | If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | Codex: Orks 2021 p103 |
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast | Codex: Orks 2021 p120 |
Saw Blades | Melee | Melee | +2 | -2 | 2 | - | Codex: Orks 2021 p103,105 |
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Deff Dread, Heavy Support, Walkerz
Rules: 'Ere We Go!
Abilities: Dread Mob, Explodes, Ramshackle
Selections: Dread Klaw, Kustom Mega-Blasta [10pts], Kustom Mega-Blasta [10pts], Kustom Mega-Blasta [10pts]
Unit: Deff Dread, Weapon: Dread Klaw, Kustom Mega-Blasta
Abilities | Description | Ref |
---|---|---|
Dread Mob | After this unit is set up on the battlefield for the first time, if this unit has more than 1 model, all models in this unit must be set up within 6" of another model from this unit. After they are set up for the first time, each model is treated as a separate unit. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deff Dread | 6" | 3+ | 5+ | 5 | 7 | 8 | 3 | 7 | 3+ | Codex: Orks 2021 p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dread Klaw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it can make 1 additional attack with this weapon | Codex: Orks 2021 p121 |
Kustom Mega-Blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting this weapon. | Codex: Orks 2021 p119 |
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Deff Dread, Heavy Support, Walkerz
Rules: 'Ere We Go!
Abilities: Dread Mob, Explodes, Ramshackle
Selections: Kustom Mega-Blasta [10pts], Kustom Mega-Blasta [10pts], Kustom Mega-Blasta [10pts], Kustom Mega-Blasta [10pts]
Unit: Deff Dread, Weapon: Kustom Mega-Blasta
Abilities | Description | Ref |
---|---|---|
Dread Mob | After this unit is set up on the battlefield for the first time, if this unit has more than 1 model, all models in this unit must be set up within 6" of another model from this unit. After they are set up for the first time, each model is treated as a separate unit. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deff Dread | 6" | 3+ | 5+ | 5 | 7 | 8 | 3 | 7 | 3+ | Codex: Orks 2021 p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kustom Mega-Blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting this weapon. | Codex: Orks 2021 p119 |
Selections: Big Krumpaz
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Deff Dread, Heavy Support, Walkerz, Faction: Big Krumpaz, Specialist Mob
Rules: 'Ere We Go!
Abilities: Big Krumpaz, Dread Mob, Explodes, Ramshackle
Selections: Dread Klaw, Dread Klaw, Dread Klaw, Dread Klaw
Unit: Deff Dread, Weapon: Dread Klaw
Selections: Dread Klaw, Dread Klaw, Dread Klaw, Dread Klaw
Unit: Deff Dread, Weapon: Dread Klaw
Abilities | Description | Ref |
---|---|---|
Big Krumpaz | DEFF DREADS, GORKANAUT, MEGA ARMOUR NOBZ, MEGA ARMOUR CHARACTER or MORKANAUT units only. The selected unit gains the following ability: Krumpin' Time: Each time a BIG KRUMPAZ model makes a melee attack, add 1 to that attack's hit roll. |
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Dread Mob | After this unit is set up on the battlefield for the first time, if this unit has more than 1 model, all models in this unit must be set up within 6" of another model from this unit. After they are set up for the first time, each model is treated as a separate unit. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deff Dread | 6" | 3+ | 5+ | 5 | 7 | 8 | 3 | 7 | 3+ | Codex: Orks 2021 p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dread Klaw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it can make 1 additional attack with this weapon | Codex: Orks 2021 p121 |
Ork Detachment Abilities:
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book).
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Waaagh!:
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.
To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.
A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.
WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Strength and Attacks characteristic or ORKS models from your army.
- ORKS models from your army have a 5+ invulnerable save.
Stage 2: Get Stuck In!
- Add 1 to the Strength and Attacks characteristic of ORKS models from your army.
- ORKS models from your army have a 6+ invulnerable save.
SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
(Codex: Orks 2021 p81)
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)
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