8x Power Sword, 8x Storm Shield
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Crusader | Infantry | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+/3++ | Codex: Adepta Sororitas |
Bolt Pistol (1pts), Eviscerator (30pts), Frag & Krak Grenades, Rosarius, The Litanies of Faith (15pts)
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Description | Ref |
---|---|---|
The Litanies of Faith | The bearer, the bearerfs unit and any Independent Character that has joined the bearerfs unit automatically pass any Leadership test required when attempting to use either an Act of Faith or a War Hymn. | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Bolt Pistol (1pts), Eviscerator (30pts), Frag & Krak Grenades, Rosarius
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Bolt Pistol (1pts), Eviscerator (30pts), Frag & Krak Grenades, Rosarius
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Bolt Pistol (1pts), Eviscerator (30pts), Frag & Krak Grenades, Rosarius
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Bolt Pistol (1pts), Eviscerator (30pts), Frag & Krak Grenades, Rosarius
Independent Character, War Hymns, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Act of Faith: Endless Crusade, Frag & Krak Grenades
Act of Faith, Shield of Faith, Stubborn
Meltagun (10pts), Power Axe (15pts)
Meltagun (10pts), Power Axe (15pts)
Meltagun (10pts), Power Axe (15pts)
Bolt Pistol, Boltgun, Sacred Banner of the Order Militant (40pts)
Bolt Pistol, Chirurgeon's Tools
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Celestian | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |
Hospitaller | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 3+ |
Name | Description |
---|---|
Endless Crusade | One use only. This Act of Faith can be used in your Assault phase. If successful, all models in the Sororitas Command Squadfs unit gain the Fleet, Crusader and Move Through Cover special rules until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Power Axe | - | +1 | 2 | Melee, Unwieldy |
Act of Faith: Endless Crusade, Frag & Krak Grenades
Act of Faith, Shield of Faith, Stubborn
Bolt Pistol, Multi-Melta (10pts)
Bolt Pistol, Multi-Melta (10pts)
Bolt Pistol, Multi-Melta (10pts)
Bolt Pistol, Multi-Melta (10pts)
Bolt Pistol, Chirurgeon's Tools
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Celestian | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |
Hospitaller | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 3+ |
Name | Description |
---|---|
Endless Crusade | One use only. This Act of Faith can be used in your Assault phase. If successful, all models in the Sororitas Command Squadfs unit gain the Fleet, Crusader and Move Through Cover special rules until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta |
Act of Faith: The Passion, Eviscerator (30pts), Frag & Krak Grenades, Rosarius (15pts), Storm Bolter (5pts), The Mantle of Ophelia (25pts)
Act of Faith, Martyrdom, Shield of Faith, Stubborn
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Canoness | Infantry (Character) | 5 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ |
Name | Description | |
---|---|---|
Rosarius | Grants 4+ Invulnerable Save. | |
The Mantle of Ophelia | The wearer of the Mantle of Ophelia has the Eternal Warrior special rule. | Codex: Adepta Sororitas |
The Passion | One use only. This Act of Faith can be used in either playerfs Assault phase. If successful, all models in the Canonessf unit gain the Hatred special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Storm Bolter | 24" | 4 | 5 | Assault 2 |
Act of Faith: The Passion, Combi-Melta (10pts), Eviscerator (30pts), Frag & Krak Grenades, Melta Bombs (5pts), The Cloak of St. Aspira (20pts)
Act of Faith, Martyrdom, Shield of Faith, Stubborn
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Canoness | Infantry (Character) | 5 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ |
Name | Description | Ref |
---|---|---|
The Cloak of St. Aspira | The wearer of the Cloak of St. Aspira re-rolls all failed armour saving throws and Shield of Faith invulnerable saving throws. | Codex: Adepta Sororitas |
The Passion | One use only. This Act of Faith can be used in either playerfs Assault phase. If successful, all models in the Canonessf unit gain the Hatred special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Boltgun | 24" | 4 | 5 | Rapid Fire |
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-handed |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Act of Faith: Hand of the Emperor, Bolt Pistol, 5x Celestians (70pts), Frag & Krak Grenades, Heavy Flamer (10pts), Meltagun (10pts), Simulacrum Imperialis (10pts)
Act of Faith, Shield of Faith
Bolt Pistol, Power Axe (15pts)
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Multi-Melta
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Celestian | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Celestian Superior | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Hand of the Emperor | One use only. This Act of Faith is used in a friendly Assault phase. If successful, all models in the Celestiansf unit gain the Furious Charge special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta |
Act of Faith: Hand of the Emperor, Bolt Pistol, 5x Celestians (70pts), Frag & Krak Grenades, Heavy Flamer (10pts), Meltagun (10pts), Simulacrum Imperialis (10pts)
Act of Faith, Shield of Faith
Bolt Pistol, Power Axe (15pts)
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Multi-Melta
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Celestian | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Celestian Superior | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Hand of the Emperor | One use only. This Act of Faith is used in a friendly Assault phase. If successful, all models in the Celestiansf unit gain the Furious Charge special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta |
Act of Faith: Hand of the Emperor, Bolt Pistol, 5x Celestians (70pts), Frag & Krak Grenades, Heavy Flamer (10pts), Meltagun (10pts), Simulacrum Imperialis (10pts)
Act of Faith, Shield of Faith
Bolt Pistol, Power Axe (15pts)
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Multi-Melta
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Celestian | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Celestian Superior | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Hand of the Emperor | One use only. This Act of Faith is used in a friendly Assault phase. If successful, all models in the Celestiansf unit gain the Furious Charge special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta |
Act of Faith: Light of the Emperor, 5x Battle Sisters (60pts), Bolt Pistol, Boltgun, Frag & Krak Grenades, Heavy Bolter (10pts), Simulacrum Imperialis (10pts)
Act of Faith, Shield of Faith
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Heavy Bolter
Shield of Faith
Bolt Pistol, Melta Bombs (5pts), Power Sword (15pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Battle Sister | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Sister Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Light of the Emperor | One use only. This Act of Faith can be used either in your Shooting phase or in either playerfs Assault phase. If successful, all models in the Battle Sistersf unit gain the Preferred Enemy special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Heavy Bolter | 36" | 5 | 4 | Heavy 3 |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Act of Faith: Light of the Emperor, 5x Battle Sisters (60pts), Bolt Pistol, Boltgun, Frag & Krak Grenades, Heavy Bolter (10pts), Simulacrum Imperialis (10pts)
Act of Faith, Shield of Faith
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Heavy Bolter
Shield of Faith
Bolt Pistol, Melta Bombs (5pts), Power Sword (15pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Battle Sister | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Sister Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Light of the Emperor | One use only. This Act of Faith can be used either in your Shooting phase or in either playerfs Assault phase. If successful, all models in the Battle Sistersf unit gain the Preferred Enemy special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Heavy Bolter | 36" | 5 | 4 | Heavy 3 |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Act of Faith: Holy Fusillade, Bolt Pistol, 7x Dominions (91pts), Frag & Krak Grenades, 4x Meltagun (40pts), Simulacrum Imperialis (10pts)
Act of Faith, Scout, Shield of Faith
Combi-Melta (10pts), Melta Bombs (5pts), Power Axe (15pts), Upgrade to Veteran Dominion Superior (10pts)
Dozer Blade (5pts), Searchlight, Smoke Launchers
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Dominion | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Veteran Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Sororitas Rhino | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Holy Fusillade | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Act of Faith: Holy Fusillade, Bolt Pistol, 5x Dominions (65pts), Frag & Krak Grenades, 4x Meltagun (40pts), Simulacrum Imperialis (10pts)
Act of Faith, Scout, Shield of Faith
Combi-Melta (10pts), Melta Bombs (5pts), Power Axe (15pts), Upgrade to Veteran Dominion Superior (10pts)
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Multi-Melta
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Dominion | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Veteran Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Holy Fusillade | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta |
Act of Faith: Holy Fusillade, Bolt Pistol, 5x Dominions (65pts), Frag & Krak Grenades, 4x Meltagun (40pts), Simulacrum Imperialis (10pts)
Act of Faith, Scout, Shield of Faith
Combi-Melta (10pts), Melta Bombs (5pts), Power Axe (15pts), Upgrade to Veteran Dominion Superior (10pts)
Dozer Blade (5pts), Searchlight, Smoke Launchers, Twin-Linked Multi-Melta
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Dominion | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Veteran Dominion Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Holy Fusillade | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unitfs Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Boltgun | 24" | 4 | 5 | Rapid Fire |
Melta bomb | - | 8 | 1 | Armourbane, Unwieldy |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta |
Dozer Blade (5pts), Exorcist Missile Launcher, Searchlight, Smoke Launchers
Shield of Faith
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Exorcist | 4 | 13 | 11 | 10 | 3 | Tank | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Exorcist missile launcher | 48" | 8 | 1 | Heavy D6 |
Dozer Blade (5pts), Exorcist Missile Launcher, Searchlight, Smoke Launchers
Shield of Faith
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Exorcist | 4 | 13 | 11 | 10 | 3 | Tank | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Exorcist missile launcher | 48" | 8 | 1 | Heavy D6 |
Dozer Blade (5pts), Exorcist Missile Launcher, Searchlight, Smoke Launchers
Shield of Faith
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Exorcist | 4 | 13 | 11 | 10 | 3 | Tank | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Exorcist missile launcher | 48" | 8 | 1 | Heavy D6 |
Codex: Blood Angels
Iron Halo, Storm bolter, Storm shield (5pts)
And They Shall Know No Fear, Furious Charge, Independent Character
Ranged weapon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Terminator Captain | Infantry (Character) | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 2+/4++ |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Storm Bolter | 24" | 4 | 5 | Assault 2 |
Valour's Edge | - | User | 2 | Melee |
9x Thunder Hammer and Storm Shield (405pts), Thunder Hammer and Storm Shield (45pts)
And They Shall Know No Fear, Combat Squads, Furious Charge
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Terminator (TH/SS) | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/3++ |
Terminator Sgt (TH/SS) | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/3++ |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy |
Frag and Krak grenades, Lascannon (20pts), 9x Tactical Marine (126pts)
And They Shall Know No Fear, Combat Squads, Furious Charge
Bolt Pistol, Chainsword
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Frag and Krak grenades, Lascannon (20pts), 9x Tactical Marine (126pts)
And They Shall Know No Fear, Combat Squads, Furious Charge
Bolt Pistol, Chainsword
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Locator Beacon (10pts), Storm Bolter
Drop Pod Assault, Immobile, Inertial Guidance System
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Drop Pod | 4 | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Storm Bolter | 24" | 4 | 5 | Assault 2 |
Locator Beacon (10pts), Storm Bolter
Drop Pod Assault, Immobile, Inertial Guidance System
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Drop Pod | 4 | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Storm Bolter | 24" | 4 | 5 | Assault 2 |
Locator Beacon (10pts), Storm Bolter
Drop Pod Assault, Immobile, Inertial Guidance System
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Drop Pod | 4 | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Storm Bolter | 24" | 4 | 5 | Assault 2 |
Cuirass of Sacrifice (Replace TDA) (15pts), Digital weapons (10pts), Frag, Krak and Psyk-out grenades, Iron Halo, Master-crafted melee weapon (10pts), Nemesis Daemon hammer (10pts), Psilencer (15pts), Psyker [ML 2], Terminator Armour
And They Shall Know No Fear, Bulky, Daemonbane, Daemonology (Sanctic), Deep Strike, Divination, Independent Character, Preferred Enemy (Daemons), Psi-shock, Purity of Spirit, Pyromancy, Relentless, Telekinesis, Telepathy, Terminator Armour, The Aegis
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Grand Master | Infantry (Character) | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 2+/4++ | Codex: Grey Knights p60 |
Name | Description | |
---|---|---|
Cuirass of Sacrifice | Terminator-armour with Feel No Pain and It Will Not Die. | |
Frag grenade (melee) | Fight at normal Initiative, despite charging through difficult terrain. | Wh40k: The Rules |
Psyk-out grenade (melee) | Works as Defensive Grenades against Psykers, Brotherhood of Psykers/Sorcerers and Psychic Pilots. | Codex: Grey Knights p91 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Frag grenade | 8" | 3 | - | Assault 1, Blast | Wh40k: The Rules |
Krak grenade | 8" | 6 | 4 | Assault 1 | Wh40k: The Rules |
Krak grenade (melee) | - | 6 | 4 | - | Wh40k: The Rules |
Nemesis Daemon hammer | - | x2 | 2 | Melee, Force, Concussive, Daemonbane, Unwieldy, Specialist Weapon | Codex: Grey Knights p87 |
Psilencer | 24" | 4 | - | Heavy 6, Force | Codex: Grey Knights p89 |
Psyk-out grenade | 8" | 2 | - | Assault 1, Blast, Psi-shock | Codex: Grey Knights p91 |
Brotherhood of Psykers [ML 1], Terminator Armour
And They Shall Know No Fear, Banishment, Bulky, Combat Squads, Deep Strike, Hammerhand, Preferred Enemy (Daemons), Purity of Spirit, Relentless, Terminator Armour, The Aegis
14x Nemesis falchion (28pts), 7x Storm bolter
Daemonbane
Psilencer (15pts), Two Nemesis falchions (4pts)
Daemonbane
Psilencer (15pts), Two Nemesis falchions (4pts)
Daemonbane
Master-crafted melee weapon (10pts), Nemesis Daemon hammer (10pts), Storm bolter
Daemonbane
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Grey Knight Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5++ | Codex: Grey Knights p67 |
Terminator Justicar | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5++ | Codex: Grey Knights p67 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Nemesis Daemon hammer | - | x2 | 2 | Melee, Force, Concussive, Daemonbane, Unwieldy, Specialist Weapon | Codex: Grey Knights p87 |
Nemesis falchion | - | User | 3 | Melee, Force, Daemonbane, Specialist Weapon | Codex: Grey Knights p87 |
Psilencer | 24" | 4 | - | Heavy 6, Force | Codex: Grey Knights p89 |
Storm bolter | 24" | 4 | 5 | Assault 2 | Wh40k: The Rules p176 |
Multi-melta (10pts), Searchlight, Smoke launchers, Twin-linked heavy bolter, 2x Twin-linked lascannon
Assault Vehicle, Power of the Machine Spirit, Transport (10)
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Land Raider | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Transport) | Codex: Grey Knights p78 |
Name | Description | Ref |
---|---|---|
Searchlight | Wh40k: The Rules p98 | |
Smoke launchers | Wh40k: The Rules p98 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy bolter | 36" | 5 | 4 | Heavy 3 | Wh40k: The Rules p176 |
Lascannon | 48" | 9 | 2 | Heavy 1 | Wh40k: The Rules p177 |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta | Wh40k: The Rules p177 |
Multi-melta (10pts), Searchlight, Smoke launchers, Twin-linked heavy bolter, 2x Twin-linked lascannon
Assault Vehicle, Power of the Machine Spirit, Transport (10)
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Land Raider | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Transport) | Codex: Grey Knights p78 |
Name | Description | Ref |
---|---|---|
Searchlight | Wh40k: The Rules p98 | |
Smoke launchers | Wh40k: The Rules p98 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy bolter | 36" | 5 | 4 | Heavy 3 | Wh40k: The Rules p176 |
Lascannon | 48" | 9 | 2 | Heavy 1 | Wh40k: The Rules p177 |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta | Wh40k: The Rules p177 |
Bolt Pistol, Krak Grenades, Master Crafted Nemesis Force Daemonhammer, Psyber Eagle, Psychic Powers, Psyk-out Grenades
Daemonbane:, I've Been Expecting You, Independent Character, Lord of Formosa, Psyk-out Grenades, Psyker (Mastery Level 2), Spy Network, Stubborn
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Inquisitor Coteaz | Infantry (Character) | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 10 | 2+ |
Name | Description |
---|---|
Psychic Powers (Coteaz) | Inquisitor Coteaz generates powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Master Crafted Nemesis Force Daemonhammer | - | x2 | 2 | Melee, Specialist Weapon, Concussive, Force, Unwieldy, Daemonbane |
Psyber Eagle | 24" | 4 | - | Assault D6 |
Act of Faith: Miraculous Intervention, Armour of Saint Katherine, Frag & Krak Grenades, Jump Pack, The Ardent Blade
Act of Faith, Fearless, Hit & Run, Independent Character, Martyrdom, Shield of Faith, Warlord Trait: Beacon of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Saint Celestine | Jump Infantry (Character) | 7 | 7 | 3 | 3 | 3 | 7 | 5 | 10 | 2+/4++ | Codex: Adepta Sororitas |
Name | Description | Ref |
---|---|---|
Amour of Saint Katherine | Confers 2+ Armour save and 4++ invulnerable save | Codex: Adepta Sororitas |
Miraculous Intervention | One use only. Unlike other Acts of Faith, Miraculous Intervention can only be used the first time Saint Celestine is removed as a casualty. This Act of Faith can even be used if her unit used another Act of Faith during the same phase. If successful, leave a suitable counter on the spot where Saint Celestine ediedf. At the start of your next turn, place Saint Celestine back on the battlefield, all her Wounds restored, within 1" of the counter. If Saint Celestine would be placed within 1" of another model, move her by the minimum possible distance so that she is no longer within 1h. Saint Celestine can act normally in a turn in which she eresurrectsf. If Saint Celestine is your Warlord, her Martyrdom special rule will only take effect, and she will only award Victory Points for objectives such as eSlay the Warlordf, if she fails her Act of Faith test or if she has been removed as a casualty for the second time. |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
The Ardent Blade (Melee) | - | +2 | 3 | Melee, Master-Crafted | Codex: Adepta Sororitas |
The Ardent Blade (Ranged) | Template | 5 | 4 | Assault 1 | Codex: Adepta Sororitas |
Act of Faith: The Emperor's Deliverance, Frag & Krak Grenades, Jump Pack, 2x Two Inferno Pistols (60pts)
Act of Faith, Angelic Visage, Hit & Run
20x Bolt Pistol
Bolt Pistol, Power Sword (15pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Seraphim | Jump Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Seraphim Superior | Jump Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | Description |
---|---|
The Emperor's Deliverance | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Seraphim unit gain the Shred special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Inferno Pistol | 6" | 8 | 1 | Pistol, Melta |
Act of Faith: The Emperor's Deliverance, Frag & Krak Grenades, Jump Pack, 2x Two Inferno Pistols (60pts)
Act of Faith, Angelic Visage, Hit & Run
20x Bolt Pistol
Bolt Pistol, Power Sword (15pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Seraphim | Jump Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Seraphim Superior | Jump Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | Description |
---|---|
The Emperor's Deliverance | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Seraphim unit gain the Shred special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Inferno Pistol | 6" | 8 | 1 | Pistol, Melta |
Act of Faith: Spirit of the Martyr
Act of Faith, Fearless, Fleet, Rage, Shield of Faith
Frag & Krak Grenades, 2x Neural Whips
Neural Shock
9x Eviscerator
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Mistress of Repentence | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Sister Repentia | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | - | Codex: Adepta Sororitas |
Name | Description |
---|---|
Spirit of the Martyr | One use only. This Act of Faith can be used in either playerfs Assault phase. If successful, all models in the Sisters Repentia unit gain the Feel No Pain (3+) special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-Handed, Unwieldy |
Neural whip | - | User | 3 | Melee, Neural Shock, Specialist Weapon |
Act of Faith: Spirit of the Martyr
Act of Faith, Fearless, Fleet, Rage, Shield of Faith
Frag & Krak Grenades, 2x Neural Whips
Neural Shock
9x Eviscerator
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Mistress of Repentence | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Sister Repentia | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | - | Codex: Adepta Sororitas |
Name | Description |
---|---|
Spirit of the Martyr | One use only. This Act of Faith can be used in either playerfs Assault phase. If successful, all models in the Sisters Repentia unit gain the Feel No Pain (3+) special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-Handed, Unwieldy |
Neural whip | - | User | 3 | Melee, Neural Shock, Specialist Weapon |
Act of Faith: Spirit of the Martyr
Act of Faith, Fearless, Fleet, Rage, Shield of Faith
Frag & Krak Grenades, 2x Neural Whips
Neural Shock
9x Eviscerator
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Mistress of Repentence | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Sister Repentia | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | - | Codex: Adepta Sororitas |
Name | Description |
---|---|
Spirit of the Martyr | One use only. This Act of Faith can be used in either playerfs Assault phase. If successful, all models in the Sisters Repentia unit gain the Feel No Pain (3+) special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-Handed, Unwieldy |
Neural whip | - | User | 3 | Melee, Neural Shock, Specialist Weapon |
Two Dreadnought Close Combat Weapons with Built-in Heavy Flamers
Rage, Shield of Faith, Unstoppable
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Penitent Engine | 4 | 2 | 5 | 11 | 11 | 10 | 3 | 3 | 3 | Open-topped | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Dreadnought Close Combat Weapon | - | x2 | 2 | Melee |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Two Dreadnought Close Combat Weapons with Built-in Heavy Flamers
Rage, Shield of Faith, Unstoppable
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Penitent Engine | 4 | 2 | 5 | 11 | 11 | 10 | 3 | 3 | 3 | Open-topped | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Dreadnought Close Combat Weapon | - | x2 | 2 | Melee |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Two Dreadnought Close Combat Weapons with Built-in Heavy Flamers
Rage, Shield of Faith, Unstoppable
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Penitent Engine | 4 | 2 | 5 | 11 | 11 | 10 | 3 | 3 | 3 | Open-topped | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Dreadnought Close Combat Weapon | - | x2 | 2 | Melee |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns
Independent Character, War Hymns: The Emperor Protects, War Hymns: The Emperor's Strength, War Hymns: The Righteousness of the Emperor, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ministorum Priest | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5+/4++ | Codex: Astra Militarum p34 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Rosarius | 4+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Camo Netting (15pts), Dozer Blade (5pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Vanquisher Battle Cannon
Tank Orders
Crack Shot, Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!, Warlord Trait: Old Grudges
Camo Netting (15pts), Dozer Blade (5pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Vanquisher Battle Cannon
Camo Netting (15pts), Dozer Blade (5pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Vanquisher Battle Cannon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Knight Commander Pask | Tank, Heavy (Character) | - | 4 | - | - | - | - | - | - | - | Codex: Astra Militarum p59 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Leman Russ Vanquisher | 3 | 14 | 13 | 10 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Leman Russ Vanquisher (Commander) | 4 | 14 | 13 | 10 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Vanquisher Battle Cannon | 72 | 8 | 2 | Heavy 1, Armourbane | Codex: Astra Militarum |
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Lasgun, Vox-caster
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
2x Flak Armour, 2x Frag Grenades, 2x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Guardsman | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | Infantry | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Platoon Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Sergeant | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Vox-caster | Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officerfs unit also has a vox-caster. An officer may not use a vox-casterfs ability on his own unit. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Missile Launcher (Flakk) | 48 | 7 | 4 | Heavy 1, Skyfire | Codex: Astra Militarum |
Missile Launcher (Frag) | 48 | 4 | 6 | Heavy 1, 3" Blast | Codex: Astra Militarum |
Missile Launcher (Krak) | 48 | 8 | 3 | Heavy 1 | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Lasgun, Vox-caster
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
2x Flak Armour T, Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Autocannon, 2x Flak Armour T, 2x Frag Grenades T, Lasgun
Camo Netting (15pts), Dozer Blade (5pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
2x Flak Armour, 2x Frag Grenades, 2x Lasgun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Guardsman | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | Infantry | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Platoon Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Sergeant | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns ? one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimerafs Fire Points this turn. To represent the unusual nature of these weapons, use the Chimerafs Ballistic Skill for these shots ? the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimerafs other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Vox-caster | Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officerfs unit also has a vox-caster. An officer may not use a vox-casterfs ability on his own unit. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Autocannon | 48 | 7 | 4 | Heavy 2 | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Missile Launcher (Flakk) | 48 | 7 | 4 | Heavy 1, Skyfire | Codex: Astra Militarum |
Missile Launcher (Frag) | 48 | 4 | 6 | Heavy 1, 3" Blast | Codex: Astra Militarum |
Missile Launcher (Krak) | 48 | 8 | 3 | Heavy 1 | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
2x Twin-linked Lascannons, Extra Armour, Searchlight, Twin-linked Lascannon
Grav Chute Insertion, Special Manoeuvres
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Vendetta | 3 | 12 | 12 | 10 | 3 | Flyer, Hover, Transport | Codex: Astra Militarum p48 |
Name | Description | Ref |
---|---|---|
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
2x Twin-linked Lascannons, Extra Armour, Searchlight, Twin-linked Lascannon
Grav Chute Insertion, Special Manoeuvres
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Vendetta | 3 | 12 | 12 | 10 | 3 | Flyer, Hover, Transport | Codex: Astra Militarum p48 |
Name | Description | Ref |
---|---|---|
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
2x Twin-linked Lascannons, Extra Armour, Searchlight, Twin-linked Lascannon
Grav Chute Insertion, Special Manoeuvres
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Vendetta | 3 | 12 | 12 | 10 | 3 | Flyer, Hover, Transport | Codex: Astra Militarum p48 |
Name | Description | Ref |
---|---|---|
Extra Armour | Count Crew Stunned results as Crew Shaken instead. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Camo Netting (15pts), Dozer Blade (5pts), Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Camo Netting (15pts), Dozer Blade (5pts), Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Camo Netting (15pts), Dozer Blade (5pts), Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Basilisk | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p50 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Earthshaker Cannon | 36-240 | 9 | 3 | Ordnance 1, Barrage, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Camo Netting (15pts), Dozer Blade (5pts), Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Camo Netting (15pts), Dozer Blade (5pts), Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Camo Netting (15pts), Dozer Blade (5pts), Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Basilisk | 3 | 12 | 10 | 10 | 3 | Tank, Open-topped | Codex: Astra Militarum p50 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Earthshaker Cannon | 36-240 | 9 | 3 | Ordnance 1, Barrage, 5" Blast | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Camo Netting (15pts), Dozer Blade (5pts), Enclosed Crew Compartment (15pts), Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Hydra Autocannon
Camo Netting (15pts), Dozer Blade (5pts), Enclosed Crew Compartment (15pts), Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Hydra Autocannon
Camo Netting (15pts), Dozer Blade (5pts), Enclosed Crew Compartment (15pts), Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Hydra Autocannon
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Hydra (Enclosed Crew Compartment) | 3 | 12 | 10 | 10 | 3 | Tank | Codex: Astra Militarum p49 |
Name | Description | Ref |
---|---|---|
Camo Netting | +1 to Cover Sv. Note that this means it always has a cover save of at least 6+, even in the open. | Codex: Astra Militarum |
Dozer Blade | Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests. | Warhammer 40k rulebook |
Enclosed Crew Compartment | No longer open-topped | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemyfs Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Hydra Autocannon | 72 | 7 | 4 | Heavy 2, Skyfire | Codex: Astra Militarum p49 |
Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)
Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)
Act of Faith:
A unit with the Act of Faith special rule can attempt to use its Act of Faith immediately before it acts during a phase; i.e. immediately before the unit moves in the Movement phase, shoots (or runs) in the Shooting phase, or before any blows are stuck (either by friend or foe) in the Assault phase. To do so the unit must take a Leadership test.
If the test is failed, nothing happens and that unit cannot attempt to use that Act of Faith again for the rest of the battle. If the test is passed, the Act of Faith is successful; unless stated otherwise, all models in the unit will immediately gain a special rule until the end of the current phase. The special rule gained will be listed in that unitfs Act of Faith entry, along with which phase(s) the Act of Faith can be attempted in.
Unless stated otherwise, a unit can only attempt to use an Act of Faith once per game and a unit cannot attempt to use more than one Act of Faith in the same phase. A unit can only attempt to use an Act of Faith if it is entirely comprised of models with either the Act of Faith or War Hymns special rules.
Amphibious: All water terrain is open ground. (Codex: Astra Militarum p40)
And They Shall Know No Fear
Angelic Visage: Models with this special rule re-roll failed invulnerable saves granted by the Shield of Faith special rule. (Codex: Adpeta Sororitas)
Assault Vehicle: (BRB 2014 p157)
Banishment: Daemonology (Sanctic) Psychic Power
Bulky: Counts as two models in Transport (BRB 2014 p159)
Combat Squads
Combined Squad: May combine Infantry Squads just before rolling for Warlord Traits. (Codex: Astra Militarum)
Crack Shot:
Can re-roll armor penetration. Also bonuses for weapons:
* Battle Cannon, Vanquisher, Demolisher, Eradicator: re-roll To Hit
* Exterminator or Punisher: Rending
* Executioner: may fire 36" S7 AP2 Heavy 1, Large Blast, Blind, Gets Hot
(Codex: Astra Militarum p59)
Daemonbane: While Force is in effect, re-roll To Wound and Armour Penetration against models with Daemon rule. (Codex: Grey Knights)
Daemonbane:
Daemonology (Sanctic)
Deep Strike: (BRB 2014 p162)
Divination
Drop Pod Assault: Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.
Fearless
Fleet
Furious Charge
Grav Chute Insertion: Passengers may disembark as if Deep Striking even after vehicle moves more than 6". Roll scatter from point under vehicle's movement. Scatter causes dangerous terrain test. (Codex: Astra Militarum)
Hammerhand: Daemonology (Sanctic) Psychic Power
Hit & Run: (40k BRB)
I've Been Expecting You
Immobile: A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
Independent Character: (40k BRB)
Inertial Guidance System: If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.
Leman Russ Commander: (Codex: Astra Militarum)
Lord of Formosa
Martyrdom: If a model with the Martyrdom special rule is your Warlord, and that model is removed as a casualty during the battle, all friendly units wholly comprised of models with the Act of Faith special rule automatically pass all Leadership tests until the end of your next turn. (Codex: Adpeta Sororitas)
Mobile Command Vehicle: (Codex: Astra Militarum p40)
Neural Shock: Against non-vehicle units with a Leadership of 8 or less, a Neural Whip has the Shred special rule. If there are different Leadership values in the target unit, use the majority value. (Codex: Adepta Sororitas)
Orders: Bring it Down!: (Codex: Astra Militarum)
Orders: Fire on my Target!: (Codex: Astra Militarum)
Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)
Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)
Orders: Get Back in the Fight!: (Codex: Astra Militarum)
Orders: Move! Move! Move!: (Codex: Astra Militarum)
Orders: Smite at Will!: (Codex: Astra Militarum)
Orders: Suppressive Fire!: (Codex: Astra Militarum)
Orders: Take Aim!: (Codex: Astra Militarum)
Power of the Machine Spirit: (BRB 2014 p169)
Preferred Enemy (Daemons): (BRB 2014 p169)
Psi-shock: Random Psyker in hit unit suffers Perils of the Warp. (Codex: Grey Knights p57)
Psyk-out Grenades
Psyker (Mastery Level 2)
Purity of Spirit
Pyromancy
Rage
Relentless: (BRB 2014 p170)
Scout
Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save and the Adamantium Will special rule. (Codex: Adepta Sororitas)
Special Manoeuvres: (Crusade of Fire p77)
Spy Network
Stubborn: (40k BRB)
Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)
Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)
Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)
Telekinesis
Telepathy
Terminator Armour: May not make Sweeping Advances
The Aegis: Model's unit re-rolls 1's to Deny the Witch (Codex: Grey Knights)
Transport (10)
Unstoppable: Penitent Engines ignore the effects of any Crew Shaken and Crew Stunned results on the Vehicle Damage table (but will still lose a Hull Point for each glancing or penetrating hit inflicted). (Codex: Adepta Sororitas)
Voice of Command: (Codex: Astra Militarum p28)
War Hymns:
A model with this special rule can take a Leadership test at the beginning of each Fight sub-phase in which he is locked in combat. If the test is successful, choose one of the following war hymns to immediately take effect.
The Emperor Protects: The model and his unit re-roll all failed armour and invulnerable saves until the end of the phase.
The Emperorfs Strength: The model has the Smash special rule until the end of the phase.
The Righteousness of the Emperor: The model and his unit re-roll failed rolls To Wound until the end of the phase.
(Codex: Adepta Sororitas)
War Hymns: The Emperor Protects: (Codex: Astra Militarum p34)
War Hymns: The Emperor's Strength: (Codex: Astra Militarum p34)
War Hymns: The Righteousness of the Emperor: (Codex: Astra Militarum p34)
Warlord Trait: Beacon of Faith: All friendly models that are within 12" of the Warlord use the Warlordfs Leadership value when taking Act of Faith or War Hymns Leadership tests, unless their own is higher.
Warlord Trait: Old Grudges: (Codex: Astra Militarum)
Zealot
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